1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathTypes.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/pathops/SkPathOps.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMacros.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPathPriv.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsConic.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsCubic.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsCurve.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsPoint.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsQuad.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsTypes.h"
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
25*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker using std::vector;
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker struct Contour {
30*c8dee2aaSAndroid Build Coastguard Worker enum class Direction { // SkPathDirection doesn't have 'none' state
31*c8dee2aaSAndroid Build Coastguard Worker kCCW = -1,
32*c8dee2aaSAndroid Build Coastguard Worker kNone,
33*c8dee2aaSAndroid Build Coastguard Worker kCW,
34*c8dee2aaSAndroid Build Coastguard Worker };
35*c8dee2aaSAndroid Build Coastguard Worker
ContourContour36*c8dee2aaSAndroid Build Coastguard Worker Contour(const SkRect& bounds, int lastStart, int verbStart)
37*c8dee2aaSAndroid Build Coastguard Worker : fBounds(bounds)
38*c8dee2aaSAndroid Build Coastguard Worker , fVerbStart(lastStart)
39*c8dee2aaSAndroid Build Coastguard Worker , fVerbEnd(verbStart) {
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker vector<Contour*> fChildren;
43*c8dee2aaSAndroid Build Coastguard Worker const SkRect fBounds;
44*c8dee2aaSAndroid Build Coastguard Worker SkPoint fMinXY{SK_ScalarMax, SK_ScalarMax};
45*c8dee2aaSAndroid Build Coastguard Worker const int fVerbStart;
46*c8dee2aaSAndroid Build Coastguard Worker const int fVerbEnd;
47*c8dee2aaSAndroid Build Coastguard Worker Direction fDirection{Direction::kNone};
48*c8dee2aaSAndroid Build Coastguard Worker bool fContained{false};
49*c8dee2aaSAndroid Build Coastguard Worker bool fReverse{false};
50*c8dee2aaSAndroid Build Coastguard Worker };
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker static const int kPtCount[] = { 1, 1, 2, 2, 3, 0 };
53*c8dee2aaSAndroid Build Coastguard Worker static const int kPtIndex[] = { 0, 1, 1, 1, 1, 0 };
54*c8dee2aaSAndroid Build Coastguard Worker
to_direction(SkScalar dy)55*c8dee2aaSAndroid Build Coastguard Worker static Contour::Direction to_direction(SkScalar dy) {
56*c8dee2aaSAndroid Build Coastguard Worker return dy > 0 ? Contour::Direction::kCCW : dy < 0 ? Contour::Direction::kCW :
57*c8dee2aaSAndroid Build Coastguard Worker Contour::Direction::kNone;
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker
contains_edge(SkPoint pts[4],SkPath::Verb verb,SkScalar weight,const SkPoint & edge)60*c8dee2aaSAndroid Build Coastguard Worker static int contains_edge(SkPoint pts[4], SkPath::Verb verb, SkScalar weight, const SkPoint& edge) {
61*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds;
62*c8dee2aaSAndroid Build Coastguard Worker bounds.setBounds(pts, kPtCount[verb] + 1);
63*c8dee2aaSAndroid Build Coastguard Worker if (bounds.fTop > edge.fY) {
64*c8dee2aaSAndroid Build Coastguard Worker return 0;
65*c8dee2aaSAndroid Build Coastguard Worker }
66*c8dee2aaSAndroid Build Coastguard Worker if (bounds.fBottom <= edge.fY) { // check to see if y is at line end to avoid double counting
67*c8dee2aaSAndroid Build Coastguard Worker return 0;
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker if (bounds.fLeft >= edge.fX) {
70*c8dee2aaSAndroid Build Coastguard Worker return 0;
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker int winding = 0;
73*c8dee2aaSAndroid Build Coastguard Worker double tVals[3];
74*c8dee2aaSAndroid Build Coastguard Worker Contour::Direction directions[3];
75*c8dee2aaSAndroid Build Coastguard Worker // must intersect horz ray with curve in case it intersects more than once
76*c8dee2aaSAndroid Build Coastguard Worker int count = (*CurveIntercept[verb * 2])(pts, weight, edge.fY, tVals);
77*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(between(0, count, 3));
78*c8dee2aaSAndroid Build Coastguard Worker // remove results to the right of edge
79*c8dee2aaSAndroid Build Coastguard Worker for (int index = 0; index < count; ) {
80*c8dee2aaSAndroid Build Coastguard Worker SkScalar intersectX = (*CurvePointAtT[verb])(pts, weight, tVals[index]).fX;
81*c8dee2aaSAndroid Build Coastguard Worker if (intersectX < edge.fX) {
82*c8dee2aaSAndroid Build Coastguard Worker ++index;
83*c8dee2aaSAndroid Build Coastguard Worker continue;
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker if (intersectX > edge.fX) {
86*c8dee2aaSAndroid Build Coastguard Worker tVals[index] = tVals[--count];
87*c8dee2aaSAndroid Build Coastguard Worker continue;
88*c8dee2aaSAndroid Build Coastguard Worker }
89*c8dee2aaSAndroid Build Coastguard Worker // if intersect x equals edge x, we need to determine if pts is to the left or right of edge
90*c8dee2aaSAndroid Build Coastguard Worker if (pts[0].fX < edge.fX && pts[kPtCount[verb]].fX < edge.fX) {
91*c8dee2aaSAndroid Build Coastguard Worker ++index;
92*c8dee2aaSAndroid Build Coastguard Worker continue;
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker // TODO : other cases need discriminating. need op angle code to figure it out
95*c8dee2aaSAndroid Build Coastguard Worker // example: edge ends 45 degree diagonal going up. If pts is to the left of edge, keep.
96*c8dee2aaSAndroid Build Coastguard Worker // if pts is to the right of edge, discard. With code as is, can't distiguish the two cases.
97*c8dee2aaSAndroid Build Coastguard Worker tVals[index] = tVals[--count];
98*c8dee2aaSAndroid Build Coastguard Worker }
99*c8dee2aaSAndroid Build Coastguard Worker // use first derivative to determine if intersection is contributing +1 or -1 to winding
100*c8dee2aaSAndroid Build Coastguard Worker for (int index = 0; index < count; ++index) {
101*c8dee2aaSAndroid Build Coastguard Worker directions[index] = to_direction((*CurveSlopeAtT[verb])(pts, weight, tVals[index]).fY);
102*c8dee2aaSAndroid Build Coastguard Worker }
103*c8dee2aaSAndroid Build Coastguard Worker for (int index = 0; index < count; ++index) {
104*c8dee2aaSAndroid Build Coastguard Worker // skip intersections that end at edge and go up
105*c8dee2aaSAndroid Build Coastguard Worker if (zero_or_one(tVals[index]) && Contour::Direction::kCCW != directions[index]) {
106*c8dee2aaSAndroid Build Coastguard Worker continue;
107*c8dee2aaSAndroid Build Coastguard Worker }
108*c8dee2aaSAndroid Build Coastguard Worker winding += (int) directions[index];
109*c8dee2aaSAndroid Build Coastguard Worker }
110*c8dee2aaSAndroid Build Coastguard Worker return winding; // note winding indicates containership, not contour direction
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker
conic_weight(const SkPath::Iter & iter,SkPath::Verb verb)113*c8dee2aaSAndroid Build Coastguard Worker static SkScalar conic_weight(const SkPath::Iter& iter, SkPath::Verb verb) {
114*c8dee2aaSAndroid Build Coastguard Worker return SkPath::kConic_Verb == verb ? iter.conicWeight() : 1;
115*c8dee2aaSAndroid Build Coastguard Worker }
116*c8dee2aaSAndroid Build Coastguard Worker
left_edge(SkPoint pts[4],SkPath::Verb verb,SkScalar weight)117*c8dee2aaSAndroid Build Coastguard Worker static SkPoint left_edge(SkPoint pts[4], SkPath::Verb verb, SkScalar weight) {
118*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(SkPath::kLine_Verb <= verb && verb <= SkPath::kCubic_Verb);
119*c8dee2aaSAndroid Build Coastguard Worker SkPoint result;
120*c8dee2aaSAndroid Build Coastguard Worker double t SK_INIT_TO_AVOID_WARNING;
121*c8dee2aaSAndroid Build Coastguard Worker int roots = 0;
122*c8dee2aaSAndroid Build Coastguard Worker if (SkPath::kLine_Verb == verb) {
123*c8dee2aaSAndroid Build Coastguard Worker result = pts[0].fX < pts[1].fX ? pts[0] : pts[1];
124*c8dee2aaSAndroid Build Coastguard Worker } else if (SkPath::kQuad_Verb == verb) {
125*c8dee2aaSAndroid Build Coastguard Worker SkDQuad quad;
126*c8dee2aaSAndroid Build Coastguard Worker quad.set(pts);
127*c8dee2aaSAndroid Build Coastguard Worker if (!quad.monotonicInX()) {
128*c8dee2aaSAndroid Build Coastguard Worker roots = SkDQuad::FindExtrema(&quad[0].fX, &t);
129*c8dee2aaSAndroid Build Coastguard Worker }
130*c8dee2aaSAndroid Build Coastguard Worker if (roots) {
131*c8dee2aaSAndroid Build Coastguard Worker result = quad.ptAtT(t).asSkPoint();
132*c8dee2aaSAndroid Build Coastguard Worker } else {
133*c8dee2aaSAndroid Build Coastguard Worker result = pts[0].fX < pts[2].fX ? pts[0] : pts[2];
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker } else if (SkPath::kConic_Verb == verb) {
136*c8dee2aaSAndroid Build Coastguard Worker SkDConic conic;
137*c8dee2aaSAndroid Build Coastguard Worker conic.set(pts, weight);
138*c8dee2aaSAndroid Build Coastguard Worker if (!conic.monotonicInX()) {
139*c8dee2aaSAndroid Build Coastguard Worker roots = SkDConic::FindExtrema(&conic[0].fX, weight, &t);
140*c8dee2aaSAndroid Build Coastguard Worker }
141*c8dee2aaSAndroid Build Coastguard Worker if (roots) {
142*c8dee2aaSAndroid Build Coastguard Worker result = conic.ptAtT(t).asSkPoint();
143*c8dee2aaSAndroid Build Coastguard Worker } else {
144*c8dee2aaSAndroid Build Coastguard Worker result = pts[0].fX < pts[2].fX ? pts[0] : pts[2];
145*c8dee2aaSAndroid Build Coastguard Worker }
146*c8dee2aaSAndroid Build Coastguard Worker } else {
147*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(SkPath::kCubic_Verb == verb);
148*c8dee2aaSAndroid Build Coastguard Worker SkDCubic cubic;
149*c8dee2aaSAndroid Build Coastguard Worker cubic.set(pts);
150*c8dee2aaSAndroid Build Coastguard Worker if (!cubic.monotonicInX()) {
151*c8dee2aaSAndroid Build Coastguard Worker double tValues[2];
152*c8dee2aaSAndroid Build Coastguard Worker roots = SkDCubic::FindExtrema(&cubic[0].fX, tValues);
153*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(roots <= 2);
154*c8dee2aaSAndroid Build Coastguard Worker for (int index = 0; index < roots; ++index) {
155*c8dee2aaSAndroid Build Coastguard Worker SkPoint temp = cubic.ptAtT(tValues[index]).asSkPoint();
156*c8dee2aaSAndroid Build Coastguard Worker if (0 == index || result.fX > temp.fX) {
157*c8dee2aaSAndroid Build Coastguard Worker result = temp;
158*c8dee2aaSAndroid Build Coastguard Worker }
159*c8dee2aaSAndroid Build Coastguard Worker }
160*c8dee2aaSAndroid Build Coastguard Worker }
161*c8dee2aaSAndroid Build Coastguard Worker if (roots) {
162*c8dee2aaSAndroid Build Coastguard Worker result = cubic.ptAtT(t).asSkPoint();
163*c8dee2aaSAndroid Build Coastguard Worker } else {
164*c8dee2aaSAndroid Build Coastguard Worker result = pts[0].fX < pts[3].fX ? pts[0] : pts[3];
165*c8dee2aaSAndroid Build Coastguard Worker }
166*c8dee2aaSAndroid Build Coastguard Worker }
167*c8dee2aaSAndroid Build Coastguard Worker return result;
168*c8dee2aaSAndroid Build Coastguard Worker }
169*c8dee2aaSAndroid Build Coastguard Worker
170*c8dee2aaSAndroid Build Coastguard Worker class OpAsWinding {
171*c8dee2aaSAndroid Build Coastguard Worker public:
172*c8dee2aaSAndroid Build Coastguard Worker enum class Edge {
173*c8dee2aaSAndroid Build Coastguard Worker kInitial,
174*c8dee2aaSAndroid Build Coastguard Worker kCompare,
175*c8dee2aaSAndroid Build Coastguard Worker };
176*c8dee2aaSAndroid Build Coastguard Worker
OpAsWinding(const SkPath & path)177*c8dee2aaSAndroid Build Coastguard Worker OpAsWinding(const SkPath& path)
178*c8dee2aaSAndroid Build Coastguard Worker : fPath(path) {
179*c8dee2aaSAndroid Build Coastguard Worker }
180*c8dee2aaSAndroid Build Coastguard Worker
contourBounds(vector<Contour> * containers)181*c8dee2aaSAndroid Build Coastguard Worker void contourBounds(vector<Contour>* containers) {
182*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds;
183*c8dee2aaSAndroid Build Coastguard Worker bounds.setEmpty();
184*c8dee2aaSAndroid Build Coastguard Worker int lastStart = 0;
185*c8dee2aaSAndroid Build Coastguard Worker int verbStart = 0;
186*c8dee2aaSAndroid Build Coastguard Worker for (auto [verb, pts, w] : SkPathPriv::Iterate(fPath)) {
187*c8dee2aaSAndroid Build Coastguard Worker if (SkPathVerb::kMove == verb) {
188*c8dee2aaSAndroid Build Coastguard Worker if (!bounds.isEmpty()) {
189*c8dee2aaSAndroid Build Coastguard Worker containers->emplace_back(bounds, lastStart, verbStart);
190*c8dee2aaSAndroid Build Coastguard Worker lastStart = verbStart;
191*c8dee2aaSAndroid Build Coastguard Worker }
192*c8dee2aaSAndroid Build Coastguard Worker bounds.setBounds(&pts[kPtIndex[SkPath::kMove_Verb]], kPtCount[SkPath::kMove_Verb]);
193*c8dee2aaSAndroid Build Coastguard Worker }
194*c8dee2aaSAndroid Build Coastguard Worker if (SkPathVerb::kLine <= verb && verb <= SkPathVerb::kCubic) {
195*c8dee2aaSAndroid Build Coastguard Worker SkRect verbBounds;
196*c8dee2aaSAndroid Build Coastguard Worker verbBounds.setBounds(&pts[kPtIndex[(int)verb]], kPtCount[(int)verb]);
197*c8dee2aaSAndroid Build Coastguard Worker bounds.joinPossiblyEmptyRect(verbBounds);
198*c8dee2aaSAndroid Build Coastguard Worker }
199*c8dee2aaSAndroid Build Coastguard Worker ++verbStart;
200*c8dee2aaSAndroid Build Coastguard Worker }
201*c8dee2aaSAndroid Build Coastguard Worker if (!bounds.isEmpty()) {
202*c8dee2aaSAndroid Build Coastguard Worker containers->emplace_back(bounds, lastStart, ++verbStart);
203*c8dee2aaSAndroid Build Coastguard Worker }
204*c8dee2aaSAndroid Build Coastguard Worker }
205*c8dee2aaSAndroid Build Coastguard Worker
getDirection(Contour & contour)206*c8dee2aaSAndroid Build Coastguard Worker Contour::Direction getDirection(Contour& contour) {
207*c8dee2aaSAndroid Build Coastguard Worker SkPath::Iter iter(fPath, true);
208*c8dee2aaSAndroid Build Coastguard Worker int verbCount = -1;
209*c8dee2aaSAndroid Build Coastguard Worker SkPath::Verb verb;
210*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[4];
211*c8dee2aaSAndroid Build Coastguard Worker
212*c8dee2aaSAndroid Build Coastguard Worker SkScalar total_signed_area = 0;
213*c8dee2aaSAndroid Build Coastguard Worker do {
214*c8dee2aaSAndroid Build Coastguard Worker verb = iter.next(pts);
215*c8dee2aaSAndroid Build Coastguard Worker if (++verbCount < contour.fVerbStart) {
216*c8dee2aaSAndroid Build Coastguard Worker continue;
217*c8dee2aaSAndroid Build Coastguard Worker }
218*c8dee2aaSAndroid Build Coastguard Worker if (verbCount >= contour.fVerbEnd) {
219*c8dee2aaSAndroid Build Coastguard Worker continue;
220*c8dee2aaSAndroid Build Coastguard Worker }
221*c8dee2aaSAndroid Build Coastguard Worker if (SkPath::kLine_Verb > verb || verb > SkPath::kCubic_Verb) {
222*c8dee2aaSAndroid Build Coastguard Worker continue;
223*c8dee2aaSAndroid Build Coastguard Worker }
224*c8dee2aaSAndroid Build Coastguard Worker
225*c8dee2aaSAndroid Build Coastguard Worker switch (verb)
226*c8dee2aaSAndroid Build Coastguard Worker {
227*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kLine_Verb:
228*c8dee2aaSAndroid Build Coastguard Worker total_signed_area += (pts[0].fY - pts[1].fY) * (pts[0].fX + pts[1].fX);
229*c8dee2aaSAndroid Build Coastguard Worker break;
230*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kQuad_Verb:
231*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kConic_Verb:
232*c8dee2aaSAndroid Build Coastguard Worker total_signed_area += (pts[0].fY - pts[2].fY) * (pts[0].fX + pts[2].fX);
233*c8dee2aaSAndroid Build Coastguard Worker break;
234*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kCubic_Verb:
235*c8dee2aaSAndroid Build Coastguard Worker total_signed_area += (pts[0].fY - pts[3].fY) * (pts[0].fX + pts[3].fX);
236*c8dee2aaSAndroid Build Coastguard Worker break;
237*c8dee2aaSAndroid Build Coastguard Worker default:
238*c8dee2aaSAndroid Build Coastguard Worker break;
239*c8dee2aaSAndroid Build Coastguard Worker }
240*c8dee2aaSAndroid Build Coastguard Worker } while (SkPath::kDone_Verb != verb);
241*c8dee2aaSAndroid Build Coastguard Worker
242*c8dee2aaSAndroid Build Coastguard Worker return total_signed_area < 0 ? Contour::Direction::kCCW: Contour::Direction::kCW;
243*c8dee2aaSAndroid Build Coastguard Worker }
244*c8dee2aaSAndroid Build Coastguard Worker
nextEdge(Contour & contour,Edge edge)245*c8dee2aaSAndroid Build Coastguard Worker int nextEdge(Contour& contour, Edge edge) {
246*c8dee2aaSAndroid Build Coastguard Worker SkPath::Iter iter(fPath, true);
247*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[4];
248*c8dee2aaSAndroid Build Coastguard Worker SkPath::Verb verb;
249*c8dee2aaSAndroid Build Coastguard Worker int verbCount = -1;
250*c8dee2aaSAndroid Build Coastguard Worker int winding = 0;
251*c8dee2aaSAndroid Build Coastguard Worker do {
252*c8dee2aaSAndroid Build Coastguard Worker verb = iter.next(pts);
253*c8dee2aaSAndroid Build Coastguard Worker if (++verbCount < contour.fVerbStart) {
254*c8dee2aaSAndroid Build Coastguard Worker continue;
255*c8dee2aaSAndroid Build Coastguard Worker }
256*c8dee2aaSAndroid Build Coastguard Worker if (verbCount >= contour.fVerbEnd) {
257*c8dee2aaSAndroid Build Coastguard Worker continue;
258*c8dee2aaSAndroid Build Coastguard Worker }
259*c8dee2aaSAndroid Build Coastguard Worker if (SkPath::kLine_Verb > verb || verb > SkPath::kCubic_Verb) {
260*c8dee2aaSAndroid Build Coastguard Worker continue;
261*c8dee2aaSAndroid Build Coastguard Worker }
262*c8dee2aaSAndroid Build Coastguard Worker bool horizontal = true;
263*c8dee2aaSAndroid Build Coastguard Worker for (int index = 1; index <= kPtCount[verb]; ++index) {
264*c8dee2aaSAndroid Build Coastguard Worker if (pts[0].fY != pts[index].fY) {
265*c8dee2aaSAndroid Build Coastguard Worker horizontal = false;
266*c8dee2aaSAndroid Build Coastguard Worker break;
267*c8dee2aaSAndroid Build Coastguard Worker }
268*c8dee2aaSAndroid Build Coastguard Worker }
269*c8dee2aaSAndroid Build Coastguard Worker if (horizontal) {
270*c8dee2aaSAndroid Build Coastguard Worker continue;
271*c8dee2aaSAndroid Build Coastguard Worker }
272*c8dee2aaSAndroid Build Coastguard Worker if (edge == Edge::kCompare) {
273*c8dee2aaSAndroid Build Coastguard Worker winding += contains_edge(pts, verb, conic_weight(iter, verb), contour.fMinXY);
274*c8dee2aaSAndroid Build Coastguard Worker continue;
275*c8dee2aaSAndroid Build Coastguard Worker }
276*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(edge == Edge::kInitial);
277*c8dee2aaSAndroid Build Coastguard Worker SkPoint minXY = left_edge(pts, verb, conic_weight(iter, verb));
278*c8dee2aaSAndroid Build Coastguard Worker if (minXY.fX > contour.fMinXY.fX) {
279*c8dee2aaSAndroid Build Coastguard Worker continue;
280*c8dee2aaSAndroid Build Coastguard Worker }
281*c8dee2aaSAndroid Build Coastguard Worker if (minXY.fX == contour.fMinXY.fX) {
282*c8dee2aaSAndroid Build Coastguard Worker if (minXY.fY != contour.fMinXY.fY) {
283*c8dee2aaSAndroid Build Coastguard Worker continue;
284*c8dee2aaSAndroid Build Coastguard Worker }
285*c8dee2aaSAndroid Build Coastguard Worker }
286*c8dee2aaSAndroid Build Coastguard Worker contour.fMinXY = minXY;
287*c8dee2aaSAndroid Build Coastguard Worker } while (SkPath::kDone_Verb != verb);
288*c8dee2aaSAndroid Build Coastguard Worker return winding;
289*c8dee2aaSAndroid Build Coastguard Worker }
290*c8dee2aaSAndroid Build Coastguard Worker
containerContains(Contour & contour,Contour & test)291*c8dee2aaSAndroid Build Coastguard Worker bool containerContains(Contour& contour, Contour& test) {
292*c8dee2aaSAndroid Build Coastguard Worker // find outside point on lesser contour
293*c8dee2aaSAndroid Build Coastguard Worker // arbitrarily, choose non-horizontal edge where point <= bounds left
294*c8dee2aaSAndroid Build Coastguard Worker // note that if leftmost point is control point, may need tight bounds
295*c8dee2aaSAndroid Build Coastguard Worker // to find edge with minimum-x
296*c8dee2aaSAndroid Build Coastguard Worker if (SK_ScalarMax == test.fMinXY.fX) {
297*c8dee2aaSAndroid Build Coastguard Worker this->nextEdge(test, Edge::kInitial);
298*c8dee2aaSAndroid Build Coastguard Worker }
299*c8dee2aaSAndroid Build Coastguard Worker // find all edges on greater equal or to the left of one on lesser
300*c8dee2aaSAndroid Build Coastguard Worker contour.fMinXY = test.fMinXY;
301*c8dee2aaSAndroid Build Coastguard Worker int winding = this->nextEdge(contour, Edge::kCompare);
302*c8dee2aaSAndroid Build Coastguard Worker // if edge is up, mark contour cw, otherwise, ccw
303*c8dee2aaSAndroid Build Coastguard Worker // sum of greater edges direction should be cw, 0, ccw
304*c8dee2aaSAndroid Build Coastguard Worker test.fContained = winding != 0;
305*c8dee2aaSAndroid Build Coastguard Worker return -1 <= winding && winding <= 1;
306*c8dee2aaSAndroid Build Coastguard Worker }
307*c8dee2aaSAndroid Build Coastguard Worker
inParent(Contour & contour,Contour & parent)308*c8dee2aaSAndroid Build Coastguard Worker void inParent(Contour& contour, Contour& parent) {
309*c8dee2aaSAndroid Build Coastguard Worker // move contour into sibling list contained by parent
310*c8dee2aaSAndroid Build Coastguard Worker for (auto test : parent.fChildren) {
311*c8dee2aaSAndroid Build Coastguard Worker if (test->fBounds.contains(contour.fBounds)) {
312*c8dee2aaSAndroid Build Coastguard Worker inParent(contour, *test);
313*c8dee2aaSAndroid Build Coastguard Worker return;
314*c8dee2aaSAndroid Build Coastguard Worker }
315*c8dee2aaSAndroid Build Coastguard Worker }
316*c8dee2aaSAndroid Build Coastguard Worker // move parent's children into contour's children if contained by contour
317*c8dee2aaSAndroid Build Coastguard Worker for (auto iter = parent.fChildren.begin(); iter != parent.fChildren.end(); ) {
318*c8dee2aaSAndroid Build Coastguard Worker if (contour.fBounds.contains((*iter)->fBounds)) {
319*c8dee2aaSAndroid Build Coastguard Worker contour.fChildren.push_back(*iter);
320*c8dee2aaSAndroid Build Coastguard Worker iter = parent.fChildren.erase(iter);
321*c8dee2aaSAndroid Build Coastguard Worker continue;
322*c8dee2aaSAndroid Build Coastguard Worker }
323*c8dee2aaSAndroid Build Coastguard Worker ++iter;
324*c8dee2aaSAndroid Build Coastguard Worker }
325*c8dee2aaSAndroid Build Coastguard Worker parent.fChildren.push_back(&contour);
326*c8dee2aaSAndroid Build Coastguard Worker }
327*c8dee2aaSAndroid Build Coastguard Worker
checkContainerChildren(Contour * parent,Contour * child)328*c8dee2aaSAndroid Build Coastguard Worker bool checkContainerChildren(Contour* parent, Contour* child) {
329*c8dee2aaSAndroid Build Coastguard Worker for (auto grandChild : child->fChildren) {
330*c8dee2aaSAndroid Build Coastguard Worker if (!checkContainerChildren(child, grandChild)) {
331*c8dee2aaSAndroid Build Coastguard Worker return false;
332*c8dee2aaSAndroid Build Coastguard Worker }
333*c8dee2aaSAndroid Build Coastguard Worker }
334*c8dee2aaSAndroid Build Coastguard Worker if (parent) {
335*c8dee2aaSAndroid Build Coastguard Worker if (!containerContains(*parent, *child)) {
336*c8dee2aaSAndroid Build Coastguard Worker return false;
337*c8dee2aaSAndroid Build Coastguard Worker }
338*c8dee2aaSAndroid Build Coastguard Worker }
339*c8dee2aaSAndroid Build Coastguard Worker return true;
340*c8dee2aaSAndroid Build Coastguard Worker }
341*c8dee2aaSAndroid Build Coastguard Worker
markReverse(Contour * parent,Contour * child)342*c8dee2aaSAndroid Build Coastguard Worker bool markReverse(Contour* parent, Contour* child) {
343*c8dee2aaSAndroid Build Coastguard Worker bool reversed = false;
344*c8dee2aaSAndroid Build Coastguard Worker for (auto grandChild : child->fChildren) {
345*c8dee2aaSAndroid Build Coastguard Worker reversed |= markReverse(grandChild->fContained ? child : parent, grandChild);
346*c8dee2aaSAndroid Build Coastguard Worker }
347*c8dee2aaSAndroid Build Coastguard Worker
348*c8dee2aaSAndroid Build Coastguard Worker child->fDirection = getDirection(*child);
349*c8dee2aaSAndroid Build Coastguard Worker if (parent && parent->fDirection == child->fDirection) {
350*c8dee2aaSAndroid Build Coastguard Worker child->fReverse = true;
351*c8dee2aaSAndroid Build Coastguard Worker child->fDirection = (Contour::Direction) -(int) child->fDirection;
352*c8dee2aaSAndroid Build Coastguard Worker return true;
353*c8dee2aaSAndroid Build Coastguard Worker }
354*c8dee2aaSAndroid Build Coastguard Worker return reversed;
355*c8dee2aaSAndroid Build Coastguard Worker }
356*c8dee2aaSAndroid Build Coastguard Worker
reverseMarkedContours(vector<Contour> & contours,SkPathFillType fillType)357*c8dee2aaSAndroid Build Coastguard Worker SkPath reverseMarkedContours(vector<Contour>& contours, SkPathFillType fillType) {
358*c8dee2aaSAndroid Build Coastguard Worker SkPathPriv::Iterate iterate(fPath);
359*c8dee2aaSAndroid Build Coastguard Worker auto iter = iterate.begin();
360*c8dee2aaSAndroid Build Coastguard Worker int verbCount = 0;
361*c8dee2aaSAndroid Build Coastguard Worker
362*c8dee2aaSAndroid Build Coastguard Worker SkPathBuilder result;
363*c8dee2aaSAndroid Build Coastguard Worker result.setFillType(fillType);
364*c8dee2aaSAndroid Build Coastguard Worker for (const Contour& contour : contours) {
365*c8dee2aaSAndroid Build Coastguard Worker SkPathBuilder reverse;
366*c8dee2aaSAndroid Build Coastguard Worker SkPathBuilder* temp = contour.fReverse ? &reverse : &result;
367*c8dee2aaSAndroid Build Coastguard Worker for (; iter != iterate.end() && verbCount < contour.fVerbEnd; ++iter, ++verbCount) {
368*c8dee2aaSAndroid Build Coastguard Worker auto [verb, pts, w] = *iter;
369*c8dee2aaSAndroid Build Coastguard Worker switch (verb) {
370*c8dee2aaSAndroid Build Coastguard Worker case SkPathVerb::kMove:
371*c8dee2aaSAndroid Build Coastguard Worker temp->moveTo(pts[0]);
372*c8dee2aaSAndroid Build Coastguard Worker break;
373*c8dee2aaSAndroid Build Coastguard Worker case SkPathVerb::kLine:
374*c8dee2aaSAndroid Build Coastguard Worker temp->lineTo(pts[1]);
375*c8dee2aaSAndroid Build Coastguard Worker break;
376*c8dee2aaSAndroid Build Coastguard Worker case SkPathVerb::kQuad:
377*c8dee2aaSAndroid Build Coastguard Worker temp->quadTo(pts[1], pts[2]);
378*c8dee2aaSAndroid Build Coastguard Worker break;
379*c8dee2aaSAndroid Build Coastguard Worker case SkPathVerb::kConic:
380*c8dee2aaSAndroid Build Coastguard Worker temp->conicTo(pts[1], pts[2], *w);
381*c8dee2aaSAndroid Build Coastguard Worker break;
382*c8dee2aaSAndroid Build Coastguard Worker case SkPathVerb::kCubic:
383*c8dee2aaSAndroid Build Coastguard Worker temp->cubicTo(pts[1], pts[2], pts[3]);
384*c8dee2aaSAndroid Build Coastguard Worker break;
385*c8dee2aaSAndroid Build Coastguard Worker case SkPathVerb::kClose:
386*c8dee2aaSAndroid Build Coastguard Worker temp->close();
387*c8dee2aaSAndroid Build Coastguard Worker break;
388*c8dee2aaSAndroid Build Coastguard Worker }
389*c8dee2aaSAndroid Build Coastguard Worker }
390*c8dee2aaSAndroid Build Coastguard Worker if (contour.fReverse) {
391*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(temp == &reverse);
392*c8dee2aaSAndroid Build Coastguard Worker SkPathPriv::ReverseAddPath(&result, reverse.detach());
393*c8dee2aaSAndroid Build Coastguard Worker }
394*c8dee2aaSAndroid Build Coastguard Worker }
395*c8dee2aaSAndroid Build Coastguard Worker return result.detach();
396*c8dee2aaSAndroid Build Coastguard Worker }
397*c8dee2aaSAndroid Build Coastguard Worker
398*c8dee2aaSAndroid Build Coastguard Worker private:
399*c8dee2aaSAndroid Build Coastguard Worker const SkPath& fPath;
400*c8dee2aaSAndroid Build Coastguard Worker };
401*c8dee2aaSAndroid Build Coastguard Worker
set_result_path(SkPath * result,const SkPath & path,SkPathFillType fillType)402*c8dee2aaSAndroid Build Coastguard Worker static bool set_result_path(SkPath* result, const SkPath& path, SkPathFillType fillType) {
403*c8dee2aaSAndroid Build Coastguard Worker *result = path;
404*c8dee2aaSAndroid Build Coastguard Worker result->setFillType(fillType);
405*c8dee2aaSAndroid Build Coastguard Worker return true;
406*c8dee2aaSAndroid Build Coastguard Worker }
407*c8dee2aaSAndroid Build Coastguard Worker
AsWinding(const SkPath & path,SkPath * result)408*c8dee2aaSAndroid Build Coastguard Worker bool AsWinding(const SkPath& path, SkPath* result) {
409*c8dee2aaSAndroid Build Coastguard Worker if (!path.isFinite()) {
410*c8dee2aaSAndroid Build Coastguard Worker return false;
411*c8dee2aaSAndroid Build Coastguard Worker }
412*c8dee2aaSAndroid Build Coastguard Worker SkPathFillType fillType = path.getFillType();
413*c8dee2aaSAndroid Build Coastguard Worker if (fillType == SkPathFillType::kWinding
414*c8dee2aaSAndroid Build Coastguard Worker || fillType == SkPathFillType::kInverseWinding ) {
415*c8dee2aaSAndroid Build Coastguard Worker return set_result_path(result, path, fillType);
416*c8dee2aaSAndroid Build Coastguard Worker }
417*c8dee2aaSAndroid Build Coastguard Worker fillType = path.isInverseFillType() ? SkPathFillType::kInverseWinding :
418*c8dee2aaSAndroid Build Coastguard Worker SkPathFillType::kWinding;
419*c8dee2aaSAndroid Build Coastguard Worker if (path.isEmpty() || path.isConvex()) {
420*c8dee2aaSAndroid Build Coastguard Worker return set_result_path(result, path, fillType);
421*c8dee2aaSAndroid Build Coastguard Worker }
422*c8dee2aaSAndroid Build Coastguard Worker // count contours
423*c8dee2aaSAndroid Build Coastguard Worker vector<Contour> contours; // one per contour
424*c8dee2aaSAndroid Build Coastguard Worker OpAsWinding winder(path);
425*c8dee2aaSAndroid Build Coastguard Worker winder.contourBounds(&contours);
426*c8dee2aaSAndroid Build Coastguard Worker if (contours.size() <= 1) {
427*c8dee2aaSAndroid Build Coastguard Worker return set_result_path(result, path, fillType);
428*c8dee2aaSAndroid Build Coastguard Worker }
429*c8dee2aaSAndroid Build Coastguard Worker // create contour bounding box tree
430*c8dee2aaSAndroid Build Coastguard Worker Contour sorted(SkRect(), 0, 0);
431*c8dee2aaSAndroid Build Coastguard Worker for (auto& contour : contours) {
432*c8dee2aaSAndroid Build Coastguard Worker winder.inParent(contour, sorted);
433*c8dee2aaSAndroid Build Coastguard Worker }
434*c8dee2aaSAndroid Build Coastguard Worker // if sorted has no grandchildren, no child has to fix its children's winding
435*c8dee2aaSAndroid Build Coastguard Worker if (std::all_of(sorted.fChildren.begin(), sorted.fChildren.end(),
436*c8dee2aaSAndroid Build Coastguard Worker [](const Contour* contour) -> bool { return contour->fChildren.empty(); } )) {
437*c8dee2aaSAndroid Build Coastguard Worker return set_result_path(result, path, fillType);
438*c8dee2aaSAndroid Build Coastguard Worker }
439*c8dee2aaSAndroid Build Coastguard Worker // starting with outermost and moving inward, see if one path contains another
440*c8dee2aaSAndroid Build Coastguard Worker for (auto contour : sorted.fChildren) {
441*c8dee2aaSAndroid Build Coastguard Worker winder.nextEdge(*contour, OpAsWinding::Edge::kInitial);
442*c8dee2aaSAndroid Build Coastguard Worker contour->fDirection = winder.getDirection(*contour);
443*c8dee2aaSAndroid Build Coastguard Worker if (!winder.checkContainerChildren(nullptr, contour)) {
444*c8dee2aaSAndroid Build Coastguard Worker return false;
445*c8dee2aaSAndroid Build Coastguard Worker }
446*c8dee2aaSAndroid Build Coastguard Worker }
447*c8dee2aaSAndroid Build Coastguard Worker // starting with outermost and moving inward, mark paths to reverse
448*c8dee2aaSAndroid Build Coastguard Worker bool reversed = false;
449*c8dee2aaSAndroid Build Coastguard Worker for (auto contour : sorted.fChildren) {
450*c8dee2aaSAndroid Build Coastguard Worker reversed |= winder.markReverse(nullptr, contour);
451*c8dee2aaSAndroid Build Coastguard Worker }
452*c8dee2aaSAndroid Build Coastguard Worker if (!reversed) {
453*c8dee2aaSAndroid Build Coastguard Worker return set_result_path(result, path, fillType);
454*c8dee2aaSAndroid Build Coastguard Worker }
455*c8dee2aaSAndroid Build Coastguard Worker *result = winder.reverseMarkedContours(contours, fillType);
456*c8dee2aaSAndroid Build Coastguard Worker return true;
457*c8dee2aaSAndroid Build Coastguard Worker }
458