xref: /aosp_15_r20/external/skia/src/pathops/SkOpCubicHull.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsCubic.h"
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsPoint.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsTypes.h"
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
12*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
13*c8dee2aaSAndroid Build Coastguard Worker 
rotate(const SkDCubic & cubic,int zero,int index,SkDCubic & rotPath)14*c8dee2aaSAndroid Build Coastguard Worker static bool rotate(const SkDCubic& cubic, int zero, int index, SkDCubic& rotPath) {
15*c8dee2aaSAndroid Build Coastguard Worker     double dy = cubic[index].fY - cubic[zero].fY;
16*c8dee2aaSAndroid Build Coastguard Worker     double dx = cubic[index].fX - cubic[zero].fX;
17*c8dee2aaSAndroid Build Coastguard Worker     if (approximately_zero(dy)) {
18*c8dee2aaSAndroid Build Coastguard Worker         if (approximately_zero(dx)) {
19*c8dee2aaSAndroid Build Coastguard Worker             return false;
20*c8dee2aaSAndroid Build Coastguard Worker         }
21*c8dee2aaSAndroid Build Coastguard Worker         rotPath = cubic;
22*c8dee2aaSAndroid Build Coastguard Worker         if (dy) {
23*c8dee2aaSAndroid Build Coastguard Worker             rotPath[index].fY = cubic[zero].fY;
24*c8dee2aaSAndroid Build Coastguard Worker             int mask = other_two(index, zero);
25*c8dee2aaSAndroid Build Coastguard Worker             int side1 = index ^ mask;
26*c8dee2aaSAndroid Build Coastguard Worker             int side2 = zero ^ mask;
27*c8dee2aaSAndroid Build Coastguard Worker             if (approximately_equal(cubic[side1].fY, cubic[zero].fY)) {
28*c8dee2aaSAndroid Build Coastguard Worker                 rotPath[side1].fY = cubic[zero].fY;
29*c8dee2aaSAndroid Build Coastguard Worker             }
30*c8dee2aaSAndroid Build Coastguard Worker             if (approximately_equal(cubic[side2].fY, cubic[zero].fY)) {
31*c8dee2aaSAndroid Build Coastguard Worker                 rotPath[side2].fY = cubic[zero].fY;
32*c8dee2aaSAndroid Build Coastguard Worker             }
33*c8dee2aaSAndroid Build Coastguard Worker         }
34*c8dee2aaSAndroid Build Coastguard Worker         return true;
35*c8dee2aaSAndroid Build Coastguard Worker     }
36*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < 4; ++i) {
37*c8dee2aaSAndroid Build Coastguard Worker         rotPath[i].fX = cubic[i].fX * dx + cubic[i].fY * dy;
38*c8dee2aaSAndroid Build Coastguard Worker         rotPath[i].fY = cubic[i].fY * dx - cubic[i].fX * dy;
39*c8dee2aaSAndroid Build Coastguard Worker     }
40*c8dee2aaSAndroid Build Coastguard Worker     return true;
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker // Returns 0 if negative, 1 if zero, 2 if positive
side(double x)45*c8dee2aaSAndroid Build Coastguard Worker static int side(double x) {
46*c8dee2aaSAndroid Build Coastguard Worker     return (x > 0) + (x >= 0);
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker /* Given a cubic, find the convex hull described by the end and control points.
50*c8dee2aaSAndroid Build Coastguard Worker    The hull may have 3 or 4 points. Cubics that degenerate into a point or line
51*c8dee2aaSAndroid Build Coastguard Worker    are not considered.
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker    The hull is computed by assuming that three points, if unique and non-linear,
54*c8dee2aaSAndroid Build Coastguard Worker    form a triangle. The fourth point may replace one of the first three, may be
55*c8dee2aaSAndroid Build Coastguard Worker    discarded if in the triangle or on an edge, or may be inserted between any of
56*c8dee2aaSAndroid Build Coastguard Worker    the three to form a convex quadralateral.
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker    The indices returned in order describe the convex hull.
59*c8dee2aaSAndroid Build Coastguard Worker */
convexHull(char order[4]) const60*c8dee2aaSAndroid Build Coastguard Worker int SkDCubic::convexHull(char order[4]) const {
61*c8dee2aaSAndroid Build Coastguard Worker     size_t index;
62*c8dee2aaSAndroid Build Coastguard Worker     // find top point
63*c8dee2aaSAndroid Build Coastguard Worker     size_t yMin = 0;
64*c8dee2aaSAndroid Build Coastguard Worker     for (index = 1; index < 4; ++index) {
65*c8dee2aaSAndroid Build Coastguard Worker         if (fPts[yMin].fY > fPts[index].fY || (fPts[yMin].fY == fPts[index].fY
66*c8dee2aaSAndroid Build Coastguard Worker                 && fPts[yMin].fX > fPts[index].fX)) {
67*c8dee2aaSAndroid Build Coastguard Worker             yMin = index;
68*c8dee2aaSAndroid Build Coastguard Worker         }
69*c8dee2aaSAndroid Build Coastguard Worker     }
70*c8dee2aaSAndroid Build Coastguard Worker     order[0] = yMin;
71*c8dee2aaSAndroid Build Coastguard Worker     int midX = -1;
72*c8dee2aaSAndroid Build Coastguard Worker     int backupYMin = -1;
73*c8dee2aaSAndroid Build Coastguard Worker     for (int pass = 0; pass < 2; ++pass) {
74*c8dee2aaSAndroid Build Coastguard Worker         for (index = 0; index < 4; ++index) {
75*c8dee2aaSAndroid Build Coastguard Worker             if (index == yMin) {
76*c8dee2aaSAndroid Build Coastguard Worker                 continue;
77*c8dee2aaSAndroid Build Coastguard Worker             }
78*c8dee2aaSAndroid Build Coastguard Worker             // rotate line from (yMin, index) to axis
79*c8dee2aaSAndroid Build Coastguard Worker             // see if remaining two points are both above or below
80*c8dee2aaSAndroid Build Coastguard Worker             // use this to find mid
81*c8dee2aaSAndroid Build Coastguard Worker             int mask = other_two(yMin, index);
82*c8dee2aaSAndroid Build Coastguard Worker             int side1 = yMin ^ mask;
83*c8dee2aaSAndroid Build Coastguard Worker             int side2 = index ^ mask;
84*c8dee2aaSAndroid Build Coastguard Worker             SkDCubic rotPath;
85*c8dee2aaSAndroid Build Coastguard Worker             if (!rotate(*this, yMin, index, rotPath)) { // ! if cbc[yMin]==cbc[idx]
86*c8dee2aaSAndroid Build Coastguard Worker                 order[1] = side1;
87*c8dee2aaSAndroid Build Coastguard Worker                 order[2] = side2;
88*c8dee2aaSAndroid Build Coastguard Worker                 return 3;
89*c8dee2aaSAndroid Build Coastguard Worker             }
90*c8dee2aaSAndroid Build Coastguard Worker             int sides = side(rotPath[side1].fY - rotPath[yMin].fY);
91*c8dee2aaSAndroid Build Coastguard Worker             sides ^= side(rotPath[side2].fY - rotPath[yMin].fY);
92*c8dee2aaSAndroid Build Coastguard Worker             if (sides == 2) { // '2' means one remaining point <0, one >0
93*c8dee2aaSAndroid Build Coastguard Worker                 if (midX >= 0) {
94*c8dee2aaSAndroid Build Coastguard Worker                     // one of the control points is equal to an end point
95*c8dee2aaSAndroid Build Coastguard Worker                     order[0] = 0;
96*c8dee2aaSAndroid Build Coastguard Worker                     order[1] = 3;
97*c8dee2aaSAndroid Build Coastguard Worker                     if (fPts[1] == fPts[0] || fPts[1] == fPts[3]) {
98*c8dee2aaSAndroid Build Coastguard Worker                         order[2] = 2;
99*c8dee2aaSAndroid Build Coastguard Worker                         return 3;
100*c8dee2aaSAndroid Build Coastguard Worker                     }
101*c8dee2aaSAndroid Build Coastguard Worker                     if (fPts[2] == fPts[0] || fPts[2] == fPts[3]) {
102*c8dee2aaSAndroid Build Coastguard Worker                         order[2] = 1;
103*c8dee2aaSAndroid Build Coastguard Worker                         return 3;
104*c8dee2aaSAndroid Build Coastguard Worker                     }
105*c8dee2aaSAndroid Build Coastguard Worker                     // one of the control points may be very nearly but not exactly equal --
106*c8dee2aaSAndroid Build Coastguard Worker                     double dist1_0 = fPts[1].distanceSquared(fPts[0]);
107*c8dee2aaSAndroid Build Coastguard Worker                     double dist1_3 = fPts[1].distanceSquared(fPts[3]);
108*c8dee2aaSAndroid Build Coastguard Worker                     double dist2_0 = fPts[2].distanceSquared(fPts[0]);
109*c8dee2aaSAndroid Build Coastguard Worker                     double dist2_3 = fPts[2].distanceSquared(fPts[3]);
110*c8dee2aaSAndroid Build Coastguard Worker                     double smallest1distSq = std::min(dist1_0, dist1_3);
111*c8dee2aaSAndroid Build Coastguard Worker                     double smallest2distSq = std::min(dist2_0, dist2_3);
112*c8dee2aaSAndroid Build Coastguard Worker                     if (approximately_zero(std::min(smallest1distSq, smallest2distSq))) {
113*c8dee2aaSAndroid Build Coastguard Worker                         order[2] = smallest1distSq < smallest2distSq ? 2 : 1;
114*c8dee2aaSAndroid Build Coastguard Worker                         return 3;
115*c8dee2aaSAndroid Build Coastguard Worker                     }
116*c8dee2aaSAndroid Build Coastguard Worker                 }
117*c8dee2aaSAndroid Build Coastguard Worker                 midX = index;
118*c8dee2aaSAndroid Build Coastguard Worker             } else if (sides == 0) { // '0' means both to one side or the other
119*c8dee2aaSAndroid Build Coastguard Worker                 backupYMin = index;
120*c8dee2aaSAndroid Build Coastguard Worker             }
121*c8dee2aaSAndroid Build Coastguard Worker         }
122*c8dee2aaSAndroid Build Coastguard Worker         if (midX >= 0) {
123*c8dee2aaSAndroid Build Coastguard Worker             break;
124*c8dee2aaSAndroid Build Coastguard Worker         }
125*c8dee2aaSAndroid Build Coastguard Worker         if (backupYMin < 0) {
126*c8dee2aaSAndroid Build Coastguard Worker             break;
127*c8dee2aaSAndroid Build Coastguard Worker         }
128*c8dee2aaSAndroid Build Coastguard Worker         yMin = backupYMin;
129*c8dee2aaSAndroid Build Coastguard Worker         backupYMin = -1;
130*c8dee2aaSAndroid Build Coastguard Worker     }
131*c8dee2aaSAndroid Build Coastguard Worker     if (midX < 0) {
132*c8dee2aaSAndroid Build Coastguard Worker         midX = yMin ^ 3; // choose any other point
133*c8dee2aaSAndroid Build Coastguard Worker     }
134*c8dee2aaSAndroid Build Coastguard Worker     int mask = other_two(yMin, midX);
135*c8dee2aaSAndroid Build Coastguard Worker     int least = yMin ^ mask;
136*c8dee2aaSAndroid Build Coastguard Worker     int most = midX ^ mask;
137*c8dee2aaSAndroid Build Coastguard Worker     order[0] = yMin;
138*c8dee2aaSAndroid Build Coastguard Worker     order[1] = least;
139*c8dee2aaSAndroid Build Coastguard Worker 
140*c8dee2aaSAndroid Build Coastguard Worker     // see if mid value is on same side of line (least, most) as yMin
141*c8dee2aaSAndroid Build Coastguard Worker     SkDCubic midPath;
142*c8dee2aaSAndroid Build Coastguard Worker     if (!rotate(*this, least, most, midPath)) { // ! if cbc[least]==cbc[most]
143*c8dee2aaSAndroid Build Coastguard Worker         order[2] = midX;
144*c8dee2aaSAndroid Build Coastguard Worker         return 3;
145*c8dee2aaSAndroid Build Coastguard Worker     }
146*c8dee2aaSAndroid Build Coastguard Worker     int midSides = side(midPath[yMin].fY - midPath[least].fY);
147*c8dee2aaSAndroid Build Coastguard Worker     midSides ^= side(midPath[midX].fY - midPath[least].fY);
148*c8dee2aaSAndroid Build Coastguard Worker     if (midSides != 2) {  // if mid point is not between
149*c8dee2aaSAndroid Build Coastguard Worker         order[2] = most;
150*c8dee2aaSAndroid Build Coastguard Worker         return 3; // result is a triangle
151*c8dee2aaSAndroid Build Coastguard Worker     }
152*c8dee2aaSAndroid Build Coastguard Worker     order[2] = midX;
153*c8dee2aaSAndroid Build Coastguard Worker     order[3] = most;
154*c8dee2aaSAndroid Build Coastguard Worker     return 4; // result is a quadralateral
155*c8dee2aaSAndroid Build Coastguard Worker }
156