1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkIntersections.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsLine.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsPoint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker
13*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
14*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
15*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
16*c8dee2aaSAndroid Build Coastguard Worker
cleanUpParallelLines(bool parallel)17*c8dee2aaSAndroid Build Coastguard Worker void SkIntersections::cleanUpParallelLines(bool parallel) {
18*c8dee2aaSAndroid Build Coastguard Worker while (fUsed > 2) {
19*c8dee2aaSAndroid Build Coastguard Worker removeOne(1);
20*c8dee2aaSAndroid Build Coastguard Worker }
21*c8dee2aaSAndroid Build Coastguard Worker if (fUsed == 2 && !parallel) {
22*c8dee2aaSAndroid Build Coastguard Worker bool startMatch = fT[0][0] == 0 || zero_or_one(fT[1][0]);
23*c8dee2aaSAndroid Build Coastguard Worker bool endMatch = fT[0][1] == 1 || zero_or_one(fT[1][1]);
24*c8dee2aaSAndroid Build Coastguard Worker if ((!startMatch && !endMatch) || approximately_equal(fT[0][0], fT[0][1])) {
25*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(startMatch || endMatch);
26*c8dee2aaSAndroid Build Coastguard Worker if (startMatch && endMatch && (fT[0][0] != 0 || !zero_or_one(fT[1][0]))
27*c8dee2aaSAndroid Build Coastguard Worker && fT[0][1] == 1 && zero_or_one(fT[1][1])) {
28*c8dee2aaSAndroid Build Coastguard Worker removeOne(0);
29*c8dee2aaSAndroid Build Coastguard Worker } else {
30*c8dee2aaSAndroid Build Coastguard Worker removeOne(endMatch);
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker }
33*c8dee2aaSAndroid Build Coastguard Worker }
34*c8dee2aaSAndroid Build Coastguard Worker if (fUsed == 2) {
35*c8dee2aaSAndroid Build Coastguard Worker fIsCoincident[0] = fIsCoincident[1] = 0x03;
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker
computePoints(const SkDLine & line,int used)39*c8dee2aaSAndroid Build Coastguard Worker void SkIntersections::computePoints(const SkDLine& line, int used) {
40*c8dee2aaSAndroid Build Coastguard Worker fPt[0] = line.ptAtT(fT[0][0]);
41*c8dee2aaSAndroid Build Coastguard Worker if ((fUsed = used) == 2) {
42*c8dee2aaSAndroid Build Coastguard Worker fPt[1] = line.ptAtT(fT[0][1]);
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker
intersectRay(const SkDLine & a,const SkDLine & b)46*c8dee2aaSAndroid Build Coastguard Worker int SkIntersections::intersectRay(const SkDLine& a, const SkDLine& b) {
47*c8dee2aaSAndroid Build Coastguard Worker fMax = 2;
48*c8dee2aaSAndroid Build Coastguard Worker SkDVector aLen = a[1] - a[0];
49*c8dee2aaSAndroid Build Coastguard Worker SkDVector bLen = b[1] - b[0];
50*c8dee2aaSAndroid Build Coastguard Worker /* Slopes match when denom goes to zero:
51*c8dee2aaSAndroid Build Coastguard Worker axLen / ayLen == bxLen / byLen
52*c8dee2aaSAndroid Build Coastguard Worker (ayLen * byLen) * axLen / ayLen == (ayLen * byLen) * bxLen / byLen
53*c8dee2aaSAndroid Build Coastguard Worker byLen * axLen == ayLen * bxLen
54*c8dee2aaSAndroid Build Coastguard Worker byLen * axLen - ayLen * bxLen == 0 ( == denom )
55*c8dee2aaSAndroid Build Coastguard Worker */
56*c8dee2aaSAndroid Build Coastguard Worker double denom = bLen.fY * aLen.fX - aLen.fY * bLen.fX;
57*c8dee2aaSAndroid Build Coastguard Worker int used;
58*c8dee2aaSAndroid Build Coastguard Worker if (!approximately_zero(denom)) {
59*c8dee2aaSAndroid Build Coastguard Worker SkDVector ab0 = a[0] - b[0];
60*c8dee2aaSAndroid Build Coastguard Worker double numerA = ab0.fY * bLen.fX - bLen.fY * ab0.fX;
61*c8dee2aaSAndroid Build Coastguard Worker double numerB = ab0.fY * aLen.fX - aLen.fY * ab0.fX;
62*c8dee2aaSAndroid Build Coastguard Worker numerA /= denom;
63*c8dee2aaSAndroid Build Coastguard Worker numerB /= denom;
64*c8dee2aaSAndroid Build Coastguard Worker fT[0][0] = numerA;
65*c8dee2aaSAndroid Build Coastguard Worker fT[1][0] = numerB;
66*c8dee2aaSAndroid Build Coastguard Worker used = 1;
67*c8dee2aaSAndroid Build Coastguard Worker } else {
68*c8dee2aaSAndroid Build Coastguard Worker /* See if the axis intercepts match:
69*c8dee2aaSAndroid Build Coastguard Worker ay - ax * ayLen / axLen == by - bx * ayLen / axLen
70*c8dee2aaSAndroid Build Coastguard Worker axLen * (ay - ax * ayLen / axLen) == axLen * (by - bx * ayLen / axLen)
71*c8dee2aaSAndroid Build Coastguard Worker axLen * ay - ax * ayLen == axLen * by - bx * ayLen
72*c8dee2aaSAndroid Build Coastguard Worker */
73*c8dee2aaSAndroid Build Coastguard Worker if (!AlmostEqualUlps(aLen.fX * a[0].fY - aLen.fY * a[0].fX,
74*c8dee2aaSAndroid Build Coastguard Worker aLen.fX * b[0].fY - aLen.fY * b[0].fX)) {
75*c8dee2aaSAndroid Build Coastguard Worker return fUsed = 0;
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker // there's no great answer for intersection points for coincident rays, but return something
78*c8dee2aaSAndroid Build Coastguard Worker fT[0][0] = fT[1][0] = 0;
79*c8dee2aaSAndroid Build Coastguard Worker fT[1][0] = fT[1][1] = 1;
80*c8dee2aaSAndroid Build Coastguard Worker used = 2;
81*c8dee2aaSAndroid Build Coastguard Worker }
82*c8dee2aaSAndroid Build Coastguard Worker computePoints(a, used);
83*c8dee2aaSAndroid Build Coastguard Worker return fUsed;
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker // note that this only works if both lines are neither horizontal nor vertical
intersect(const SkDLine & a,const SkDLine & b)87*c8dee2aaSAndroid Build Coastguard Worker int SkIntersections::intersect(const SkDLine& a, const SkDLine& b) {
88*c8dee2aaSAndroid Build Coastguard Worker fMax = 3; // note that we clean up so that there is no more than two in the end
89*c8dee2aaSAndroid Build Coastguard Worker // see if end points intersect the opposite line
90*c8dee2aaSAndroid Build Coastguard Worker double t;
91*c8dee2aaSAndroid Build Coastguard Worker for (int iA = 0; iA < 2; ++iA) {
92*c8dee2aaSAndroid Build Coastguard Worker if ((t = b.exactPoint(a[iA])) >= 0) {
93*c8dee2aaSAndroid Build Coastguard Worker insert(iA, t, a[iA]);
94*c8dee2aaSAndroid Build Coastguard Worker }
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker for (int iB = 0; iB < 2; ++iB) {
97*c8dee2aaSAndroid Build Coastguard Worker if ((t = a.exactPoint(b[iB])) >= 0) {
98*c8dee2aaSAndroid Build Coastguard Worker insert(t, iB, b[iB]);
99*c8dee2aaSAndroid Build Coastguard Worker }
100*c8dee2aaSAndroid Build Coastguard Worker }
101*c8dee2aaSAndroid Build Coastguard Worker /* Determine the intersection point of two line segments
102*c8dee2aaSAndroid Build Coastguard Worker Return FALSE if the lines don't intersect
103*c8dee2aaSAndroid Build Coastguard Worker from: http://paulbourke.net/geometry/lineline2d/ */
104*c8dee2aaSAndroid Build Coastguard Worker double axLen = a[1].fX - a[0].fX;
105*c8dee2aaSAndroid Build Coastguard Worker double ayLen = a[1].fY - a[0].fY;
106*c8dee2aaSAndroid Build Coastguard Worker double bxLen = b[1].fX - b[0].fX;
107*c8dee2aaSAndroid Build Coastguard Worker double byLen = b[1].fY - b[0].fY;
108*c8dee2aaSAndroid Build Coastguard Worker /* Slopes match when denom goes to zero:
109*c8dee2aaSAndroid Build Coastguard Worker axLen / ayLen == bxLen / byLen
110*c8dee2aaSAndroid Build Coastguard Worker (ayLen * byLen) * axLen / ayLen == (ayLen * byLen) * bxLen / byLen
111*c8dee2aaSAndroid Build Coastguard Worker byLen * axLen == ayLen * bxLen
112*c8dee2aaSAndroid Build Coastguard Worker byLen * axLen - ayLen * bxLen == 0 ( == denom )
113*c8dee2aaSAndroid Build Coastguard Worker */
114*c8dee2aaSAndroid Build Coastguard Worker double axByLen = axLen * byLen;
115*c8dee2aaSAndroid Build Coastguard Worker double ayBxLen = ayLen * bxLen;
116*c8dee2aaSAndroid Build Coastguard Worker // detect parallel lines the same way here and in SkOpAngle operator <
117*c8dee2aaSAndroid Build Coastguard Worker // so that non-parallel means they are also sortable
118*c8dee2aaSAndroid Build Coastguard Worker bool unparallel = fAllowNear ? NotAlmostEqualUlps_Pin(axByLen, ayBxLen)
119*c8dee2aaSAndroid Build Coastguard Worker : NotAlmostDequalUlps(axByLen, ayBxLen);
120*c8dee2aaSAndroid Build Coastguard Worker if (unparallel && fUsed == 0) {
121*c8dee2aaSAndroid Build Coastguard Worker double ab0y = a[0].fY - b[0].fY;
122*c8dee2aaSAndroid Build Coastguard Worker double ab0x = a[0].fX - b[0].fX;
123*c8dee2aaSAndroid Build Coastguard Worker double numerA = ab0y * bxLen - byLen * ab0x;
124*c8dee2aaSAndroid Build Coastguard Worker double numerB = ab0y * axLen - ayLen * ab0x;
125*c8dee2aaSAndroid Build Coastguard Worker double denom = axByLen - ayBxLen;
126*c8dee2aaSAndroid Build Coastguard Worker if (between(0, numerA, denom) && between(0, numerB, denom)) {
127*c8dee2aaSAndroid Build Coastguard Worker fT[0][0] = numerA / denom;
128*c8dee2aaSAndroid Build Coastguard Worker fT[1][0] = numerB / denom;
129*c8dee2aaSAndroid Build Coastguard Worker computePoints(a, 1);
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker }
132*c8dee2aaSAndroid Build Coastguard Worker /* Allow tracking that both sets of end points are near each other -- the lines are entirely
133*c8dee2aaSAndroid Build Coastguard Worker coincident -- even when the end points are not exactly the same.
134*c8dee2aaSAndroid Build Coastguard Worker Mark this as a 'wild card' for the end points, so that either point is considered totally
135*c8dee2aaSAndroid Build Coastguard Worker coincident. Then, avoid folding the lines over each other, but allow either end to mate
136*c8dee2aaSAndroid Build Coastguard Worker to the next set of lines.
137*c8dee2aaSAndroid Build Coastguard Worker */
138*c8dee2aaSAndroid Build Coastguard Worker if (fAllowNear || !unparallel) {
139*c8dee2aaSAndroid Build Coastguard Worker double aNearB[2];
140*c8dee2aaSAndroid Build Coastguard Worker double bNearA[2];
141*c8dee2aaSAndroid Build Coastguard Worker bool aNotB[2] = {false, false};
142*c8dee2aaSAndroid Build Coastguard Worker bool bNotA[2] = {false, false};
143*c8dee2aaSAndroid Build Coastguard Worker int nearCount = 0;
144*c8dee2aaSAndroid Build Coastguard Worker for (int index = 0; index < 2; ++index) {
145*c8dee2aaSAndroid Build Coastguard Worker aNearB[index] = t = b.nearPoint(a[index], &aNotB[index]);
146*c8dee2aaSAndroid Build Coastguard Worker nearCount += t >= 0;
147*c8dee2aaSAndroid Build Coastguard Worker bNearA[index] = t = a.nearPoint(b[index], &bNotA[index]);
148*c8dee2aaSAndroid Build Coastguard Worker nearCount += t >= 0;
149*c8dee2aaSAndroid Build Coastguard Worker }
150*c8dee2aaSAndroid Build Coastguard Worker if (nearCount > 0) {
151*c8dee2aaSAndroid Build Coastguard Worker // Skip if each segment contributes to one end point.
152*c8dee2aaSAndroid Build Coastguard Worker if (nearCount != 2 || aNotB[0] == aNotB[1]) {
153*c8dee2aaSAndroid Build Coastguard Worker for (int iA = 0; iA < 2; ++iA) {
154*c8dee2aaSAndroid Build Coastguard Worker if (!aNotB[iA]) {
155*c8dee2aaSAndroid Build Coastguard Worker continue;
156*c8dee2aaSAndroid Build Coastguard Worker }
157*c8dee2aaSAndroid Build Coastguard Worker int nearer = aNearB[iA] > 0.5;
158*c8dee2aaSAndroid Build Coastguard Worker if (!bNotA[nearer]) {
159*c8dee2aaSAndroid Build Coastguard Worker continue;
160*c8dee2aaSAndroid Build Coastguard Worker }
161*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(a[iA] != b[nearer]);
162*c8dee2aaSAndroid Build Coastguard Worker SkOPASSERT(iA == (bNearA[nearer] > 0.5));
163*c8dee2aaSAndroid Build Coastguard Worker insertNear(iA, nearer, a[iA], b[nearer]);
164*c8dee2aaSAndroid Build Coastguard Worker aNearB[iA] = -1;
165*c8dee2aaSAndroid Build Coastguard Worker bNearA[nearer] = -1;
166*c8dee2aaSAndroid Build Coastguard Worker nearCount -= 2;
167*c8dee2aaSAndroid Build Coastguard Worker }
168*c8dee2aaSAndroid Build Coastguard Worker }
169*c8dee2aaSAndroid Build Coastguard Worker if (nearCount > 0) {
170*c8dee2aaSAndroid Build Coastguard Worker for (int iA = 0; iA < 2; ++iA) {
171*c8dee2aaSAndroid Build Coastguard Worker if (aNearB[iA] >= 0) {
172*c8dee2aaSAndroid Build Coastguard Worker insert(iA, aNearB[iA], a[iA]);
173*c8dee2aaSAndroid Build Coastguard Worker }
174*c8dee2aaSAndroid Build Coastguard Worker }
175*c8dee2aaSAndroid Build Coastguard Worker for (int iB = 0; iB < 2; ++iB) {
176*c8dee2aaSAndroid Build Coastguard Worker if (bNearA[iB] >= 0) {
177*c8dee2aaSAndroid Build Coastguard Worker insert(bNearA[iB], iB, b[iB]);
178*c8dee2aaSAndroid Build Coastguard Worker }
179*c8dee2aaSAndroid Build Coastguard Worker }
180*c8dee2aaSAndroid Build Coastguard Worker }
181*c8dee2aaSAndroid Build Coastguard Worker }
182*c8dee2aaSAndroid Build Coastguard Worker }
183*c8dee2aaSAndroid Build Coastguard Worker cleanUpParallelLines(!unparallel);
184*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fUsed <= 2);
185*c8dee2aaSAndroid Build Coastguard Worker return fUsed;
186*c8dee2aaSAndroid Build Coastguard Worker }
187*c8dee2aaSAndroid Build Coastguard Worker
horizontal_coincident(const SkDLine & line,double y)188*c8dee2aaSAndroid Build Coastguard Worker static int horizontal_coincident(const SkDLine& line, double y) {
189*c8dee2aaSAndroid Build Coastguard Worker double min = line[0].fY;
190*c8dee2aaSAndroid Build Coastguard Worker double max = line[1].fY;
191*c8dee2aaSAndroid Build Coastguard Worker if (min > max) {
192*c8dee2aaSAndroid Build Coastguard Worker using std::swap;
193*c8dee2aaSAndroid Build Coastguard Worker swap(min, max);
194*c8dee2aaSAndroid Build Coastguard Worker }
195*c8dee2aaSAndroid Build Coastguard Worker if (min > y || max < y) {
196*c8dee2aaSAndroid Build Coastguard Worker return 0;
197*c8dee2aaSAndroid Build Coastguard Worker }
198*c8dee2aaSAndroid Build Coastguard Worker if (AlmostEqualUlps(min, max) && max - min < fabs(line[0].fX - line[1].fX)) {
199*c8dee2aaSAndroid Build Coastguard Worker return 2;
200*c8dee2aaSAndroid Build Coastguard Worker }
201*c8dee2aaSAndroid Build Coastguard Worker return 1;
202*c8dee2aaSAndroid Build Coastguard Worker }
203*c8dee2aaSAndroid Build Coastguard Worker
HorizontalIntercept(const SkDLine & line,double y)204*c8dee2aaSAndroid Build Coastguard Worker double SkIntersections::HorizontalIntercept(const SkDLine& line, double y) {
205*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(line[1].fY != line[0].fY);
206*c8dee2aaSAndroid Build Coastguard Worker return SkPinT((y - line[0].fY) / (line[1].fY - line[0].fY));
207*c8dee2aaSAndroid Build Coastguard Worker }
208*c8dee2aaSAndroid Build Coastguard Worker
horizontal(const SkDLine & line,double left,double right,double y,bool flipped)209*c8dee2aaSAndroid Build Coastguard Worker int SkIntersections::horizontal(const SkDLine& line, double left, double right,
210*c8dee2aaSAndroid Build Coastguard Worker double y, bool flipped) {
211*c8dee2aaSAndroid Build Coastguard Worker fMax = 3; // clean up parallel at the end will limit the result to 2 at the most
212*c8dee2aaSAndroid Build Coastguard Worker // see if end points intersect the opposite line
213*c8dee2aaSAndroid Build Coastguard Worker double t;
214*c8dee2aaSAndroid Build Coastguard Worker const SkDPoint leftPt = { left, y };
215*c8dee2aaSAndroid Build Coastguard Worker if ((t = line.exactPoint(leftPt)) >= 0) {
216*c8dee2aaSAndroid Build Coastguard Worker insert(t, (double) flipped, leftPt);
217*c8dee2aaSAndroid Build Coastguard Worker }
218*c8dee2aaSAndroid Build Coastguard Worker if (left != right) {
219*c8dee2aaSAndroid Build Coastguard Worker const SkDPoint rightPt = { right, y };
220*c8dee2aaSAndroid Build Coastguard Worker if ((t = line.exactPoint(rightPt)) >= 0) {
221*c8dee2aaSAndroid Build Coastguard Worker insert(t, (double) !flipped, rightPt);
222*c8dee2aaSAndroid Build Coastguard Worker }
223*c8dee2aaSAndroid Build Coastguard Worker for (int index = 0; index < 2; ++index) {
224*c8dee2aaSAndroid Build Coastguard Worker if ((t = SkDLine::ExactPointH(line[index], left, right, y)) >= 0) {
225*c8dee2aaSAndroid Build Coastguard Worker insert((double) index, flipped ? 1 - t : t, line[index]);
226*c8dee2aaSAndroid Build Coastguard Worker }
227*c8dee2aaSAndroid Build Coastguard Worker }
228*c8dee2aaSAndroid Build Coastguard Worker }
229*c8dee2aaSAndroid Build Coastguard Worker int result = horizontal_coincident(line, y);
230*c8dee2aaSAndroid Build Coastguard Worker if (result == 1 && fUsed == 0) {
231*c8dee2aaSAndroid Build Coastguard Worker fT[0][0] = HorizontalIntercept(line, y);
232*c8dee2aaSAndroid Build Coastguard Worker double xIntercept = line[0].fX + fT[0][0] * (line[1].fX - line[0].fX);
233*c8dee2aaSAndroid Build Coastguard Worker if (between(left, xIntercept, right)) {
234*c8dee2aaSAndroid Build Coastguard Worker fT[1][0] = (xIntercept - left) / (right - left);
235*c8dee2aaSAndroid Build Coastguard Worker if (flipped) {
236*c8dee2aaSAndroid Build Coastguard Worker // OPTIMIZATION: ? instead of swapping, pass original line, use [1].fX - [0].fX
237*c8dee2aaSAndroid Build Coastguard Worker for (int index = 0; index < result; ++index) {
238*c8dee2aaSAndroid Build Coastguard Worker fT[1][index] = 1 - fT[1][index];
239*c8dee2aaSAndroid Build Coastguard Worker }
240*c8dee2aaSAndroid Build Coastguard Worker }
241*c8dee2aaSAndroid Build Coastguard Worker fPt[0].fX = xIntercept;
242*c8dee2aaSAndroid Build Coastguard Worker fPt[0].fY = y;
243*c8dee2aaSAndroid Build Coastguard Worker fUsed = 1;
244*c8dee2aaSAndroid Build Coastguard Worker }
245*c8dee2aaSAndroid Build Coastguard Worker }
246*c8dee2aaSAndroid Build Coastguard Worker if (fAllowNear || result == 2) {
247*c8dee2aaSAndroid Build Coastguard Worker if ((t = line.nearPoint(leftPt, nullptr)) >= 0) {
248*c8dee2aaSAndroid Build Coastguard Worker insert(t, (double) flipped, leftPt);
249*c8dee2aaSAndroid Build Coastguard Worker }
250*c8dee2aaSAndroid Build Coastguard Worker if (left != right) {
251*c8dee2aaSAndroid Build Coastguard Worker const SkDPoint rightPt = { right, y };
252*c8dee2aaSAndroid Build Coastguard Worker if ((t = line.nearPoint(rightPt, nullptr)) >= 0) {
253*c8dee2aaSAndroid Build Coastguard Worker insert(t, (double) !flipped, rightPt);
254*c8dee2aaSAndroid Build Coastguard Worker }
255*c8dee2aaSAndroid Build Coastguard Worker for (int index = 0; index < 2; ++index) {
256*c8dee2aaSAndroid Build Coastguard Worker if ((t = SkDLine::NearPointH(line[index], left, right, y)) >= 0) {
257*c8dee2aaSAndroid Build Coastguard Worker insert((double) index, flipped ? 1 - t : t, line[index]);
258*c8dee2aaSAndroid Build Coastguard Worker }
259*c8dee2aaSAndroid Build Coastguard Worker }
260*c8dee2aaSAndroid Build Coastguard Worker }
261*c8dee2aaSAndroid Build Coastguard Worker }
262*c8dee2aaSAndroid Build Coastguard Worker cleanUpParallelLines(result == 2);
263*c8dee2aaSAndroid Build Coastguard Worker return fUsed;
264*c8dee2aaSAndroid Build Coastguard Worker }
265*c8dee2aaSAndroid Build Coastguard Worker
vertical_coincident(const SkDLine & line,double x)266*c8dee2aaSAndroid Build Coastguard Worker static int vertical_coincident(const SkDLine& line, double x) {
267*c8dee2aaSAndroid Build Coastguard Worker double min = line[0].fX;
268*c8dee2aaSAndroid Build Coastguard Worker double max = line[1].fX;
269*c8dee2aaSAndroid Build Coastguard Worker if (min > max) {
270*c8dee2aaSAndroid Build Coastguard Worker using std::swap;
271*c8dee2aaSAndroid Build Coastguard Worker swap(min, max);
272*c8dee2aaSAndroid Build Coastguard Worker }
273*c8dee2aaSAndroid Build Coastguard Worker if (!precisely_between(min, x, max)) {
274*c8dee2aaSAndroid Build Coastguard Worker return 0;
275*c8dee2aaSAndroid Build Coastguard Worker }
276*c8dee2aaSAndroid Build Coastguard Worker if (AlmostEqualUlps(min, max)) {
277*c8dee2aaSAndroid Build Coastguard Worker return 2;
278*c8dee2aaSAndroid Build Coastguard Worker }
279*c8dee2aaSAndroid Build Coastguard Worker return 1;
280*c8dee2aaSAndroid Build Coastguard Worker }
281*c8dee2aaSAndroid Build Coastguard Worker
VerticalIntercept(const SkDLine & line,double x)282*c8dee2aaSAndroid Build Coastguard Worker double SkIntersections::VerticalIntercept(const SkDLine& line, double x) {
283*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(line[1].fX != line[0].fX);
284*c8dee2aaSAndroid Build Coastguard Worker return SkPinT((x - line[0].fX) / (line[1].fX - line[0].fX));
285*c8dee2aaSAndroid Build Coastguard Worker }
286*c8dee2aaSAndroid Build Coastguard Worker
vertical(const SkDLine & line,double top,double bottom,double x,bool flipped)287*c8dee2aaSAndroid Build Coastguard Worker int SkIntersections::vertical(const SkDLine& line, double top, double bottom,
288*c8dee2aaSAndroid Build Coastguard Worker double x, bool flipped) {
289*c8dee2aaSAndroid Build Coastguard Worker fMax = 3; // cleanup parallel lines will bring this back line
290*c8dee2aaSAndroid Build Coastguard Worker // see if end points intersect the opposite line
291*c8dee2aaSAndroid Build Coastguard Worker double t;
292*c8dee2aaSAndroid Build Coastguard Worker SkDPoint topPt = { x, top };
293*c8dee2aaSAndroid Build Coastguard Worker if ((t = line.exactPoint(topPt)) >= 0) {
294*c8dee2aaSAndroid Build Coastguard Worker insert(t, (double) flipped, topPt);
295*c8dee2aaSAndroid Build Coastguard Worker }
296*c8dee2aaSAndroid Build Coastguard Worker if (top != bottom) {
297*c8dee2aaSAndroid Build Coastguard Worker SkDPoint bottomPt = { x, bottom };
298*c8dee2aaSAndroid Build Coastguard Worker if ((t = line.exactPoint(bottomPt)) >= 0) {
299*c8dee2aaSAndroid Build Coastguard Worker insert(t, (double) !flipped, bottomPt);
300*c8dee2aaSAndroid Build Coastguard Worker }
301*c8dee2aaSAndroid Build Coastguard Worker for (int index = 0; index < 2; ++index) {
302*c8dee2aaSAndroid Build Coastguard Worker if ((t = SkDLine::ExactPointV(line[index], top, bottom, x)) >= 0) {
303*c8dee2aaSAndroid Build Coastguard Worker insert((double) index, flipped ? 1 - t : t, line[index]);
304*c8dee2aaSAndroid Build Coastguard Worker }
305*c8dee2aaSAndroid Build Coastguard Worker }
306*c8dee2aaSAndroid Build Coastguard Worker }
307*c8dee2aaSAndroid Build Coastguard Worker int result = vertical_coincident(line, x);
308*c8dee2aaSAndroid Build Coastguard Worker if (result == 1 && fUsed == 0) {
309*c8dee2aaSAndroid Build Coastguard Worker fT[0][0] = VerticalIntercept(line, x);
310*c8dee2aaSAndroid Build Coastguard Worker double yIntercept = line[0].fY + fT[0][0] * (line[1].fY - line[0].fY);
311*c8dee2aaSAndroid Build Coastguard Worker if (between(top, yIntercept, bottom)) {
312*c8dee2aaSAndroid Build Coastguard Worker fT[1][0] = (yIntercept - top) / (bottom - top);
313*c8dee2aaSAndroid Build Coastguard Worker if (flipped) {
314*c8dee2aaSAndroid Build Coastguard Worker // OPTIMIZATION: instead of swapping, pass original line, use [1].fY - [0].fY
315*c8dee2aaSAndroid Build Coastguard Worker for (int index = 0; index < result; ++index) {
316*c8dee2aaSAndroid Build Coastguard Worker fT[1][index] = 1 - fT[1][index];
317*c8dee2aaSAndroid Build Coastguard Worker }
318*c8dee2aaSAndroid Build Coastguard Worker }
319*c8dee2aaSAndroid Build Coastguard Worker fPt[0].fX = x;
320*c8dee2aaSAndroid Build Coastguard Worker fPt[0].fY = yIntercept;
321*c8dee2aaSAndroid Build Coastguard Worker fUsed = 1;
322*c8dee2aaSAndroid Build Coastguard Worker }
323*c8dee2aaSAndroid Build Coastguard Worker }
324*c8dee2aaSAndroid Build Coastguard Worker if (fAllowNear || result == 2) {
325*c8dee2aaSAndroid Build Coastguard Worker if ((t = line.nearPoint(topPt, nullptr)) >= 0) {
326*c8dee2aaSAndroid Build Coastguard Worker insert(t, (double) flipped, topPt);
327*c8dee2aaSAndroid Build Coastguard Worker }
328*c8dee2aaSAndroid Build Coastguard Worker if (top != bottom) {
329*c8dee2aaSAndroid Build Coastguard Worker SkDPoint bottomPt = { x, bottom };
330*c8dee2aaSAndroid Build Coastguard Worker if ((t = line.nearPoint(bottomPt, nullptr)) >= 0) {
331*c8dee2aaSAndroid Build Coastguard Worker insert(t, (double) !flipped, bottomPt);
332*c8dee2aaSAndroid Build Coastguard Worker }
333*c8dee2aaSAndroid Build Coastguard Worker for (int index = 0; index < 2; ++index) {
334*c8dee2aaSAndroid Build Coastguard Worker if ((t = SkDLine::NearPointV(line[index], top, bottom, x)) >= 0) {
335*c8dee2aaSAndroid Build Coastguard Worker insert((double) index, flipped ? 1 - t : t, line[index]);
336*c8dee2aaSAndroid Build Coastguard Worker }
337*c8dee2aaSAndroid Build Coastguard Worker }
338*c8dee2aaSAndroid Build Coastguard Worker }
339*c8dee2aaSAndroid Build Coastguard Worker }
340*c8dee2aaSAndroid Build Coastguard Worker cleanUpParallelLines(result == 2);
341*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fUsed <= 2);
342*c8dee2aaSAndroid Build Coastguard Worker return fUsed;
343*c8dee2aaSAndroid Build Coastguard Worker }
344*c8dee2aaSAndroid Build Coastguard Worker
345