1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkBlitMask_opts_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkBlitMask_opts_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFeatures.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/Sk4px.h"
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_ARM_HAS_NEON)
15*c8dee2aaSAndroid Build Coastguard Worker #include <arm_neon.h>
16*c8dee2aaSAndroid Build Coastguard Worker #endif
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Worker namespace SK_OPTS_NS {
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_ARM_HAS_NEON)
21*c8dee2aaSAndroid Build Coastguard Worker // The Sk4px versions below will work fine with NEON, but we have had many indications
22*c8dee2aaSAndroid Build Coastguard Worker // that it doesn't perform as well as this NEON-specific code. TODO(mtklein): why?
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker #define NEON_A (SK_A32_SHIFT / 8)
25*c8dee2aaSAndroid Build Coastguard Worker #define NEON_R (SK_R32_SHIFT / 8)
26*c8dee2aaSAndroid Build Coastguard Worker #define NEON_G (SK_G32_SHIFT / 8)
27*c8dee2aaSAndroid Build Coastguard Worker #define NEON_B (SK_B32_SHIFT / 8)
28*c8dee2aaSAndroid Build Coastguard Worker
SkAlpha255To256_neon8(uint8x8_t alpha)29*c8dee2aaSAndroid Build Coastguard Worker static inline uint16x8_t SkAlpha255To256_neon8(uint8x8_t alpha) {
30*c8dee2aaSAndroid Build Coastguard Worker return vaddw_u8(vdupq_n_u16(1), alpha);
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker
SkAlphaMul_neon8(uint8x8_t color,uint16x8_t scale)33*c8dee2aaSAndroid Build Coastguard Worker static inline uint8x8_t SkAlphaMul_neon8(uint8x8_t color, uint16x8_t scale) {
34*c8dee2aaSAndroid Build Coastguard Worker return vshrn_n_u16(vmovl_u8(color) * scale, 8);
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker
SkAlphaMulQ_neon8(uint8x8x4_t color,uint16x8_t scale)37*c8dee2aaSAndroid Build Coastguard Worker static inline uint8x8x4_t SkAlphaMulQ_neon8(uint8x8x4_t color, uint16x8_t scale) {
38*c8dee2aaSAndroid Build Coastguard Worker uint8x8x4_t ret;
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker ret.val[0] = SkAlphaMul_neon8(color.val[0], scale);
41*c8dee2aaSAndroid Build Coastguard Worker ret.val[1] = SkAlphaMul_neon8(color.val[1], scale);
42*c8dee2aaSAndroid Build Coastguard Worker ret.val[2] = SkAlphaMul_neon8(color.val[2], scale);
43*c8dee2aaSAndroid Build Coastguard Worker ret.val[3] = SkAlphaMul_neon8(color.val[3], scale);
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker return ret;
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker template <bool isColor>
D32_A8_Opaque_Color_neon(void * SK_RESTRICT dst,size_t dstRB,const void * SK_RESTRICT maskPtr,size_t maskRB,SkColor color,int width,int height)50*c8dee2aaSAndroid Build Coastguard Worker static void D32_A8_Opaque_Color_neon(void* SK_RESTRICT dst, size_t dstRB,
51*c8dee2aaSAndroid Build Coastguard Worker const void* SK_RESTRICT maskPtr, size_t maskRB,
52*c8dee2aaSAndroid Build Coastguard Worker SkColor color, int width, int height) {
53*c8dee2aaSAndroid Build Coastguard Worker SkPMColor pmc = SkPreMultiplyColor(color);
54*c8dee2aaSAndroid Build Coastguard Worker SkPMColor* SK_RESTRICT device = (SkPMColor*)dst;
55*c8dee2aaSAndroid Build Coastguard Worker const uint8_t* SK_RESTRICT mask = (const uint8_t*)maskPtr;
56*c8dee2aaSAndroid Build Coastguard Worker uint8x8x4_t vpmc;
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker // Nine patch may set maskRB to 0 to blit the same row repeatedly.
59*c8dee2aaSAndroid Build Coastguard Worker ptrdiff_t mask_adjust = (ptrdiff_t)maskRB - width;
60*c8dee2aaSAndroid Build Coastguard Worker dstRB -= (width << 2);
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker if (width >= 8) {
63*c8dee2aaSAndroid Build Coastguard Worker vpmc.val[NEON_A] = vdup_n_u8(SkGetPackedA32(pmc));
64*c8dee2aaSAndroid Build Coastguard Worker vpmc.val[NEON_R] = vdup_n_u8(SkGetPackedR32(pmc));
65*c8dee2aaSAndroid Build Coastguard Worker vpmc.val[NEON_G] = vdup_n_u8(SkGetPackedG32(pmc));
66*c8dee2aaSAndroid Build Coastguard Worker vpmc.val[NEON_B] = vdup_n_u8(SkGetPackedB32(pmc));
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker do {
69*c8dee2aaSAndroid Build Coastguard Worker int w = width;
70*c8dee2aaSAndroid Build Coastguard Worker while (w >= 8) {
71*c8dee2aaSAndroid Build Coastguard Worker uint8x8_t vmask = vld1_u8(mask);
72*c8dee2aaSAndroid Build Coastguard Worker uint16x8_t vscale, vmask256 = SkAlpha255To256_neon8(vmask);
73*c8dee2aaSAndroid Build Coastguard Worker if (isColor) {
74*c8dee2aaSAndroid Build Coastguard Worker vscale = vsubw_u8(vdupq_n_u16(256),
75*c8dee2aaSAndroid Build Coastguard Worker SkAlphaMul_neon8(vpmc.val[NEON_A], vmask256));
76*c8dee2aaSAndroid Build Coastguard Worker } else {
77*c8dee2aaSAndroid Build Coastguard Worker vscale = vsubw_u8(vdupq_n_u16(256), vmask);
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker uint8x8x4_t vdev = vld4_u8((uint8_t*)device);
80*c8dee2aaSAndroid Build Coastguard Worker
81*c8dee2aaSAndroid Build Coastguard Worker vdev.val[NEON_A] = SkAlphaMul_neon8(vpmc.val[NEON_A], vmask256)
82*c8dee2aaSAndroid Build Coastguard Worker + SkAlphaMul_neon8(vdev.val[NEON_A], vscale);
83*c8dee2aaSAndroid Build Coastguard Worker vdev.val[NEON_R] = SkAlphaMul_neon8(vpmc.val[NEON_R], vmask256)
84*c8dee2aaSAndroid Build Coastguard Worker + SkAlphaMul_neon8(vdev.val[NEON_R], vscale);
85*c8dee2aaSAndroid Build Coastguard Worker vdev.val[NEON_G] = SkAlphaMul_neon8(vpmc.val[NEON_G], vmask256)
86*c8dee2aaSAndroid Build Coastguard Worker + SkAlphaMul_neon8(vdev.val[NEON_G], vscale);
87*c8dee2aaSAndroid Build Coastguard Worker vdev.val[NEON_B] = SkAlphaMul_neon8(vpmc.val[NEON_B], vmask256)
88*c8dee2aaSAndroid Build Coastguard Worker + SkAlphaMul_neon8(vdev.val[NEON_B], vscale);
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Worker vst4_u8((uint8_t*)device, vdev);
91*c8dee2aaSAndroid Build Coastguard Worker
92*c8dee2aaSAndroid Build Coastguard Worker mask += 8;
93*c8dee2aaSAndroid Build Coastguard Worker device += 8;
94*c8dee2aaSAndroid Build Coastguard Worker w -= 8;
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker while (w--) {
98*c8dee2aaSAndroid Build Coastguard Worker unsigned aa = *mask++;
99*c8dee2aaSAndroid Build Coastguard Worker if (isColor) {
100*c8dee2aaSAndroid Build Coastguard Worker *device = SkBlendARGB32(pmc, *device, aa);
101*c8dee2aaSAndroid Build Coastguard Worker } else {
102*c8dee2aaSAndroid Build Coastguard Worker *device = SkAlphaMulQ(pmc, SkAlpha255To256(aa))
103*c8dee2aaSAndroid Build Coastguard Worker + SkAlphaMulQ(*device, SkAlpha255To256(255 - aa));
104*c8dee2aaSAndroid Build Coastguard Worker }
105*c8dee2aaSAndroid Build Coastguard Worker device += 1;
106*c8dee2aaSAndroid Build Coastguard Worker }
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker device = (uint32_t*)((char*)device + dstRB);
109*c8dee2aaSAndroid Build Coastguard Worker mask += mask_adjust;
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker } while (--height != 0);
112*c8dee2aaSAndroid Build Coastguard Worker }
113*c8dee2aaSAndroid Build Coastguard Worker
blit_mask_d32_a8_general(SkPMColor * dst,size_t dstRB,const SkAlpha * mask,size_t maskRB,SkColor color,int w,int h)114*c8dee2aaSAndroid Build Coastguard Worker static void blit_mask_d32_a8_general(SkPMColor* dst, size_t dstRB,
115*c8dee2aaSAndroid Build Coastguard Worker const SkAlpha* mask, size_t maskRB,
116*c8dee2aaSAndroid Build Coastguard Worker SkColor color, int w, int h) {
117*c8dee2aaSAndroid Build Coastguard Worker D32_A8_Opaque_Color_neon<true>(dst, dstRB, mask, maskRB, color, w, h);
118*c8dee2aaSAndroid Build Coastguard Worker }
119*c8dee2aaSAndroid Build Coastguard Worker
120*c8dee2aaSAndroid Build Coastguard Worker // As above, but made slightly simpler by requiring that color is opaque.
blit_mask_d32_a8_opaque(SkPMColor * dst,size_t dstRB,const SkAlpha * mask,size_t maskRB,SkColor color,int w,int h)121*c8dee2aaSAndroid Build Coastguard Worker static void blit_mask_d32_a8_opaque(SkPMColor* dst, size_t dstRB,
122*c8dee2aaSAndroid Build Coastguard Worker const SkAlpha* mask, size_t maskRB,
123*c8dee2aaSAndroid Build Coastguard Worker SkColor color, int w, int h) {
124*c8dee2aaSAndroid Build Coastguard Worker D32_A8_Opaque_Color_neon<false>(dst, dstRB, mask, maskRB, color, w, h);
125*c8dee2aaSAndroid Build Coastguard Worker }
126*c8dee2aaSAndroid Build Coastguard Worker
127*c8dee2aaSAndroid Build Coastguard Worker // Same as _opaque, but assumes color == SK_ColorBLACK, a very common and even simpler case.
blit_mask_d32_a8_black(SkPMColor * dst,size_t dstRB,const SkAlpha * maskPtr,size_t maskRB,int width,int height)128*c8dee2aaSAndroid Build Coastguard Worker static void blit_mask_d32_a8_black(SkPMColor* dst, size_t dstRB,
129*c8dee2aaSAndroid Build Coastguard Worker const SkAlpha* maskPtr, size_t maskRB,
130*c8dee2aaSAndroid Build Coastguard Worker int width, int height) {
131*c8dee2aaSAndroid Build Coastguard Worker SkPMColor* SK_RESTRICT device = (SkPMColor*)dst;
132*c8dee2aaSAndroid Build Coastguard Worker const uint8_t* SK_RESTRICT mask = (const uint8_t*)maskPtr;
133*c8dee2aaSAndroid Build Coastguard Worker
134*c8dee2aaSAndroid Build Coastguard Worker // Nine patch may set maskRB to 0 to blit the same row repeatedly.
135*c8dee2aaSAndroid Build Coastguard Worker ptrdiff_t mask_adjust = (ptrdiff_t)maskRB - width;
136*c8dee2aaSAndroid Build Coastguard Worker dstRB -= (width << 2);
137*c8dee2aaSAndroid Build Coastguard Worker do {
138*c8dee2aaSAndroid Build Coastguard Worker int w = width;
139*c8dee2aaSAndroid Build Coastguard Worker while (w >= 8) {
140*c8dee2aaSAndroid Build Coastguard Worker uint8x8_t vmask = vld1_u8(mask);
141*c8dee2aaSAndroid Build Coastguard Worker uint16x8_t vscale = vsubw_u8(vdupq_n_u16(256), vmask);
142*c8dee2aaSAndroid Build Coastguard Worker uint8x8x4_t vdevice = vld4_u8((uint8_t*)device);
143*c8dee2aaSAndroid Build Coastguard Worker
144*c8dee2aaSAndroid Build Coastguard Worker vdevice = SkAlphaMulQ_neon8(vdevice, vscale);
145*c8dee2aaSAndroid Build Coastguard Worker vdevice.val[NEON_A] += vmask;
146*c8dee2aaSAndroid Build Coastguard Worker
147*c8dee2aaSAndroid Build Coastguard Worker vst4_u8((uint8_t*)device, vdevice);
148*c8dee2aaSAndroid Build Coastguard Worker
149*c8dee2aaSAndroid Build Coastguard Worker mask += 8;
150*c8dee2aaSAndroid Build Coastguard Worker device += 8;
151*c8dee2aaSAndroid Build Coastguard Worker w -= 8;
152*c8dee2aaSAndroid Build Coastguard Worker }
153*c8dee2aaSAndroid Build Coastguard Worker while (w-- > 0) {
154*c8dee2aaSAndroid Build Coastguard Worker unsigned aa = *mask++;
155*c8dee2aaSAndroid Build Coastguard Worker *device = (aa << SK_A32_SHIFT)
156*c8dee2aaSAndroid Build Coastguard Worker + SkAlphaMulQ(*device, SkAlpha255To256(255 - aa));
157*c8dee2aaSAndroid Build Coastguard Worker device += 1;
158*c8dee2aaSAndroid Build Coastguard Worker }
159*c8dee2aaSAndroid Build Coastguard Worker device = (uint32_t*)((char*)device + dstRB);
160*c8dee2aaSAndroid Build Coastguard Worker mask += mask_adjust;
161*c8dee2aaSAndroid Build Coastguard Worker } while (--height != 0);
162*c8dee2aaSAndroid Build Coastguard Worker }
163*c8dee2aaSAndroid Build Coastguard Worker
164*c8dee2aaSAndroid Build Coastguard Worker #elif SK_CPU_LSX_LEVEL >= SK_CPU_LSX_LEVEL_LSX
165*c8dee2aaSAndroid Build Coastguard Worker #include <lsxintrin.h>
166*c8dee2aaSAndroid Build Coastguard Worker
167*c8dee2aaSAndroid Build Coastguard Worker static __m128i SkAlphaMul_lsx(__m128i x, __m128i y) {
168*c8dee2aaSAndroid Build Coastguard Worker __m128i tmp = __lsx_vmul_h(x, y);
169*c8dee2aaSAndroid Build Coastguard Worker __m128i mask = __lsx_vreplgr2vr_h(0xff00);
170*c8dee2aaSAndroid Build Coastguard Worker return __lsx_vsrlri_h(__lsx_vand_v(tmp, mask), 8);
171*c8dee2aaSAndroid Build Coastguard Worker }
172*c8dee2aaSAndroid Build Coastguard Worker
173*c8dee2aaSAndroid Build Coastguard Worker template <bool isColor>
174*c8dee2aaSAndroid Build Coastguard Worker static void D32_A8_Opaque_Color_lsx(void* SK_RESTRICT dst, size_t dstRB,
175*c8dee2aaSAndroid Build Coastguard Worker const void* SK_RESTRICT maskPtr, size_t maskRB,
176*c8dee2aaSAndroid Build Coastguard Worker SkColor color, int width, int height) {
177*c8dee2aaSAndroid Build Coastguard Worker SkPMColor pmc = SkPreMultiplyColor(color);
178*c8dee2aaSAndroid Build Coastguard Worker SkPMColor* SK_RESTRICT device = (SkPMColor*)dst;
179*c8dee2aaSAndroid Build Coastguard Worker const uint8_t* SK_RESTRICT mask = (const uint8_t*)maskPtr;
180*c8dee2aaSAndroid Build Coastguard Worker __m128i vpmc_b = __lsx_vldi(0);
181*c8dee2aaSAndroid Build Coastguard Worker __m128i vpmc_g = __lsx_vldi(0);
182*c8dee2aaSAndroid Build Coastguard Worker __m128i vpmc_r = __lsx_vldi(0);
183*c8dee2aaSAndroid Build Coastguard Worker __m128i vpmc_a = __lsx_vldi(0);
184*c8dee2aaSAndroid Build Coastguard Worker
185*c8dee2aaSAndroid Build Coastguard Worker // Nine patch may set maskRB to 0 to blit the same row repeatedly.
186*c8dee2aaSAndroid Build Coastguard Worker ptrdiff_t mask_adjust = (ptrdiff_t)maskRB - width;
187*c8dee2aaSAndroid Build Coastguard Worker dstRB -= (width << 2);
188*c8dee2aaSAndroid Build Coastguard Worker
189*c8dee2aaSAndroid Build Coastguard Worker if (width >= 8) {
190*c8dee2aaSAndroid Build Coastguard Worker vpmc_b = __lsx_vreplgr2vr_h(SkGetPackedB32(pmc));
191*c8dee2aaSAndroid Build Coastguard Worker vpmc_g = __lsx_vreplgr2vr_h(SkGetPackedG32(pmc));
192*c8dee2aaSAndroid Build Coastguard Worker vpmc_r = __lsx_vreplgr2vr_h(SkGetPackedR32(pmc));
193*c8dee2aaSAndroid Build Coastguard Worker vpmc_a = __lsx_vreplgr2vr_h(SkGetPackedA32(pmc));
194*c8dee2aaSAndroid Build Coastguard Worker }
195*c8dee2aaSAndroid Build Coastguard Worker
196*c8dee2aaSAndroid Build Coastguard Worker const __m128i zeros = __lsx_vldi(0);
197*c8dee2aaSAndroid Build Coastguard Worker __m128i planar = __lsx_vldi(0);
198*c8dee2aaSAndroid Build Coastguard Worker planar = __lsx_vinsgr2vr_d(planar, 0x0d0905010c080400, 0);
199*c8dee2aaSAndroid Build Coastguard Worker planar = __lsx_vinsgr2vr_d(planar, 0x0f0b07030e0a0602, 1);
200*c8dee2aaSAndroid Build Coastguard Worker
201*c8dee2aaSAndroid Build Coastguard Worker do{
202*c8dee2aaSAndroid Build Coastguard Worker int w = width;
203*c8dee2aaSAndroid Build Coastguard Worker while(w >= 8){
204*c8dee2aaSAndroid Build Coastguard Worker __m128i lo = __lsx_vld(device, 0); // bgra bgra bgra bgra
205*c8dee2aaSAndroid Build Coastguard Worker __m128i hi = __lsx_vld(device, 16); // BGRA BGRA BGRA BGRA
206*c8dee2aaSAndroid Build Coastguard Worker lo = __lsx_vshuf_b(zeros, lo, planar); // bbbb gggg rrrr aaaa
207*c8dee2aaSAndroid Build Coastguard Worker hi = __lsx_vshuf_b(zeros, hi, planar); // BBBB GGGG RRRR AAAA
208*c8dee2aaSAndroid Build Coastguard Worker __m128i bg = __lsx_vilvl_w(hi, lo), // bbbb BBBB gggg GGGG
209*c8dee2aaSAndroid Build Coastguard Worker ra = __lsx_vilvh_w(hi, lo); // rrrr RRRR aaaa AAAA
210*c8dee2aaSAndroid Build Coastguard Worker
211*c8dee2aaSAndroid Build Coastguard Worker __m128i b = __lsx_vilvl_b(zeros, bg), // _b_b _b_b _B_B _B_B
212*c8dee2aaSAndroid Build Coastguard Worker g = __lsx_vilvh_b(zeros, bg), // _g_g _g_g _G_G _G_G
213*c8dee2aaSAndroid Build Coastguard Worker r = __lsx_vilvl_b(zeros, ra), // _r_r _r_r _R_R _R_R
214*c8dee2aaSAndroid Build Coastguard Worker a = __lsx_vilvh_b(zeros, ra); // _a_a _a_a _A_A _A_A
215*c8dee2aaSAndroid Build Coastguard Worker
216*c8dee2aaSAndroid Build Coastguard Worker __m128i vmask = __lsx_vld(mask, 0);
217*c8dee2aaSAndroid Build Coastguard Worker vmask = __lsx_vilvl_b(zeros, vmask);
218*c8dee2aaSAndroid Build Coastguard Worker __m128i vscale, vmask256 = __lsx_vadd_h(vmask, __lsx_vreplgr2vr_h(1));
219*c8dee2aaSAndroid Build Coastguard Worker
220*c8dee2aaSAndroid Build Coastguard Worker if (isColor) {
221*c8dee2aaSAndroid Build Coastguard Worker __m128i tmp = SkAlphaMul_lsx(vpmc_a, vmask256);
222*c8dee2aaSAndroid Build Coastguard Worker vscale = __lsx_vsub_h(__lsx_vreplgr2vr_h(256), tmp);
223*c8dee2aaSAndroid Build Coastguard Worker } else {
224*c8dee2aaSAndroid Build Coastguard Worker vscale = __lsx_vsub_h(__lsx_vreplgr2vr_h(256), vmask);
225*c8dee2aaSAndroid Build Coastguard Worker }
226*c8dee2aaSAndroid Build Coastguard Worker
227*c8dee2aaSAndroid Build Coastguard Worker b = SkAlphaMul_lsx(vpmc_b, vmask256) + SkAlphaMul_lsx(b, vscale);
228*c8dee2aaSAndroid Build Coastguard Worker g = SkAlphaMul_lsx(vpmc_g, vmask256) + SkAlphaMul_lsx(g, vscale);
229*c8dee2aaSAndroid Build Coastguard Worker r = SkAlphaMul_lsx(vpmc_r, vmask256) + SkAlphaMul_lsx(r, vscale);
230*c8dee2aaSAndroid Build Coastguard Worker a = SkAlphaMul_lsx(vpmc_a, vmask256) + SkAlphaMul_lsx(a, vscale);
231*c8dee2aaSAndroid Build Coastguard Worker
232*c8dee2aaSAndroid Build Coastguard Worker bg = __lsx_vor_v(b, __lsx_vslli_h(g, 8)); // bgbg bgbg BGBG BGBG
233*c8dee2aaSAndroid Build Coastguard Worker ra = __lsx_vor_v(r, __lsx_vslli_h(a, 8)); // rara rara RARA RARA
234*c8dee2aaSAndroid Build Coastguard Worker lo = __lsx_vilvl_h(ra, bg); // bgra bgra bgra bgra
235*c8dee2aaSAndroid Build Coastguard Worker hi = __lsx_vilvh_h(ra, bg); // BGRA BGRA BGRA BGRA
236*c8dee2aaSAndroid Build Coastguard Worker
237*c8dee2aaSAndroid Build Coastguard Worker __lsx_vst(lo, device, 0);
238*c8dee2aaSAndroid Build Coastguard Worker __lsx_vst(hi, device, 16);
239*c8dee2aaSAndroid Build Coastguard Worker
240*c8dee2aaSAndroid Build Coastguard Worker mask += 8;
241*c8dee2aaSAndroid Build Coastguard Worker device += 8;
242*c8dee2aaSAndroid Build Coastguard Worker w -= 8;
243*c8dee2aaSAndroid Build Coastguard Worker }
244*c8dee2aaSAndroid Build Coastguard Worker
245*c8dee2aaSAndroid Build Coastguard Worker while (w--) {
246*c8dee2aaSAndroid Build Coastguard Worker unsigned aa = *mask++;
247*c8dee2aaSAndroid Build Coastguard Worker if (isColor) {
248*c8dee2aaSAndroid Build Coastguard Worker *device = SkBlendARGB32(pmc, *device, aa);
249*c8dee2aaSAndroid Build Coastguard Worker } else {
250*c8dee2aaSAndroid Build Coastguard Worker *device = SkAlphaMulQ(pmc, SkAlpha255To256(aa))
251*c8dee2aaSAndroid Build Coastguard Worker + SkAlphaMulQ(*device, SkAlpha255To256(255 - aa));
252*c8dee2aaSAndroid Build Coastguard Worker }
253*c8dee2aaSAndroid Build Coastguard Worker device += 1;
254*c8dee2aaSAndroid Build Coastguard Worker }
255*c8dee2aaSAndroid Build Coastguard Worker
256*c8dee2aaSAndroid Build Coastguard Worker device = (uint32_t *)((char*)device + dstRB);
257*c8dee2aaSAndroid Build Coastguard Worker mask += mask_adjust;
258*c8dee2aaSAndroid Build Coastguard Worker
259*c8dee2aaSAndroid Build Coastguard Worker } while (--height != 0);
260*c8dee2aaSAndroid Build Coastguard Worker }
261*c8dee2aaSAndroid Build Coastguard Worker
262*c8dee2aaSAndroid Build Coastguard Worker static void blit_mask_d32_a8_general(SkPMColor* dst, size_t dstRB,
263*c8dee2aaSAndroid Build Coastguard Worker const SkAlpha* mask, size_t maskRB,
264*c8dee2aaSAndroid Build Coastguard Worker SkColor color, int w, int h) {
265*c8dee2aaSAndroid Build Coastguard Worker D32_A8_Opaque_Color_lsx<true>(dst, dstRB, mask, maskRB, color, w, h);
266*c8dee2aaSAndroid Build Coastguard Worker }
267*c8dee2aaSAndroid Build Coastguard Worker
268*c8dee2aaSAndroid Build Coastguard Worker static void blit_mask_d32_a8_opaque(SkPMColor* dst, size_t dstRB,
269*c8dee2aaSAndroid Build Coastguard Worker const SkAlpha* mask, size_t maskRB,
270*c8dee2aaSAndroid Build Coastguard Worker SkColor color, int w, int h) {
271*c8dee2aaSAndroid Build Coastguard Worker D32_A8_Opaque_Color_lsx<false>(dst, dstRB, mask, maskRB, color, w, h);
272*c8dee2aaSAndroid Build Coastguard Worker }
273*c8dee2aaSAndroid Build Coastguard Worker
274*c8dee2aaSAndroid Build Coastguard Worker // Same as _opaque, but assumes color == SK_ColorBLACK, a very common and even simpler case.
275*c8dee2aaSAndroid Build Coastguard Worker static void blit_mask_d32_a8_black(SkPMColor* dst, size_t dstRB,
276*c8dee2aaSAndroid Build Coastguard Worker const SkAlpha* maskPtr, size_t maskRB,
277*c8dee2aaSAndroid Build Coastguard Worker int width, int height) {
278*c8dee2aaSAndroid Build Coastguard Worker SkPMColor* SK_RESTRICT device = (SkPMColor*)dst;
279*c8dee2aaSAndroid Build Coastguard Worker const uint8_t* SK_RESTRICT mask = (const uint8_t*)maskPtr;
280*c8dee2aaSAndroid Build Coastguard Worker
281*c8dee2aaSAndroid Build Coastguard Worker // Nine patch may set maskRB to 0 to blit the same row repeatedly.
282*c8dee2aaSAndroid Build Coastguard Worker ptrdiff_t mask_adjust = (ptrdiff_t)maskRB - width;
283*c8dee2aaSAndroid Build Coastguard Worker dstRB -= (width << 2);
284*c8dee2aaSAndroid Build Coastguard Worker const __m128i zeros = __lsx_vldi(0);
285*c8dee2aaSAndroid Build Coastguard Worker __m128i planar = __lsx_vldi(0);
286*c8dee2aaSAndroid Build Coastguard Worker planar = __lsx_vinsgr2vr_d(planar, 0x0d0905010c080400, 0);
287*c8dee2aaSAndroid Build Coastguard Worker planar = __lsx_vinsgr2vr_d(planar, 0x0f0b07030e0a0602, 1);
288*c8dee2aaSAndroid Build Coastguard Worker
289*c8dee2aaSAndroid Build Coastguard Worker do {
290*c8dee2aaSAndroid Build Coastguard Worker int w = width;
291*c8dee2aaSAndroid Build Coastguard Worker while (w >= 8) {
292*c8dee2aaSAndroid Build Coastguard Worker __m128i vmask = __lsx_vld(mask, 0);
293*c8dee2aaSAndroid Build Coastguard Worker vmask = __lsx_vilvl_b(zeros, vmask);
294*c8dee2aaSAndroid Build Coastguard Worker __m128i vscale = __lsx_vsub_h(__lsx_vreplgr2vr_h(256), vmask);
295*c8dee2aaSAndroid Build Coastguard Worker __m128i lo = __lsx_vld(device, 0); // bgra bgra bgra bgra
296*c8dee2aaSAndroid Build Coastguard Worker __m128i hi = __lsx_vld(device, 16); // BGRA BGRA BGRA BGRA
297*c8dee2aaSAndroid Build Coastguard Worker lo = __lsx_vshuf_b(zeros, lo, planar); // bbbb gggg rrrr aaaa
298*c8dee2aaSAndroid Build Coastguard Worker hi = __lsx_vshuf_b(zeros, hi, planar); // BBBB GGGG RRRR AAAA
299*c8dee2aaSAndroid Build Coastguard Worker __m128i bg = __lsx_vilvl_w(hi, lo), // bbbb BBBB gggg GGGG
300*c8dee2aaSAndroid Build Coastguard Worker ra = __lsx_vilvh_w(hi, lo); // rrrr RRRR aaaa AAAA
301*c8dee2aaSAndroid Build Coastguard Worker
302*c8dee2aaSAndroid Build Coastguard Worker __m128i b = __lsx_vilvl_b(zeros, bg), // _b_b _b_b _B_B _B_B
303*c8dee2aaSAndroid Build Coastguard Worker g = __lsx_vilvh_b(zeros, bg), // _g_g _g_g _G_G _G_G
304*c8dee2aaSAndroid Build Coastguard Worker r = __lsx_vilvl_b(zeros, ra), // _r_r _r_r _R_R _R_R
305*c8dee2aaSAndroid Build Coastguard Worker a = __lsx_vilvh_b(zeros, ra); // _a_a _a_a _A_A _A_A
306*c8dee2aaSAndroid Build Coastguard Worker
307*c8dee2aaSAndroid Build Coastguard Worker b = SkAlphaMul_lsx(b, vscale);
308*c8dee2aaSAndroid Build Coastguard Worker g = SkAlphaMul_lsx(g, vscale);
309*c8dee2aaSAndroid Build Coastguard Worker r = SkAlphaMul_lsx(r, vscale);
310*c8dee2aaSAndroid Build Coastguard Worker a = SkAlphaMul_lsx(a, vscale);
311*c8dee2aaSAndroid Build Coastguard Worker
312*c8dee2aaSAndroid Build Coastguard Worker a += vmask;
313*c8dee2aaSAndroid Build Coastguard Worker
314*c8dee2aaSAndroid Build Coastguard Worker bg = __lsx_vor_v(b, __lsx_vslli_h(g, 8)); // bgbg bgbg BGBG BGBG
315*c8dee2aaSAndroid Build Coastguard Worker ra = __lsx_vor_v(r, __lsx_vslli_h(a, 8)); // rara rara RARA RARA
316*c8dee2aaSAndroid Build Coastguard Worker lo = __lsx_vilvl_h(ra, bg); // bgra bgra bgra bgra
317*c8dee2aaSAndroid Build Coastguard Worker hi = __lsx_vilvh_h(ra, bg); // BGRA BGRA BGRA BGRA
318*c8dee2aaSAndroid Build Coastguard Worker
319*c8dee2aaSAndroid Build Coastguard Worker __lsx_vst(lo, device, 0);
320*c8dee2aaSAndroid Build Coastguard Worker __lsx_vst(hi, device, 16);
321*c8dee2aaSAndroid Build Coastguard Worker
322*c8dee2aaSAndroid Build Coastguard Worker mask += 8;
323*c8dee2aaSAndroid Build Coastguard Worker device += 8;
324*c8dee2aaSAndroid Build Coastguard Worker w -= 8;
325*c8dee2aaSAndroid Build Coastguard Worker }
326*c8dee2aaSAndroid Build Coastguard Worker
327*c8dee2aaSAndroid Build Coastguard Worker while (w-- > 0) {
328*c8dee2aaSAndroid Build Coastguard Worker unsigned aa = *mask++;
329*c8dee2aaSAndroid Build Coastguard Worker *device = (aa << SK_A32_SHIFT)
330*c8dee2aaSAndroid Build Coastguard Worker + SkAlphaMulQ(*device, SkAlpha255To256(255 - aa));
331*c8dee2aaSAndroid Build Coastguard Worker device += 1;
332*c8dee2aaSAndroid Build Coastguard Worker }
333*c8dee2aaSAndroid Build Coastguard Worker
334*c8dee2aaSAndroid Build Coastguard Worker device = (uint32_t*)((char*)device + dstRB);
335*c8dee2aaSAndroid Build Coastguard Worker mask += mask_adjust;
336*c8dee2aaSAndroid Build Coastguard Worker
337*c8dee2aaSAndroid Build Coastguard Worker } while (--height != 0);
338*c8dee2aaSAndroid Build Coastguard Worker }
339*c8dee2aaSAndroid Build Coastguard Worker
340*c8dee2aaSAndroid Build Coastguard Worker #else
341*c8dee2aaSAndroid Build Coastguard Worker static void blit_mask_d32_a8_general(SkPMColor* dst, size_t dstRB,
342*c8dee2aaSAndroid Build Coastguard Worker const SkAlpha* mask, size_t maskRB,
343*c8dee2aaSAndroid Build Coastguard Worker SkColor color, int w, int h) {
344*c8dee2aaSAndroid Build Coastguard Worker auto s = Sk4px::DupPMColor(SkPreMultiplyColor(color));
345*c8dee2aaSAndroid Build Coastguard Worker auto fn = [&](const Sk4px& d, const Sk4px& aa) {
346*c8dee2aaSAndroid Build Coastguard Worker // = (s + d(1-sa))aa + d(1-aa)
347*c8dee2aaSAndroid Build Coastguard Worker // = s*aa + d(1-sa*aa)
348*c8dee2aaSAndroid Build Coastguard Worker auto left = s.approxMulDiv255(aa),
349*c8dee2aaSAndroid Build Coastguard Worker right = d.approxMulDiv255(left.alphas().inv());
350*c8dee2aaSAndroid Build Coastguard Worker return left + right; // This does not overflow (exhaustively checked).
351*c8dee2aaSAndroid Build Coastguard Worker };
352*c8dee2aaSAndroid Build Coastguard Worker while (h --> 0) {
353*c8dee2aaSAndroid Build Coastguard Worker Sk4px::MapDstAlpha(w, dst, mask, fn);
354*c8dee2aaSAndroid Build Coastguard Worker dst += dstRB / sizeof(*dst);
355*c8dee2aaSAndroid Build Coastguard Worker mask += maskRB / sizeof(*mask);
356*c8dee2aaSAndroid Build Coastguard Worker }
357*c8dee2aaSAndroid Build Coastguard Worker }
358*c8dee2aaSAndroid Build Coastguard Worker
359*c8dee2aaSAndroid Build Coastguard Worker // As above, but made slightly simpler by requiring that color is opaque.
360*c8dee2aaSAndroid Build Coastguard Worker static void blit_mask_d32_a8_opaque(SkPMColor* dst, size_t dstRB,
361*c8dee2aaSAndroid Build Coastguard Worker const SkAlpha* mask, size_t maskRB,
362*c8dee2aaSAndroid Build Coastguard Worker SkColor color, int w, int h) {
363*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(SkColorGetA(color) == 0xFF);
364*c8dee2aaSAndroid Build Coastguard Worker auto s = Sk4px::DupPMColor(SkPreMultiplyColor(color));
365*c8dee2aaSAndroid Build Coastguard Worker auto fn = [&](const Sk4px& d, const Sk4px& aa) {
366*c8dee2aaSAndroid Build Coastguard Worker // = (s + d(1-sa))aa + d(1-aa)
367*c8dee2aaSAndroid Build Coastguard Worker // = s*aa + d(1-sa*aa)
368*c8dee2aaSAndroid Build Coastguard Worker // ~~~>
369*c8dee2aaSAndroid Build Coastguard Worker // = s*aa + d(1-aa)
370*c8dee2aaSAndroid Build Coastguard Worker return s.approxMulDiv255(aa) + d.approxMulDiv255(aa.inv());
371*c8dee2aaSAndroid Build Coastguard Worker };
372*c8dee2aaSAndroid Build Coastguard Worker while (h --> 0) {
373*c8dee2aaSAndroid Build Coastguard Worker Sk4px::MapDstAlpha(w, dst, mask, fn);
374*c8dee2aaSAndroid Build Coastguard Worker dst += dstRB / sizeof(*dst);
375*c8dee2aaSAndroid Build Coastguard Worker mask += maskRB / sizeof(*mask);
376*c8dee2aaSAndroid Build Coastguard Worker }
377*c8dee2aaSAndroid Build Coastguard Worker }
378*c8dee2aaSAndroid Build Coastguard Worker
379*c8dee2aaSAndroid Build Coastguard Worker // Same as _opaque, but assumes color == SK_ColorBLACK, a very common and even simpler case.
380*c8dee2aaSAndroid Build Coastguard Worker static void blit_mask_d32_a8_black(SkPMColor* dst, size_t dstRB,
381*c8dee2aaSAndroid Build Coastguard Worker const SkAlpha* mask, size_t maskRB,
382*c8dee2aaSAndroid Build Coastguard Worker int w, int h) {
383*c8dee2aaSAndroid Build Coastguard Worker auto fn = [](const Sk4px& d, const Sk4px& aa) {
384*c8dee2aaSAndroid Build Coastguard Worker // = (s + d(1-sa))aa + d(1-aa)
385*c8dee2aaSAndroid Build Coastguard Worker // = s*aa + d(1-sa*aa)
386*c8dee2aaSAndroid Build Coastguard Worker // ~~~>
387*c8dee2aaSAndroid Build Coastguard Worker // a = 1*aa + d(1-1*aa) = aa + d(1-aa)
388*c8dee2aaSAndroid Build Coastguard Worker // c = 0*aa + d(1-1*aa) = d(1-aa)
389*c8dee2aaSAndroid Build Coastguard Worker return (aa & Sk4px(skvx::byte16{0,0,0,255, 0,0,0,255, 0,0,0,255, 0,0,0,255}))
390*c8dee2aaSAndroid Build Coastguard Worker + d.approxMulDiv255(aa.inv());
391*c8dee2aaSAndroid Build Coastguard Worker };
392*c8dee2aaSAndroid Build Coastguard Worker while (h --> 0) {
393*c8dee2aaSAndroid Build Coastguard Worker Sk4px::MapDstAlpha(w, dst, mask, fn);
394*c8dee2aaSAndroid Build Coastguard Worker dst += dstRB / sizeof(*dst);
395*c8dee2aaSAndroid Build Coastguard Worker mask += maskRB / sizeof(*mask);
396*c8dee2aaSAndroid Build Coastguard Worker }
397*c8dee2aaSAndroid Build Coastguard Worker }
398*c8dee2aaSAndroid Build Coastguard Worker #endif
399*c8dee2aaSAndroid Build Coastguard Worker
blit_mask_d32_a8(SkPMColor * dst,size_t dstRB,const SkAlpha * mask,size_t maskRB,SkColor color,int w,int h)400*c8dee2aaSAndroid Build Coastguard Worker /*not static*/ inline void blit_mask_d32_a8(SkPMColor* dst, size_t dstRB,
401*c8dee2aaSAndroid Build Coastguard Worker const SkAlpha* mask, size_t maskRB,
402*c8dee2aaSAndroid Build Coastguard Worker SkColor color, int w, int h) {
403*c8dee2aaSAndroid Build Coastguard Worker if (color == SK_ColorBLACK) {
404*c8dee2aaSAndroid Build Coastguard Worker blit_mask_d32_a8_black(dst, dstRB, mask, maskRB, w, h);
405*c8dee2aaSAndroid Build Coastguard Worker } else if (SkColorGetA(color) == 0xFF) {
406*c8dee2aaSAndroid Build Coastguard Worker blit_mask_d32_a8_opaque(dst, dstRB, mask, maskRB, color, w, h);
407*c8dee2aaSAndroid Build Coastguard Worker } else {
408*c8dee2aaSAndroid Build Coastguard Worker blit_mask_d32_a8_general(dst, dstRB, mask, maskRB, color, w, h);
409*c8dee2aaSAndroid Build Coastguard Worker }
410*c8dee2aaSAndroid Build Coastguard Worker }
411*c8dee2aaSAndroid Build Coastguard Worker
412*c8dee2aaSAndroid Build Coastguard Worker } // namespace SK_OPTS_NS
413*c8dee2aaSAndroid Build Coastguard Worker
414*c8dee2aaSAndroid Build Coastguard Worker #endif//SkBlitMask_opts_DEFINED
415