1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTiledImageUtils.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixelRef.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTFitsIn.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkDevice.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Base.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Picture.h"
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker #include <string.h>
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker namespace SkTiledImageUtils {
23*c8dee2aaSAndroid Build Coastguard Worker
DrawImageRect(SkCanvas * canvas,const SkImage * image,const SkRect & src,const SkRect & dst,const SkSamplingOptions & sampling,const SkPaint * paint,SkCanvas::SrcRectConstraint constraint)24*c8dee2aaSAndroid Build Coastguard Worker void DrawImageRect(SkCanvas* canvas,
25*c8dee2aaSAndroid Build Coastguard Worker const SkImage* image,
26*c8dee2aaSAndroid Build Coastguard Worker const SkRect& src,
27*c8dee2aaSAndroid Build Coastguard Worker const SkRect& dst,
28*c8dee2aaSAndroid Build Coastguard Worker const SkSamplingOptions& sampling,
29*c8dee2aaSAndroid Build Coastguard Worker const SkPaint* paint,
30*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::SrcRectConstraint constraint) {
31*c8dee2aaSAndroid Build Coastguard Worker if (!image || !canvas) {
32*c8dee2aaSAndroid Build Coastguard Worker return;
33*c8dee2aaSAndroid Build Coastguard Worker }
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
36*c8dee2aaSAndroid Build Coastguard Worker if (paint) {
37*c8dee2aaSAndroid Build Coastguard Worker p = *paint;
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker if (!SkCanvasPriv::TopDevice(canvas)->drawAsTiledImageRect(
40*c8dee2aaSAndroid Build Coastguard Worker canvas, image, &src, dst, sampling, p, constraint)) {
41*c8dee2aaSAndroid Build Coastguard Worker // Either the image didn't require tiling or this is a raster-backed
42*c8dee2aaSAndroid Build Coastguard Worker // canvas. In either case fall back to a default draw.
43*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(image, src, dst, sampling, paint, constraint);
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker }
46*c8dee2aaSAndroid Build Coastguard Worker
GetImageKeyValues(const SkImage * image,uint32_t keyValues[kNumImageKeyValues])47*c8dee2aaSAndroid Build Coastguard Worker void GetImageKeyValues(const SkImage* image, uint32_t keyValues[kNumImageKeyValues]) {
48*c8dee2aaSAndroid Build Coastguard Worker if (!image || !keyValues) {
49*c8dee2aaSAndroid Build Coastguard Worker if (keyValues) {
50*c8dee2aaSAndroid Build Coastguard Worker memset(keyValues, 0, kNumImageKeyValues * sizeof(uint32_t));
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker return;
53*c8dee2aaSAndroid Build Coastguard Worker }
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker const SkImage_Base* imageBase = as_IB(image);
56*c8dee2aaSAndroid Build Coastguard Worker if (const SkBitmap* bm = imageBase->onPeekBitmap()) {
57*c8dee2aaSAndroid Build Coastguard Worker keyValues[0] = bm->pixelRef()->getGenerationID();
58*c8dee2aaSAndroid Build Coastguard Worker SkIRect subset = image->bounds();
59*c8dee2aaSAndroid Build Coastguard Worker subset.offset(bm->pixelRefOrigin());
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(SkTFitsIn<uint32_t>(subset.fLeft));
62*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(SkTFitsIn<uint32_t>(subset.fTop));
63*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(SkTFitsIn<uint32_t>(subset.fRight));
64*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(SkTFitsIn<uint32_t>(subset.fBottom));
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker keyValues[1] = 0; // This empty slot is to disambiguate picture IDs
67*c8dee2aaSAndroid Build Coastguard Worker keyValues[2] = subset.fLeft;
68*c8dee2aaSAndroid Build Coastguard Worker keyValues[3] = subset.fTop;
69*c8dee2aaSAndroid Build Coastguard Worker keyValues[4] = subset.fRight;
70*c8dee2aaSAndroid Build Coastguard Worker keyValues[5] = subset.fBottom;
71*c8dee2aaSAndroid Build Coastguard Worker return;
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker
74*c8dee2aaSAndroid Build Coastguard Worker if (imageBase->type() == SkImage_Base::Type::kLazyPicture) {
75*c8dee2aaSAndroid Build Coastguard Worker const SkImage_Picture* pictureImage = static_cast<const SkImage_Picture*>(imageBase);
76*c8dee2aaSAndroid Build Coastguard Worker if (pictureImage->getImageKeyValues(keyValues)) {
77*c8dee2aaSAndroid Build Coastguard Worker return;
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker }
80*c8dee2aaSAndroid Build Coastguard Worker
81*c8dee2aaSAndroid Build Coastguard Worker keyValues[0] = image->uniqueID();
82*c8dee2aaSAndroid Build Coastguard Worker memset(&keyValues[1], 0, (kNumImageKeyValues-1) * sizeof(uint32_t));
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker } // namespace SkTiledImageUtils
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