xref: /aosp_15_r20/external/skia/src/image/SkSurface_Base.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkSurface_Base.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCapabilities.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h" // IWYU pragma: keep
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixmap.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkRescaleAndReadPixels.h"
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker #include <atomic>
24*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
25*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
28*c8dee2aaSAndroid Build Coastguard Worker class SkPaint;
29*c8dee2aaSAndroid Build Coastguard Worker class SkSurfaceProps;
30*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { namespace graphite { class Recorder; } }
31*c8dee2aaSAndroid Build Coastguard Worker 
SkSurface_Base(int width,int height,const SkSurfaceProps * props)32*c8dee2aaSAndroid Build Coastguard Worker SkSurface_Base::SkSurface_Base(int width, int height, const SkSurfaceProps* props)
33*c8dee2aaSAndroid Build Coastguard Worker         : SkSurface(width, height, props) {}
34*c8dee2aaSAndroid Build Coastguard Worker 
SkSurface_Base(const SkImageInfo & info,const SkSurfaceProps * props)35*c8dee2aaSAndroid Build Coastguard Worker SkSurface_Base::SkSurface_Base(const SkImageInfo& info, const SkSurfaceProps* props)
36*c8dee2aaSAndroid Build Coastguard Worker         : SkSurface(info, props) {}
37*c8dee2aaSAndroid Build Coastguard Worker 
~SkSurface_Base()38*c8dee2aaSAndroid Build Coastguard Worker SkSurface_Base::~SkSurface_Base() {
39*c8dee2aaSAndroid Build Coastguard Worker     // in case the canvas outsurvives us, we null the callback
40*c8dee2aaSAndroid Build Coastguard Worker     if (fCachedCanvas) {
41*c8dee2aaSAndroid Build Coastguard Worker         fCachedCanvas->setSurfaceBase(nullptr);
42*c8dee2aaSAndroid Build Coastguard Worker     }
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker 
onGetRecordingContext() const45*c8dee2aaSAndroid Build Coastguard Worker GrRecordingContext* SkSurface_Base::onGetRecordingContext() const { return nullptr; }
46*c8dee2aaSAndroid Build Coastguard Worker 
onGetRecorder() const47*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::Recorder* SkSurface_Base::onGetRecorder() const { return nullptr; }
48*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas,SkScalar x,SkScalar y,const SkSamplingOptions & sampling,const SkPaint * paint)49*c8dee2aaSAndroid Build Coastguard Worker void SkSurface_Base::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y,
50*c8dee2aaSAndroid Build Coastguard Worker                             const SkSamplingOptions& sampling, const SkPaint* paint) {
51*c8dee2aaSAndroid Build Coastguard Worker     auto image = this->makeImageSnapshot();
52*c8dee2aaSAndroid Build Coastguard Worker     if (image) {
53*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImage(image.get(), x, y, sampling, paint);
54*c8dee2aaSAndroid Build Coastguard Worker     }
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker 
onAsyncRescaleAndReadPixels(const SkImageInfo & info,SkIRect origSrcRect,SkSurface::RescaleGamma rescaleGamma,RescaleMode rescaleMode,SkSurface::ReadPixelsCallback callback,SkSurface::ReadPixelsContext context)57*c8dee2aaSAndroid Build Coastguard Worker void SkSurface_Base::onAsyncRescaleAndReadPixels(const SkImageInfo& info,
58*c8dee2aaSAndroid Build Coastguard Worker                                                  SkIRect origSrcRect,
59*c8dee2aaSAndroid Build Coastguard Worker                                                  SkSurface::RescaleGamma rescaleGamma,
60*c8dee2aaSAndroid Build Coastguard Worker                                                  RescaleMode rescaleMode,
61*c8dee2aaSAndroid Build Coastguard Worker                                                  SkSurface::ReadPixelsCallback callback,
62*c8dee2aaSAndroid Build Coastguard Worker                                                  SkSurface::ReadPixelsContext context) {
63*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap src;
64*c8dee2aaSAndroid Build Coastguard Worker     SkPixmap peek;
65*c8dee2aaSAndroid Build Coastguard Worker     SkIRect srcRect;
66*c8dee2aaSAndroid Build Coastguard Worker     if (this->peekPixels(&peek)) {
67*c8dee2aaSAndroid Build Coastguard Worker         src.installPixels(peek);
68*c8dee2aaSAndroid Build Coastguard Worker         srcRect = origSrcRect;
69*c8dee2aaSAndroid Build Coastguard Worker     } else {
70*c8dee2aaSAndroid Build Coastguard Worker         src.setInfo(this->imageInfo().makeDimensions(origSrcRect.size()));
71*c8dee2aaSAndroid Build Coastguard Worker         src.allocPixels();
72*c8dee2aaSAndroid Build Coastguard Worker         if (!this->readPixels(src, origSrcRect.x(), origSrcRect.y())) {
73*c8dee2aaSAndroid Build Coastguard Worker             callback(context, nullptr);
74*c8dee2aaSAndroid Build Coastguard Worker             return;
75*c8dee2aaSAndroid Build Coastguard Worker         }
76*c8dee2aaSAndroid Build Coastguard Worker         srcRect = SkIRect::MakeSize(src.dimensions());
77*c8dee2aaSAndroid Build Coastguard Worker     }
78*c8dee2aaSAndroid Build Coastguard Worker     return SkRescaleAndReadPixels(src, info, srcRect, rescaleGamma, rescaleMode, callback,
79*c8dee2aaSAndroid Build Coastguard Worker                                   context);
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker 
onAsyncRescaleAndReadPixelsYUV420(SkYUVColorSpace yuvColorSpace,bool readAlpha,sk_sp<SkColorSpace> dstColorSpace,SkIRect srcRect,SkISize dstSize,RescaleGamma rescaleGamma,RescaleMode,ReadPixelsCallback callback,ReadPixelsContext context)82*c8dee2aaSAndroid Build Coastguard Worker void SkSurface_Base::onAsyncRescaleAndReadPixelsYUV420(
83*c8dee2aaSAndroid Build Coastguard Worker         SkYUVColorSpace yuvColorSpace, bool readAlpha, sk_sp<SkColorSpace> dstColorSpace,
84*c8dee2aaSAndroid Build Coastguard Worker         SkIRect srcRect, SkISize dstSize, RescaleGamma rescaleGamma, RescaleMode,
85*c8dee2aaSAndroid Build Coastguard Worker         ReadPixelsCallback callback, ReadPixelsContext context) {
86*c8dee2aaSAndroid Build Coastguard Worker     // TODO: Call non-YUV asyncRescaleAndReadPixels and then make our callback convert to YUV and
87*c8dee2aaSAndroid Build Coastguard Worker     // call client's callback.
88*c8dee2aaSAndroid Build Coastguard Worker     callback(context, nullptr);
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker 
outstandingImageSnapshot() const91*c8dee2aaSAndroid Build Coastguard Worker bool SkSurface_Base::outstandingImageSnapshot() const {
92*c8dee2aaSAndroid Build Coastguard Worker     return fCachedImage && !fCachedImage->unique();
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker 
aboutToDraw(ContentChangeMode mode)95*c8dee2aaSAndroid Build Coastguard Worker bool SkSurface_Base::aboutToDraw(ContentChangeMode mode) {
96*c8dee2aaSAndroid Build Coastguard Worker     this->dirtyGenerationID();
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!fCachedCanvas || fCachedCanvas->getSurfaceBase() == this);
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker     if (fCachedImage) {
101*c8dee2aaSAndroid Build Coastguard Worker         // the surface may need to fork its backend, if its sharing it with
102*c8dee2aaSAndroid Build Coastguard Worker         // the cached image. Note: we only call if there is an outstanding owner
103*c8dee2aaSAndroid Build Coastguard Worker         // on the image (besides us).
104*c8dee2aaSAndroid Build Coastguard Worker         bool unique = fCachedImage->unique();
105*c8dee2aaSAndroid Build Coastguard Worker         if (!unique) {
106*c8dee2aaSAndroid Build Coastguard Worker             if (!this->onCopyOnWrite(mode)) {
107*c8dee2aaSAndroid Build Coastguard Worker                 return false;
108*c8dee2aaSAndroid Build Coastguard Worker             }
109*c8dee2aaSAndroid Build Coastguard Worker         }
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker         // regardless of copy-on-write, we must drop our cached image now, so
112*c8dee2aaSAndroid Build Coastguard Worker         // that the next request will get our new contents.
113*c8dee2aaSAndroid Build Coastguard Worker         fCachedImage.reset();
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker         if (unique) {
116*c8dee2aaSAndroid Build Coastguard Worker             // Our content isn't held by any image now, so we can consider that content mutable.
117*c8dee2aaSAndroid Build Coastguard Worker             // Raster surfaces need to be told it's safe to consider its pixels mutable again.
118*c8dee2aaSAndroid Build Coastguard Worker             // We make this call after the ->unref() so the subclass can assert there are no images.
119*c8dee2aaSAndroid Build Coastguard Worker             this->onRestoreBackingMutability();
120*c8dee2aaSAndroid Build Coastguard Worker         }
121*c8dee2aaSAndroid Build Coastguard Worker     } else if (kDiscard_ContentChangeMode == mode) {
122*c8dee2aaSAndroid Build Coastguard Worker         this->onDiscard();
123*c8dee2aaSAndroid Build Coastguard Worker     }
124*c8dee2aaSAndroid Build Coastguard Worker     return true;
125*c8dee2aaSAndroid Build Coastguard Worker }
126*c8dee2aaSAndroid Build Coastguard Worker 
newGenerationID()127*c8dee2aaSAndroid Build Coastguard Worker uint32_t SkSurface_Base::newGenerationID() {
128*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!fCachedCanvas || fCachedCanvas->getSurfaceBase() == this);
129*c8dee2aaSAndroid Build Coastguard Worker     static std::atomic<uint32_t> nextID{1};
130*c8dee2aaSAndroid Build Coastguard Worker     return nextID.fetch_add(1, std::memory_order_relaxed);
131*c8dee2aaSAndroid Build Coastguard Worker }
132*c8dee2aaSAndroid Build Coastguard Worker 
onCapabilities()133*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const SkCapabilities> SkSurface_Base::onCapabilities() {
134*c8dee2aaSAndroid Build Coastguard Worker     return SkCapabilities::RasterBackend();
135*c8dee2aaSAndroid Build Coastguard Worker }
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