1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkRescaleAndReadPixels.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixmap.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
24*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
25*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
26*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
27*c8dee2aaSAndroid Build Coastguard Worker
SkRescaleAndReadPixels(SkBitmap bmp,const SkImageInfo & resultInfo,const SkIRect & srcRect,SkImage::RescaleGamma rescaleGamma,SkImage::RescaleMode rescaleMode,SkImage::ReadPixelsCallback callback,SkImage::ReadPixelsContext context)28*c8dee2aaSAndroid Build Coastguard Worker void SkRescaleAndReadPixels(SkBitmap bmp,
29*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo& resultInfo,
30*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& srcRect,
31*c8dee2aaSAndroid Build Coastguard Worker SkImage::RescaleGamma rescaleGamma,
32*c8dee2aaSAndroid Build Coastguard Worker SkImage::RescaleMode rescaleMode,
33*c8dee2aaSAndroid Build Coastguard Worker SkImage::ReadPixelsCallback callback,
34*c8dee2aaSAndroid Build Coastguard Worker SkImage::ReadPixelsContext context) {
35*c8dee2aaSAndroid Build Coastguard Worker int srcW = srcRect.width();
36*c8dee2aaSAndroid Build Coastguard Worker int srcH = srcRect.height();
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard Worker float sx = (float)resultInfo.width() / srcW;
39*c8dee2aaSAndroid Build Coastguard Worker float sy = (float)resultInfo.height() / srcH;
40*c8dee2aaSAndroid Build Coastguard Worker // How many bilerp/bicubic steps to do in X and Y. + means upscaling, - means downscaling.
41*c8dee2aaSAndroid Build Coastguard Worker int stepsX;
42*c8dee2aaSAndroid Build Coastguard Worker int stepsY;
43*c8dee2aaSAndroid Build Coastguard Worker if (rescaleMode != SkImage::RescaleMode::kNearest) {
44*c8dee2aaSAndroid Build Coastguard Worker stepsX = static_cast<int>((sx > 1.f) ? std::ceil(std::log2f(sx))
45*c8dee2aaSAndroid Build Coastguard Worker : std::floor(std::log2f(sx)));
46*c8dee2aaSAndroid Build Coastguard Worker stepsY = static_cast<int>((sy > 1.f) ? std::ceil(std::log2f(sy))
47*c8dee2aaSAndroid Build Coastguard Worker : std::floor(std::log2f(sy)));
48*c8dee2aaSAndroid Build Coastguard Worker } else {
49*c8dee2aaSAndroid Build Coastguard Worker stepsX = sx != 1.f;
50*c8dee2aaSAndroid Build Coastguard Worker stepsY = sy != 1.f;
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
54*c8dee2aaSAndroid Build Coastguard Worker paint.setBlendMode(SkBlendMode::kSrc);
55*c8dee2aaSAndroid Build Coastguard Worker if (stepsX < 0 || stepsY < 0) {
56*c8dee2aaSAndroid Build Coastguard Worker // Don't trigger MIP generation. We don't currently have a way to trigger bicubic for
57*c8dee2aaSAndroid Build Coastguard Worker // downscaling draws.
58*c8dee2aaSAndroid Build Coastguard Worker
59*c8dee2aaSAndroid Build Coastguard Worker // TODO: should we trigger cubic now that we can?
60*c8dee2aaSAndroid Build Coastguard Worker if (rescaleMode != SkImage::RescaleMode::kNearest) {
61*c8dee2aaSAndroid Build Coastguard Worker rescaleMode = SkImage::RescaleMode::kRepeatedLinear;
62*c8dee2aaSAndroid Build Coastguard Worker }
63*c8dee2aaSAndroid Build Coastguard Worker }
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Worker auto rescaling_to_sampling = [](SkImage::RescaleMode rescaleMode) {
66*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions sampling;
67*c8dee2aaSAndroid Build Coastguard Worker if (rescaleMode == SkImage::RescaleMode::kRepeatedLinear) {
68*c8dee2aaSAndroid Build Coastguard Worker sampling = SkSamplingOptions(SkFilterMode::kLinear);
69*c8dee2aaSAndroid Build Coastguard Worker } else if (rescaleMode == SkImage::RescaleMode::kRepeatedCubic) {
70*c8dee2aaSAndroid Build Coastguard Worker sampling = SkSamplingOptions({1.0f/3, 1.0f/3});
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker return sampling;
73*c8dee2aaSAndroid Build Coastguard Worker };
74*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions sampling = rescaling_to_sampling(rescaleMode);
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> tempSurf;
77*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> srcImage;
78*c8dee2aaSAndroid Build Coastguard Worker int srcX = srcRect.fLeft;
79*c8dee2aaSAndroid Build Coastguard Worker int srcY = srcRect.fTop;
80*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::SrcRectConstraint constraint = SkCanvas::kStrict_SrcRectConstraint;
81*c8dee2aaSAndroid Build Coastguard Worker // Assume we should ignore the rescale linear request if the surface has no color space since
82*c8dee2aaSAndroid Build Coastguard Worker // it's unclear how we'd linearize from an unknown color space.
83*c8dee2aaSAndroid Build Coastguard Worker if (rescaleGamma == SkSurface::RescaleGamma::kLinear && bmp.info().colorSpace() &&
84*c8dee2aaSAndroid Build Coastguard Worker !bmp.info().colorSpace()->gammaIsLinear()) {
85*c8dee2aaSAndroid Build Coastguard Worker auto cs = bmp.info().colorSpace()->makeLinearGamma();
86*c8dee2aaSAndroid Build Coastguard Worker // Promote to F16 color type to preserve precision.
87*c8dee2aaSAndroid Build Coastguard Worker auto ii = SkImageInfo::Make(srcW, srcH, kRGBA_F16_SkColorType, bmp.info().alphaType(),
88*c8dee2aaSAndroid Build Coastguard Worker std::move(cs));
89*c8dee2aaSAndroid Build Coastguard Worker auto linearSurf = SkSurfaces::Raster(ii);
90*c8dee2aaSAndroid Build Coastguard Worker if (!linearSurf) {
91*c8dee2aaSAndroid Build Coastguard Worker callback(context, nullptr);
92*c8dee2aaSAndroid Build Coastguard Worker return;
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker linearSurf->getCanvas()->drawImage(bmp.asImage().get(), -srcX, -srcY, sampling, &paint);
95*c8dee2aaSAndroid Build Coastguard Worker tempSurf = std::move(linearSurf);
96*c8dee2aaSAndroid Build Coastguard Worker srcImage = tempSurf->makeImageSnapshot();
97*c8dee2aaSAndroid Build Coastguard Worker srcX = 0;
98*c8dee2aaSAndroid Build Coastguard Worker srcY = 0;
99*c8dee2aaSAndroid Build Coastguard Worker constraint = SkCanvas::kFast_SrcRectConstraint;
100*c8dee2aaSAndroid Build Coastguard Worker } else {
101*c8dee2aaSAndroid Build Coastguard Worker // MakeFromBitmap would trigger a copy if bmp is mutable.
102*c8dee2aaSAndroid Build Coastguard Worker srcImage = SkImages::RasterFromPixmap(bmp.pixmap(), nullptr, nullptr);
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker while (stepsX || stepsY) {
105*c8dee2aaSAndroid Build Coastguard Worker int nextW = resultInfo.width();
106*c8dee2aaSAndroid Build Coastguard Worker int nextH = resultInfo.height();
107*c8dee2aaSAndroid Build Coastguard Worker if (stepsX < 0) {
108*c8dee2aaSAndroid Build Coastguard Worker nextW = resultInfo.width() << (-stepsX - 1);
109*c8dee2aaSAndroid Build Coastguard Worker stepsX++;
110*c8dee2aaSAndroid Build Coastguard Worker } else if (stepsX != 0) {
111*c8dee2aaSAndroid Build Coastguard Worker if (stepsX > 1) {
112*c8dee2aaSAndroid Build Coastguard Worker nextW = srcW * 2;
113*c8dee2aaSAndroid Build Coastguard Worker }
114*c8dee2aaSAndroid Build Coastguard Worker --stepsX;
115*c8dee2aaSAndroid Build Coastguard Worker }
116*c8dee2aaSAndroid Build Coastguard Worker if (stepsY < 0) {
117*c8dee2aaSAndroid Build Coastguard Worker nextH = resultInfo.height() << (-stepsY - 1);
118*c8dee2aaSAndroid Build Coastguard Worker stepsY++;
119*c8dee2aaSAndroid Build Coastguard Worker } else if (stepsY != 0) {
120*c8dee2aaSAndroid Build Coastguard Worker if (stepsY > 1) {
121*c8dee2aaSAndroid Build Coastguard Worker nextH = srcH * 2;
122*c8dee2aaSAndroid Build Coastguard Worker }
123*c8dee2aaSAndroid Build Coastguard Worker --stepsY;
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker auto ii = srcImage->imageInfo().makeWH(nextW, nextH);
126*c8dee2aaSAndroid Build Coastguard Worker if (!stepsX && !stepsY) {
127*c8dee2aaSAndroid Build Coastguard Worker // Might as well fold conversion to final info in the last step.
128*c8dee2aaSAndroid Build Coastguard Worker ii = resultInfo;
129*c8dee2aaSAndroid Build Coastguard Worker }
130*c8dee2aaSAndroid Build Coastguard Worker auto next = SkSurfaces::Raster(ii);
131*c8dee2aaSAndroid Build Coastguard Worker if (!next) {
132*c8dee2aaSAndroid Build Coastguard Worker callback(context, nullptr);
133*c8dee2aaSAndroid Build Coastguard Worker return;
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker next->getCanvas()->drawImageRect(
136*c8dee2aaSAndroid Build Coastguard Worker srcImage.get(), SkRect::Make(SkIRect::MakeXYWH(srcX, srcY, srcW, srcH)),
137*c8dee2aaSAndroid Build Coastguard Worker SkRect::MakeIWH(nextW, nextH), sampling, &paint, constraint);
138*c8dee2aaSAndroid Build Coastguard Worker tempSurf = std::move(next);
139*c8dee2aaSAndroid Build Coastguard Worker srcImage = tempSurf->makeImageSnapshot();
140*c8dee2aaSAndroid Build Coastguard Worker srcX = srcY = 0;
141*c8dee2aaSAndroid Build Coastguard Worker srcW = nextW;
142*c8dee2aaSAndroid Build Coastguard Worker srcH = nextH;
143*c8dee2aaSAndroid Build Coastguard Worker constraint = SkCanvas::kFast_SrcRectConstraint;
144*c8dee2aaSAndroid Build Coastguard Worker }
145*c8dee2aaSAndroid Build Coastguard Worker
146*c8dee2aaSAndroid Build Coastguard Worker size_t rowBytes = resultInfo.minRowBytes();
147*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<char[]> data(new char[resultInfo.height() * rowBytes]);
148*c8dee2aaSAndroid Build Coastguard Worker SkPixmap pm(resultInfo, data.get(), rowBytes);
149*c8dee2aaSAndroid Build Coastguard Worker if (srcImage->readPixels(nullptr, pm, srcX, srcY)) {
150*c8dee2aaSAndroid Build Coastguard Worker class Result : public SkImage::AsyncReadResult {
151*c8dee2aaSAndroid Build Coastguard Worker public:
152*c8dee2aaSAndroid Build Coastguard Worker Result(std::unique_ptr<const char[]> data, size_t rowBytes)
153*c8dee2aaSAndroid Build Coastguard Worker : fData(std::move(data)), fRowBytes(rowBytes) {}
154*c8dee2aaSAndroid Build Coastguard Worker int count() const override { return 1; }
155*c8dee2aaSAndroid Build Coastguard Worker const void* data(int i) const override { return fData.get(); }
156*c8dee2aaSAndroid Build Coastguard Worker size_t rowBytes(int i) const override { return fRowBytes; }
157*c8dee2aaSAndroid Build Coastguard Worker
158*c8dee2aaSAndroid Build Coastguard Worker private:
159*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<const char[]> fData;
160*c8dee2aaSAndroid Build Coastguard Worker size_t fRowBytes;
161*c8dee2aaSAndroid Build Coastguard Worker };
162*c8dee2aaSAndroid Build Coastguard Worker callback(context, std::make_unique<Result>(std::move(data), rowBytes));
163*c8dee2aaSAndroid Build Coastguard Worker } else {
164*c8dee2aaSAndroid Build Coastguard Worker callback(context, nullptr);
165*c8dee2aaSAndroid Build Coastguard Worker }
166*c8dee2aaSAndroid Build Coastguard Worker }
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