xref: /aosp_15_r20/external/skia/src/image/SkImage_Picture.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkImage_Picture_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define SkImage_Picture_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTiledImageUtils.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Base.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Lazy.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class GrDirectContext;
18*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas;
19*c8dee2aaSAndroid Build Coastguard Worker class SkColorSpace;
20*c8dee2aaSAndroid Build Coastguard Worker class SkImage;
21*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
22*c8dee2aaSAndroid Build Coastguard Worker class SkPaint;
23*c8dee2aaSAndroid Build Coastguard Worker class SkPicture;
24*c8dee2aaSAndroid Build Coastguard Worker class SkSurfaceProps;
25*c8dee2aaSAndroid Build Coastguard Worker struct SkIRect;
26*c8dee2aaSAndroid Build Coastguard Worker struct SkISize;
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker namespace SkImages { enum class BitDepth; }
29*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { class Recorder; }
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker class SkImage_Picture : public SkImage_Lazy {
32*c8dee2aaSAndroid Build Coastguard Worker public:
33*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<SkImage> Make(sk_sp<SkPicture> picture, const SkISize& dimensions,
34*c8dee2aaSAndroid Build Coastguard Worker                                const SkMatrix* matrix, const SkPaint* paint,
35*c8dee2aaSAndroid Build Coastguard Worker                                SkImages::BitDepth bitDepth, sk_sp<SkColorSpace> colorSpace,
36*c8dee2aaSAndroid Build Coastguard Worker                                SkSurfaceProps props);
37*c8dee2aaSAndroid Build Coastguard Worker 
SkImage_Picture(Validator * validator)38*c8dee2aaSAndroid Build Coastguard Worker     SkImage_Picture(Validator* validator) : SkImage_Lazy(validator) {}
39*c8dee2aaSAndroid Build Coastguard Worker 
type()40*c8dee2aaSAndroid Build Coastguard Worker     SkImage_Base::Type type() const override { return SkImage_Base::Type::kLazyPicture; }
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     // This is thread safe. It is a const field set in the constructor.
43*c8dee2aaSAndroid Build Coastguard Worker     const SkSurfaceProps* props() const;
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     // Call drawPicture on the provided canvas taking care of any required mutex locking.
46*c8dee2aaSAndroid Build Coastguard Worker     void replay(SkCanvas*) const;
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> onMakeSubset(GrDirectContext*, const SkIRect&) const override;
49*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> onMakeSubset(skgpu::graphite::Recorder*,
50*c8dee2aaSAndroid Build Coastguard Worker                                 const SkIRect&,
51*c8dee2aaSAndroid Build Coastguard Worker                                 RequiredProperties) const override;
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker     // If possible, extract key data based on the underlying drawPicture-call's parameters.
54*c8dee2aaSAndroid Build Coastguard Worker     // Takes care of any required mutex locking.
55*c8dee2aaSAndroid Build Coastguard Worker     bool getImageKeyValues(uint32_t keyValues[SkTiledImageUtils::kNumImageKeyValues]) const;
56*c8dee2aaSAndroid Build Coastguard Worker };
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker #endif
59