xref: /aosp_15_r20/external/skia/src/image/SkImage_Picture.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Picture.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageGenerator.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurfaceProps.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMutex.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTFitsIn.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTLazy.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImageGeneratorPriv.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Lazy.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkPictureImageGenerator.h"
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
30*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
31*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker class SkPaint;
34*c8dee2aaSAndroid Build Coastguard Worker struct SkISize;
35*c8dee2aaSAndroid Build Coastguard Worker 
Make(sk_sp<SkPicture> picture,const SkISize & dimensions,const SkMatrix * matrix,const SkPaint * paint,SkImages::BitDepth bitDepth,sk_sp<SkColorSpace> colorSpace,SkSurfaceProps props)36*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> SkImage_Picture::Make(sk_sp<SkPicture> picture, const SkISize& dimensions,
37*c8dee2aaSAndroid Build Coastguard Worker                                      const SkMatrix* matrix, const SkPaint* paint,
38*c8dee2aaSAndroid Build Coastguard Worker                                      SkImages::BitDepth bitDepth, sk_sp<SkColorSpace> colorSpace,
39*c8dee2aaSAndroid Build Coastguard Worker                                      SkSurfaceProps props) {
40*c8dee2aaSAndroid Build Coastguard Worker     auto gen = SkImageGenerators::MakeFromPicture(dimensions, std::move(picture), matrix, paint,
41*c8dee2aaSAndroid Build Coastguard Worker                                                   bitDepth, std::move(colorSpace), props);
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     SkImage_Lazy::Validator validator(
44*c8dee2aaSAndroid Build Coastguard Worker             SharedGenerator::Make(std::move(gen)), nullptr, nullptr);
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     return validator ? sk_make_sp<SkImage_Picture>(&validator) : nullptr;
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker 
props() const49*c8dee2aaSAndroid Build Coastguard Worker const SkSurfaceProps* SkImage_Picture::props() const {
50*c8dee2aaSAndroid Build Coastguard Worker     auto pictureIG = static_cast<SkPictureImageGenerator*>(this->generator()->fGenerator.get());
51*c8dee2aaSAndroid Build Coastguard Worker     return &pictureIG->fProps;
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker 
replay(SkCanvas * canvas) const54*c8dee2aaSAndroid Build Coastguard Worker void SkImage_Picture::replay(SkCanvas* canvas) const {
55*c8dee2aaSAndroid Build Coastguard Worker     auto sharedGenerator = this->generator();
56*c8dee2aaSAndroid Build Coastguard Worker     SkAutoMutexExclusive mutex(sharedGenerator->fMutex);
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     auto pictureIG = static_cast<SkPictureImageGenerator*>(sharedGenerator->fGenerator.get());
59*c8dee2aaSAndroid Build Coastguard Worker     canvas->clear(SkColors::kTransparent);
60*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawPicture(pictureIG->fPicture,
61*c8dee2aaSAndroid Build Coastguard Worker                         &pictureIG->fMatrix,
62*c8dee2aaSAndroid Build Coastguard Worker                         pictureIG->fPaint.getMaybeNull());
63*c8dee2aaSAndroid Build Coastguard Worker }
64*c8dee2aaSAndroid Build Coastguard Worker 
onMakeSubset(GrDirectContext *,const SkIRect & subset) const65*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> SkImage_Picture::onMakeSubset(GrDirectContext*, const SkIRect& subset) const {
66*c8dee2aaSAndroid Build Coastguard Worker     auto sharedGenerator = this->generator();
67*c8dee2aaSAndroid Build Coastguard Worker     auto pictureIG = static_cast<SkPictureImageGenerator*>(sharedGenerator->fGenerator.get());
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix matrix = pictureIG->fMatrix;
70*c8dee2aaSAndroid Build Coastguard Worker     matrix.postTranslate(-subset.left(), -subset.top());
71*c8dee2aaSAndroid Build Coastguard Worker     SkImages::BitDepth bitDepth =
72*c8dee2aaSAndroid Build Coastguard Worker             this->colorType() == kRGBA_F16_SkColorType ? SkImages::BitDepth::kF16
73*c8dee2aaSAndroid Build Coastguard Worker                                                        : SkImages::BitDepth::kU8;
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     return SkImage_Picture::Make(pictureIG->fPicture, subset.size(),
76*c8dee2aaSAndroid Build Coastguard Worker                                  &matrix, pictureIG->fPaint.getMaybeNull(),
77*c8dee2aaSAndroid Build Coastguard Worker                                  bitDepth, this->refColorSpace(), pictureIG->fProps);
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker 
onMakeSubset(skgpu::graphite::Recorder *,const SkIRect & subset,RequiredProperties) const80*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> SkImage_Picture::onMakeSubset(skgpu::graphite::Recorder*,
81*c8dee2aaSAndroid Build Coastguard Worker                                              const SkIRect& subset,
82*c8dee2aaSAndroid Build Coastguard Worker                                              RequiredProperties) const {
83*c8dee2aaSAndroid Build Coastguard Worker     // The Ganesh version doesn't make use of GrDirectContext so we can use it to
84*c8dee2aaSAndroid Build Coastguard Worker     // generate our initial subset. In addition, requesting mipmaps doesn't make
85*c8dee2aaSAndroid Build Coastguard Worker     // much sense in this case so we ignore the props.
86*c8dee2aaSAndroid Build Coastguard Worker     return this->onMakeSubset(nullptr, subset);
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker 
getImageKeyValues(uint32_t keyValues[SkTiledImageUtils::kNumImageKeyValues]) const89*c8dee2aaSAndroid Build Coastguard Worker bool SkImage_Picture::getImageKeyValues(
90*c8dee2aaSAndroid Build Coastguard Worker         uint32_t keyValues[SkTiledImageUtils::kNumImageKeyValues]) const {
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker     auto sharedGenerator = this->generator();
93*c8dee2aaSAndroid Build Coastguard Worker     SkAutoMutexExclusive mutex(sharedGenerator->fMutex);
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     auto pictureIG = static_cast<SkPictureImageGenerator*>(sharedGenerator->fGenerator.get());
96*c8dee2aaSAndroid Build Coastguard Worker     if (pictureIG->fPaint.getMaybeNull()) {
97*c8dee2aaSAndroid Build Coastguard Worker         // A full paint complicates the potential key too much.
98*c8dee2aaSAndroid Build Coastguard Worker         return false;
99*c8dee2aaSAndroid Build Coastguard Worker     }
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     const SkImageInfo& ii = sharedGenerator->getInfo();
102*c8dee2aaSAndroid Build Coastguard Worker     if (!ii.colorSpace()->isSRGB()) {
103*c8dee2aaSAndroid Build Coastguard Worker         // We only return key values if the colorSpace is sRGB.
104*c8dee2aaSAndroid Build Coastguard Worker         return false;
105*c8dee2aaSAndroid Build Coastguard Worker     }
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker     const SkMatrix& m = pictureIG->fMatrix;
108*c8dee2aaSAndroid Build Coastguard Worker     if (!m.isIdentity() && !m.isTranslate()) {
109*c8dee2aaSAndroid Build Coastguard Worker         // To keep the key small we only cache simple (<= translation) matrices
110*c8dee2aaSAndroid Build Coastguard Worker         return false;
111*c8dee2aaSAndroid Build Coastguard Worker     }
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker     bool isU8 = ii.colorType() != kRGBA_F16_SkColorType;
114*c8dee2aaSAndroid Build Coastguard Worker     uint32_t pixelGeometry = this->props()->pixelGeometry();
115*c8dee2aaSAndroid Build Coastguard Worker     uint32_t surfacePropFlags = this->props()->flags();
116*c8dee2aaSAndroid Build Coastguard Worker     int width = ii.width();
117*c8dee2aaSAndroid Build Coastguard Worker     int height = ii.height();
118*c8dee2aaSAndroid Build Coastguard Worker     float transX = m.getTranslateX();
119*c8dee2aaSAndroid Build Coastguard Worker     float transY = m.getTranslateY();
120*c8dee2aaSAndroid Build Coastguard Worker 
121*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(pixelGeometry <= 4);
122*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(surfacePropFlags < 8);
123*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(SkTFitsIn<uint32_t>(width));
124*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(SkTFitsIn<uint32_t>(height));
125*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(sizeof(float) == sizeof(uint32_t));
126*c8dee2aaSAndroid Build Coastguard Worker 
127*c8dee2aaSAndroid Build Coastguard Worker     // The 0th slot usually holds either the SkBitmap's ID or the image's. In those two cases
128*c8dee2aaSAndroid Build Coastguard Worker     // slot #1 is zero so we can reuse the 0th slot here.
129*c8dee2aaSAndroid Build Coastguard Worker     keyValues[0] = (isU8 ? 0x1 : 0x0) |     // 1 bit
130*c8dee2aaSAndroid Build Coastguard Worker                    (pixelGeometry << 1) |   // 3 bits
131*c8dee2aaSAndroid Build Coastguard Worker                    (surfacePropFlags << 4); // 3 bits
132*c8dee2aaSAndroid Build Coastguard Worker     keyValues[1] = pictureIG->fPicture->uniqueID();
133*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(keyValues[1] != 0);    // Double check we don't collide w/ bitmap or image keys
134*c8dee2aaSAndroid Build Coastguard Worker     keyValues[2] = width;
135*c8dee2aaSAndroid Build Coastguard Worker     keyValues[3] = height;
136*c8dee2aaSAndroid Build Coastguard Worker     memcpy(&keyValues[4], &transX, sizeof(uint32_t));
137*c8dee2aaSAndroid Build Coastguard Worker     memcpy(&keyValues[5], &transY, sizeof(uint32_t));
138*c8dee2aaSAndroid Build Coastguard Worker     return true;
139*c8dee2aaSAndroid Build Coastguard Worker }
140