1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Base.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixmap.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkBitmapCache.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkColorSpacePriv.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkRescaleAndReadPixels.h"
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker #include <atomic>
25*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
26*c8dee2aaSAndroid Build Coastguard Worker
SkImage_Base(const SkImageInfo & info,uint32_t uniqueID)27*c8dee2aaSAndroid Build Coastguard Worker SkImage_Base::SkImage_Base(const SkImageInfo& info, uint32_t uniqueID)
28*c8dee2aaSAndroid Build Coastguard Worker : SkImage(info, uniqueID), fAddedToRasterCache(false) {}
29*c8dee2aaSAndroid Build Coastguard Worker
~SkImage_Base()30*c8dee2aaSAndroid Build Coastguard Worker SkImage_Base::~SkImage_Base() {
31*c8dee2aaSAndroid Build Coastguard Worker if (fAddedToRasterCache.load()) {
32*c8dee2aaSAndroid Build Coastguard Worker SkNotifyBitmapGenIDIsStale(this->uniqueID());
33*c8dee2aaSAndroid Build Coastguard Worker }
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker
onAsyncRescaleAndReadPixels(const SkImageInfo & info,SkIRect origSrcRect,RescaleGamma rescaleGamma,RescaleMode rescaleMode,ReadPixelsCallback callback,ReadPixelsContext context) const36*c8dee2aaSAndroid Build Coastguard Worker void SkImage_Base::onAsyncRescaleAndReadPixels(const SkImageInfo& info,
37*c8dee2aaSAndroid Build Coastguard Worker SkIRect origSrcRect,
38*c8dee2aaSAndroid Build Coastguard Worker RescaleGamma rescaleGamma,
39*c8dee2aaSAndroid Build Coastguard Worker RescaleMode rescaleMode,
40*c8dee2aaSAndroid Build Coastguard Worker ReadPixelsCallback callback,
41*c8dee2aaSAndroid Build Coastguard Worker ReadPixelsContext context) const {
42*c8dee2aaSAndroid Build Coastguard Worker SkBitmap src;
43*c8dee2aaSAndroid Build Coastguard Worker SkPixmap peek;
44*c8dee2aaSAndroid Build Coastguard Worker SkIRect srcRect;
45*c8dee2aaSAndroid Build Coastguard Worker if (this->peekPixels(&peek)) {
46*c8dee2aaSAndroid Build Coastguard Worker src.installPixels(peek);
47*c8dee2aaSAndroid Build Coastguard Worker srcRect = origSrcRect;
48*c8dee2aaSAndroid Build Coastguard Worker } else {
49*c8dee2aaSAndroid Build Coastguard Worker // Context TODO: Elevate GrDirectContext requirement to public API.
50*c8dee2aaSAndroid Build Coastguard Worker auto dContext = as_IB(this)->directContext();
51*c8dee2aaSAndroid Build Coastguard Worker src.setInfo(this->imageInfo().makeDimensions(origSrcRect.size()));
52*c8dee2aaSAndroid Build Coastguard Worker src.allocPixels();
53*c8dee2aaSAndroid Build Coastguard Worker if (!this->readPixels(dContext, src.pixmap(), origSrcRect.x(), origSrcRect.y())) {
54*c8dee2aaSAndroid Build Coastguard Worker callback(context, nullptr);
55*c8dee2aaSAndroid Build Coastguard Worker return;
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker srcRect = SkIRect::MakeSize(src.dimensions());
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker return SkRescaleAndReadPixels(src, info, srcRect, rescaleGamma, rescaleMode, callback, context);
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker
onAsLegacyBitmap(GrDirectContext * dContext,SkBitmap * bitmap) const62*c8dee2aaSAndroid Build Coastguard Worker bool SkImage_Base::onAsLegacyBitmap(GrDirectContext* dContext, SkBitmap* bitmap) const {
63*c8dee2aaSAndroid Build Coastguard Worker // As the base-class, all we can do is make a copy (regardless of mode).
64*c8dee2aaSAndroid Build Coastguard Worker // Subclasses that want to be more optimal should override.
65*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = fInfo.makeColorType(kN32_SkColorType).makeColorSpace(nullptr);
66*c8dee2aaSAndroid Build Coastguard Worker if (!bitmap->tryAllocPixels(info)) {
67*c8dee2aaSAndroid Build Coastguard Worker return false;
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker if (!this->readPixels(
71*c8dee2aaSAndroid Build Coastguard Worker dContext, bitmap->info(), bitmap->getPixels(), bitmap->rowBytes(), 0, 0)) {
72*c8dee2aaSAndroid Build Coastguard Worker bitmap->reset();
73*c8dee2aaSAndroid Build Coastguard Worker return false;
74*c8dee2aaSAndroid Build Coastguard Worker }
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker bitmap->setImmutable();
77*c8dee2aaSAndroid Build Coastguard Worker return true;
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker
makeSubset(GrDirectContext * direct,const SkIRect & subset) const80*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> SkImage_Base::makeSubset(GrDirectContext* direct, const SkIRect& subset) const {
81*c8dee2aaSAndroid Build Coastguard Worker if (subset.isEmpty()) {
82*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker const SkIRect bounds = SkIRect::MakeWH(this->width(), this->height());
86*c8dee2aaSAndroid Build Coastguard Worker if (!bounds.contains(subset)) {
87*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
88*c8dee2aaSAndroid Build Coastguard Worker }
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Worker // optimization : return self if the subset == our bounds
91*c8dee2aaSAndroid Build Coastguard Worker if (bounds == subset) {
92*c8dee2aaSAndroid Build Coastguard Worker return sk_ref_sp(const_cast<SkImage_Base*>(this));
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker return this->onMakeSubset(direct, subset);
96*c8dee2aaSAndroid Build Coastguard Worker }
97*c8dee2aaSAndroid Build Coastguard Worker
makeSubset(skgpu::graphite::Recorder * recorder,const SkIRect & subset,RequiredProperties requiredProps) const98*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> SkImage_Base::makeSubset(skgpu::graphite::Recorder* recorder,
99*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& subset,
100*c8dee2aaSAndroid Build Coastguard Worker RequiredProperties requiredProps) const {
101*c8dee2aaSAndroid Build Coastguard Worker if (subset.isEmpty()) {
102*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker
105*c8dee2aaSAndroid Build Coastguard Worker const SkIRect bounds = SkIRect::MakeWH(this->width(), this->height());
106*c8dee2aaSAndroid Build Coastguard Worker if (!bounds.contains(subset)) {
107*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker return this->onMakeSubset(recorder, subset, requiredProps);
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker
onAsyncRescaleAndReadPixelsYUV420(SkYUVColorSpace,bool readAlpha,sk_sp<SkColorSpace> dstColorSpace,SkIRect srcRect,SkISize dstSize,RescaleGamma,RescaleMode,ReadPixelsCallback callback,ReadPixelsContext context) const113*c8dee2aaSAndroid Build Coastguard Worker void SkImage_Base::onAsyncRescaleAndReadPixelsYUV420(SkYUVColorSpace,
114*c8dee2aaSAndroid Build Coastguard Worker bool readAlpha,
115*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> dstColorSpace,
116*c8dee2aaSAndroid Build Coastguard Worker SkIRect srcRect,
117*c8dee2aaSAndroid Build Coastguard Worker SkISize dstSize,
118*c8dee2aaSAndroid Build Coastguard Worker RescaleGamma,
119*c8dee2aaSAndroid Build Coastguard Worker RescaleMode,
120*c8dee2aaSAndroid Build Coastguard Worker ReadPixelsCallback callback,
121*c8dee2aaSAndroid Build Coastguard Worker ReadPixelsContext context) const {
122*c8dee2aaSAndroid Build Coastguard Worker // TODO: Call non-YUV asyncRescaleAndReadPixels and then make our callback convert to YUV and
123*c8dee2aaSAndroid Build Coastguard Worker // call client's callback.
124*c8dee2aaSAndroid Build Coastguard Worker callback(context, nullptr);
125*c8dee2aaSAndroid Build Coastguard Worker }
126*c8dee2aaSAndroid Build Coastguard Worker
makeColorSpace(GrDirectContext * direct,sk_sp<SkColorSpace> target) const127*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> SkImage_Base::makeColorSpace(GrDirectContext* direct,
128*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> target) const {
129*c8dee2aaSAndroid Build Coastguard Worker return this->makeColorTypeAndColorSpace(direct, this->colorType(), std::move(target));
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker
makeColorSpace(skgpu::graphite::Recorder * recorder,sk_sp<SkColorSpace> target,RequiredProperties props) const132*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> SkImage_Base::makeColorSpace(skgpu::graphite::Recorder* recorder,
133*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> target,
134*c8dee2aaSAndroid Build Coastguard Worker RequiredProperties props) const {
135*c8dee2aaSAndroid Build Coastguard Worker return this->makeColorTypeAndColorSpace(recorder, this->colorType(), std::move(target), props);
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker
makeColorTypeAndColorSpace(GrDirectContext * dContext,SkColorType targetColorType,sk_sp<SkColorSpace> targetCS) const138*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> SkImage_Base::makeColorTypeAndColorSpace(GrDirectContext* dContext,
139*c8dee2aaSAndroid Build Coastguard Worker SkColorType targetColorType,
140*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> targetCS) const {
141*c8dee2aaSAndroid Build Coastguard Worker if (kUnknown_SkColorType == targetColorType || !targetCS) {
142*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
143*c8dee2aaSAndroid Build Coastguard Worker }
144*c8dee2aaSAndroid Build Coastguard Worker
145*c8dee2aaSAndroid Build Coastguard Worker SkColorType colorType = this->colorType();
146*c8dee2aaSAndroid Build Coastguard Worker SkColorSpace* colorSpace = this->colorSpace();
147*c8dee2aaSAndroid Build Coastguard Worker if (!colorSpace) {
148*c8dee2aaSAndroid Build Coastguard Worker colorSpace = sk_srgb_singleton();
149*c8dee2aaSAndroid Build Coastguard Worker }
150*c8dee2aaSAndroid Build Coastguard Worker if (colorType == targetColorType &&
151*c8dee2aaSAndroid Build Coastguard Worker (SkColorSpace::Equals(colorSpace, targetCS.get()) || this->isAlphaOnly())) {
152*c8dee2aaSAndroid Build Coastguard Worker return sk_ref_sp(const_cast<SkImage_Base*>(this));
153*c8dee2aaSAndroid Build Coastguard Worker }
154*c8dee2aaSAndroid Build Coastguard Worker
155*c8dee2aaSAndroid Build Coastguard Worker return this->onMakeColorTypeAndColorSpace(targetColorType, std::move(targetCS), dContext);
156*c8dee2aaSAndroid Build Coastguard Worker }
157*c8dee2aaSAndroid Build Coastguard Worker
makeColorTypeAndColorSpace(skgpu::graphite::Recorder *,SkColorType ct,sk_sp<SkColorSpace> cs,RequiredProperties) const158*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> SkImage_Base::makeColorTypeAndColorSpace(skgpu::graphite::Recorder*,
159*c8dee2aaSAndroid Build Coastguard Worker SkColorType ct,
160*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> cs,
161*c8dee2aaSAndroid Build Coastguard Worker RequiredProperties) const {
162*c8dee2aaSAndroid Build Coastguard Worker // Default to the ganesh version which should be backend agnostic if this
163*c8dee2aaSAndroid Build Coastguard Worker // image is, for example, a raster backed image. The graphite subclass overrides
164*c8dee2aaSAndroid Build Coastguard Worker // this method and things work correctly.
165*c8dee2aaSAndroid Build Coastguard Worker return this->makeColorTypeAndColorSpace(nullptr, ct, std::move(cs));
166*c8dee2aaSAndroid Build Coastguard Worker }
167