1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_ANDROID) && __ANDROID_API__ >= 26
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/android/SkImageAndroid.h"
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/android/AHardwareBufferUtils.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/android/GrAHardwareBufferUtils.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageGenerator.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixmap.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextThreadSafeProxy.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkImageGanesh.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrImageContext.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkAutoPixmapStorage.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkImageInfoPriv.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/RefCntedCallback.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/SkBackingFit.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAHardwareBufferImageGenerator.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBackendTextureImageGenerator.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBackendUtils.h"
44*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
45*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColorInfo.h"
46*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColorSpaceXform.h"
47*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrContextThreadSafeProxyPriv.h"
48*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
49*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawingManager.h"
50*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h"
51*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpu.h"
52*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuResourcePriv.h"
53*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrImageContextPriv.h"
54*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrImageInfo.h"
55*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProxyProvider.h"
56*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
57*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTask.h"
58*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSemaphore.h"
59*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h"
60*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTexture.h"
61*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxy.h"
62*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h"
63*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceContext.h"
64*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceFillContext.h"
65*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrTextureEffect.h"
66*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/image/SkImage_Ganesh.h"
67*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Base.h"
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
70*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
71*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker #include <android/hardware_buffer.h>
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Worker namespace SkImages {
76*c8dee2aaSAndroid Build Coastguard Worker
DeferredFromAHardwareBuffer(AHardwareBuffer * graphicBuffer,SkAlphaType at)77*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> DeferredFromAHardwareBuffer(AHardwareBuffer* graphicBuffer, SkAlphaType at) {
78*c8dee2aaSAndroid Build Coastguard Worker auto gen = GrAHardwareBufferImageGenerator::Make(graphicBuffer, at, nullptr,
79*c8dee2aaSAndroid Build Coastguard Worker kTopLeft_GrSurfaceOrigin);
80*c8dee2aaSAndroid Build Coastguard Worker return DeferredFromGenerator(std::move(gen));
81*c8dee2aaSAndroid Build Coastguard Worker }
82*c8dee2aaSAndroid Build Coastguard Worker
DeferredFromAHardwareBuffer(AHardwareBuffer * graphicBuffer,SkAlphaType at,sk_sp<SkColorSpace> cs,GrSurfaceOrigin surfaceOrigin)83*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> DeferredFromAHardwareBuffer(AHardwareBuffer* graphicBuffer,
84*c8dee2aaSAndroid Build Coastguard Worker SkAlphaType at,
85*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> cs,
86*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin surfaceOrigin) {
87*c8dee2aaSAndroid Build Coastguard Worker auto gen = GrAHardwareBufferImageGenerator::Make(graphicBuffer, at, cs, surfaceOrigin);
88*c8dee2aaSAndroid Build Coastguard Worker return DeferredFromGenerator(std::move(gen));
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker
TextureFromAHardwareBufferWithData(GrDirectContext * dContext,const SkPixmap & pixmap,AHardwareBuffer * hardwareBuffer,GrSurfaceOrigin surfaceOrigin)91*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> TextureFromAHardwareBufferWithData(GrDirectContext* dContext,
92*c8dee2aaSAndroid Build Coastguard Worker const SkPixmap& pixmap,
93*c8dee2aaSAndroid Build Coastguard Worker AHardwareBuffer* hardwareBuffer,
94*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin surfaceOrigin) {
95*c8dee2aaSAndroid Build Coastguard Worker AHardwareBuffer_Desc bufferDesc;
96*c8dee2aaSAndroid Build Coastguard Worker AHardwareBuffer_describe(hardwareBuffer, &bufferDesc);
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Worker if (!SkToBool(bufferDesc.usage & AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE)) {
99*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
100*c8dee2aaSAndroid Build Coastguard Worker }
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker
103*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormat backendFormat = GrAHardwareBufferUtils::GetBackendFormat(dContext,
104*c8dee2aaSAndroid Build Coastguard Worker hardwareBuffer,
105*c8dee2aaSAndroid Build Coastguard Worker bufferDesc.format,
106*c8dee2aaSAndroid Build Coastguard Worker true);
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker if (!backendFormat.isValid()) {
109*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
110*c8dee2aaSAndroid Build Coastguard Worker }
111*c8dee2aaSAndroid Build Coastguard Worker
112*c8dee2aaSAndroid Build Coastguard Worker GrAHardwareBufferUtils::DeleteImageProc deleteImageProc = nullptr;
113*c8dee2aaSAndroid Build Coastguard Worker GrAHardwareBufferUtils::UpdateImageProc updateImageProc = nullptr;
114*c8dee2aaSAndroid Build Coastguard Worker GrAHardwareBufferUtils::TexImageCtx deleteImageCtx = nullptr;
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker const bool isRenderable = SkToBool(bufferDesc.usage & AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER);
117*c8dee2aaSAndroid Build Coastguard Worker
118*c8dee2aaSAndroid Build Coastguard Worker GrBackendTexture backendTexture =
119*c8dee2aaSAndroid Build Coastguard Worker GrAHardwareBufferUtils::MakeBackendTexture(dContext, hardwareBuffer,
120*c8dee2aaSAndroid Build Coastguard Worker bufferDesc.width, bufferDesc.height,
121*c8dee2aaSAndroid Build Coastguard Worker &deleteImageProc, &updateImageProc,
122*c8dee2aaSAndroid Build Coastguard Worker &deleteImageCtx, false, backendFormat,
123*c8dee2aaSAndroid Build Coastguard Worker isRenderable);
124*c8dee2aaSAndroid Build Coastguard Worker if (!backendTexture.isValid()) {
125*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(deleteImageProc);
128*c8dee2aaSAndroid Build Coastguard Worker
129*c8dee2aaSAndroid Build Coastguard Worker auto releaseHelper = skgpu::RefCntedCallback::Make(deleteImageProc, deleteImageCtx);
130*c8dee2aaSAndroid Build Coastguard Worker
131*c8dee2aaSAndroid Build Coastguard Worker SkColorType colorType =
132*c8dee2aaSAndroid Build Coastguard Worker AHardwareBufferUtils::GetSkColorTypeFromBufferFormat(bufferDesc.format);
133*c8dee2aaSAndroid Build Coastguard Worker
134*c8dee2aaSAndroid Build Coastguard Worker GrColorType grColorType = SkColorTypeToGrColorType(colorType);
135*c8dee2aaSAndroid Build Coastguard Worker
136*c8dee2aaSAndroid Build Coastguard Worker GrProxyProvider* proxyProvider = dContext->priv().proxyProvider();
137*c8dee2aaSAndroid Build Coastguard Worker if (!proxyProvider) {
138*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
139*c8dee2aaSAndroid Build Coastguard Worker }
140*c8dee2aaSAndroid Build Coastguard Worker
141*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> proxy = proxyProvider->wrapBackendTexture(
142*c8dee2aaSAndroid Build Coastguard Worker backendTexture, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, kRW_GrIOType,
143*c8dee2aaSAndroid Build Coastguard Worker std::move(releaseHelper));
144*c8dee2aaSAndroid Build Coastguard Worker if (!proxy) {
145*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
146*c8dee2aaSAndroid Build Coastguard Worker }
147*c8dee2aaSAndroid Build Coastguard Worker
148*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle swizzle = dContext->priv().caps()->getReadSwizzle(backendFormat, grColorType);
149*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView framebufferView(std::move(proxy), surfaceOrigin, swizzle);
150*c8dee2aaSAndroid Build Coastguard Worker SkColorInfo colorInfo = pixmap.info().colorInfo().makeColorType(colorType);
151*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> image = sk_make_sp<SkImage_Ganesh>(
152*c8dee2aaSAndroid Build Coastguard Worker sk_ref_sp(dContext), kNeedNewImageUniqueID, framebufferView, std::move(colorInfo));
153*c8dee2aaSAndroid Build Coastguard Worker if (!image) {
154*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
155*c8dee2aaSAndroid Build Coastguard Worker }
156*c8dee2aaSAndroid Build Coastguard Worker
157*c8dee2aaSAndroid Build Coastguard Worker GrDrawingManager* drawingManager = dContext->priv().drawingManager();
158*c8dee2aaSAndroid Build Coastguard Worker if (!drawingManager) {
159*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
160*c8dee2aaSAndroid Build Coastguard Worker }
161*c8dee2aaSAndroid Build Coastguard Worker
162*c8dee2aaSAndroid Build Coastguard Worker skgpu::ganesh::SurfaceContext surfaceContext(
163*c8dee2aaSAndroid Build Coastguard Worker dContext, std::move(framebufferView), image->imageInfo().colorInfo());
164*c8dee2aaSAndroid Build Coastguard Worker
165*c8dee2aaSAndroid Build Coastguard Worker surfaceContext.writePixels(dContext, pixmap, {0, 0});
166*c8dee2aaSAndroid Build Coastguard Worker
167*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxy* p[1] = {surfaceContext.asSurfaceProxy()};
168*c8dee2aaSAndroid Build Coastguard Worker drawingManager->flush(p, SkSurfaces::BackendSurfaceAccess::kNoAccess, {}, nullptr);
169*c8dee2aaSAndroid Build Coastguard Worker
170*c8dee2aaSAndroid Build Coastguard Worker return image;
171*c8dee2aaSAndroid Build Coastguard Worker }
172*c8dee2aaSAndroid Build Coastguard Worker
173*c8dee2aaSAndroid Build Coastguard Worker } // namespace SkImages
174*c8dee2aaSAndroid Build Coastguard Worker
175*c8dee2aaSAndroid Build Coastguard Worker #endif // defined(SK_BUILD_FOR_ANDROID) && __ANDROID_API__ >= 26
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