xref: /aosp_15_r20/external/skia/src/image/SkImage.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixmap.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkColorSpacePriv.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkImageInfoPriv.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMipmap.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkNextID.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Base.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkImageShader.h"
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker class SkShader;
30*c8dee2aaSAndroid Build Coastguard Worker 
SkImage(const SkImageInfo & info,uint32_t uniqueID)31*c8dee2aaSAndroid Build Coastguard Worker SkImage::SkImage(const SkImageInfo& info, uint32_t uniqueID)
32*c8dee2aaSAndroid Build Coastguard Worker         : fInfo(info)
33*c8dee2aaSAndroid Build Coastguard Worker         , fUniqueID(kNeedNewImageUniqueID == uniqueID ? SkNextID::ImageID() : uniqueID) {
34*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(info.width() > 0);
35*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(info.height() > 0);
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker 
peekPixels(SkPixmap * pm) const38*c8dee2aaSAndroid Build Coastguard Worker bool SkImage::peekPixels(SkPixmap* pm) const {
39*c8dee2aaSAndroid Build Coastguard Worker     SkPixmap tmp;
40*c8dee2aaSAndroid Build Coastguard Worker     if (!pm) {
41*c8dee2aaSAndroid Build Coastguard Worker         pm = &tmp;
42*c8dee2aaSAndroid Build Coastguard Worker     }
43*c8dee2aaSAndroid Build Coastguard Worker     return as_IB(this)->onPeekPixels(pm);
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker 
readPixels(GrDirectContext * dContext,const SkImageInfo & dstInfo,void * dstPixels,size_t dstRowBytes,int srcX,int srcY,CachingHint chint) const46*c8dee2aaSAndroid Build Coastguard Worker bool SkImage::readPixels(GrDirectContext* dContext, const SkImageInfo& dstInfo, void* dstPixels,
47*c8dee2aaSAndroid Build Coastguard Worker                          size_t dstRowBytes, int srcX, int srcY, CachingHint chint) const {
48*c8dee2aaSAndroid Build Coastguard Worker     return as_IB(this)->onReadPixels(dContext, dstInfo, dstPixels, dstRowBytes, srcX, srcY, chint);
49*c8dee2aaSAndroid Build Coastguard Worker }
50*c8dee2aaSAndroid Build Coastguard Worker 
makeScaled(skgpu::graphite::Recorder * recorder,const SkImageInfo & newInfo,const SkSamplingOptions & sampling) const51*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> SkImage::makeScaled(skgpu::graphite::Recorder* recorder,
52*c8dee2aaSAndroid Build Coastguard Worker                                    const SkImageInfo& newInfo,
53*c8dee2aaSAndroid Build Coastguard Worker                                    const SkSamplingOptions& sampling) const {
54*c8dee2aaSAndroid Build Coastguard Worker     if (!SkImageInfoIsValid(newInfo)) {
55*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
56*c8dee2aaSAndroid Build Coastguard Worker     }
57*c8dee2aaSAndroid Build Coastguard Worker     if (newInfo == this->imageInfo()) {
58*c8dee2aaSAndroid Build Coastguard Worker         return sk_ref_sp(this);
59*c8dee2aaSAndroid Build Coastguard Worker     }
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker     auto surf = as_IB(this)->onMakeSurface(recorder, newInfo);
62*c8dee2aaSAndroid Build Coastguard Worker     if (!surf) {
63*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
64*c8dee2aaSAndroid Build Coastguard Worker     }
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
67*c8dee2aaSAndroid Build Coastguard Worker     paint.setBlendMode(SkBlendMode::kSrc);
68*c8dee2aaSAndroid Build Coastguard Worker     surf->getCanvas()->drawImageRect(this,
69*c8dee2aaSAndroid Build Coastguard Worker                                      SkRect::MakeIWH(newInfo.width(), newInfo.height()),
70*c8dee2aaSAndroid Build Coastguard Worker                                      sampling,
71*c8dee2aaSAndroid Build Coastguard Worker                                      &paint);
72*c8dee2aaSAndroid Build Coastguard Worker     return surf->makeImageSnapshot();
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_IMAGE_READ_PIXELS_DISABLE_LEGACY_API
readPixels(const SkImageInfo & dstInfo,void * dstPixels,size_t dstRowBytes,int srcX,int srcY,CachingHint chint) const76*c8dee2aaSAndroid Build Coastguard Worker bool SkImage::readPixels(const SkImageInfo& dstInfo, void* dstPixels,
77*c8dee2aaSAndroid Build Coastguard Worker                          size_t dstRowBytes, int srcX, int srcY, CachingHint chint) const {
78*c8dee2aaSAndroid Build Coastguard Worker     auto dContext = as_IB(this)->directContext();
79*c8dee2aaSAndroid Build Coastguard Worker     return this->readPixels(dContext, dstInfo, dstPixels, dstRowBytes, srcX, srcY, chint);
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker #endif
82*c8dee2aaSAndroid Build Coastguard Worker 
asyncRescaleAndReadPixels(const SkImageInfo & info,const SkIRect & srcRect,RescaleGamma rescaleGamma,RescaleMode rescaleMode,ReadPixelsCallback callback,ReadPixelsContext context) const83*c8dee2aaSAndroid Build Coastguard Worker void SkImage::asyncRescaleAndReadPixels(const SkImageInfo& info,
84*c8dee2aaSAndroid Build Coastguard Worker                                         const SkIRect& srcRect,
85*c8dee2aaSAndroid Build Coastguard Worker                                         RescaleGamma rescaleGamma,
86*c8dee2aaSAndroid Build Coastguard Worker                                         RescaleMode rescaleMode,
87*c8dee2aaSAndroid Build Coastguard Worker                                         ReadPixelsCallback callback,
88*c8dee2aaSAndroid Build Coastguard Worker                                         ReadPixelsContext context) const {
89*c8dee2aaSAndroid Build Coastguard Worker     if (!SkIRect::MakeWH(this->width(), this->height()).contains(srcRect) ||
90*c8dee2aaSAndroid Build Coastguard Worker         !SkImageInfoIsValid(info)) {
91*c8dee2aaSAndroid Build Coastguard Worker         callback(context, nullptr);
92*c8dee2aaSAndroid Build Coastguard Worker         return;
93*c8dee2aaSAndroid Build Coastguard Worker     }
94*c8dee2aaSAndroid Build Coastguard Worker     as_IB(this)->onAsyncRescaleAndReadPixels(
95*c8dee2aaSAndroid Build Coastguard Worker             info, srcRect, rescaleGamma, rescaleMode, callback, context);
96*c8dee2aaSAndroid Build Coastguard Worker }
97*c8dee2aaSAndroid Build Coastguard Worker 
asyncRescaleAndReadPixelsYUV420(SkYUVColorSpace yuvColorSpace,sk_sp<SkColorSpace> dstColorSpace,const SkIRect & srcRect,const SkISize & dstSize,RescaleGamma rescaleGamma,RescaleMode rescaleMode,ReadPixelsCallback callback,ReadPixelsContext context) const98*c8dee2aaSAndroid Build Coastguard Worker void SkImage::asyncRescaleAndReadPixelsYUV420(SkYUVColorSpace yuvColorSpace,
99*c8dee2aaSAndroid Build Coastguard Worker                                               sk_sp<SkColorSpace> dstColorSpace,
100*c8dee2aaSAndroid Build Coastguard Worker                                               const SkIRect& srcRect,
101*c8dee2aaSAndroid Build Coastguard Worker                                               const SkISize& dstSize,
102*c8dee2aaSAndroid Build Coastguard Worker                                               RescaleGamma rescaleGamma,
103*c8dee2aaSAndroid Build Coastguard Worker                                               RescaleMode rescaleMode,
104*c8dee2aaSAndroid Build Coastguard Worker                                               ReadPixelsCallback callback,
105*c8dee2aaSAndroid Build Coastguard Worker                                               ReadPixelsContext context) const {
106*c8dee2aaSAndroid Build Coastguard Worker     if (!SkIRect::MakeWH(this->width(), this->height()).contains(srcRect) || dstSize.isZero() ||
107*c8dee2aaSAndroid Build Coastguard Worker         (dstSize.width() & 0b1) || (dstSize.height() & 0b1)) {
108*c8dee2aaSAndroid Build Coastguard Worker         callback(context, nullptr);
109*c8dee2aaSAndroid Build Coastguard Worker         return;
110*c8dee2aaSAndroid Build Coastguard Worker     }
111*c8dee2aaSAndroid Build Coastguard Worker     as_IB(this)->onAsyncRescaleAndReadPixelsYUV420(yuvColorSpace,
112*c8dee2aaSAndroid Build Coastguard Worker                                                    /*readAlpha=*/false,
113*c8dee2aaSAndroid Build Coastguard Worker                                                    std::move(dstColorSpace),
114*c8dee2aaSAndroid Build Coastguard Worker                                                    srcRect,
115*c8dee2aaSAndroid Build Coastguard Worker                                                    dstSize,
116*c8dee2aaSAndroid Build Coastguard Worker                                                    rescaleGamma,
117*c8dee2aaSAndroid Build Coastguard Worker                                                    rescaleMode,
118*c8dee2aaSAndroid Build Coastguard Worker                                                    callback,
119*c8dee2aaSAndroid Build Coastguard Worker                                                    context);
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker 
asyncRescaleAndReadPixelsYUVA420(SkYUVColorSpace yuvColorSpace,sk_sp<SkColorSpace> dstColorSpace,const SkIRect & srcRect,const SkISize & dstSize,RescaleGamma rescaleGamma,RescaleMode rescaleMode,ReadPixelsCallback callback,ReadPixelsContext context) const122*c8dee2aaSAndroid Build Coastguard Worker void SkImage::asyncRescaleAndReadPixelsYUVA420(SkYUVColorSpace yuvColorSpace,
123*c8dee2aaSAndroid Build Coastguard Worker                                                sk_sp<SkColorSpace> dstColorSpace,
124*c8dee2aaSAndroid Build Coastguard Worker                                                const SkIRect& srcRect,
125*c8dee2aaSAndroid Build Coastguard Worker                                                const SkISize& dstSize,
126*c8dee2aaSAndroid Build Coastguard Worker                                                RescaleGamma rescaleGamma,
127*c8dee2aaSAndroid Build Coastguard Worker                                                RescaleMode rescaleMode,
128*c8dee2aaSAndroid Build Coastguard Worker                                                ReadPixelsCallback callback,
129*c8dee2aaSAndroid Build Coastguard Worker                                                ReadPixelsContext context) const {
130*c8dee2aaSAndroid Build Coastguard Worker     if (!SkIRect::MakeWH(this->width(), this->height()).contains(srcRect) || dstSize.isZero() ||
131*c8dee2aaSAndroid Build Coastguard Worker         (dstSize.width() & 0b1) || (dstSize.height() & 0b1)) {
132*c8dee2aaSAndroid Build Coastguard Worker         callback(context, nullptr);
133*c8dee2aaSAndroid Build Coastguard Worker         return;
134*c8dee2aaSAndroid Build Coastguard Worker     }
135*c8dee2aaSAndroid Build Coastguard Worker     as_IB(this)->onAsyncRescaleAndReadPixelsYUV420(yuvColorSpace,
136*c8dee2aaSAndroid Build Coastguard Worker                                                    /*readAlpha=*/true,
137*c8dee2aaSAndroid Build Coastguard Worker                                                    std::move(dstColorSpace),
138*c8dee2aaSAndroid Build Coastguard Worker                                                    srcRect,
139*c8dee2aaSAndroid Build Coastguard Worker                                                    dstSize,
140*c8dee2aaSAndroid Build Coastguard Worker                                                    rescaleGamma,
141*c8dee2aaSAndroid Build Coastguard Worker                                                    rescaleMode,
142*c8dee2aaSAndroid Build Coastguard Worker                                                    callback,
143*c8dee2aaSAndroid Build Coastguard Worker                                                    context);
144*c8dee2aaSAndroid Build Coastguard Worker }
145*c8dee2aaSAndroid Build Coastguard Worker 
scalePixels(const SkPixmap & dst,const SkSamplingOptions & sampling,CachingHint chint) const146*c8dee2aaSAndroid Build Coastguard Worker bool SkImage::scalePixels(const SkPixmap& dst, const SkSamplingOptions& sampling,
147*c8dee2aaSAndroid Build Coastguard Worker                           CachingHint chint) const {
148*c8dee2aaSAndroid Build Coastguard Worker     // Context TODO: Elevate GrDirectContext requirement to public API.
149*c8dee2aaSAndroid Build Coastguard Worker     auto dContext = as_IB(this)->directContext();
150*c8dee2aaSAndroid Build Coastguard Worker     if (this->width() == dst.width() && this->height() == dst.height()) {
151*c8dee2aaSAndroid Build Coastguard Worker         return this->readPixels(dContext, dst, 0, 0, chint);
152*c8dee2aaSAndroid Build Coastguard Worker     }
153*c8dee2aaSAndroid Build Coastguard Worker 
154*c8dee2aaSAndroid Build Coastguard Worker     // Idea: If/when SkImageGenerator supports a native-scaling API (where the generator itself
155*c8dee2aaSAndroid Build Coastguard Worker     //       can scale more efficiently) we should take advantage of it here.
156*c8dee2aaSAndroid Build Coastguard Worker     //
157*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bm;
158*c8dee2aaSAndroid Build Coastguard Worker     if (as_IB(this)->getROPixels(dContext, &bm, chint)) {
159*c8dee2aaSAndroid Build Coastguard Worker         SkPixmap pmap;
160*c8dee2aaSAndroid Build Coastguard Worker         // Note: By calling the pixmap scaler, we never cache the final result, so the chint
161*c8dee2aaSAndroid Build Coastguard Worker         //       is (currently) only being applied to the getROPixels. If we get a request to
162*c8dee2aaSAndroid Build Coastguard Worker         //       also attempt to cache the final (scaled) result, we would add that logic here.
163*c8dee2aaSAndroid Build Coastguard Worker         //
164*c8dee2aaSAndroid Build Coastguard Worker         return bm.peekPixels(&pmap) && pmap.scalePixels(dst, sampling);
165*c8dee2aaSAndroid Build Coastguard Worker     }
166*c8dee2aaSAndroid Build Coastguard Worker     return false;
167*c8dee2aaSAndroid Build Coastguard Worker }
168*c8dee2aaSAndroid Build Coastguard Worker 
169*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////////
170*c8dee2aaSAndroid Build Coastguard Worker 
colorType() const171*c8dee2aaSAndroid Build Coastguard Worker SkColorType SkImage::colorType() const { return fInfo.colorType(); }
172*c8dee2aaSAndroid Build Coastguard Worker 
alphaType() const173*c8dee2aaSAndroid Build Coastguard Worker SkAlphaType SkImage::alphaType() const { return fInfo.alphaType(); }
174*c8dee2aaSAndroid Build Coastguard Worker 
colorSpace() const175*c8dee2aaSAndroid Build Coastguard Worker SkColorSpace* SkImage::colorSpace() const { return fInfo.colorSpace(); }
176*c8dee2aaSAndroid Build Coastguard Worker 
refColorSpace() const177*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> SkImage::refColorSpace() const { return fInfo.refColorSpace(); }
178*c8dee2aaSAndroid Build Coastguard Worker 
makeShader(const SkSamplingOptions & sampling,const SkMatrix & lm) const179*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkImage::makeShader(const SkSamplingOptions& sampling, const SkMatrix& lm) const {
180*c8dee2aaSAndroid Build Coastguard Worker     return SkImageShader::Make(sk_ref_sp(const_cast<SkImage*>(this)),
181*c8dee2aaSAndroid Build Coastguard Worker                                SkTileMode::kClamp, SkTileMode::kClamp,
182*c8dee2aaSAndroid Build Coastguard Worker                                sampling, &lm);
183*c8dee2aaSAndroid Build Coastguard Worker }
184*c8dee2aaSAndroid Build Coastguard Worker 
makeShader(const SkSamplingOptions & sampling,const SkMatrix * lm) const185*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkImage::makeShader(const SkSamplingOptions& sampling, const SkMatrix* lm) const {
186*c8dee2aaSAndroid Build Coastguard Worker     return SkImageShader::Make(sk_ref_sp(const_cast<SkImage*>(this)),
187*c8dee2aaSAndroid Build Coastguard Worker                                SkTileMode::kClamp, SkTileMode::kClamp,
188*c8dee2aaSAndroid Build Coastguard Worker                                sampling, lm);
189*c8dee2aaSAndroid Build Coastguard Worker }
190*c8dee2aaSAndroid Build Coastguard Worker 
makeShader(SkTileMode tmx,SkTileMode tmy,const SkSamplingOptions & sampling,const SkMatrix & lm) const191*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkImage::makeShader(SkTileMode tmx, SkTileMode tmy,
192*c8dee2aaSAndroid Build Coastguard Worker                                     const SkSamplingOptions& sampling,
193*c8dee2aaSAndroid Build Coastguard Worker                                     const SkMatrix& lm) const {
194*c8dee2aaSAndroid Build Coastguard Worker     return SkImageShader::Make(sk_ref_sp(const_cast<SkImage*>(this)), tmx, tmy,
195*c8dee2aaSAndroid Build Coastguard Worker                                sampling, &lm);
196*c8dee2aaSAndroid Build Coastguard Worker }
197*c8dee2aaSAndroid Build Coastguard Worker 
makeShader(SkTileMode tmx,SkTileMode tmy,const SkSamplingOptions & sampling,const SkMatrix * localMatrix) const198*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkImage::makeShader(SkTileMode tmx, SkTileMode tmy,
199*c8dee2aaSAndroid Build Coastguard Worker                                     const SkSamplingOptions& sampling,
200*c8dee2aaSAndroid Build Coastguard Worker                                     const SkMatrix* localMatrix) const {
201*c8dee2aaSAndroid Build Coastguard Worker     return SkImageShader::Make(sk_ref_sp(const_cast<SkImage*>(this)), tmx, tmy,
202*c8dee2aaSAndroid Build Coastguard Worker                                sampling, localMatrix);
203*c8dee2aaSAndroid Build Coastguard Worker }
204*c8dee2aaSAndroid Build Coastguard Worker 
makeRawShader(SkTileMode tmx,SkTileMode tmy,const SkSamplingOptions & sampling,const SkMatrix & lm) const205*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkImage::makeRawShader(SkTileMode tmx, SkTileMode tmy,
206*c8dee2aaSAndroid Build Coastguard Worker                                        const SkSamplingOptions& sampling,
207*c8dee2aaSAndroid Build Coastguard Worker                                        const SkMatrix& lm) const {
208*c8dee2aaSAndroid Build Coastguard Worker     return SkImageShader::MakeRaw(sk_ref_sp(const_cast<SkImage*>(this)), tmx, tmy,
209*c8dee2aaSAndroid Build Coastguard Worker                                   sampling, &lm);
210*c8dee2aaSAndroid Build Coastguard Worker }
211*c8dee2aaSAndroid Build Coastguard Worker 
makeRawShader(const SkSamplingOptions & sampling,const SkMatrix & lm) const212*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkImage::makeRawShader(const SkSamplingOptions& sampling,
213*c8dee2aaSAndroid Build Coastguard Worker                                        const SkMatrix& lm) const {
214*c8dee2aaSAndroid Build Coastguard Worker     return SkImageShader::MakeRaw(sk_ref_sp(const_cast<SkImage*>(this)),
215*c8dee2aaSAndroid Build Coastguard Worker                                   SkTileMode::kClamp, SkTileMode::kClamp,
216*c8dee2aaSAndroid Build Coastguard Worker                                   sampling, &lm);
217*c8dee2aaSAndroid Build Coastguard Worker }
218*c8dee2aaSAndroid Build Coastguard Worker 
makeRawShader(const SkSamplingOptions & sampling,const SkMatrix * localMatrix) const219*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkImage::makeRawShader(const SkSamplingOptions& sampling,
220*c8dee2aaSAndroid Build Coastguard Worker                                        const SkMatrix* localMatrix) const {
221*c8dee2aaSAndroid Build Coastguard Worker     return SkImageShader::MakeRaw(sk_ref_sp(const_cast<SkImage*>(this)),
222*c8dee2aaSAndroid Build Coastguard Worker                                   SkTileMode::kClamp, SkTileMode::kClamp,
223*c8dee2aaSAndroid Build Coastguard Worker                                   sampling, localMatrix);
224*c8dee2aaSAndroid Build Coastguard Worker }
225*c8dee2aaSAndroid Build Coastguard Worker 
makeRawShader(SkTileMode tmx,SkTileMode tmy,const SkSamplingOptions & sampling,const SkMatrix * localMatrix) const226*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkImage::makeRawShader(SkTileMode tmx, SkTileMode tmy,
227*c8dee2aaSAndroid Build Coastguard Worker                                        const SkSamplingOptions& sampling,
228*c8dee2aaSAndroid Build Coastguard Worker                                        const SkMatrix* localMatrix) const {
229*c8dee2aaSAndroid Build Coastguard Worker     return SkImageShader::MakeRaw(sk_ref_sp(const_cast<SkImage*>(this)), tmx, tmy,
230*c8dee2aaSAndroid Build Coastguard Worker                                   sampling, localMatrix);
231*c8dee2aaSAndroid Build Coastguard Worker }
232*c8dee2aaSAndroid Build Coastguard Worker 
refEncodedData() const233*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkData> SkImage::refEncodedData() const {
234*c8dee2aaSAndroid Build Coastguard Worker     return sk_sp<SkData>(as_IB(this)->onRefEncoded());
235*c8dee2aaSAndroid Build Coastguard Worker }
236*c8dee2aaSAndroid Build Coastguard Worker 
237*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////////
238*c8dee2aaSAndroid Build Coastguard Worker 
readPixels(GrDirectContext * dContext,const SkPixmap & pmap,int srcX,int srcY,CachingHint chint) const239*c8dee2aaSAndroid Build Coastguard Worker bool SkImage::readPixels(GrDirectContext* dContext, const SkPixmap& pmap, int srcX, int srcY,
240*c8dee2aaSAndroid Build Coastguard Worker                          CachingHint chint) const {
241*c8dee2aaSAndroid Build Coastguard Worker     return this->readPixels(dContext, pmap.info(), pmap.writable_addr(), pmap.rowBytes(), srcX,
242*c8dee2aaSAndroid Build Coastguard Worker                             srcY, chint);
243*c8dee2aaSAndroid Build Coastguard Worker }
244*c8dee2aaSAndroid Build Coastguard Worker 
245*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_IMAGE_READ_PIXELS_DISABLE_LEGACY_API
readPixels(const SkPixmap & pmap,int srcX,int srcY,CachingHint chint) const246*c8dee2aaSAndroid Build Coastguard Worker bool SkImage::readPixels(const SkPixmap& pmap, int srcX, int srcY, CachingHint chint) const {
247*c8dee2aaSAndroid Build Coastguard Worker     auto dContext = as_IB(this)->directContext();
248*c8dee2aaSAndroid Build Coastguard Worker     return this->readPixels(dContext, pmap, srcX, srcY, chint);
249*c8dee2aaSAndroid Build Coastguard Worker }
250*c8dee2aaSAndroid Build Coastguard Worker #endif
251*c8dee2aaSAndroid Build Coastguard Worker 
asLegacyBitmap(SkBitmap * bitmap,LegacyBitmapMode) const252*c8dee2aaSAndroid Build Coastguard Worker bool SkImage::asLegacyBitmap(SkBitmap* bitmap, LegacyBitmapMode ) const {
253*c8dee2aaSAndroid Build Coastguard Worker     // Context TODO: Elevate GrDirectContext requirement to public API.
254*c8dee2aaSAndroid Build Coastguard Worker     auto dContext = as_IB(this)->directContext();
255*c8dee2aaSAndroid Build Coastguard Worker     return as_IB(this)->onAsLegacyBitmap(dContext, bitmap);
256*c8dee2aaSAndroid Build Coastguard Worker }
257*c8dee2aaSAndroid Build Coastguard Worker 
isAlphaOnly() const258*c8dee2aaSAndroid Build Coastguard Worker bool SkImage::isAlphaOnly() const { return SkColorTypeIsAlphaOnly(fInfo.colorType()); }
259*c8dee2aaSAndroid Build Coastguard Worker 
reinterpretColorSpace(sk_sp<SkColorSpace> target) const260*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> SkImage::reinterpretColorSpace(sk_sp<SkColorSpace> target) const {
261*c8dee2aaSAndroid Build Coastguard Worker     if (!target) {
262*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
263*c8dee2aaSAndroid Build Coastguard Worker     }
264*c8dee2aaSAndroid Build Coastguard Worker 
265*c8dee2aaSAndroid Build Coastguard Worker     // No need to create a new image if:
266*c8dee2aaSAndroid Build Coastguard Worker     // (1) The color spaces are equal.
267*c8dee2aaSAndroid Build Coastguard Worker     // (2) The color type is kAlpha8.
268*c8dee2aaSAndroid Build Coastguard Worker     SkColorSpace* colorSpace = this->colorSpace();
269*c8dee2aaSAndroid Build Coastguard Worker     if (!colorSpace) {
270*c8dee2aaSAndroid Build Coastguard Worker         colorSpace = sk_srgb_singleton();
271*c8dee2aaSAndroid Build Coastguard Worker     }
272*c8dee2aaSAndroid Build Coastguard Worker     if (SkColorSpace::Equals(colorSpace, target.get()) || this->isAlphaOnly()) {
273*c8dee2aaSAndroid Build Coastguard Worker         return sk_ref_sp(const_cast<SkImage*>(this));
274*c8dee2aaSAndroid Build Coastguard Worker     }
275*c8dee2aaSAndroid Build Coastguard Worker 
276*c8dee2aaSAndroid Build Coastguard Worker     return as_IB(this)->onReinterpretColorSpace(std::move(target));
277*c8dee2aaSAndroid Build Coastguard Worker }
278*c8dee2aaSAndroid Build Coastguard Worker 
makeNonTextureImage(GrDirectContext * dContext) const279*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> SkImage::makeNonTextureImage(GrDirectContext* dContext) const {
280*c8dee2aaSAndroid Build Coastguard Worker     if (!this->isTextureBacked()) {
281*c8dee2aaSAndroid Build Coastguard Worker         return sk_ref_sp(const_cast<SkImage*>(this));
282*c8dee2aaSAndroid Build Coastguard Worker     }
283*c8dee2aaSAndroid Build Coastguard Worker     return this->makeRasterImage(dContext, kDisallow_CachingHint);
284*c8dee2aaSAndroid Build Coastguard Worker }
285*c8dee2aaSAndroid Build Coastguard Worker 
makeRasterImage(GrDirectContext * dContext,CachingHint chint) const286*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> SkImage::makeRasterImage(GrDirectContext* dContext, CachingHint chint) const {
287*c8dee2aaSAndroid Build Coastguard Worker     SkPixmap pm;
288*c8dee2aaSAndroid Build Coastguard Worker     if (this->peekPixels(&pm)) {
289*c8dee2aaSAndroid Build Coastguard Worker         return sk_ref_sp(const_cast<SkImage*>(this));
290*c8dee2aaSAndroid Build Coastguard Worker     }
291*c8dee2aaSAndroid Build Coastguard Worker 
292*c8dee2aaSAndroid Build Coastguard Worker     const size_t rowBytes = fInfo.minRowBytes();
293*c8dee2aaSAndroid Build Coastguard Worker     size_t size = fInfo.computeByteSize(rowBytes);
294*c8dee2aaSAndroid Build Coastguard Worker     if (SkImageInfo::ByteSizeOverflowed(size)) {
295*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
296*c8dee2aaSAndroid Build Coastguard Worker     }
297*c8dee2aaSAndroid Build Coastguard Worker 
298*c8dee2aaSAndroid Build Coastguard Worker     if (!dContext) {
299*c8dee2aaSAndroid Build Coastguard Worker         // Try to get the saved context if the client didn't pass it in (but they really should).
300*c8dee2aaSAndroid Build Coastguard Worker         dContext = as_IB(this)->directContext();
301*c8dee2aaSAndroid Build Coastguard Worker     }
302*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkData> data = SkData::MakeUninitialized(size);
303*c8dee2aaSAndroid Build Coastguard Worker     pm = {fInfo.makeColorSpace(nullptr), data->writable_data(), fInfo.minRowBytes()};
304*c8dee2aaSAndroid Build Coastguard Worker     if (!this->readPixels(dContext, pm, 0, 0, chint)) {
305*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
306*c8dee2aaSAndroid Build Coastguard Worker     }
307*c8dee2aaSAndroid Build Coastguard Worker 
308*c8dee2aaSAndroid Build Coastguard Worker     return SkImages::RasterFromData(fInfo, std::move(data), rowBytes);
309*c8dee2aaSAndroid Build Coastguard Worker }
310*c8dee2aaSAndroid Build Coastguard Worker 
hasMipmaps() const311*c8dee2aaSAndroid Build Coastguard Worker bool SkImage::hasMipmaps() const { return as_IB(this)->onHasMipmaps(); }
312*c8dee2aaSAndroid Build Coastguard Worker 
isProtected() const313*c8dee2aaSAndroid Build Coastguard Worker bool SkImage::isProtected() const { return as_IB(this)->onIsProtected(); }
314*c8dee2aaSAndroid Build Coastguard Worker 
withMipmaps(sk_sp<SkMipmap> mips) const315*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> SkImage::withMipmaps(sk_sp<SkMipmap> mips) const {
316*c8dee2aaSAndroid Build Coastguard Worker     if (mips == nullptr || mips->validForRootLevel(this->imageInfo())) {
317*c8dee2aaSAndroid Build Coastguard Worker         if (auto result = as_IB(this)->onMakeWithMipmaps(std::move(mips))) {
318*c8dee2aaSAndroid Build Coastguard Worker             return result;
319*c8dee2aaSAndroid Build Coastguard Worker         }
320*c8dee2aaSAndroid Build Coastguard Worker     }
321*c8dee2aaSAndroid Build Coastguard Worker     return sk_ref_sp((const_cast<SkImage*>(this)));
322*c8dee2aaSAndroid Build Coastguard Worker }
323*c8dee2aaSAndroid Build Coastguard Worker 
withDefaultMipmaps() const324*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> SkImage::withDefaultMipmaps() const {
325*c8dee2aaSAndroid Build Coastguard Worker     return this->withMipmaps(nullptr);
326*c8dee2aaSAndroid Build Coastguard Worker }
327