1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_tessellate_MidpointContourParser_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_tessellate_MidpointContourParser_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPathPriv.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::tess { 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker // Parses out each contour in a path and tracks the midpoint. Example usage: 20*c8dee2aaSAndroid Build Coastguard Worker // 21*c8dee2aaSAndroid Build Coastguard Worker // MidpointContourParser parser; 22*c8dee2aaSAndroid Build Coastguard Worker // while (parser.parseNextContour()) { 23*c8dee2aaSAndroid Build Coastguard Worker // SkPoint midpoint = parser.currentMidpoint(); 24*c8dee2aaSAndroid Build Coastguard Worker // for (auto [verb, pts] : parser.currentContour()) { 25*c8dee2aaSAndroid Build Coastguard Worker // ... 26*c8dee2aaSAndroid Build Coastguard Worker // } 27*c8dee2aaSAndroid Build Coastguard Worker // } 28*c8dee2aaSAndroid Build Coastguard Worker // 29*c8dee2aaSAndroid Build Coastguard Worker class MidpointContourParser { 30*c8dee2aaSAndroid Build Coastguard Worker public: MidpointContourParser(const SkPath & path)31*c8dee2aaSAndroid Build Coastguard Worker MidpointContourParser(const SkPath& path) 32*c8dee2aaSAndroid Build Coastguard Worker : fPath(path) 33*c8dee2aaSAndroid Build Coastguard Worker , fVerbs(SkPathPriv::VerbData(fPath)) 34*c8dee2aaSAndroid Build Coastguard Worker , fNumRemainingVerbs(fPath.countVerbs()) 35*c8dee2aaSAndroid Build Coastguard Worker , fPoints(SkPathPriv::PointData(fPath)) 36*c8dee2aaSAndroid Build Coastguard Worker , fWeights(SkPathPriv::ConicWeightData(fPath)) {} 37*c8dee2aaSAndroid Build Coastguard Worker // Advances the internal state to the next contour in the path. Returns false if there are no 38*c8dee2aaSAndroid Build Coastguard Worker // more contours. parseNextContour()39*c8dee2aaSAndroid Build Coastguard Worker bool parseNextContour() { 40*c8dee2aaSAndroid Build Coastguard Worker bool hasGeometry = false; 41*c8dee2aaSAndroid Build Coastguard Worker for (; fVerbsIdx < fNumRemainingVerbs; ++fVerbsIdx) { 42*c8dee2aaSAndroid Build Coastguard Worker switch (fVerbs[fVerbsIdx]) { 43*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kMove_Verb: 44*c8dee2aaSAndroid Build Coastguard Worker if (!hasGeometry) { 45*c8dee2aaSAndroid Build Coastguard Worker fMidpoint = {0,0}; 46*c8dee2aaSAndroid Build Coastguard Worker fMidpointWeight = 0; 47*c8dee2aaSAndroid Build Coastguard Worker this->advance(); // Resets fPtsIdx to 0 and advances fPoints. 48*c8dee2aaSAndroid Build Coastguard Worker fPtsIdx = 1; // Increment fPtsIdx past the kMove. 49*c8dee2aaSAndroid Build Coastguard Worker continue; 50*c8dee2aaSAndroid Build Coastguard Worker } 51*c8dee2aaSAndroid Build Coastguard Worker if (fPoints[0] != fPoints[fPtsIdx - 1]) { 52*c8dee2aaSAndroid Build Coastguard Worker // There's an implicit close at the end. Add the start point to our mean. 53*c8dee2aaSAndroid Build Coastguard Worker fMidpoint += fPoints[0]; 54*c8dee2aaSAndroid Build Coastguard Worker ++fMidpointWeight; 55*c8dee2aaSAndroid Build Coastguard Worker } 56*c8dee2aaSAndroid Build Coastguard Worker return true; 57*c8dee2aaSAndroid Build Coastguard Worker default: 58*c8dee2aaSAndroid Build Coastguard Worker continue; 59*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kLine_Verb: 60*c8dee2aaSAndroid Build Coastguard Worker ++fPtsIdx; 61*c8dee2aaSAndroid Build Coastguard Worker break; 62*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kConic_Verb: 63*c8dee2aaSAndroid Build Coastguard Worker ++fWtsIdx; 64*c8dee2aaSAndroid Build Coastguard Worker [[fallthrough]]; 65*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kQuad_Verb: 66*c8dee2aaSAndroid Build Coastguard Worker fPtsIdx += 2; 67*c8dee2aaSAndroid Build Coastguard Worker break; 68*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kCubic_Verb: 69*c8dee2aaSAndroid Build Coastguard Worker fPtsIdx += 3; 70*c8dee2aaSAndroid Build Coastguard Worker break; 71*c8dee2aaSAndroid Build Coastguard Worker } 72*c8dee2aaSAndroid Build Coastguard Worker fMidpoint += fPoints[fPtsIdx - 1]; 73*c8dee2aaSAndroid Build Coastguard Worker ++fMidpointWeight; 74*c8dee2aaSAndroid Build Coastguard Worker hasGeometry = true; 75*c8dee2aaSAndroid Build Coastguard Worker } 76*c8dee2aaSAndroid Build Coastguard Worker if (hasGeometry && fPoints[0] != fPoints[fPtsIdx - 1]) { 77*c8dee2aaSAndroid Build Coastguard Worker // There's an implicit close at the end. Add the start point to our mean. 78*c8dee2aaSAndroid Build Coastguard Worker fMidpoint += fPoints[0]; 79*c8dee2aaSAndroid Build Coastguard Worker ++fMidpointWeight; 80*c8dee2aaSAndroid Build Coastguard Worker } 81*c8dee2aaSAndroid Build Coastguard Worker return hasGeometry; 82*c8dee2aaSAndroid Build Coastguard Worker } 83*c8dee2aaSAndroid Build Coastguard Worker 84*c8dee2aaSAndroid Build Coastguard Worker // Allows for iterating the current contour using a range-for loop. currentContour()85*c8dee2aaSAndroid Build Coastguard Worker SkPathPriv::Iterate currentContour() { 86*c8dee2aaSAndroid Build Coastguard Worker return SkPathPriv::Iterate(fVerbs, fVerbs + fVerbsIdx, fPoints, fWeights); 87*c8dee2aaSAndroid Build Coastguard Worker } 88*c8dee2aaSAndroid Build Coastguard Worker currentMidpoint()89*c8dee2aaSAndroid Build Coastguard Worker SkPoint currentMidpoint() { return fMidpoint * (1.f / fMidpointWeight); } 90*c8dee2aaSAndroid Build Coastguard Worker 91*c8dee2aaSAndroid Build Coastguard Worker private: advance()92*c8dee2aaSAndroid Build Coastguard Worker void advance() { 93*c8dee2aaSAndroid Build Coastguard Worker fVerbs += fVerbsIdx; 94*c8dee2aaSAndroid Build Coastguard Worker fNumRemainingVerbs -= fVerbsIdx; 95*c8dee2aaSAndroid Build Coastguard Worker fVerbsIdx = 0; 96*c8dee2aaSAndroid Build Coastguard Worker fPoints += fPtsIdx; 97*c8dee2aaSAndroid Build Coastguard Worker fPtsIdx = 0; 98*c8dee2aaSAndroid Build Coastguard Worker fWeights += fWtsIdx; 99*c8dee2aaSAndroid Build Coastguard Worker fWtsIdx = 0; 100*c8dee2aaSAndroid Build Coastguard Worker } 101*c8dee2aaSAndroid Build Coastguard Worker 102*c8dee2aaSAndroid Build Coastguard Worker const SkPath& fPath; 103*c8dee2aaSAndroid Build Coastguard Worker 104*c8dee2aaSAndroid Build Coastguard Worker const uint8_t* fVerbs; 105*c8dee2aaSAndroid Build Coastguard Worker int fNumRemainingVerbs = 0; 106*c8dee2aaSAndroid Build Coastguard Worker int fVerbsIdx = 0; 107*c8dee2aaSAndroid Build Coastguard Worker 108*c8dee2aaSAndroid Build Coastguard Worker const SkPoint* fPoints; 109*c8dee2aaSAndroid Build Coastguard Worker int fPtsIdx = 0; 110*c8dee2aaSAndroid Build Coastguard Worker 111*c8dee2aaSAndroid Build Coastguard Worker const float* fWeights; 112*c8dee2aaSAndroid Build Coastguard Worker int fWtsIdx = 0; 113*c8dee2aaSAndroid Build Coastguard Worker 114*c8dee2aaSAndroid Build Coastguard Worker SkPoint fMidpoint; 115*c8dee2aaSAndroid Build Coastguard Worker int fMidpointWeight; 116*c8dee2aaSAndroid Build Coastguard Worker }; 117*c8dee2aaSAndroid Build Coastguard Worker 118*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::tess 119*c8dee2aaSAndroid Build Coastguard Worker 120*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_tessellate_MidpointContourParser_DEFINED 121