1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_tessellate_CullTest_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_tessellate_CullTest_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkVx.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::tess { 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker // This class determines whether the given local-space points will be contained in the cull bounds 20*c8dee2aaSAndroid Build Coastguard Worker // post transform. For the versions that take >1 point, it returns whether any region of their 21*c8dee2aaSAndroid Build Coastguard Worker // device-space bounding box will be in the cull bounds. 22*c8dee2aaSAndroid Build Coastguard Worker // 23*c8dee2aaSAndroid Build Coastguard Worker // NOTE: Our view matrix is not a normal matrix. M*p maps to the float4 [x, y, -x, -y] in device 24*c8dee2aaSAndroid Build Coastguard Worker // space. We do this to aid in quick bounds calculations. The matrix also does not have a 25*c8dee2aaSAndroid Build Coastguard Worker // translation element. Instead we unapply the translation to the cull bounds ahead of time. 26*c8dee2aaSAndroid Build Coastguard Worker class CullTest { 27*c8dee2aaSAndroid Build Coastguard Worker public: 28*c8dee2aaSAndroid Build Coastguard Worker CullTest() = default; 29*c8dee2aaSAndroid Build Coastguard Worker CullTest(const SkRect & devCullBounds,const SkMatrix & m)30*c8dee2aaSAndroid Build Coastguard Worker CullTest(const SkRect& devCullBounds, const SkMatrix& m) { 31*c8dee2aaSAndroid Build Coastguard Worker this->set(devCullBounds, m); 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker set(const SkRect & devCullBounds,const SkMatrix & m)34*c8dee2aaSAndroid Build Coastguard Worker void set(const SkRect& devCullBounds, const SkMatrix& m) { 35*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!m.hasPerspective()); 36*c8dee2aaSAndroid Build Coastguard Worker // [fMatX, fMatY] maps path coordinates to the float4 [x, y, -x, -y] in device space. 37*c8dee2aaSAndroid Build Coastguard Worker fMatX = {m.getScaleX(), m.getSkewY(), -m.getScaleX(), -m.getSkewY()}; 38*c8dee2aaSAndroid Build Coastguard Worker fMatY = {m.getSkewX(), m.getScaleY(), -m.getSkewX(), -m.getScaleY()}; 39*c8dee2aaSAndroid Build Coastguard Worker // Store the cull bounds as [l, t, -r, -b] for faster math. 40*c8dee2aaSAndroid Build Coastguard Worker // Also subtract the matrix translate from the cull bounds ahead of time, rather than adding 41*c8dee2aaSAndroid Build Coastguard Worker // it to every point every time we test. 42*c8dee2aaSAndroid Build Coastguard Worker fCullBounds = {devCullBounds.fLeft - m.getTranslateX(), 43*c8dee2aaSAndroid Build Coastguard Worker devCullBounds.fTop - m.getTranslateY(), 44*c8dee2aaSAndroid Build Coastguard Worker m.getTranslateX() - devCullBounds.fRight, 45*c8dee2aaSAndroid Build Coastguard Worker m.getTranslateY() - devCullBounds.fBottom}; 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker // Returns whether M*p will be in the viewport. isVisible(SkPoint p)49*c8dee2aaSAndroid Build Coastguard Worker bool isVisible(SkPoint p) const { 50*c8dee2aaSAndroid Build Coastguard Worker // devPt = [x, y, -x, -y] in device space. 51*c8dee2aaSAndroid Build Coastguard Worker auto devPt = fMatX*p.fX + fMatY*p.fY; 52*c8dee2aaSAndroid Build Coastguard Worker // i.e., l < x && t < y && r > x && b > y. 53*c8dee2aaSAndroid Build Coastguard Worker return all(fCullBounds < devPt); 54*c8dee2aaSAndroid Build Coastguard Worker } 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker // Returns whether any region of the bounding box of M * p0..2 will be in the viewport. areVisible3(const SkPoint p[3])57*c8dee2aaSAndroid Build Coastguard Worker bool areVisible3(const SkPoint p[3]) const { 58*c8dee2aaSAndroid Build Coastguard Worker // Transform p0..2 to device space. 59*c8dee2aaSAndroid Build Coastguard Worker auto val0 = fMatY * p[0].fY; 60*c8dee2aaSAndroid Build Coastguard Worker auto val1 = fMatY * p[1].fY; 61*c8dee2aaSAndroid Build Coastguard Worker auto val2 = fMatY * p[2].fY; 62*c8dee2aaSAndroid Build Coastguard Worker val0 = fMatX*p[0].fX + val0; 63*c8dee2aaSAndroid Build Coastguard Worker val1 = fMatX*p[1].fX + val1; 64*c8dee2aaSAndroid Build Coastguard Worker val2 = fMatX*p[2].fX + val2; 65*c8dee2aaSAndroid Build Coastguard Worker // At this point: valN = {xN, yN, -xN, -yN} in device space. 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard Worker // Find the device-space bounding box of p0..2. 68*c8dee2aaSAndroid Build Coastguard Worker val0 = max(val0, val1); 69*c8dee2aaSAndroid Build Coastguard Worker val0 = max(val0, val2); 70*c8dee2aaSAndroid Build Coastguard Worker // At this point: val0 = [r, b, -l, -t] of the device-space bounding box of p0..2. 71*c8dee2aaSAndroid Build Coastguard Worker 72*c8dee2aaSAndroid Build Coastguard Worker // Does fCullBounds intersect the device-space bounding box of p0..2? 73*c8dee2aaSAndroid Build Coastguard Worker // i.e., l0 < r1 && t0 < b1 && r0 > l1 && b0 > t1. 74*c8dee2aaSAndroid Build Coastguard Worker return all(fCullBounds < val0); 75*c8dee2aaSAndroid Build Coastguard Worker } 76*c8dee2aaSAndroid Build Coastguard Worker 77*c8dee2aaSAndroid Build Coastguard Worker // Returns whether any region of the bounding box of M * p0..3 will be in the viewport. areVisible4(const SkPoint p[4])78*c8dee2aaSAndroid Build Coastguard Worker bool areVisible4(const SkPoint p[4]) const { 79*c8dee2aaSAndroid Build Coastguard Worker // Transform p0..3 to device space. 80*c8dee2aaSAndroid Build Coastguard Worker auto val0 = fMatY * p[0].fY; 81*c8dee2aaSAndroid Build Coastguard Worker auto val1 = fMatY * p[1].fY; 82*c8dee2aaSAndroid Build Coastguard Worker auto val2 = fMatY * p[2].fY; 83*c8dee2aaSAndroid Build Coastguard Worker auto val3 = fMatY * p[3].fY; 84*c8dee2aaSAndroid Build Coastguard Worker val0 = fMatX*p[0].fX + val0; 85*c8dee2aaSAndroid Build Coastguard Worker val1 = fMatX*p[1].fX + val1; 86*c8dee2aaSAndroid Build Coastguard Worker val2 = fMatX*p[2].fX + val2; 87*c8dee2aaSAndroid Build Coastguard Worker val3 = fMatX*p[3].fX + val3; 88*c8dee2aaSAndroid Build Coastguard Worker // At this point: valN = {xN, yN, -xN, -yN} in device space. 89*c8dee2aaSAndroid Build Coastguard Worker 90*c8dee2aaSAndroid Build Coastguard Worker // Find the device-space bounding box of p0..3. 91*c8dee2aaSAndroid Build Coastguard Worker val0 = max(val0, val1); 92*c8dee2aaSAndroid Build Coastguard Worker val2 = max(val2, val3); 93*c8dee2aaSAndroid Build Coastguard Worker val0 = max(val0, val2); 94*c8dee2aaSAndroid Build Coastguard Worker // At this point: val0 = [r, b, -l, -t] of the device-space bounding box of p0..3. 95*c8dee2aaSAndroid Build Coastguard Worker 96*c8dee2aaSAndroid Build Coastguard Worker // Does fCullBounds intersect the device-space bounding box of p0..3? 97*c8dee2aaSAndroid Build Coastguard Worker // i.e., l0 < r1 && t0 < b1 && r0 > l1 && b0 > t1. 98*c8dee2aaSAndroid Build Coastguard Worker return all(fCullBounds < val0); 99*c8dee2aaSAndroid Build Coastguard Worker } 100*c8dee2aaSAndroid Build Coastguard Worker 101*c8dee2aaSAndroid Build Coastguard Worker private: 102*c8dee2aaSAndroid Build Coastguard Worker // [fMatX, fMatY] maps path coordinates to the float4 [x, y, -x, -y] in device space. 103*c8dee2aaSAndroid Build Coastguard Worker skvx::float4 fMatX; 104*c8dee2aaSAndroid Build Coastguard Worker skvx::float4 fMatY; 105*c8dee2aaSAndroid Build Coastguard Worker skvx::float4 fCullBounds; // [l, t, -r, -b] 106*c8dee2aaSAndroid Build Coastguard Worker }; 107*c8dee2aaSAndroid Build Coastguard Worker 108*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::tess 109*c8dee2aaSAndroid Build Coastguard Worker 110*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_tessellate_CullTest_DEFINED 111