xref: /aosp_15_r20/external/skia/src/gpu/tessellate/CullTest.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_tessellate_CullTest_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_tessellate_CullTest_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkVx.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::tess {
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker // This class determines whether the given local-space points will be contained in the cull bounds
20*c8dee2aaSAndroid Build Coastguard Worker // post transform. For the versions that take >1 point, it returns whether any region of their
21*c8dee2aaSAndroid Build Coastguard Worker // device-space bounding box will be in the cull bounds.
22*c8dee2aaSAndroid Build Coastguard Worker //
23*c8dee2aaSAndroid Build Coastguard Worker // NOTE: Our view matrix is not a normal matrix. M*p maps to the float4 [x, y, -x, -y] in device
24*c8dee2aaSAndroid Build Coastguard Worker // space. We do this to aid in quick bounds calculations. The matrix also does not have a
25*c8dee2aaSAndroid Build Coastguard Worker // translation element. Instead we unapply the translation to the cull bounds ahead of time.
26*c8dee2aaSAndroid Build Coastguard Worker class CullTest {
27*c8dee2aaSAndroid Build Coastguard Worker public:
28*c8dee2aaSAndroid Build Coastguard Worker     CullTest() = default;
29*c8dee2aaSAndroid Build Coastguard Worker 
CullTest(const SkRect & devCullBounds,const SkMatrix & m)30*c8dee2aaSAndroid Build Coastguard Worker     CullTest(const SkRect& devCullBounds, const SkMatrix& m) {
31*c8dee2aaSAndroid Build Coastguard Worker         this->set(devCullBounds, m);
32*c8dee2aaSAndroid Build Coastguard Worker     }
33*c8dee2aaSAndroid Build Coastguard Worker 
set(const SkRect & devCullBounds,const SkMatrix & m)34*c8dee2aaSAndroid Build Coastguard Worker     void set(const SkRect& devCullBounds, const SkMatrix& m) {
35*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!m.hasPerspective());
36*c8dee2aaSAndroid Build Coastguard Worker         // [fMatX, fMatY] maps path coordinates to the float4 [x, y, -x, -y] in device space.
37*c8dee2aaSAndroid Build Coastguard Worker         fMatX = {m.getScaleX(), m.getSkewY(), -m.getScaleX(), -m.getSkewY()};
38*c8dee2aaSAndroid Build Coastguard Worker         fMatY = {m.getSkewX(), m.getScaleY(), -m.getSkewX(), -m.getScaleY()};
39*c8dee2aaSAndroid Build Coastguard Worker         // Store the cull bounds as [l, t, -r, -b] for faster math.
40*c8dee2aaSAndroid Build Coastguard Worker         // Also subtract the matrix translate from the cull bounds ahead of time, rather than adding
41*c8dee2aaSAndroid Build Coastguard Worker         // it to every point every time we test.
42*c8dee2aaSAndroid Build Coastguard Worker         fCullBounds = {devCullBounds.fLeft - m.getTranslateX(),
43*c8dee2aaSAndroid Build Coastguard Worker                        devCullBounds.fTop - m.getTranslateY(),
44*c8dee2aaSAndroid Build Coastguard Worker                        m.getTranslateX() - devCullBounds.fRight,
45*c8dee2aaSAndroid Build Coastguard Worker                        m.getTranslateY() - devCullBounds.fBottom};
46*c8dee2aaSAndroid Build Coastguard Worker     }
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     // Returns whether M*p will be in the viewport.
isVisible(SkPoint p)49*c8dee2aaSAndroid Build Coastguard Worker     bool isVisible(SkPoint p) const {
50*c8dee2aaSAndroid Build Coastguard Worker         // devPt = [x, y, -x, -y] in device space.
51*c8dee2aaSAndroid Build Coastguard Worker         auto devPt = fMatX*p.fX + fMatY*p.fY;
52*c8dee2aaSAndroid Build Coastguard Worker         // i.e., l < x && t < y && r > x && b > y.
53*c8dee2aaSAndroid Build Coastguard Worker         return all(fCullBounds < devPt);
54*c8dee2aaSAndroid Build Coastguard Worker     }
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     // Returns whether any region of the bounding box of M * p0..2 will be in the viewport.
areVisible3(const SkPoint p[3])57*c8dee2aaSAndroid Build Coastguard Worker     bool areVisible3(const SkPoint p[3]) const {
58*c8dee2aaSAndroid Build Coastguard Worker         // Transform p0..2 to device space.
59*c8dee2aaSAndroid Build Coastguard Worker         auto val0 = fMatY * p[0].fY;
60*c8dee2aaSAndroid Build Coastguard Worker         auto val1 = fMatY * p[1].fY;
61*c8dee2aaSAndroid Build Coastguard Worker         auto val2 = fMatY * p[2].fY;
62*c8dee2aaSAndroid Build Coastguard Worker         val0 = fMatX*p[0].fX + val0;
63*c8dee2aaSAndroid Build Coastguard Worker         val1 = fMatX*p[1].fX + val1;
64*c8dee2aaSAndroid Build Coastguard Worker         val2 = fMatX*p[2].fX + val2;
65*c8dee2aaSAndroid Build Coastguard Worker         // At this point: valN = {xN, yN, -xN, -yN} in device space.
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker         // Find the device-space bounding box of p0..2.
68*c8dee2aaSAndroid Build Coastguard Worker         val0 = max(val0, val1);
69*c8dee2aaSAndroid Build Coastguard Worker         val0 = max(val0, val2);
70*c8dee2aaSAndroid Build Coastguard Worker         // At this point: val0 = [r, b, -l, -t] of the device-space bounding box of p0..2.
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker         // Does fCullBounds intersect the device-space bounding box of p0..2?
73*c8dee2aaSAndroid Build Coastguard Worker         // i.e., l0 < r1 && t0 < b1 && r0 > l1 && b0 > t1.
74*c8dee2aaSAndroid Build Coastguard Worker         return all(fCullBounds < val0);
75*c8dee2aaSAndroid Build Coastguard Worker     }
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     // Returns whether any region of the bounding box of M * p0..3 will be in the viewport.
areVisible4(const SkPoint p[4])78*c8dee2aaSAndroid Build Coastguard Worker     bool areVisible4(const SkPoint p[4]) const {
79*c8dee2aaSAndroid Build Coastguard Worker         // Transform p0..3 to device space.
80*c8dee2aaSAndroid Build Coastguard Worker         auto val0 = fMatY * p[0].fY;
81*c8dee2aaSAndroid Build Coastguard Worker         auto val1 = fMatY * p[1].fY;
82*c8dee2aaSAndroid Build Coastguard Worker         auto val2 = fMatY * p[2].fY;
83*c8dee2aaSAndroid Build Coastguard Worker         auto val3 = fMatY * p[3].fY;
84*c8dee2aaSAndroid Build Coastguard Worker         val0 = fMatX*p[0].fX + val0;
85*c8dee2aaSAndroid Build Coastguard Worker         val1 = fMatX*p[1].fX + val1;
86*c8dee2aaSAndroid Build Coastguard Worker         val2 = fMatX*p[2].fX + val2;
87*c8dee2aaSAndroid Build Coastguard Worker         val3 = fMatX*p[3].fX + val3;
88*c8dee2aaSAndroid Build Coastguard Worker         // At this point: valN = {xN, yN, -xN, -yN} in device space.
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker         // Find the device-space bounding box of p0..3.
91*c8dee2aaSAndroid Build Coastguard Worker         val0 = max(val0, val1);
92*c8dee2aaSAndroid Build Coastguard Worker         val2 = max(val2, val3);
93*c8dee2aaSAndroid Build Coastguard Worker         val0 = max(val0, val2);
94*c8dee2aaSAndroid Build Coastguard Worker         // At this point: val0 = [r, b, -l, -t] of the device-space bounding box of p0..3.
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker         // Does fCullBounds intersect the device-space bounding box of p0..3?
97*c8dee2aaSAndroid Build Coastguard Worker         // i.e., l0 < r1 && t0 < b1 && r0 > l1 && b0 > t1.
98*c8dee2aaSAndroid Build Coastguard Worker         return all(fCullBounds < val0);
99*c8dee2aaSAndroid Build Coastguard Worker     }
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker private:
102*c8dee2aaSAndroid Build Coastguard Worker     // [fMatX, fMatY] maps path coordinates to the float4 [x, y, -x, -y] in device space.
103*c8dee2aaSAndroid Build Coastguard Worker     skvx::float4 fMatX;
104*c8dee2aaSAndroid Build Coastguard Worker     skvx::float4 fMatY;
105*c8dee2aaSAndroid Build Coastguard Worker     skvx::float4 fCullBounds;  // [l, t, -r, -b]
106*c8dee2aaSAndroid Build Coastguard Worker };
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::tess
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker #endif  // skgpu_tessellate_CullTest_DEFINED
111