xref: /aosp_15_r20/external/skia/src/gpu/tessellate/AffineMatrix.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_tessellate_AffineMatrix_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_tessellate_AffineMatrix_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkUtils.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkVx.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::tess {
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker // Applies an affine 2d transformation to points. Uses SIMD, but takes care to map points
20*c8dee2aaSAndroid Build Coastguard Worker // identically, regardless of which method is called.
21*c8dee2aaSAndroid Build Coastguard Worker //
22*c8dee2aaSAndroid Build Coastguard Worker // This class stores redundant data, so it is best used only as a stack-allocated object at the
23*c8dee2aaSAndroid Build Coastguard Worker // point of use.
24*c8dee2aaSAndroid Build Coastguard Worker class AffineMatrix {
25*c8dee2aaSAndroid Build Coastguard Worker public:
26*c8dee2aaSAndroid Build Coastguard Worker     AffineMatrix() = default;
AffineMatrix(const SkMatrix & m)27*c8dee2aaSAndroid Build Coastguard Worker     AffineMatrix(const SkMatrix& m) { *this = m; }
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     AffineMatrix& operator=(const SkMatrix& m) {
30*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!m.hasPerspective());
31*c8dee2aaSAndroid Build Coastguard Worker         // Duplicate the matrix in float4.lo and float4.hi so we can map two points at once.
32*c8dee2aaSAndroid Build Coastguard Worker         fScale = skvx::float2(m.getScaleX(), m.getScaleY()).xyxy();
33*c8dee2aaSAndroid Build Coastguard Worker         fSkew = skvx::float2(m.getSkewX(), m.getSkewY()).xyxy();
34*c8dee2aaSAndroid Build Coastguard Worker         fTrans = skvx::float2(m.getTranslateX(), m.getTranslateY()).xyxy();
35*c8dee2aaSAndroid Build Coastguard Worker         return *this;
36*c8dee2aaSAndroid Build Coastguard Worker     }
37*c8dee2aaSAndroid Build Coastguard Worker 
map2Points(skvx::float4 p0p1)38*c8dee2aaSAndroid Build Coastguard Worker     SK_ALWAYS_INLINE skvx::float4 map2Points(skvx::float4 p0p1) const {
39*c8dee2aaSAndroid Build Coastguard Worker         return fScale * p0p1 + (fSkew * p0p1.yxwz() + fTrans);
40*c8dee2aaSAndroid Build Coastguard Worker     }
41*c8dee2aaSAndroid Build Coastguard Worker 
map2Points(const SkPoint pts[2])42*c8dee2aaSAndroid Build Coastguard Worker     SK_ALWAYS_INLINE skvx::float4 map2Points(const SkPoint pts[2]) const {
43*c8dee2aaSAndroid Build Coastguard Worker         return this->map2Points(skvx::float4::Load(pts));
44*c8dee2aaSAndroid Build Coastguard Worker     }
45*c8dee2aaSAndroid Build Coastguard Worker 
map2Points(SkPoint p0,SkPoint p1)46*c8dee2aaSAndroid Build Coastguard Worker     SK_ALWAYS_INLINE skvx::float4 map2Points(SkPoint p0, SkPoint p1) const {
47*c8dee2aaSAndroid Build Coastguard Worker         return this->map2Points(skvx::float4(sk_bit_cast<skvx::float2>(p0),
48*c8dee2aaSAndroid Build Coastguard Worker                                              sk_bit_cast<skvx::float2>(p1)));
49*c8dee2aaSAndroid Build Coastguard Worker     }
50*c8dee2aaSAndroid Build Coastguard Worker 
mapPoint(skvx::float2 p)51*c8dee2aaSAndroid Build Coastguard Worker     SK_ALWAYS_INLINE skvx::float2 mapPoint(skvx::float2 p) const {
52*c8dee2aaSAndroid Build Coastguard Worker         return fScale.lo * p + (fSkew.lo * p.yx() + fTrans.lo);
53*c8dee2aaSAndroid Build Coastguard Worker     }
54*c8dee2aaSAndroid Build Coastguard Worker 
map1Point(const SkPoint pt[1])55*c8dee2aaSAndroid Build Coastguard Worker     SK_ALWAYS_INLINE skvx::float2 map1Point(const SkPoint pt[1]) const {
56*c8dee2aaSAndroid Build Coastguard Worker         return this->mapPoint(skvx::float2::Load(pt));
57*c8dee2aaSAndroid Build Coastguard Worker     }
58*c8dee2aaSAndroid Build Coastguard Worker 
mapPoint(SkPoint p)59*c8dee2aaSAndroid Build Coastguard Worker     SK_ALWAYS_INLINE SkPoint mapPoint(SkPoint p) const {
60*c8dee2aaSAndroid Build Coastguard Worker         return sk_bit_cast<SkPoint>(this->mapPoint(sk_bit_cast<skvx::float2>(p)));
61*c8dee2aaSAndroid Build Coastguard Worker     }
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker private:
64*c8dee2aaSAndroid Build Coastguard Worker     skvx::float4 fScale;
65*c8dee2aaSAndroid Build Coastguard Worker     skvx::float4 fSkew;
66*c8dee2aaSAndroid Build Coastguard Worker     skvx::float4 fTrans;
67*c8dee2aaSAndroid Build Coastguard Worker };
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::tess
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker #endif  // skgpu_tessellate_AffineMatrix_DEFINED
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