1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_tessellate_AffineMatrix_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_tessellate_AffineMatrix_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkUtils.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkVx.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::tess { 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker // Applies an affine 2d transformation to points. Uses SIMD, but takes care to map points 20*c8dee2aaSAndroid Build Coastguard Worker // identically, regardless of which method is called. 21*c8dee2aaSAndroid Build Coastguard Worker // 22*c8dee2aaSAndroid Build Coastguard Worker // This class stores redundant data, so it is best used only as a stack-allocated object at the 23*c8dee2aaSAndroid Build Coastguard Worker // point of use. 24*c8dee2aaSAndroid Build Coastguard Worker class AffineMatrix { 25*c8dee2aaSAndroid Build Coastguard Worker public: 26*c8dee2aaSAndroid Build Coastguard Worker AffineMatrix() = default; AffineMatrix(const SkMatrix & m)27*c8dee2aaSAndroid Build Coastguard Worker AffineMatrix(const SkMatrix& m) { *this = m; } 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker AffineMatrix& operator=(const SkMatrix& m) { 30*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!m.hasPerspective()); 31*c8dee2aaSAndroid Build Coastguard Worker // Duplicate the matrix in float4.lo and float4.hi so we can map two points at once. 32*c8dee2aaSAndroid Build Coastguard Worker fScale = skvx::float2(m.getScaleX(), m.getScaleY()).xyxy(); 33*c8dee2aaSAndroid Build Coastguard Worker fSkew = skvx::float2(m.getSkewX(), m.getSkewY()).xyxy(); 34*c8dee2aaSAndroid Build Coastguard Worker fTrans = skvx::float2(m.getTranslateX(), m.getTranslateY()).xyxy(); 35*c8dee2aaSAndroid Build Coastguard Worker return *this; 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker map2Points(skvx::float4 p0p1)38*c8dee2aaSAndroid Build Coastguard Worker SK_ALWAYS_INLINE skvx::float4 map2Points(skvx::float4 p0p1) const { 39*c8dee2aaSAndroid Build Coastguard Worker return fScale * p0p1 + (fSkew * p0p1.yxwz() + fTrans); 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker map2Points(const SkPoint pts[2])42*c8dee2aaSAndroid Build Coastguard Worker SK_ALWAYS_INLINE skvx::float4 map2Points(const SkPoint pts[2]) const { 43*c8dee2aaSAndroid Build Coastguard Worker return this->map2Points(skvx::float4::Load(pts)); 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker map2Points(SkPoint p0,SkPoint p1)46*c8dee2aaSAndroid Build Coastguard Worker SK_ALWAYS_INLINE skvx::float4 map2Points(SkPoint p0, SkPoint p1) const { 47*c8dee2aaSAndroid Build Coastguard Worker return this->map2Points(skvx::float4(sk_bit_cast<skvx::float2>(p0), 48*c8dee2aaSAndroid Build Coastguard Worker sk_bit_cast<skvx::float2>(p1))); 49*c8dee2aaSAndroid Build Coastguard Worker } 50*c8dee2aaSAndroid Build Coastguard Worker mapPoint(skvx::float2 p)51*c8dee2aaSAndroid Build Coastguard Worker SK_ALWAYS_INLINE skvx::float2 mapPoint(skvx::float2 p) const { 52*c8dee2aaSAndroid Build Coastguard Worker return fScale.lo * p + (fSkew.lo * p.yx() + fTrans.lo); 53*c8dee2aaSAndroid Build Coastguard Worker } 54*c8dee2aaSAndroid Build Coastguard Worker map1Point(const SkPoint pt[1])55*c8dee2aaSAndroid Build Coastguard Worker SK_ALWAYS_INLINE skvx::float2 map1Point(const SkPoint pt[1]) const { 56*c8dee2aaSAndroid Build Coastguard Worker return this->mapPoint(skvx::float2::Load(pt)); 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker mapPoint(SkPoint p)59*c8dee2aaSAndroid Build Coastguard Worker SK_ALWAYS_INLINE SkPoint mapPoint(SkPoint p) const { 60*c8dee2aaSAndroid Build Coastguard Worker return sk_bit_cast<SkPoint>(this->mapPoint(sk_bit_cast<skvx::float2>(p))); 61*c8dee2aaSAndroid Build Coastguard Worker } 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker private: 64*c8dee2aaSAndroid Build Coastguard Worker skvx::float4 fScale; 65*c8dee2aaSAndroid Build Coastguard Worker skvx::float4 fSkew; 66*c8dee2aaSAndroid Build Coastguard Worker skvx::float4 fTrans; 67*c8dee2aaSAndroid Build Coastguard Worker }; 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::tess 70*c8dee2aaSAndroid Build Coastguard Worker 71*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_tessellate_AffineMatrix_DEFINED 72