1*c8dee2aaSAndroid Build Coastguard Worker/* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/mtl/MtlUtilsPriv.h" 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/ShaderErrorHandler.h" 11*c8dee2aaSAndroid Build Coastguard Worker#include "src/core/SkImageInfoPriv.h" 12*c8dee2aaSAndroid Build Coastguard Worker#include "src/sksl/SkSLCompiler.h" 13*c8dee2aaSAndroid Build Coastguard Worker#include "src/sksl/SkSLProgramSettings.h" 14*c8dee2aaSAndroid Build Coastguard Worker#include "src/utils/SkShaderUtils.h" 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Workernamespace skgpu { 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Workerbool MtlFormatIsDepthOrStencil(MTLPixelFormat format) { 19*c8dee2aaSAndroid Build Coastguard Worker switch (format) { 20*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatStencil8: [[fallthrough]]; 21*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatDepth16Unorm: 22*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatDepth32Float: 23*c8dee2aaSAndroid Build Coastguard Worker#if defined(SK_BUILD_FOR_MAC) 24*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatDepth24Unorm_Stencil8: 25*c8dee2aaSAndroid Build Coastguard Worker#endif 26*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatDepth32Float_Stencil8: 27*c8dee2aaSAndroid Build Coastguard Worker return true; 28*c8dee2aaSAndroid Build Coastguard Worker default: 29*c8dee2aaSAndroid Build Coastguard Worker return false; 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE; 33*c8dee2aaSAndroid Build Coastguard Worker} 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Workerbool MtlFormatIsDepth(MTLPixelFormat format) { 36*c8dee2aaSAndroid Build Coastguard Worker switch (format) { 37*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatDepth16Unorm: [[fallthrough]]; 38*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatDepth32Float: 39*c8dee2aaSAndroid Build Coastguard Worker#if defined(SK_BUILD_FOR_MAC) 40*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatDepth24Unorm_Stencil8: 41*c8dee2aaSAndroid Build Coastguard Worker#endif 42*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatDepth32Float_Stencil8: 43*c8dee2aaSAndroid Build Coastguard Worker return true; 44*c8dee2aaSAndroid Build Coastguard Worker default: 45*c8dee2aaSAndroid Build Coastguard Worker return false; 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE; 49*c8dee2aaSAndroid Build Coastguard Worker} 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Workerbool MtlFormatIsStencil(MTLPixelFormat format) { 52*c8dee2aaSAndroid Build Coastguard Worker switch (format) { 53*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatStencil8: [[fallthrough]]; 54*c8dee2aaSAndroid Build Coastguard Worker#if defined(SK_BUILD_FOR_MAC) 55*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatDepth24Unorm_Stencil8: 56*c8dee2aaSAndroid Build Coastguard Worker#endif 57*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatDepth32Float_Stencil8: 58*c8dee2aaSAndroid Build Coastguard Worker return true; 59*c8dee2aaSAndroid Build Coastguard Worker default: 60*c8dee2aaSAndroid Build Coastguard Worker return false; 61*c8dee2aaSAndroid Build Coastguard Worker } 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE; 64*c8dee2aaSAndroid Build Coastguard Worker} 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard Workerbool MtlFormatIsCompressed(MTLPixelFormat mtlFormat) { 67*c8dee2aaSAndroid Build Coastguard Worker switch (mtlFormat) { 68*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatETC2_RGB8: 69*c8dee2aaSAndroid Build Coastguard Worker return true; 70*c8dee2aaSAndroid Build Coastguard Worker#ifdef SK_BUILD_FOR_MAC 71*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatBC1_RGBA: 72*c8dee2aaSAndroid Build Coastguard Worker return true; 73*c8dee2aaSAndroid Build Coastguard Worker#endif 74*c8dee2aaSAndroid Build Coastguard Worker default: 75*c8dee2aaSAndroid Build Coastguard Worker return false; 76*c8dee2aaSAndroid Build Coastguard Worker } 77*c8dee2aaSAndroid Build Coastguard Worker 78*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE; 79*c8dee2aaSAndroid Build Coastguard Worker} 80*c8dee2aaSAndroid Build Coastguard Worker 81*c8dee2aaSAndroid Build Coastguard Workerconst char* MtlFormatToString(MTLPixelFormat mtlFormat) { 82*c8dee2aaSAndroid Build Coastguard Worker switch (mtlFormat) { 83*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatInvalid: return "Invalid"; 84*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRGBA8Unorm: return "RGBA8Unorm"; 85*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatR8Unorm: return "R8Unorm"; 86*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatA8Unorm: return "A8Unorm"; 87*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatBGRA8Unorm: return "BGRA8Unorm"; 88*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatB5G6R5Unorm: return "B5G6R5Unorm"; 89*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRGBA16Float: return "RGBA16Float"; 90*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatR16Float: return "R16Float"; 91*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRG8Unorm: return "RG8Unorm"; 92*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRGB10A2Unorm: return "RGB10A2Unorm"; 93*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatBGR10A2Unorm: return "BGR10A2Unorm"; 94*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatABGR4Unorm: return "ABGR4Unorm"; 95*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRGBA8Unorm_sRGB: return "RGBA8Unorm_sRGB"; 96*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatR16Unorm: return "R16Unorm"; 97*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRG16Unorm: return "RG16Unorm"; 98*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatETC2_RGB8: return "ETC2_RGB8"; 99*c8dee2aaSAndroid Build Coastguard Worker#ifdef SK_BUILD_FOR_MAC 100*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatBC1_RGBA: return "BC1_RGBA"; 101*c8dee2aaSAndroid Build Coastguard Worker#endif 102*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRGBA16Unorm: return "RGBA16Unorm"; 103*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRG16Float: return "RG16Float"; 104*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatStencil8: return "Stencil8"; 105*c8dee2aaSAndroid Build Coastguard Worker 106*c8dee2aaSAndroid Build Coastguard Worker default: return "Unknown"; 107*c8dee2aaSAndroid Build Coastguard Worker } 108*c8dee2aaSAndroid Build Coastguard Worker 109*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE; 110*c8dee2aaSAndroid Build Coastguard Worker} 111*c8dee2aaSAndroid Build Coastguard Worker 112*c8dee2aaSAndroid Build Coastguard Workeruint32_t MtlFormatChannels(MTLPixelFormat mtlFormat) { 113*c8dee2aaSAndroid Build Coastguard Worker switch (mtlFormat) { 114*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRGBA8Unorm: return kRGBA_SkColorChannelFlags; 115*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatR8Unorm: return kRed_SkColorChannelFlag; 116*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatA8Unorm: return kAlpha_SkColorChannelFlag; 117*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatBGRA8Unorm: return kRGBA_SkColorChannelFlags; 118*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatB5G6R5Unorm: return kRGB_SkColorChannelFlags; 119*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRGBA16Float: return kRGBA_SkColorChannelFlags; 120*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatR16Float: return kRed_SkColorChannelFlag; 121*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRG8Unorm: return kRG_SkColorChannelFlags; 122*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRGB10A2Unorm: return kRGBA_SkColorChannelFlags; 123*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatBGR10A2Unorm: return kRGBA_SkColorChannelFlags; 124*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatABGR4Unorm: return kRGBA_SkColorChannelFlags; 125*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRGBA8Unorm_sRGB: return kRGBA_SkColorChannelFlags; 126*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatR16Unorm: return kRed_SkColorChannelFlag; 127*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRG16Unorm: return kRG_SkColorChannelFlags; 128*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatETC2_RGB8: return kRGB_SkColorChannelFlags; 129*c8dee2aaSAndroid Build Coastguard Worker#ifdef SK_BUILD_FOR_MAC 130*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatBC1_RGBA: return kRGBA_SkColorChannelFlags; 131*c8dee2aaSAndroid Build Coastguard Worker#endif 132*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRGBA16Unorm: return kRGBA_SkColorChannelFlags; 133*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRG16Float: return kRG_SkColorChannelFlags; 134*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatStencil8: return 0; 135*c8dee2aaSAndroid Build Coastguard Worker 136*c8dee2aaSAndroid Build Coastguard Worker default: return 0; 137*c8dee2aaSAndroid Build Coastguard Worker } 138*c8dee2aaSAndroid Build Coastguard Worker 139*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE; 140*c8dee2aaSAndroid Build Coastguard Worker} 141*c8dee2aaSAndroid Build Coastguard Worker 142*c8dee2aaSAndroid Build Coastguard Workersize_t MtlFormatBytesPerBlock(MTLPixelFormat mtlFormat) { 143*c8dee2aaSAndroid Build Coastguard Worker switch (mtlFormat) { 144*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatInvalid: return 0; 145*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRGBA8Unorm: return 4; 146*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatR8Unorm: return 1; 147*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatA8Unorm: return 1; 148*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatBGRA8Unorm: return 4; 149*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatB5G6R5Unorm: return 2; 150*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRGBA16Float: return 8; 151*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatR16Float: return 2; 152*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRG8Unorm: return 2; 153*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRGB10A2Unorm: return 4; 154*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatBGR10A2Unorm: return 4; 155*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatABGR4Unorm: return 2; 156*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRGBA8Unorm_sRGB: return 4; 157*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatR16Unorm: return 2; 158*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRG16Unorm: return 4; 159*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatETC2_RGB8: return 8; 160*c8dee2aaSAndroid Build Coastguard Worker#ifdef SK_BUILD_FOR_MAC 161*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatBC1_RGBA: return 8; 162*c8dee2aaSAndroid Build Coastguard Worker#endif 163*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRGBA16Unorm: return 8; 164*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatRG16Float: return 4; 165*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatStencil8: return 1; 166*c8dee2aaSAndroid Build Coastguard Worker 167*c8dee2aaSAndroid Build Coastguard Worker default: return 0; 168*c8dee2aaSAndroid Build Coastguard Worker } 169*c8dee2aaSAndroid Build Coastguard Worker 170*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE; 171*c8dee2aaSAndroid Build Coastguard Worker} 172*c8dee2aaSAndroid Build Coastguard Worker 173*c8dee2aaSAndroid Build Coastguard WorkerSkTextureCompressionType MtlFormatToCompressionType(MTLPixelFormat mtlFormat) { 174*c8dee2aaSAndroid Build Coastguard Worker switch (mtlFormat) { 175*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatETC2_RGB8: return SkTextureCompressionType::kETC2_RGB8_UNORM; 176*c8dee2aaSAndroid Build Coastguard Worker#ifdef SK_BUILD_FOR_MAC 177*c8dee2aaSAndroid Build Coastguard Worker case MTLPixelFormatBC1_RGBA: return SkTextureCompressionType::kBC1_RGBA8_UNORM; 178*c8dee2aaSAndroid Build Coastguard Worker#endif 179*c8dee2aaSAndroid Build Coastguard Worker default: return SkTextureCompressionType::kNone; 180*c8dee2aaSAndroid Build Coastguard Worker } 181*c8dee2aaSAndroid Build Coastguard Worker 182*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE; 183*c8dee2aaSAndroid Build Coastguard Worker} 184*c8dee2aaSAndroid Build Coastguard Worker 185*c8dee2aaSAndroid Build Coastguard Worker} // namespace skgpu 186