xref: /aosp_15_r20/external/skia/src/gpu/graphite/vk/VulkanTexture.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_VulkanTexture_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_VulkanTexture_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Texture.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/vk/VulkanImageView.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { class MutableTextureState; }
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker class VulkanSharedContext;
24*c8dee2aaSAndroid Build Coastguard Worker class VulkanCommandBuffer;
25*c8dee2aaSAndroid Build Coastguard Worker class VulkanResourceProvider;
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker class VulkanTexture : public Texture {
28*c8dee2aaSAndroid Build Coastguard Worker public:
29*c8dee2aaSAndroid Build Coastguard Worker     struct CreatedImageInfo {
30*c8dee2aaSAndroid Build Coastguard Worker         VkImage fImage = VK_NULL_HANDLE;
31*c8dee2aaSAndroid Build Coastguard Worker         VulkanAlloc fMemoryAlloc;
32*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<MutableTextureState> fMutableState;
33*c8dee2aaSAndroid Build Coastguard Worker     };
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker     static bool MakeVkImage(const VulkanSharedContext*,
36*c8dee2aaSAndroid Build Coastguard Worker                             SkISize dimensions,
37*c8dee2aaSAndroid Build Coastguard Worker                             const TextureInfo&,
38*c8dee2aaSAndroid Build Coastguard Worker                             CreatedImageInfo* outInfo);
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<Texture> Make(const VulkanSharedContext*,
41*c8dee2aaSAndroid Build Coastguard Worker                                SkISize dimensions,
42*c8dee2aaSAndroid Build Coastguard Worker                                const TextureInfo&,
43*c8dee2aaSAndroid Build Coastguard Worker                                skgpu::Budgeted,
44*c8dee2aaSAndroid Build Coastguard Worker                                sk_sp<VulkanYcbcrConversion>);
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<Texture> MakeWrapped(const VulkanSharedContext*,
47*c8dee2aaSAndroid Build Coastguard Worker                                       SkISize dimensions,
48*c8dee2aaSAndroid Build Coastguard Worker                                       const TextureInfo&,
49*c8dee2aaSAndroid Build Coastguard Worker                                       sk_sp<MutableTextureState>,
50*c8dee2aaSAndroid Build Coastguard Worker                                       VkImage,
51*c8dee2aaSAndroid Build Coastguard Worker                                       const VulkanAlloc&,
52*c8dee2aaSAndroid Build Coastguard Worker                                       sk_sp<VulkanYcbcrConversion>);
53*c8dee2aaSAndroid Build Coastguard Worker 
~VulkanTexture()54*c8dee2aaSAndroid Build Coastguard Worker     ~VulkanTexture() override {}
55*c8dee2aaSAndroid Build Coastguard Worker 
vkImage()56*c8dee2aaSAndroid Build Coastguard Worker     VkImage vkImage() const { return fImage; }
57*c8dee2aaSAndroid Build Coastguard Worker 
setImageLayout(VulkanCommandBuffer * buffer,VkImageLayout newLayout,VkAccessFlags dstAccessMask,VkPipelineStageFlags dstStageMask,bool byRegion)58*c8dee2aaSAndroid Build Coastguard Worker     void setImageLayout(VulkanCommandBuffer* buffer,
59*c8dee2aaSAndroid Build Coastguard Worker                         VkImageLayout newLayout,
60*c8dee2aaSAndroid Build Coastguard Worker                         VkAccessFlags dstAccessMask,
61*c8dee2aaSAndroid Build Coastguard Worker                         VkPipelineStageFlags dstStageMask,
62*c8dee2aaSAndroid Build Coastguard Worker                         bool byRegion) const {
63*c8dee2aaSAndroid Build Coastguard Worker         this->setImageLayoutAndQueueIndex(buffer, newLayout, dstAccessMask, dstStageMask, byRegion,
64*c8dee2aaSAndroid Build Coastguard Worker                                           VK_QUEUE_FAMILY_IGNORED);
65*c8dee2aaSAndroid Build Coastguard Worker     }
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker     void setImageLayoutAndQueueIndex(VulkanCommandBuffer*,
68*c8dee2aaSAndroid Build Coastguard Worker                                      VkImageLayout newLayout,
69*c8dee2aaSAndroid Build Coastguard Worker                                      VkAccessFlags dstAccessMask,
70*c8dee2aaSAndroid Build Coastguard Worker                                      VkPipelineStageFlags dstStageMask,
71*c8dee2aaSAndroid Build Coastguard Worker                                      bool byRegion,
72*c8dee2aaSAndroid Build Coastguard Worker                                      uint32_t newQueueFamilyIndex) const;
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker     // This simply updates our internal tracking of the image layout and does not actually perform
75*c8dee2aaSAndroid Build Coastguard Worker     // any gpu work.
76*c8dee2aaSAndroid Build Coastguard Worker     void updateImageLayout(VkImageLayout);
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker     VkImageLayout currentLayout() const;
79*c8dee2aaSAndroid Build Coastguard Worker     uint32_t currentQueueFamilyIndex() const;
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker     const VulkanImageView* getImageView(VulkanImageView::Usage) const;
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker     // Helpers to use for setting the layout of the VkImage
84*c8dee2aaSAndroid Build Coastguard Worker     static VkPipelineStageFlags LayoutToPipelineSrcStageFlags(const VkImageLayout layout);
85*c8dee2aaSAndroid Build Coastguard Worker     static VkAccessFlags LayoutToSrcAccessMask(const VkImageLayout layout);
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker     bool supportsInputAttachmentUsage() const;
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker private:
90*c8dee2aaSAndroid Build Coastguard Worker     VulkanTexture(const VulkanSharedContext* sharedContext,
91*c8dee2aaSAndroid Build Coastguard Worker                   SkISize dimensions,
92*c8dee2aaSAndroid Build Coastguard Worker                   const TextureInfo& info,
93*c8dee2aaSAndroid Build Coastguard Worker                   sk_sp<MutableTextureState>,
94*c8dee2aaSAndroid Build Coastguard Worker                   VkImage,
95*c8dee2aaSAndroid Build Coastguard Worker                   const VulkanAlloc&,
96*c8dee2aaSAndroid Build Coastguard Worker                   Ownership,
97*c8dee2aaSAndroid Build Coastguard Worker                   skgpu::Budgeted,
98*c8dee2aaSAndroid Build Coastguard Worker                   sk_sp<VulkanYcbcrConversion>);
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker     void freeGpuData() override;
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker     VkImage fImage;
103*c8dee2aaSAndroid Build Coastguard Worker     VulkanAlloc fMemoryAlloc;
104*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<VulkanYcbcrConversion> fYcbcrConversion;
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker     mutable skia_private::STArray<2, std::unique_ptr<const VulkanImageView>> fImageViews;
107*c8dee2aaSAndroid Build Coastguard Worker };
108*c8dee2aaSAndroid Build Coastguard Worker 
109*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_VulkanTexture_DEFINED
112*c8dee2aaSAndroid Build Coastguard Worker 
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