xref: /aosp_15_r20/external/skia/src/gpu/graphite/vk/VulkanSampler.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/vk/VulkanSampler.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/vk/VulkanCaps.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/vk/VulkanGraphiteUtilsPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
15*c8dee2aaSAndroid Build Coastguard Worker 
VulkanSampler(const VulkanSharedContext * sharedContext,const SamplerDesc & desc,VkSampler sampler,sk_sp<VulkanYcbcrConversion> ycbcrConversion)16*c8dee2aaSAndroid Build Coastguard Worker VulkanSampler::VulkanSampler(const VulkanSharedContext* sharedContext,
17*c8dee2aaSAndroid Build Coastguard Worker                              const SamplerDesc& desc,
18*c8dee2aaSAndroid Build Coastguard Worker                              VkSampler sampler,
19*c8dee2aaSAndroid Build Coastguard Worker                              sk_sp<VulkanYcbcrConversion> ycbcrConversion)
20*c8dee2aaSAndroid Build Coastguard Worker         : Sampler(sharedContext)
21*c8dee2aaSAndroid Build Coastguard Worker         , fDesc(desc)
22*c8dee2aaSAndroid Build Coastguard Worker         , fSampler(sampler)
23*c8dee2aaSAndroid Build Coastguard Worker         , fYcbcrConversion(ycbcrConversion) {}
24*c8dee2aaSAndroid Build Coastguard Worker 
tile_mode_to_vk_sampler_address(SkTileMode tileMode)25*c8dee2aaSAndroid Build Coastguard Worker static VkSamplerAddressMode tile_mode_to_vk_sampler_address(SkTileMode tileMode) {
26*c8dee2aaSAndroid Build Coastguard Worker     switch (tileMode) {
27*c8dee2aaSAndroid Build Coastguard Worker         case SkTileMode::kClamp:
28*c8dee2aaSAndroid Build Coastguard Worker             return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
29*c8dee2aaSAndroid Build Coastguard Worker         case SkTileMode::kRepeat:
30*c8dee2aaSAndroid Build Coastguard Worker             return VK_SAMPLER_ADDRESS_MODE_REPEAT;
31*c8dee2aaSAndroid Build Coastguard Worker         case SkTileMode::kMirror:
32*c8dee2aaSAndroid Build Coastguard Worker             return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
33*c8dee2aaSAndroid Build Coastguard Worker         case SkTileMode::kDecal:
34*c8dee2aaSAndroid Build Coastguard Worker             return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
35*c8dee2aaSAndroid Build Coastguard Worker     }
36*c8dee2aaSAndroid Build Coastguard Worker     SkUNREACHABLE;
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker 
Make(const VulkanSharedContext * sharedContext,const SamplerDesc & desc,sk_sp<VulkanYcbcrConversion> ycbcrConversion)39*c8dee2aaSAndroid Build Coastguard Worker sk_sp<VulkanSampler> VulkanSampler::Make(
40*c8dee2aaSAndroid Build Coastguard Worker         const VulkanSharedContext* sharedContext,
41*c8dee2aaSAndroid Build Coastguard Worker         const SamplerDesc& desc,
42*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<VulkanYcbcrConversion> ycbcrConversion) {
43*c8dee2aaSAndroid Build Coastguard Worker     VkSamplerCreateInfo samplerInfo;
44*c8dee2aaSAndroid Build Coastguard Worker     memset(&samplerInfo, 0, sizeof(VkSamplerCreateInfo));
45*c8dee2aaSAndroid Build Coastguard Worker     samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     void* pNext = nullptr;
48*c8dee2aaSAndroid Build Coastguard Worker     VkSamplerYcbcrConversionInfo conversionInfo;
49*c8dee2aaSAndroid Build Coastguard Worker     if (ycbcrConversion) {
50*c8dee2aaSAndroid Build Coastguard Worker         conversionInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO;
51*c8dee2aaSAndroid Build Coastguard Worker         conversionInfo.pNext = nullptr;
52*c8dee2aaSAndroid Build Coastguard Worker         conversionInfo.conversion = ycbcrConversion->ycbcrConversion();
53*c8dee2aaSAndroid Build Coastguard Worker         pNext = &conversionInfo;
54*c8dee2aaSAndroid Build Coastguard Worker     }
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     samplerInfo.pNext = pNext;
57*c8dee2aaSAndroid Build Coastguard Worker     samplerInfo.flags = 0;
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     VkFilter minMagFilter = [&] {
60*c8dee2aaSAndroid Build Coastguard Worker         switch (desc.samplingOptions().filter) {
61*c8dee2aaSAndroid Build Coastguard Worker             case SkFilterMode::kNearest: return VK_FILTER_NEAREST;
62*c8dee2aaSAndroid Build Coastguard Worker             case SkFilterMode::kLinear:  return VK_FILTER_LINEAR;
63*c8dee2aaSAndroid Build Coastguard Worker         }
64*c8dee2aaSAndroid Build Coastguard Worker         SkUNREACHABLE;
65*c8dee2aaSAndroid Build Coastguard Worker     }();
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker     VkSamplerMipmapMode mipmapMode = [&] {
68*c8dee2aaSAndroid Build Coastguard Worker       switch (desc.samplingOptions().mipmap) {
69*c8dee2aaSAndroid Build Coastguard Worker           // There is no disable mode. We use max level to disable mip mapping.
70*c8dee2aaSAndroid Build Coastguard Worker           // It may make more sense to use NEAREST for kNone but Chrome pixel tests have
71*c8dee2aaSAndroid Build Coastguard Worker           // been dependent on subtle rendering differences introduced by switching this.
72*c8dee2aaSAndroid Build Coastguard Worker           case SkMipmapMode::kNone:    return VK_SAMPLER_MIPMAP_MODE_LINEAR;
73*c8dee2aaSAndroid Build Coastguard Worker           case SkMipmapMode::kNearest: return VK_SAMPLER_MIPMAP_MODE_NEAREST;
74*c8dee2aaSAndroid Build Coastguard Worker           case SkMipmapMode::kLinear:  return VK_SAMPLER_MIPMAP_MODE_LINEAR;
75*c8dee2aaSAndroid Build Coastguard Worker       }
76*c8dee2aaSAndroid Build Coastguard Worker       SkUNREACHABLE;
77*c8dee2aaSAndroid Build Coastguard Worker     }();
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker     samplerInfo.magFilter = minMagFilter;
80*c8dee2aaSAndroid Build Coastguard Worker     samplerInfo.minFilter = minMagFilter;
81*c8dee2aaSAndroid Build Coastguard Worker     samplerInfo.mipmapMode = mipmapMode;
82*c8dee2aaSAndroid Build Coastguard Worker     samplerInfo.addressModeU = tile_mode_to_vk_sampler_address(desc.tileModeX());
83*c8dee2aaSAndroid Build Coastguard Worker     samplerInfo.addressModeV = tile_mode_to_vk_sampler_address(desc.tileModeY());
84*c8dee2aaSAndroid Build Coastguard Worker     samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
85*c8dee2aaSAndroid Build Coastguard Worker     samplerInfo.mipLodBias = 0;
86*c8dee2aaSAndroid Build Coastguard Worker     samplerInfo.anisotropyEnable = VK_FALSE;
87*c8dee2aaSAndroid Build Coastguard Worker     samplerInfo.maxAnisotropy = 1; // TODO: when we start using aniso, need to add to key
88*c8dee2aaSAndroid Build Coastguard Worker     samplerInfo.compareEnable = VK_FALSE;
89*c8dee2aaSAndroid Build Coastguard Worker     samplerInfo.compareOp = VK_COMPARE_OP_NEVER;
90*c8dee2aaSAndroid Build Coastguard Worker     // Vulkan doesn't have a direct mapping to use nearest or linear filters for minFilter since
91*c8dee2aaSAndroid Build Coastguard Worker     // there is always a mipmapMode. To get the same effect we can set minLod = maxLod = 0.0.
92*c8dee2aaSAndroid Build Coastguard Worker     // This works since our min and mag filters are the same (this forces us to use mag on the 0
93*c8dee2aaSAndroid Build Coastguard Worker     // level mip). If the filters weren't the same we could set min = 0 and max = 0.25 to force
94*c8dee2aaSAndroid Build Coastguard Worker     // the minFilter on mip level 0.
95*c8dee2aaSAndroid Build Coastguard Worker     samplerInfo.minLod = 0;
96*c8dee2aaSAndroid Build Coastguard Worker     samplerInfo.maxLod = (desc.samplingOptions().mipmap == SkMipmapMode::kNone) ? 0.0f
97*c8dee2aaSAndroid Build Coastguard Worker                                                                                 : VK_LOD_CLAMP_NONE;
98*c8dee2aaSAndroid Build Coastguard Worker     samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
99*c8dee2aaSAndroid Build Coastguard Worker     samplerInfo.unnormalizedCoordinates = VK_FALSE;
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     VkSampler sampler;
102*c8dee2aaSAndroid Build Coastguard Worker     VkResult result;
103*c8dee2aaSAndroid Build Coastguard Worker     VULKAN_CALL_RESULT(sharedContext,
104*c8dee2aaSAndroid Build Coastguard Worker                        result,
105*c8dee2aaSAndroid Build Coastguard Worker                        CreateSampler(sharedContext->device(), &samplerInfo, nullptr, &sampler));
106*c8dee2aaSAndroid Build Coastguard Worker     if (result != VK_SUCCESS) {
107*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
108*c8dee2aaSAndroid Build Coastguard Worker     }
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker     return sk_sp<VulkanSampler>(new VulkanSampler(sharedContext,
111*c8dee2aaSAndroid Build Coastguard Worker                                                   desc,
112*c8dee2aaSAndroid Build Coastguard Worker                                                   sampler,
113*c8dee2aaSAndroid Build Coastguard Worker                                                   std::move(ycbcrConversion)));
114*c8dee2aaSAndroid Build Coastguard Worker }
115*c8dee2aaSAndroid Build Coastguard Worker 
freeGpuData()116*c8dee2aaSAndroid Build Coastguard Worker void VulkanSampler::freeGpuData() {
117*c8dee2aaSAndroid Build Coastguard Worker     const VulkanSharedContext* sharedContext =
118*c8dee2aaSAndroid Build Coastguard Worker         static_cast<const VulkanSharedContext*>(this->sharedContext());
119*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fSampler);
120*c8dee2aaSAndroid Build Coastguard Worker     VULKAN_CALL(sharedContext->interface(),
121*c8dee2aaSAndroid Build Coastguard Worker                 DestroySampler(sharedContext->device(), fSampler, nullptr));
122*c8dee2aaSAndroid Build Coastguard Worker     fSampler = VK_NULL_HANDLE;
123*c8dee2aaSAndroid Build Coastguard Worker }
124*c8dee2aaSAndroid Build Coastguard Worker 
125*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
126*c8dee2aaSAndroid Build Coastguard Worker 
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