1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_VulkanQueueManager_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_VulkanQueueManager_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/QueueManager.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanTypes.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker class VulkanSharedContext; 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker class VulkanQueueManager final : public QueueManager { 20*c8dee2aaSAndroid Build Coastguard Worker public: 21*c8dee2aaSAndroid Build Coastguard Worker VulkanQueueManager(VkQueue queue, const SharedContext*); ~VulkanQueueManager()22*c8dee2aaSAndroid Build Coastguard Worker ~VulkanQueueManager() override {} 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker private: 25*c8dee2aaSAndroid Build Coastguard Worker const VulkanSharedContext* vkSharedContext() const; 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<CommandBuffer> getNewCommandBuffer(ResourceProvider*, Protected) override; 28*c8dee2aaSAndroid Build Coastguard Worker OutstandingSubmission onSubmitToGpu() override; 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS) 31*c8dee2aaSAndroid Build Coastguard Worker // TODO: Implement these startCapture()32*c8dee2aaSAndroid Build Coastguard Worker void startCapture() override {} stopCapture()33*c8dee2aaSAndroid Build Coastguard Worker void stopCapture() override {} 34*c8dee2aaSAndroid Build Coastguard Worker #endif 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker VkQueue fQueue; 37*c8dee2aaSAndroid Build Coastguard Worker }; 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_VulkanQueueManager_DEFINED 42