xref: /aosp_15_r20/external/skia/src/gpu/graphite/vk/VulkanQueueManager.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_VulkanQueueManager_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_VulkanQueueManager_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/QueueManager.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class VulkanSharedContext;
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker class VulkanQueueManager final : public QueueManager {
20*c8dee2aaSAndroid Build Coastguard Worker public:
21*c8dee2aaSAndroid Build Coastguard Worker     VulkanQueueManager(VkQueue queue, const SharedContext*);
~VulkanQueueManager()22*c8dee2aaSAndroid Build Coastguard Worker     ~VulkanQueueManager() override {}
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker private:
25*c8dee2aaSAndroid Build Coastguard Worker     const VulkanSharedContext* vkSharedContext() const;
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<CommandBuffer> getNewCommandBuffer(ResourceProvider*, Protected) override;
28*c8dee2aaSAndroid Build Coastguard Worker     OutstandingSubmission onSubmitToGpu() override;
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
31*c8dee2aaSAndroid Build Coastguard Worker     // TODO: Implement these
startCapture()32*c8dee2aaSAndroid Build Coastguard Worker     void startCapture() override {}
stopCapture()33*c8dee2aaSAndroid Build Coastguard Worker     void stopCapture() override {}
34*c8dee2aaSAndroid Build Coastguard Worker #endif
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     VkQueue fQueue;
37*c8dee2aaSAndroid Build Coastguard Worker };
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_VulkanQueueManager_DEFINED
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