xref: /aosp_15_r20/external/skia/src/gpu/graphite/vk/VulkanCaps.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_VulkanCaps_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_VulkanCaps_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTDArray.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Caps.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/vk/VulkanInterface.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/vk/VulkanUtilsPriv.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
17*c8dee2aaSAndroid Build Coastguard Worker struct ContextOptions;
18*c8dee2aaSAndroid Build Coastguard Worker struct VulkanTextureInfo;
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class VulkanCaps final : public Caps {
21*c8dee2aaSAndroid Build Coastguard Worker public:
22*c8dee2aaSAndroid Build Coastguard Worker     VulkanCaps(const ContextOptions&,
23*c8dee2aaSAndroid Build Coastguard Worker                const skgpu::VulkanInterface*,
24*c8dee2aaSAndroid Build Coastguard Worker                VkPhysicalDevice,
25*c8dee2aaSAndroid Build Coastguard Worker                uint32_t physicalDeviceVersion,
26*c8dee2aaSAndroid Build Coastguard Worker                const VkPhysicalDeviceFeatures2*,
27*c8dee2aaSAndroid Build Coastguard Worker                const skgpu::VulkanExtensions*,
28*c8dee2aaSAndroid Build Coastguard Worker                Protected);
29*c8dee2aaSAndroid Build Coastguard Worker     ~VulkanCaps() override;
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker     TextureInfo getDefaultSampledTextureInfo(SkColorType,
32*c8dee2aaSAndroid Build Coastguard Worker                                              Mipmapped mipmapped,
33*c8dee2aaSAndroid Build Coastguard Worker                                              Protected,
34*c8dee2aaSAndroid Build Coastguard Worker                                              Renderable) const override;
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     TextureInfo getTextureInfoForSampledCopy(const TextureInfo& textureInfo,
37*c8dee2aaSAndroid Build Coastguard Worker                                              Mipmapped mipmapped) const override;
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     TextureInfo getDefaultCompressedTextureInfo(SkTextureCompressionType,
40*c8dee2aaSAndroid Build Coastguard Worker                                                 Mipmapped mipmapped,
41*c8dee2aaSAndroid Build Coastguard Worker                                                 Protected) const override;
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     TextureInfo getDefaultMSAATextureInfo(const TextureInfo& singleSampledInfo,
44*c8dee2aaSAndroid Build Coastguard Worker                                           Discardable discardable) const override;
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     TextureInfo getDefaultDepthStencilTextureInfo(SkEnumBitMask<DepthStencilFlags>,
47*c8dee2aaSAndroid Build Coastguard Worker                                                   uint32_t sampleCount,
48*c8dee2aaSAndroid Build Coastguard Worker                                                   Protected) const override;
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     TextureInfo getDefaultStorageTextureInfo(SkColorType) const override;
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     ImmutableSamplerInfo getImmutableSamplerInfo(const TextureProxy* proxy) const override;
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     UniqueKey makeGraphicsPipelineKey(const GraphicsPipelineDesc&,
55*c8dee2aaSAndroid Build Coastguard Worker                                       const RenderPassDesc&) const override;
makeComputePipelineKey(const ComputePipelineDesc &)56*c8dee2aaSAndroid Build Coastguard Worker     UniqueKey makeComputePipelineKey(const ComputePipelineDesc&) const override { return {}; }
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     GraphiteResourceKey makeSamplerKey(const SamplerDesc&) const override;
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker     uint32_t channelMask(const TextureInfo&) const override;
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     bool isTexturable(const VulkanTextureInfo&) const;
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker     bool isRenderable(const TextureInfo&) const override;
65*c8dee2aaSAndroid Build Coastguard Worker     bool isRenderable(const VulkanTextureInfo&) const;
66*c8dee2aaSAndroid Build Coastguard Worker     bool isStorage(const TextureInfo&) const override;
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker     void buildKeyForTexture(SkISize dimensions,
69*c8dee2aaSAndroid Build Coastguard Worker                             const TextureInfo&,
70*c8dee2aaSAndroid Build Coastguard Worker                             ResourceType,
71*c8dee2aaSAndroid Build Coastguard Worker                             Shareable,
72*c8dee2aaSAndroid Build Coastguard Worker                             GraphiteResourceKey*) const override;
73*c8dee2aaSAndroid Build Coastguard Worker 
shouldAlwaysUseDedicatedImageMemory()74*c8dee2aaSAndroid Build Coastguard Worker     bool shouldAlwaysUseDedicatedImageMemory() const {
75*c8dee2aaSAndroid Build Coastguard Worker         return fShouldAlwaysUseDedicatedImageMemory;
76*c8dee2aaSAndroid Build Coastguard Worker     }
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker     // Returns whether a pure GPU accessible buffer is more performant to read than a buffer that is
79*c8dee2aaSAndroid Build Coastguard Worker     // also host visible. If so then in some cases we may prefer the cost of doing a copy to the
80*c8dee2aaSAndroid Build Coastguard Worker     // buffer. This typically would only be the case for buffers that are written once and read
81*c8dee2aaSAndroid Build Coastguard Worker     // many times on the gpu.
gpuOnlyBuffersMorePerformant()82*c8dee2aaSAndroid Build Coastguard Worker     bool gpuOnlyBuffersMorePerformant() const { return fGpuOnlyBuffersMorePerformant; }
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker     // For our CPU write and GPU read buffers (vertex, uniform, etc.), we should keep these buffers
85*c8dee2aaSAndroid Build Coastguard Worker     // persistently mapped. In general, the answer will be yes. The main case where we don't do this
86*c8dee2aaSAndroid Build Coastguard Worker     // is when using special memory that is DEVICE_LOCAL and HOST_VISIBLE on discrete GPUs.
shouldPersistentlyMapCpuToGpuBuffers()87*c8dee2aaSAndroid Build Coastguard Worker     bool shouldPersistentlyMapCpuToGpuBuffers() const {
88*c8dee2aaSAndroid Build Coastguard Worker         return fShouldPersistentlyMapCpuToGpuBuffers;
89*c8dee2aaSAndroid Build Coastguard Worker     }
90*c8dee2aaSAndroid Build Coastguard Worker 
supportsYcbcrConversion()91*c8dee2aaSAndroid Build Coastguard Worker     bool supportsYcbcrConversion() const { return fSupportsYcbcrConversion; }
92*c8dee2aaSAndroid Build Coastguard Worker 
supportsDeviceFaultInfo()93*c8dee2aaSAndroid Build Coastguard Worker     bool supportsDeviceFaultInfo() const { return fSupportsDeviceFaultInfo; }
94*c8dee2aaSAndroid Build Coastguard Worker 
maxVertexAttributes()95*c8dee2aaSAndroid Build Coastguard Worker     uint32_t maxVertexAttributes() const {
96*c8dee2aaSAndroid Build Coastguard Worker         return fMaxVertexAttributes;
97*c8dee2aaSAndroid Build Coastguard Worker     }
maxUniformBufferRange()98*c8dee2aaSAndroid Build Coastguard Worker     uint64_t maxUniformBufferRange() const { return fMaxUniformBufferRange; }
99*c8dee2aaSAndroid Build Coastguard Worker 
maxStorageBufferRange()100*c8dee2aaSAndroid Build Coastguard Worker     uint64_t maxStorageBufferRange() const { return fMaxStorageBufferRange; }
101*c8dee2aaSAndroid Build Coastguard Worker 
physicalDeviceMemoryProperties2()102*c8dee2aaSAndroid Build Coastguard Worker     const VkPhysicalDeviceMemoryProperties2& physicalDeviceMemoryProperties2() const {
103*c8dee2aaSAndroid Build Coastguard Worker         return fPhysicalDeviceMemoryProperties2;
104*c8dee2aaSAndroid Build Coastguard Worker     }
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker     bool isTransferSrc(const VulkanTextureInfo&) const;
107*c8dee2aaSAndroid Build Coastguard Worker     bool isTransferDst(const VulkanTextureInfo&) const;
108*c8dee2aaSAndroid Build Coastguard Worker 
mustLoadFullImageForMSAA()109*c8dee2aaSAndroid Build Coastguard Worker     bool mustLoadFullImageForMSAA() const { return fMustLoadFullImageForMSAA; }
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker private:
112*c8dee2aaSAndroid Build Coastguard Worker     enum VkVendor {
113*c8dee2aaSAndroid Build Coastguard Worker         kAMD_VkVendor             = 4098,
114*c8dee2aaSAndroid Build Coastguard Worker         kARM_VkVendor             = 5045,
115*c8dee2aaSAndroid Build Coastguard Worker         kImagination_VkVendor     = 4112,
116*c8dee2aaSAndroid Build Coastguard Worker         kIntel_VkVendor           = 32902,
117*c8dee2aaSAndroid Build Coastguard Worker         kNvidia_VkVendor          = 4318,
118*c8dee2aaSAndroid Build Coastguard Worker         kQualcomm_VkVendor        = 20803,
119*c8dee2aaSAndroid Build Coastguard Worker     };
120*c8dee2aaSAndroid Build Coastguard Worker 
121*c8dee2aaSAndroid Build Coastguard Worker     void init(const ContextOptions&,
122*c8dee2aaSAndroid Build Coastguard Worker               const skgpu::VulkanInterface*,
123*c8dee2aaSAndroid Build Coastguard Worker               VkPhysicalDevice,
124*c8dee2aaSAndroid Build Coastguard Worker               uint32_t physicalDeviceVersion,
125*c8dee2aaSAndroid Build Coastguard Worker               const VkPhysicalDeviceFeatures2*,
126*c8dee2aaSAndroid Build Coastguard Worker               const skgpu::VulkanExtensions*,
127*c8dee2aaSAndroid Build Coastguard Worker               Protected);
128*c8dee2aaSAndroid Build Coastguard Worker 
129*c8dee2aaSAndroid Build Coastguard Worker     void applyDriverCorrectnessWorkarounds(const VkPhysicalDeviceProperties&);
130*c8dee2aaSAndroid Build Coastguard Worker 
131*c8dee2aaSAndroid Build Coastguard Worker     void initFormatTable(const skgpu::VulkanInterface*,
132*c8dee2aaSAndroid Build Coastguard Worker                          VkPhysicalDevice,
133*c8dee2aaSAndroid Build Coastguard Worker                          const VkPhysicalDeviceProperties&);
134*c8dee2aaSAndroid Build Coastguard Worker 
135*c8dee2aaSAndroid Build Coastguard Worker     void initDepthStencilFormatTable(const skgpu::VulkanInterface*,
136*c8dee2aaSAndroid Build Coastguard Worker                                      VkPhysicalDevice,
137*c8dee2aaSAndroid Build Coastguard Worker                                      const VkPhysicalDeviceProperties&);
138*c8dee2aaSAndroid Build Coastguard Worker 
139*c8dee2aaSAndroid Build Coastguard Worker     const ColorTypeInfo* getColorTypeInfo(SkColorType, const TextureInfo&) const override;
140*c8dee2aaSAndroid Build Coastguard Worker 
141*c8dee2aaSAndroid Build Coastguard Worker     bool onIsTexturable(const TextureInfo&) const override;
142*c8dee2aaSAndroid Build Coastguard Worker 
143*c8dee2aaSAndroid Build Coastguard Worker     bool supportsWritePixels(const TextureInfo&) const override;
144*c8dee2aaSAndroid Build Coastguard Worker     bool supportsReadPixels(const TextureInfo&) const override;
145*c8dee2aaSAndroid Build Coastguard Worker 
146*c8dee2aaSAndroid Build Coastguard Worker     std::pair<SkColorType, bool /*isRGBFormat*/> supportedWritePixelsColorType(
147*c8dee2aaSAndroid Build Coastguard Worker             SkColorType dstColorType,
148*c8dee2aaSAndroid Build Coastguard Worker             const TextureInfo& dstTextureInfo,
149*c8dee2aaSAndroid Build Coastguard Worker             SkColorType srcColorType) const override;
150*c8dee2aaSAndroid Build Coastguard Worker     std::pair<SkColorType, bool /*isRGBFormat*/> supportedReadPixelsColorType(
151*c8dee2aaSAndroid Build Coastguard Worker             SkColorType srcColorType,
152*c8dee2aaSAndroid Build Coastguard Worker             const TextureInfo& srcTextureInfo,
153*c8dee2aaSAndroid Build Coastguard Worker             SkColorType dstColorType) const override;
154*c8dee2aaSAndroid Build Coastguard Worker 
155*c8dee2aaSAndroid Build Coastguard Worker     // Struct that determines and stores which sample count quantities a VkFormat supports.
156*c8dee2aaSAndroid Build Coastguard Worker     struct SupportedSampleCounts {
157*c8dee2aaSAndroid Build Coastguard Worker         void initSampleCounts(const skgpu::VulkanInterface*,
158*c8dee2aaSAndroid Build Coastguard Worker                               VkPhysicalDevice,
159*c8dee2aaSAndroid Build Coastguard Worker                               const VkPhysicalDeviceProperties&,
160*c8dee2aaSAndroid Build Coastguard Worker                               VkFormat,
161*c8dee2aaSAndroid Build Coastguard Worker                               VkImageUsageFlags);
162*c8dee2aaSAndroid Build Coastguard Worker 
163*c8dee2aaSAndroid Build Coastguard Worker         bool isSampleCountSupported(int requestedCount) const;
164*c8dee2aaSAndroid Build Coastguard Worker 
165*c8dee2aaSAndroid Build Coastguard Worker         SkTDArray<int> fSampleCounts;
166*c8dee2aaSAndroid Build Coastguard Worker     };
167*c8dee2aaSAndroid Build Coastguard Worker 
168*c8dee2aaSAndroid Build Coastguard Worker     // Struct that determines and stores useful information about VkFormats.
169*c8dee2aaSAndroid Build Coastguard Worker     struct FormatInfo {
colorTypeFlagsFormatInfo170*c8dee2aaSAndroid Build Coastguard Worker         uint32_t colorTypeFlags(SkColorType colorType) const {
171*c8dee2aaSAndroid Build Coastguard Worker             for (int i = 0; i < fColorTypeInfoCount; ++i) {
172*c8dee2aaSAndroid Build Coastguard Worker                 if (fColorTypeInfos[i].fColorType == colorType) {
173*c8dee2aaSAndroid Build Coastguard Worker                     return fColorTypeInfos[i].fFlags;
174*c8dee2aaSAndroid Build Coastguard Worker                 }
175*c8dee2aaSAndroid Build Coastguard Worker             }
176*c8dee2aaSAndroid Build Coastguard Worker             return 0;
177*c8dee2aaSAndroid Build Coastguard Worker         }
178*c8dee2aaSAndroid Build Coastguard Worker 
179*c8dee2aaSAndroid Build Coastguard Worker         void init(const skgpu::VulkanInterface*,
180*c8dee2aaSAndroid Build Coastguard Worker                   VkPhysicalDevice,
181*c8dee2aaSAndroid Build Coastguard Worker                   const VkPhysicalDeviceProperties&,
182*c8dee2aaSAndroid Build Coastguard Worker                   VkFormat);
183*c8dee2aaSAndroid Build Coastguard Worker 
184*c8dee2aaSAndroid Build Coastguard Worker         bool isTexturable(VkImageTiling) const;
185*c8dee2aaSAndroid Build Coastguard Worker         bool isRenderable(VkImageTiling, uint32_t sampleCount) const;
186*c8dee2aaSAndroid Build Coastguard Worker         bool isStorage(VkImageTiling) const;
187*c8dee2aaSAndroid Build Coastguard Worker         bool isTransferSrc(VkImageTiling) const;
188*c8dee2aaSAndroid Build Coastguard Worker         bool isTransferDst(VkImageTiling) const;
189*c8dee2aaSAndroid Build Coastguard Worker 
190*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<ColorTypeInfo[]> fColorTypeInfos;
191*c8dee2aaSAndroid Build Coastguard Worker         int fColorTypeInfoCount = 0;
192*c8dee2aaSAndroid Build Coastguard Worker 
193*c8dee2aaSAndroid Build Coastguard Worker         VkFormatProperties fFormatProperties;
194*c8dee2aaSAndroid Build Coastguard Worker         SupportedSampleCounts fSupportedSampleCounts;
195*c8dee2aaSAndroid Build Coastguard Worker 
196*c8dee2aaSAndroid Build Coastguard Worker         // Indicates that a format is only supported if we are wrapping a texture with it.
197*c8dee2aaSAndroid Build Coastguard Worker         SkDEBUGCODE(bool fIsWrappedOnly = false;)
198*c8dee2aaSAndroid Build Coastguard Worker     };
199*c8dee2aaSAndroid Build Coastguard Worker 
200*c8dee2aaSAndroid Build Coastguard Worker     // Map SkColorType to VkFormat.
201*c8dee2aaSAndroid Build Coastguard Worker     VkFormat fColorTypeToFormatTable[kSkColorTypeCnt];
202*c8dee2aaSAndroid Build Coastguard Worker     void setColorType(SkColorType, std::initializer_list<VkFormat> formats);
203*c8dee2aaSAndroid Build Coastguard Worker     VkFormat getFormatFromColorType(SkColorType) const;
204*c8dee2aaSAndroid Build Coastguard Worker 
205*c8dee2aaSAndroid Build Coastguard Worker     // Map VkFormat to FormatInfo.
206*c8dee2aaSAndroid Build Coastguard Worker     static const size_t kNumVkFormats = 22;
207*c8dee2aaSAndroid Build Coastguard Worker     FormatInfo fFormatTable[kNumVkFormats];
208*c8dee2aaSAndroid Build Coastguard Worker 
209*c8dee2aaSAndroid Build Coastguard Worker     FormatInfo& getFormatInfo(VkFormat);
210*c8dee2aaSAndroid Build Coastguard Worker     const FormatInfo& getFormatInfo(VkFormat) const;
211*c8dee2aaSAndroid Build Coastguard Worker 
212*c8dee2aaSAndroid Build Coastguard Worker     // A more lightweight equivalent to FormatInfo for depth/stencil VkFormats.
213*c8dee2aaSAndroid Build Coastguard Worker     struct DepthStencilFormatInfo {
214*c8dee2aaSAndroid Build Coastguard Worker         void init(const skgpu::VulkanInterface*,
215*c8dee2aaSAndroid Build Coastguard Worker                   VkPhysicalDevice,
216*c8dee2aaSAndroid Build Coastguard Worker                   const VkPhysicalDeviceProperties&,
217*c8dee2aaSAndroid Build Coastguard Worker                   VkFormat);
218*c8dee2aaSAndroid Build Coastguard Worker         bool isDepthStencilSupported(VkFormatFeatureFlags) const;
219*c8dee2aaSAndroid Build Coastguard Worker 
220*c8dee2aaSAndroid Build Coastguard Worker         VkFormatProperties fFormatProperties;
221*c8dee2aaSAndroid Build Coastguard Worker         SupportedSampleCounts fSupportedSampleCounts;
222*c8dee2aaSAndroid Build Coastguard Worker     };
223*c8dee2aaSAndroid Build Coastguard Worker 
224*c8dee2aaSAndroid Build Coastguard Worker     // Map DepthStencilFlags to VkFormat.
225*c8dee2aaSAndroid Build Coastguard Worker     static const size_t kNumDepthStencilFlags = 4;
226*c8dee2aaSAndroid Build Coastguard Worker     VkFormat fDepthStencilFlagsToFormatTable[kNumDepthStencilFlags];
227*c8dee2aaSAndroid Build Coastguard Worker     VkFormat getFormatFromDepthStencilFlags(const SkEnumBitMask<DepthStencilFlags>& flags) const;
228*c8dee2aaSAndroid Build Coastguard Worker 
229*c8dee2aaSAndroid Build Coastguard Worker     // Map depth/stencil VkFormats to DepthStencilFormatInfo.
230*c8dee2aaSAndroid Build Coastguard Worker     static const size_t kNumDepthStencilVkFormats = 5;
231*c8dee2aaSAndroid Build Coastguard Worker     DepthStencilFormatInfo fDepthStencilFormatTable[kNumDepthStencilVkFormats];
232*c8dee2aaSAndroid Build Coastguard Worker 
233*c8dee2aaSAndroid Build Coastguard Worker     DepthStencilFormatInfo& getDepthStencilFormatInfo(VkFormat);
234*c8dee2aaSAndroid Build Coastguard Worker     const DepthStencilFormatInfo& getDepthStencilFormatInfo(VkFormat) const;
235*c8dee2aaSAndroid Build Coastguard Worker 
236*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fMaxVertexAttributes;
237*c8dee2aaSAndroid Build Coastguard Worker     uint64_t fMaxUniformBufferRange;
238*c8dee2aaSAndroid Build Coastguard Worker     uint64_t fMaxStorageBufferRange;
239*c8dee2aaSAndroid Build Coastguard Worker     VkPhysicalDeviceMemoryProperties2 fPhysicalDeviceMemoryProperties2;
240*c8dee2aaSAndroid Build Coastguard Worker 
241*c8dee2aaSAndroid Build Coastguard Worker     // ColorTypeInfo struct for use w/ external formats.
242*c8dee2aaSAndroid Build Coastguard Worker     const ColorTypeInfo fExternalFormatColorTypeInfo = {SkColorType::kRGBA_8888_SkColorType,
243*c8dee2aaSAndroid Build Coastguard Worker                                                         SkColorType::kRGBA_8888_SkColorType,
244*c8dee2aaSAndroid Build Coastguard Worker                                                         /*flags=*/0,
245*c8dee2aaSAndroid Build Coastguard Worker                                                         skgpu::Swizzle::RGBA(),
246*c8dee2aaSAndroid Build Coastguard Worker                                                         skgpu::Swizzle::RGBA()};
247*c8dee2aaSAndroid Build Coastguard Worker 
248*c8dee2aaSAndroid Build Coastguard Worker     // Various bools to define whether certain Vulkan features are supported.
249*c8dee2aaSAndroid Build Coastguard Worker     bool fSupportsMemorylessAttachments = false;
250*c8dee2aaSAndroid Build Coastguard Worker     bool fSupportsYcbcrConversion = false;
251*c8dee2aaSAndroid Build Coastguard Worker     bool fShouldAlwaysUseDedicatedImageMemory = false;
252*c8dee2aaSAndroid Build Coastguard Worker     bool fGpuOnlyBuffersMorePerformant = false;
253*c8dee2aaSAndroid Build Coastguard Worker     bool fShouldPersistentlyMapCpuToGpuBuffers = true;
254*c8dee2aaSAndroid Build Coastguard Worker     bool fSupportsDeviceFaultInfo = false;
255*c8dee2aaSAndroid Build Coastguard Worker 
256*c8dee2aaSAndroid Build Coastguard Worker     // Flags to enable workarounds for driver bugs
257*c8dee2aaSAndroid Build Coastguard Worker     bool fMustLoadFullImageForMSAA = false;
258*c8dee2aaSAndroid Build Coastguard Worker };
259*c8dee2aaSAndroid Build Coastguard Worker 
260*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
261*c8dee2aaSAndroid Build Coastguard Worker 
262*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_VulkanCaps_DEFINED
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