1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/MutableTextureState.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/vk/VulkanGraphiteTypes.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanMutableTextureState.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/BackendTexturePriv.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/vk/VulkanGraphiteTypesPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Worker class VulkanBackendTextureData final : public BackendTextureData {
19*c8dee2aaSAndroid Build Coastguard Worker public:
VulkanBackendTextureData(VulkanAlloc alloc,sk_sp<skgpu::MutableTextureState> mts,VkImage vImg)20*c8dee2aaSAndroid Build Coastguard Worker VulkanBackendTextureData(VulkanAlloc alloc, sk_sp<skgpu::MutableTextureState> mts, VkImage vImg)
21*c8dee2aaSAndroid Build Coastguard Worker : fMemoryAlloc(alloc), fMutableState(mts), fVkImage(vImg) {}
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_DEBUG)
type() const24*c8dee2aaSAndroid Build Coastguard Worker skgpu::BackendApi type() const override { return skgpu::BackendApi::kVulkan; }
25*c8dee2aaSAndroid Build Coastguard Worker #endif
26*c8dee2aaSAndroid Build Coastguard Worker
image() const27*c8dee2aaSAndroid Build Coastguard Worker VkImage image() const { return fVkImage; }
memoryAllocator() const28*c8dee2aaSAndroid Build Coastguard Worker VulkanAlloc memoryAllocator() const { return fMemoryAlloc; }
mutableState() const29*c8dee2aaSAndroid Build Coastguard Worker sk_sp<skgpu::MutableTextureState> mutableState() const { return fMutableState; }
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker private:
32*c8dee2aaSAndroid Build Coastguard Worker VulkanAlloc fMemoryAlloc;
33*c8dee2aaSAndroid Build Coastguard Worker sk_sp<skgpu::MutableTextureState> fMutableState;
34*c8dee2aaSAndroid Build Coastguard Worker VkImage fVkImage;
35*c8dee2aaSAndroid Build Coastguard Worker
copyTo(AnyBackendTextureData & dstData) const36*c8dee2aaSAndroid Build Coastguard Worker void copyTo(AnyBackendTextureData& dstData) const override {
37*c8dee2aaSAndroid Build Coastguard Worker // Don't assert that dstData has a Vulkan type() because it could be
38*c8dee2aaSAndroid Build Coastguard Worker // uninitialized and that assert would fail.
39*c8dee2aaSAndroid Build Coastguard Worker dstData.emplace<VulkanBackendTextureData>(fMemoryAlloc, fMutableState, fVkImage);
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker
equal(const BackendTextureData * that) const42*c8dee2aaSAndroid Build Coastguard Worker bool equal(const BackendTextureData* that) const override {
43*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!that || that->type() == skgpu::BackendApi::kVulkan);
44*c8dee2aaSAndroid Build Coastguard Worker if (auto otherVk = static_cast<const VulkanBackendTextureData*>(that)) {
45*c8dee2aaSAndroid Build Coastguard Worker // We ignore the other two fields for the purpose of comparison.
46*c8dee2aaSAndroid Build Coastguard Worker return fVkImage == otherVk->fVkImage;
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker return false;
49*c8dee2aaSAndroid Build Coastguard Worker }
50*c8dee2aaSAndroid Build Coastguard Worker };
51*c8dee2aaSAndroid Build Coastguard Worker
get_and_cast_data(const BackendTexture & tex)52*c8dee2aaSAndroid Build Coastguard Worker static const VulkanBackendTextureData* get_and_cast_data(const BackendTexture& tex) {
53*c8dee2aaSAndroid Build Coastguard Worker auto data = BackendTexturePriv::GetData(tex);
54*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!data || data->type() == skgpu::BackendApi::kVulkan);
55*c8dee2aaSAndroid Build Coastguard Worker return static_cast<const VulkanBackendTextureData*>(data);
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker
get_and_cast_data(BackendTexture * tex)58*c8dee2aaSAndroid Build Coastguard Worker static VulkanBackendTextureData* get_and_cast_data(BackendTexture* tex) {
59*c8dee2aaSAndroid Build Coastguard Worker auto data = BackendTexturePriv::GetData(tex);
60*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!data || data->type() == skgpu::BackendApi::kVulkan);
61*c8dee2aaSAndroid Build Coastguard Worker return static_cast<VulkanBackendTextureData*>(data);
62*c8dee2aaSAndroid Build Coastguard Worker }
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker namespace BackendTextures {
MakeVulkan(SkISize dimensions,const VulkanTextureInfo & info,VkImageLayout layout,uint32_t queueFamilyIndex,VkImage image,VulkanAlloc vulkanMemoryAllocation)65*c8dee2aaSAndroid Build Coastguard Worker BackendTexture MakeVulkan(SkISize dimensions,
66*c8dee2aaSAndroid Build Coastguard Worker const VulkanTextureInfo& info,
67*c8dee2aaSAndroid Build Coastguard Worker VkImageLayout layout,
68*c8dee2aaSAndroid Build Coastguard Worker uint32_t queueFamilyIndex,
69*c8dee2aaSAndroid Build Coastguard Worker VkImage image,
70*c8dee2aaSAndroid Build Coastguard Worker VulkanAlloc vulkanMemoryAllocation) {
71*c8dee2aaSAndroid Build Coastguard Worker return BackendTexturePriv::Make(
72*c8dee2aaSAndroid Build Coastguard Worker dimensions,
73*c8dee2aaSAndroid Build Coastguard Worker TextureInfos::MakeVulkan(info),
74*c8dee2aaSAndroid Build Coastguard Worker VulkanBackendTextureData(
75*c8dee2aaSAndroid Build Coastguard Worker vulkanMemoryAllocation,
76*c8dee2aaSAndroid Build Coastguard Worker sk_make_sp<skgpu::MutableTextureState>(
77*c8dee2aaSAndroid Build Coastguard Worker skgpu::MutableTextureStates::MakeVulkan(layout, queueFamilyIndex)),
78*c8dee2aaSAndroid Build Coastguard Worker image));
79*c8dee2aaSAndroid Build Coastguard Worker }
80*c8dee2aaSAndroid Build Coastguard Worker
GetVkImage(const BackendTexture & tex)81*c8dee2aaSAndroid Build Coastguard Worker VkImage GetVkImage(const BackendTexture& tex) {
82*c8dee2aaSAndroid Build Coastguard Worker if (!tex.isValid() || tex.backend() != skgpu::BackendApi::kVulkan) {
83*c8dee2aaSAndroid Build Coastguard Worker return VK_NULL_HANDLE;
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker const VulkanBackendTextureData* vkData = get_and_cast_data(tex);
86*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(vkData);
87*c8dee2aaSAndroid Build Coastguard Worker return vkData->image();
88*c8dee2aaSAndroid Build Coastguard Worker }
89*c8dee2aaSAndroid Build Coastguard Worker
GetVkImageLayout(const BackendTexture & tex)90*c8dee2aaSAndroid Build Coastguard Worker VkImageLayout GetVkImageLayout(const BackendTexture& tex) {
91*c8dee2aaSAndroid Build Coastguard Worker if (!tex.isValid() || tex.backend() != skgpu::BackendApi::kVulkan) {
92*c8dee2aaSAndroid Build Coastguard Worker return VK_IMAGE_LAYOUT_UNDEFINED;
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker const VulkanBackendTextureData* vkData = get_and_cast_data(tex);
95*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(vkData);
96*c8dee2aaSAndroid Build Coastguard Worker return skgpu::MutableTextureStates::GetVkImageLayout(vkData->mutableState().get());
97*c8dee2aaSAndroid Build Coastguard Worker }
98*c8dee2aaSAndroid Build Coastguard Worker
GetVkQueueFamilyIndex(const BackendTexture & tex)99*c8dee2aaSAndroid Build Coastguard Worker uint32_t GetVkQueueFamilyIndex(const BackendTexture& tex) {
100*c8dee2aaSAndroid Build Coastguard Worker if (!tex.isValid() || tex.backend() != skgpu::BackendApi::kVulkan) {
101*c8dee2aaSAndroid Build Coastguard Worker return 0;
102*c8dee2aaSAndroid Build Coastguard Worker }
103*c8dee2aaSAndroid Build Coastguard Worker const VulkanBackendTextureData* vkData = get_and_cast_data(tex);
104*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(vkData);
105*c8dee2aaSAndroid Build Coastguard Worker return skgpu::MutableTextureStates::GetVkQueueFamilyIndex(vkData->mutableState().get());
106*c8dee2aaSAndroid Build Coastguard Worker }
107*c8dee2aaSAndroid Build Coastguard Worker
GetMemoryAlloc(const BackendTexture & tex)108*c8dee2aaSAndroid Build Coastguard Worker VulkanAlloc GetMemoryAlloc(const BackendTexture& tex) {
109*c8dee2aaSAndroid Build Coastguard Worker if (!tex.isValid() || tex.backend() != skgpu::BackendApi::kVulkan) {
110*c8dee2aaSAndroid Build Coastguard Worker return {};
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker const VulkanBackendTextureData* vkData = get_and_cast_data(tex);
113*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(vkData);
114*c8dee2aaSAndroid Build Coastguard Worker return vkData->memoryAllocator();
115*c8dee2aaSAndroid Build Coastguard Worker }
116*c8dee2aaSAndroid Build Coastguard Worker
GetMutableState(const BackendTexture & tex)117*c8dee2aaSAndroid Build Coastguard Worker sk_sp<skgpu::MutableTextureState> GetMutableState(const BackendTexture& tex) {
118*c8dee2aaSAndroid Build Coastguard Worker if (!tex.isValid() || tex.backend() != skgpu::BackendApi::kVulkan) {
119*c8dee2aaSAndroid Build Coastguard Worker return {};
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker const VulkanBackendTextureData* vkData = get_and_cast_data(tex);
122*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(vkData);
123*c8dee2aaSAndroid Build Coastguard Worker return vkData->mutableState();
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker
SetMutableState(BackendTexture * tex,const skgpu::MutableTextureState & newState)126*c8dee2aaSAndroid Build Coastguard Worker void SetMutableState(BackendTexture* tex, const skgpu::MutableTextureState& newState) {
127*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(tex);
128*c8dee2aaSAndroid Build Coastguard Worker if (!tex->isValid() || tex->backend() != skgpu::BackendApi::kVulkan) {
129*c8dee2aaSAndroid Build Coastguard Worker return;
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker VulkanBackendTextureData* vkData = get_and_cast_data(tex);
132*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(vkData);
133*c8dee2aaSAndroid Build Coastguard Worker vkData->mutableState()->set(newState);
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker
136*c8dee2aaSAndroid Build Coastguard Worker } // namespace BackendTextures
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
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