xref: /aosp_15_r20/external/skia/src/gpu/graphite/task/CopyTask.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/task/CopyTask.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Buffer.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/CommandBuffer.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Log.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Texture.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/TextureProxy.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
17*c8dee2aaSAndroid Build Coastguard Worker 
Make(const Buffer * srcBuffer,size_t srcOffset,sk_sp<Buffer> dstBuffer,size_t dstOffset,size_t size)18*c8dee2aaSAndroid Build Coastguard Worker sk_sp<CopyBufferToBufferTask> CopyBufferToBufferTask::Make(const Buffer* srcBuffer,
19*c8dee2aaSAndroid Build Coastguard Worker                                                            size_t srcOffset,
20*c8dee2aaSAndroid Build Coastguard Worker                                                            sk_sp<Buffer> dstBuffer,
21*c8dee2aaSAndroid Build Coastguard Worker                                                            size_t dstOffset,
22*c8dee2aaSAndroid Build Coastguard Worker                                                            size_t size) {
23*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(srcBuffer);
24*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(size <= srcBuffer->size() - srcOffset);
25*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(dstBuffer);
26*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(size <= dstBuffer->size() - dstOffset);
27*c8dee2aaSAndroid Build Coastguard Worker     return sk_sp<CopyBufferToBufferTask>(new CopyBufferToBufferTask(srcBuffer,
28*c8dee2aaSAndroid Build Coastguard Worker                                                                     srcOffset,
29*c8dee2aaSAndroid Build Coastguard Worker                                                                     std::move(dstBuffer),
30*c8dee2aaSAndroid Build Coastguard Worker                                                                     dstOffset,
31*c8dee2aaSAndroid Build Coastguard Worker                                                                     size));
32*c8dee2aaSAndroid Build Coastguard Worker }
33*c8dee2aaSAndroid Build Coastguard Worker 
CopyBufferToBufferTask(const Buffer * srcBuffer,size_t srcOffset,sk_sp<Buffer> dstBuffer,size_t dstOffset,size_t size)34*c8dee2aaSAndroid Build Coastguard Worker CopyBufferToBufferTask::CopyBufferToBufferTask(const Buffer* srcBuffer,
35*c8dee2aaSAndroid Build Coastguard Worker                                                size_t srcOffset,
36*c8dee2aaSAndroid Build Coastguard Worker                                                sk_sp<Buffer> dstBuffer,
37*c8dee2aaSAndroid Build Coastguard Worker                                                size_t dstOffset,
38*c8dee2aaSAndroid Build Coastguard Worker                                                size_t size)
39*c8dee2aaSAndroid Build Coastguard Worker         : fSrcBuffer(srcBuffer)
40*c8dee2aaSAndroid Build Coastguard Worker         , fSrcOffset(srcOffset)
41*c8dee2aaSAndroid Build Coastguard Worker         , fDstBuffer(std::move(dstBuffer))
42*c8dee2aaSAndroid Build Coastguard Worker         , fDstOffset(dstOffset)
43*c8dee2aaSAndroid Build Coastguard Worker         , fSize(size) {}
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker CopyBufferToBufferTask::~CopyBufferToBufferTask() = default;
46*c8dee2aaSAndroid Build Coastguard Worker 
prepareResources(ResourceProvider *,ScratchResourceManager *,const RuntimeEffectDictionary *)47*c8dee2aaSAndroid Build Coastguard Worker Task::Status CopyBufferToBufferTask::prepareResources(ResourceProvider*,
48*c8dee2aaSAndroid Build Coastguard Worker                                                       ScratchResourceManager*,
49*c8dee2aaSAndroid Build Coastguard Worker                                                       const RuntimeEffectDictionary*) {
50*c8dee2aaSAndroid Build Coastguard Worker     return Status::kSuccess;
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker 
addCommands(Context *,CommandBuffer * commandBuffer,ReplayTargetData)53*c8dee2aaSAndroid Build Coastguard Worker Task::Status CopyBufferToBufferTask::addCommands(Context*,
54*c8dee2aaSAndroid Build Coastguard Worker                                                  CommandBuffer* commandBuffer,
55*c8dee2aaSAndroid Build Coastguard Worker                                                  ReplayTargetData) {
56*c8dee2aaSAndroid Build Coastguard Worker     if (commandBuffer->copyBufferToBuffer(fSrcBuffer, fSrcOffset, fDstBuffer, fDstOffset, fSize)) {
57*c8dee2aaSAndroid Build Coastguard Worker         return Status::kSuccess;
58*c8dee2aaSAndroid Build Coastguard Worker     } else {
59*c8dee2aaSAndroid Build Coastguard Worker         return Status::kFail;
60*c8dee2aaSAndroid Build Coastguard Worker     }
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker 
Make(sk_sp<TextureProxy> textureProxy,SkIRect srcRect,sk_sp<Buffer> buffer,size_t bufferOffset,size_t bufferRowBytes)63*c8dee2aaSAndroid Build Coastguard Worker sk_sp<CopyTextureToBufferTask> CopyTextureToBufferTask::Make(sk_sp<TextureProxy> textureProxy,
64*c8dee2aaSAndroid Build Coastguard Worker                                                              SkIRect srcRect,
65*c8dee2aaSAndroid Build Coastguard Worker                                                              sk_sp<Buffer> buffer,
66*c8dee2aaSAndroid Build Coastguard Worker                                                              size_t bufferOffset,
67*c8dee2aaSAndroid Build Coastguard Worker                                                              size_t bufferRowBytes) {
68*c8dee2aaSAndroid Build Coastguard Worker     if (!textureProxy) {
69*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
70*c8dee2aaSAndroid Build Coastguard Worker     }
71*c8dee2aaSAndroid Build Coastguard Worker     return sk_sp<CopyTextureToBufferTask>(new CopyTextureToBufferTask(std::move(textureProxy),
72*c8dee2aaSAndroid Build Coastguard Worker                                                                       srcRect,
73*c8dee2aaSAndroid Build Coastguard Worker                                                                       std::move(buffer),
74*c8dee2aaSAndroid Build Coastguard Worker                                                                       bufferOffset,
75*c8dee2aaSAndroid Build Coastguard Worker                                                                       bufferRowBytes));
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker 
CopyTextureToBufferTask(sk_sp<TextureProxy> textureProxy,SkIRect srcRect,sk_sp<Buffer> buffer,size_t bufferOffset,size_t bufferRowBytes)78*c8dee2aaSAndroid Build Coastguard Worker CopyTextureToBufferTask::CopyTextureToBufferTask(sk_sp<TextureProxy> textureProxy,
79*c8dee2aaSAndroid Build Coastguard Worker                                                  SkIRect srcRect,
80*c8dee2aaSAndroid Build Coastguard Worker                                                  sk_sp<Buffer> buffer,
81*c8dee2aaSAndroid Build Coastguard Worker                                                  size_t bufferOffset,
82*c8dee2aaSAndroid Build Coastguard Worker                                                  size_t bufferRowBytes)
83*c8dee2aaSAndroid Build Coastguard Worker         : fTextureProxy(std::move(textureProxy))
84*c8dee2aaSAndroid Build Coastguard Worker         , fSrcRect(srcRect)
85*c8dee2aaSAndroid Build Coastguard Worker         , fBuffer(std::move(buffer))
86*c8dee2aaSAndroid Build Coastguard Worker         , fBufferOffset(bufferOffset)
87*c8dee2aaSAndroid Build Coastguard Worker         , fBufferRowBytes(bufferRowBytes) {
88*c8dee2aaSAndroid Build Coastguard Worker }
89*c8dee2aaSAndroid Build Coastguard Worker 
~CopyTextureToBufferTask()90*c8dee2aaSAndroid Build Coastguard Worker CopyTextureToBufferTask::~CopyTextureToBufferTask() {}
91*c8dee2aaSAndroid Build Coastguard Worker 
prepareResources(ResourceProvider * resourceProvider,ScratchResourceManager *,const RuntimeEffectDictionary *)92*c8dee2aaSAndroid Build Coastguard Worker Task::Status CopyTextureToBufferTask::prepareResources(ResourceProvider* resourceProvider,
93*c8dee2aaSAndroid Build Coastguard Worker                                                        ScratchResourceManager*,
94*c8dee2aaSAndroid Build Coastguard Worker                                                        const RuntimeEffectDictionary*) {
95*c8dee2aaSAndroid Build Coastguard Worker     // If the source texture hasn't been instantiated yet, it means there was no prior task that
96*c8dee2aaSAndroid Build Coastguard Worker     // could have initialized its contents so a readback to a buffer does not make sense.
97*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fTextureProxy->isInstantiated() || fTextureProxy->isLazy());
98*c8dee2aaSAndroid Build Coastguard Worker     // TODO: The copy is also a consumer of the source, so it should participate in returning
99*c8dee2aaSAndroid Build Coastguard Worker     // scratch resources like RenderPassTask does. For now, though, all copy tasks side step reuse
100*c8dee2aaSAndroid Build Coastguard Worker     // entirely and they cannot participate until they've been moved into scoping tasks like
101*c8dee2aaSAndroid Build Coastguard Worker     // DrawTask first.
102*c8dee2aaSAndroid Build Coastguard Worker     return Status::kSuccess;
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker 
addCommands(Context *,CommandBuffer * commandBuffer,ReplayTargetData)105*c8dee2aaSAndroid Build Coastguard Worker Task::Status CopyTextureToBufferTask::addCommands(Context*,
106*c8dee2aaSAndroid Build Coastguard Worker                                                   CommandBuffer* commandBuffer,
107*c8dee2aaSAndroid Build Coastguard Worker                                                   ReplayTargetData) {
108*c8dee2aaSAndroid Build Coastguard Worker     if (commandBuffer->copyTextureToBuffer(fTextureProxy->refTexture(),
109*c8dee2aaSAndroid Build Coastguard Worker                                            fSrcRect,
110*c8dee2aaSAndroid Build Coastguard Worker                                            std::move(fBuffer),
111*c8dee2aaSAndroid Build Coastguard Worker                                            fBufferOffset,
112*c8dee2aaSAndroid Build Coastguard Worker                                            fBufferRowBytes)) {
113*c8dee2aaSAndroid Build Coastguard Worker         // TODO(b/332681367): CopyTextureToBuffer is currently only used for readback operations,
114*c8dee2aaSAndroid Build Coastguard Worker         // which are a one-time event. Should this just default to returning kDiscard?
115*c8dee2aaSAndroid Build Coastguard Worker         return Status::kSuccess;
116*c8dee2aaSAndroid Build Coastguard Worker     } else {
117*c8dee2aaSAndroid Build Coastguard Worker         return Status::kFail;
118*c8dee2aaSAndroid Build Coastguard Worker     }
119*c8dee2aaSAndroid Build Coastguard Worker }
120*c8dee2aaSAndroid Build Coastguard Worker 
121*c8dee2aaSAndroid Build Coastguard Worker //--------------------------------------------------------------------------------------------------
122*c8dee2aaSAndroid Build Coastguard Worker 
Make(sk_sp<TextureProxy> srcProxy,SkIRect srcRect,sk_sp<TextureProxy> dstProxy,SkIPoint dstPoint,int dstLevel)123*c8dee2aaSAndroid Build Coastguard Worker sk_sp<CopyTextureToTextureTask> CopyTextureToTextureTask::Make(sk_sp<TextureProxy> srcProxy,
124*c8dee2aaSAndroid Build Coastguard Worker                                                                SkIRect srcRect,
125*c8dee2aaSAndroid Build Coastguard Worker                                                                sk_sp<TextureProxy> dstProxy,
126*c8dee2aaSAndroid Build Coastguard Worker                                                                SkIPoint dstPoint,
127*c8dee2aaSAndroid Build Coastguard Worker                                                                int dstLevel) {
128*c8dee2aaSAndroid Build Coastguard Worker     if (!srcProxy || !dstProxy) {
129*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
130*c8dee2aaSAndroid Build Coastguard Worker     }
131*c8dee2aaSAndroid Build Coastguard Worker     return sk_sp<CopyTextureToTextureTask>(new CopyTextureToTextureTask(std::move(srcProxy),
132*c8dee2aaSAndroid Build Coastguard Worker                                                                         srcRect,
133*c8dee2aaSAndroid Build Coastguard Worker                                                                         std::move(dstProxy),
134*c8dee2aaSAndroid Build Coastguard Worker                                                                         dstPoint,
135*c8dee2aaSAndroid Build Coastguard Worker                                                                         dstLevel));
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker 
CopyTextureToTextureTask(sk_sp<TextureProxy> srcProxy,SkIRect srcRect,sk_sp<TextureProxy> dstProxy,SkIPoint dstPoint,int dstLevel)138*c8dee2aaSAndroid Build Coastguard Worker CopyTextureToTextureTask::CopyTextureToTextureTask(sk_sp<TextureProxy> srcProxy,
139*c8dee2aaSAndroid Build Coastguard Worker                                                    SkIRect srcRect,
140*c8dee2aaSAndroid Build Coastguard Worker                                                    sk_sp<TextureProxy> dstProxy,
141*c8dee2aaSAndroid Build Coastguard Worker                                                    SkIPoint dstPoint,
142*c8dee2aaSAndroid Build Coastguard Worker                                                    int dstLevel)
143*c8dee2aaSAndroid Build Coastguard Worker         : fSrcProxy(std::move(srcProxy))
144*c8dee2aaSAndroid Build Coastguard Worker         , fSrcRect(srcRect)
145*c8dee2aaSAndroid Build Coastguard Worker         , fDstProxy(std::move(dstProxy))
146*c8dee2aaSAndroid Build Coastguard Worker         , fDstPoint(dstPoint)
147*c8dee2aaSAndroid Build Coastguard Worker         , fDstLevel(dstLevel) {}
148*c8dee2aaSAndroid Build Coastguard Worker 
~CopyTextureToTextureTask()149*c8dee2aaSAndroid Build Coastguard Worker CopyTextureToTextureTask::~CopyTextureToTextureTask() {}
150*c8dee2aaSAndroid Build Coastguard Worker 
prepareResources(ResourceProvider * resourceProvider,ScratchResourceManager *,const RuntimeEffectDictionary *)151*c8dee2aaSAndroid Build Coastguard Worker Task::Status CopyTextureToTextureTask::prepareResources(ResourceProvider* resourceProvider,
152*c8dee2aaSAndroid Build Coastguard Worker                                                         ScratchResourceManager*,
153*c8dee2aaSAndroid Build Coastguard Worker                                                         const RuntimeEffectDictionary*) {
154*c8dee2aaSAndroid Build Coastguard Worker     // Do not instantiate the src proxy. If the source texture hasn't been instantiated yet, it
155*c8dee2aaSAndroid Build Coastguard Worker     // means there was no prior task that could have initialized its contents so propagating the
156*c8dee2aaSAndroid Build Coastguard Worker     // undefined contents to the dst does not make sense.
157*c8dee2aaSAndroid Build Coastguard Worker     // TODO(b/333729316): Assert that fSrcProxy is instantiated or lazy; right now it may not be
158*c8dee2aaSAndroid Build Coastguard Worker     // instantatiated if this is a dst readback copy for a scratch Device. In that case, a
159*c8dee2aaSAndroid Build Coastguard Worker     // RenderPassTask will immediately follow this copy task and instantiate the source proxy so
160*c8dee2aaSAndroid Build Coastguard Worker     // that addCommands() has a texture to operate on. That said, the texture's contents will be
161*c8dee2aaSAndroid Build Coastguard Worker     // undefined when the copy is executed ideally it just shouldn't happen.
162*c8dee2aaSAndroid Build Coastguard Worker 
163*c8dee2aaSAndroid Build Coastguard Worker     // TODO: The copy is also a consumer of the source, so it should participate in returning
164*c8dee2aaSAndroid Build Coastguard Worker     // scratch resources like RenderPassTask does. For now, though, all copy tasks side step reuse
165*c8dee2aaSAndroid Build Coastguard Worker     // entirely and they cannot participate until they've been moved into scoping tasks like
166*c8dee2aaSAndroid Build Coastguard Worker     // DrawTask first. In particular, for texture-to-texture copies, they should be scoped to not
167*c8dee2aaSAndroid Build Coastguard Worker     // invoke pending listeners for a subsequent RenderPassTask.
168*c8dee2aaSAndroid Build Coastguard Worker 
169*c8dee2aaSAndroid Build Coastguard Worker     // TODO: Use the scratch resource manager to instantiate fDstProxy, although the details of when
170*c8dee2aaSAndroid Build Coastguard Worker     // that texture can be returned need to be worked out. While brittle, all current use cases
171*c8dee2aaSAndroid Build Coastguard Worker     // of scratch texture-to-texture copies have the dst used immediately by the next task, so it
172*c8dee2aaSAndroid Build Coastguard Worker     // could just add a pending listener that returns the texture w/o any read counting.
173*c8dee2aaSAndroid Build Coastguard Worker     if (!TextureProxy::InstantiateIfNotLazy(resourceProvider, fDstProxy.get())) {
174*c8dee2aaSAndroid Build Coastguard Worker         SKGPU_LOG_E("Could not instantiate dst texture proxy for CopyTextureToTextureTask!");
175*c8dee2aaSAndroid Build Coastguard Worker         return Status::kFail;
176*c8dee2aaSAndroid Build Coastguard Worker     }
177*c8dee2aaSAndroid Build Coastguard Worker     return Status::kSuccess;
178*c8dee2aaSAndroid Build Coastguard Worker }
179*c8dee2aaSAndroid Build Coastguard Worker 
addCommands(Context *,CommandBuffer * commandBuffer,ReplayTargetData)180*c8dee2aaSAndroid Build Coastguard Worker Task::Status CopyTextureToTextureTask::addCommands(Context*,
181*c8dee2aaSAndroid Build Coastguard Worker                                                    CommandBuffer* commandBuffer,
182*c8dee2aaSAndroid Build Coastguard Worker                                                    ReplayTargetData) {
183*c8dee2aaSAndroid Build Coastguard Worker     // prepareResources() doesn't instantiate the source assuming that a prior task will have do so
184*c8dee2aaSAndroid Build Coastguard Worker     // as part of initializing the texture contents.
185*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fSrcProxy->isInstantiated());
186*c8dee2aaSAndroid Build Coastguard Worker     if (commandBuffer->copyTextureToTexture(fSrcProxy->refTexture(),
187*c8dee2aaSAndroid Build Coastguard Worker                                             fSrcRect,
188*c8dee2aaSAndroid Build Coastguard Worker                                             fDstProxy->refTexture(),
189*c8dee2aaSAndroid Build Coastguard Worker                                             fDstPoint,
190*c8dee2aaSAndroid Build Coastguard Worker                                             fDstLevel)) {
191*c8dee2aaSAndroid Build Coastguard Worker         // TODO(b/332681367): The calling context should be able to specify whether or not this copy
192*c8dee2aaSAndroid Build Coastguard Worker         // is a repeatable operation (e.g. dst readback copy for blending) or one time (e.g. client
193*c8dee2aaSAndroid Build Coastguard Worker         // asked for a copy of an image or surface).
194*c8dee2aaSAndroid Build Coastguard Worker         return Status::kSuccess;
195*c8dee2aaSAndroid Build Coastguard Worker     } else {
196*c8dee2aaSAndroid Build Coastguard Worker         return Status::kFail;
197*c8dee2aaSAndroid Build Coastguard Worker     }
198*c8dee2aaSAndroid Build Coastguard Worker }
199*c8dee2aaSAndroid Build Coastguard Worker 
200*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
201