xref: /aosp_15_r20/external/skia/src/gpu/graphite/task/ClearBuffersTask.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/task/ClearBuffersTask.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/CommandBuffer.h"
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
13*c8dee2aaSAndroid Build Coastguard Worker 
Make(skia_private::TArray<BindBufferInfo> clearList)14*c8dee2aaSAndroid Build Coastguard Worker sk_sp<ClearBuffersTask> ClearBuffersTask::Make(skia_private::TArray<BindBufferInfo> clearList) {
15*c8dee2aaSAndroid Build Coastguard Worker     return sk_sp<ClearBuffersTask>(new ClearBuffersTask(std::move(clearList)));
16*c8dee2aaSAndroid Build Coastguard Worker }
17*c8dee2aaSAndroid Build Coastguard Worker 
~ClearBuffersTask()18*c8dee2aaSAndroid Build Coastguard Worker ClearBuffersTask::~ClearBuffersTask(){};
19*c8dee2aaSAndroid Build Coastguard Worker 
addCommands(Context *,CommandBuffer * commandBuffer,ReplayTargetData)20*c8dee2aaSAndroid Build Coastguard Worker Task::Status ClearBuffersTask::addCommands(Context*,
21*c8dee2aaSAndroid Build Coastguard Worker                                            CommandBuffer* commandBuffer,
22*c8dee2aaSAndroid Build Coastguard Worker                                            ReplayTargetData) {
23*c8dee2aaSAndroid Build Coastguard Worker     bool result = true;
24*c8dee2aaSAndroid Build Coastguard Worker     for (const auto& c : fClearList) {
25*c8dee2aaSAndroid Build Coastguard Worker         result &= commandBuffer->clearBuffer(c.fBuffer, c.fOffset, c.fSize);
26*c8dee2aaSAndroid Build Coastguard Worker     }
27*c8dee2aaSAndroid Build Coastguard Worker     return result ? Status::kSuccess : Status::kFail;
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::graphite
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