xref: /aosp_15_r20/external/skia/src/gpu/graphite/precompile/PrecompileBlenderPriv.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_PrecompileBlenderPriv_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_PrecompileBlenderPriv_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/precompile/PrecompileBlender.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker /** Class that exposes methods in PrecompileBlender that are only intended for use internal to Skia.
18*c8dee2aaSAndroid Build Coastguard Worker     This class is purely a privileged window into PrecompileBlender. It should never have additional
19*c8dee2aaSAndroid Build Coastguard Worker     data members or virtual methods. */
20*c8dee2aaSAndroid Build Coastguard Worker class PrecompileBlenderPriv {
21*c8dee2aaSAndroid Build Coastguard Worker public:
asBlendMode()22*c8dee2aaSAndroid Build Coastguard Worker     std::optional<SkBlendMode> asBlendMode() const { return fPrecompileBlender->asBlendMode(); }
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker     // The remaining methods make this a viable standin for PrecompileBasePriv
numChildCombinations()25*c8dee2aaSAndroid Build Coastguard Worker     int numChildCombinations() const { return fPrecompileBlender->numChildCombinations(); }
26*c8dee2aaSAndroid Build Coastguard Worker 
numCombinations()27*c8dee2aaSAndroid Build Coastguard Worker     int numCombinations() const { return fPrecompileBlender->numCombinations(); }
28*c8dee2aaSAndroid Build Coastguard Worker 
addToKey(const KeyContext & keyContext,PaintParamsKeyBuilder * builder,PipelineDataGatherer * gatherer,int desiredCombination)29*c8dee2aaSAndroid Build Coastguard Worker     void addToKey(const KeyContext& keyContext,
30*c8dee2aaSAndroid Build Coastguard Worker                   PaintParamsKeyBuilder* builder,
31*c8dee2aaSAndroid Build Coastguard Worker                   PipelineDataGatherer* gatherer,
32*c8dee2aaSAndroid Build Coastguard Worker                   int desiredCombination) const {
33*c8dee2aaSAndroid Build Coastguard Worker         fPrecompileBlender->addToKey(keyContext, builder, gatherer, desiredCombination);
34*c8dee2aaSAndroid Build Coastguard Worker     }
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker private:
37*c8dee2aaSAndroid Build Coastguard Worker     friend class PrecompileBlender; // to construct/copy this type.
38*c8dee2aaSAndroid Build Coastguard Worker 
PrecompileBlenderPriv(PrecompileBlender * precompileBlender)39*c8dee2aaSAndroid Build Coastguard Worker     explicit PrecompileBlenderPriv(PrecompileBlender* precompileBlender)
40*c8dee2aaSAndroid Build Coastguard Worker             : fPrecompileBlender(precompileBlender) {}
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     PrecompileBlenderPriv& operator=(const PrecompileBlenderPriv&) = delete;
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     // No taking addresses of this type.
45*c8dee2aaSAndroid Build Coastguard Worker     const PrecompileBlenderPriv* operator&() const;
46*c8dee2aaSAndroid Build Coastguard Worker     PrecompileBlenderPriv *operator&();
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     PrecompileBlender* fPrecompileBlender;
49*c8dee2aaSAndroid Build Coastguard Worker };
50*c8dee2aaSAndroid Build Coastguard Worker 
priv()51*c8dee2aaSAndroid Build Coastguard Worker inline PrecompileBlenderPriv PrecompileBlender::priv() { return PrecompileBlenderPriv(this); }
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker // NOLINTNEXTLINE(readability-const-return-type)
priv()54*c8dee2aaSAndroid Build Coastguard Worker inline const PrecompileBlenderPriv PrecompileBlender::priv() const {
55*c8dee2aaSAndroid Build Coastguard Worker     return PrecompileBlenderPriv(const_cast<PrecompileBlender *>(this));
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker class PrecompileBlenderList {
59*c8dee2aaSAndroid Build Coastguard Worker public:
60*c8dee2aaSAndroid Build Coastguard Worker     PrecompileBlenderList(SkSpan<const sk_sp<PrecompileBlender>> blenders);
61*c8dee2aaSAndroid Build Coastguard Worker     PrecompileBlenderList(SkSpan<const SkBlendMode> blendModes);
62*c8dee2aaSAndroid Build Coastguard Worker 
numCombinations()63*c8dee2aaSAndroid Build Coastguard Worker     int numCombinations() const { return fNumCombos; }
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     // For options that use a consolidated blend function, a representative blend mode is returned.
66*c8dee2aaSAndroid Build Coastguard Worker     // Blend modes passed directly to the list's constructor will be re-wrapped in a
67*c8dee2aaSAndroid Build Coastguard Worker     // PrecompileBlender that returns the correct value from asBlendMode().
68*c8dee2aaSAndroid Build Coastguard Worker     //
69*c8dee2aaSAndroid Build Coastguard Worker     // The representative blend mode is consistent with the block selection logic in AddBlendMode().
70*c8dee2aaSAndroid Build Coastguard Worker     std::pair<sk_sp<PrecompileBlender>, int> selectOption(int desiredCombination) const;
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker private:
73*c8dee2aaSAndroid Build Coastguard Worker     // Porter Duff and HSLC blend modes are removed, but any remaining SkBlendModes that do not
74*c8dee2aaSAndroid Build Coastguard Worker     // have a consolidated function must be fixed in the PaintParamsKey just like runtime blenders.
75*c8dee2aaSAndroid Build Coastguard Worker     std::vector<sk_sp<PrecompileBlender>> fFixedBlenderEffects;
76*c8dee2aaSAndroid Build Coastguard Worker     bool fHasPorterDuffBlender = false;
77*c8dee2aaSAndroid Build Coastguard Worker     bool fHasHSLCBlender = false;
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker     int fNumCombos = 0;
80*c8dee2aaSAndroid Build Coastguard Worker };
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_PrecompileBlenderPriv_DEFINED
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