1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_PrecompileBlenderPriv_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_PrecompileBlenderPriv_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/precompile/PrecompileBlender.h"
12*c8dee2aaSAndroid Build Coastguard Worker
13*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker /** Class that exposes methods in PrecompileBlender that are only intended for use internal to Skia.
18*c8dee2aaSAndroid Build Coastguard Worker This class is purely a privileged window into PrecompileBlender. It should never have additional
19*c8dee2aaSAndroid Build Coastguard Worker data members or virtual methods. */
20*c8dee2aaSAndroid Build Coastguard Worker class PrecompileBlenderPriv {
21*c8dee2aaSAndroid Build Coastguard Worker public:
asBlendMode()22*c8dee2aaSAndroid Build Coastguard Worker std::optional<SkBlendMode> asBlendMode() const { return fPrecompileBlender->asBlendMode(); }
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker // The remaining methods make this a viable standin for PrecompileBasePriv
numChildCombinations()25*c8dee2aaSAndroid Build Coastguard Worker int numChildCombinations() const { return fPrecompileBlender->numChildCombinations(); }
26*c8dee2aaSAndroid Build Coastguard Worker
numCombinations()27*c8dee2aaSAndroid Build Coastguard Worker int numCombinations() const { return fPrecompileBlender->numCombinations(); }
28*c8dee2aaSAndroid Build Coastguard Worker
addToKey(const KeyContext & keyContext,PaintParamsKeyBuilder * builder,PipelineDataGatherer * gatherer,int desiredCombination)29*c8dee2aaSAndroid Build Coastguard Worker void addToKey(const KeyContext& keyContext,
30*c8dee2aaSAndroid Build Coastguard Worker PaintParamsKeyBuilder* builder,
31*c8dee2aaSAndroid Build Coastguard Worker PipelineDataGatherer* gatherer,
32*c8dee2aaSAndroid Build Coastguard Worker int desiredCombination) const {
33*c8dee2aaSAndroid Build Coastguard Worker fPrecompileBlender->addToKey(keyContext, builder, gatherer, desiredCombination);
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Worker private:
37*c8dee2aaSAndroid Build Coastguard Worker friend class PrecompileBlender; // to construct/copy this type.
38*c8dee2aaSAndroid Build Coastguard Worker
PrecompileBlenderPriv(PrecompileBlender * precompileBlender)39*c8dee2aaSAndroid Build Coastguard Worker explicit PrecompileBlenderPriv(PrecompileBlender* precompileBlender)
40*c8dee2aaSAndroid Build Coastguard Worker : fPrecompileBlender(precompileBlender) {}
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker PrecompileBlenderPriv& operator=(const PrecompileBlenderPriv&) = delete;
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker // No taking addresses of this type.
45*c8dee2aaSAndroid Build Coastguard Worker const PrecompileBlenderPriv* operator&() const;
46*c8dee2aaSAndroid Build Coastguard Worker PrecompileBlenderPriv *operator&();
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Worker PrecompileBlender* fPrecompileBlender;
49*c8dee2aaSAndroid Build Coastguard Worker };
50*c8dee2aaSAndroid Build Coastguard Worker
priv()51*c8dee2aaSAndroid Build Coastguard Worker inline PrecompileBlenderPriv PrecompileBlender::priv() { return PrecompileBlenderPriv(this); }
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Worker // NOLINTNEXTLINE(readability-const-return-type)
priv()54*c8dee2aaSAndroid Build Coastguard Worker inline const PrecompileBlenderPriv PrecompileBlender::priv() const {
55*c8dee2aaSAndroid Build Coastguard Worker return PrecompileBlenderPriv(const_cast<PrecompileBlender *>(this));
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker class PrecompileBlenderList {
59*c8dee2aaSAndroid Build Coastguard Worker public:
60*c8dee2aaSAndroid Build Coastguard Worker PrecompileBlenderList(SkSpan<const sk_sp<PrecompileBlender>> blenders);
61*c8dee2aaSAndroid Build Coastguard Worker PrecompileBlenderList(SkSpan<const SkBlendMode> blendModes);
62*c8dee2aaSAndroid Build Coastguard Worker
numCombinations()63*c8dee2aaSAndroid Build Coastguard Worker int numCombinations() const { return fNumCombos; }
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Worker // For options that use a consolidated blend function, a representative blend mode is returned.
66*c8dee2aaSAndroid Build Coastguard Worker // Blend modes passed directly to the list's constructor will be re-wrapped in a
67*c8dee2aaSAndroid Build Coastguard Worker // PrecompileBlender that returns the correct value from asBlendMode().
68*c8dee2aaSAndroid Build Coastguard Worker //
69*c8dee2aaSAndroid Build Coastguard Worker // The representative blend mode is consistent with the block selection logic in AddBlendMode().
70*c8dee2aaSAndroid Build Coastguard Worker std::pair<sk_sp<PrecompileBlender>, int> selectOption(int desiredCombination) const;
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker private:
73*c8dee2aaSAndroid Build Coastguard Worker // Porter Duff and HSLC blend modes are removed, but any remaining SkBlendModes that do not
74*c8dee2aaSAndroid Build Coastguard Worker // have a consolidated function must be fixed in the PaintParamsKey just like runtime blenders.
75*c8dee2aaSAndroid Build Coastguard Worker std::vector<sk_sp<PrecompileBlender>> fFixedBlenderEffects;
76*c8dee2aaSAndroid Build Coastguard Worker bool fHasPorterDuffBlender = false;
77*c8dee2aaSAndroid Build Coastguard Worker bool fHasHSLCBlender = false;
78*c8dee2aaSAndroid Build Coastguard Worker
79*c8dee2aaSAndroid Build Coastguard Worker int fNumCombos = 0;
80*c8dee2aaSAndroid Build Coastguard Worker };
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_PrecompileBlenderPriv_DEFINED
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