1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/precompile/PrecompileBlender.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkRuntimeEffect.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/precompile/PrecompileRuntimeEffect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkKnownRuntimeEffects.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/Blend.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/PaintParams.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/precompile/PrecompileBaseComplete.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/precompile/PrecompileBlenderPriv.h"
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker PrecompileBlender::~PrecompileBlender() = default;
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker //--------------------------------------------------------------------------------------------------
23*c8dee2aaSAndroid Build Coastguard Worker class PrecompileBlendModeBlender final : public PrecompileBlender {
24*c8dee2aaSAndroid Build Coastguard Worker public:
PrecompileBlendModeBlender(SkBlendMode blendMode)25*c8dee2aaSAndroid Build Coastguard Worker PrecompileBlendModeBlender(SkBlendMode blendMode) : fBlendMode(blendMode) {}
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker protected:
asBlendMode() const28*c8dee2aaSAndroid Build Coastguard Worker std::optional<SkBlendMode> asBlendMode() const final { return fBlendMode; }
29*c8dee2aaSAndroid Build Coastguard Worker
addToKey(const KeyContext & keyContext,PaintParamsKeyBuilder * builder,PipelineDataGatherer * gatherer,int desiredCombination) const30*c8dee2aaSAndroid Build Coastguard Worker void addToKey(const KeyContext& keyContext,
31*c8dee2aaSAndroid Build Coastguard Worker PaintParamsKeyBuilder* builder,
32*c8dee2aaSAndroid Build Coastguard Worker PipelineDataGatherer* gatherer,
33*c8dee2aaSAndroid Build Coastguard Worker int desiredCombination) const final {
34*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(desiredCombination == 0); // The blend mode blender only ever has one combination
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Worker AddBlendMode(keyContext, builder, gatherer, fBlendMode);
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker private:
40*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode fBlendMode;
41*c8dee2aaSAndroid Build Coastguard Worker };
42*c8dee2aaSAndroid Build Coastguard Worker
Mode(SkBlendMode blendMode)43*c8dee2aaSAndroid Build Coastguard Worker sk_sp<PrecompileBlender> PrecompileBlenders::Mode(SkBlendMode blendMode) {
44*c8dee2aaSAndroid Build Coastguard Worker return sk_make_sp<PrecompileBlendModeBlender>(blendMode);
45*c8dee2aaSAndroid Build Coastguard Worker }
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker //--------------------------------------------------------------------------------------------------
Arithmetic()48*c8dee2aaSAndroid Build Coastguard Worker sk_sp<PrecompileBlender> PrecompileBlenders::Arithmetic() {
49*c8dee2aaSAndroid Build Coastguard Worker const SkRuntimeEffect* arithmeticEffect =
50*c8dee2aaSAndroid Build Coastguard Worker GetKnownRuntimeEffect(SkKnownRuntimeEffects::StableKey::kArithmetic);
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker return PrecompileRuntimeEffects::MakePrecompileBlender(sk_ref_sp(arithmeticEffect));
53*c8dee2aaSAndroid Build Coastguard Worker }
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker //--------------------------------------------------------------------------------------------------
PrecompileBlenderList(SkSpan<const sk_sp<PrecompileBlender>> blenders)56*c8dee2aaSAndroid Build Coastguard Worker PrecompileBlenderList::PrecompileBlenderList(SkSpan<const sk_sp<PrecompileBlender>> blenders) {
57*c8dee2aaSAndroid Build Coastguard Worker for (const auto& b : blenders) {
58*c8dee2aaSAndroid Build Coastguard Worker if (!b) {
59*c8dee2aaSAndroid Build Coastguard Worker // A null SkBlender is equivalent to kSrcOver
60*c8dee2aaSAndroid Build Coastguard Worker fHasPorterDuffBlender = true;
61*c8dee2aaSAndroid Build Coastguard Worker } else if (b->priv().asBlendMode().has_value()) {
62*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode bm = b->priv().asBlendMode().value();
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker SkSpan<const float> coeffs = skgpu::GetPorterDuffBlendConstants(bm);
65*c8dee2aaSAndroid Build Coastguard Worker if (!coeffs.empty()) {
66*c8dee2aaSAndroid Build Coastguard Worker fHasPorterDuffBlender = true;
67*c8dee2aaSAndroid Build Coastguard Worker } else if (bm >= SkBlendMode::kHue) {
68*c8dee2aaSAndroid Build Coastguard Worker fHasHSLCBlender = true;
69*c8dee2aaSAndroid Build Coastguard Worker } else {
70*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(b->priv().numCombinations() == 1);
71*c8dee2aaSAndroid Build Coastguard Worker fFixedBlenderEffects.push_back(b); // No reduced shader snippet for this blend mode
72*c8dee2aaSAndroid Build Coastguard Worker fNumCombos++;
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker } else {
75*c8dee2aaSAndroid Build Coastguard Worker // Runtime blenders are always fixed
76*c8dee2aaSAndroid Build Coastguard Worker fFixedBlenderEffects.push_back(b);
77*c8dee2aaSAndroid Build Coastguard Worker fNumCombos += b->priv().numCombinations();
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker }
80*c8dee2aaSAndroid Build Coastguard Worker
81*c8dee2aaSAndroid Build Coastguard Worker if (!fHasPorterDuffBlender && !fHasHSLCBlender && fFixedBlenderEffects.empty()) {
82*c8dee2aaSAndroid Build Coastguard Worker fHasPorterDuffBlender = true; // Fallback to kSrcOver
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker if (fHasPorterDuffBlender) {
86*c8dee2aaSAndroid Build Coastguard Worker fNumCombos++;
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker if (fHasHSLCBlender) {
89*c8dee2aaSAndroid Build Coastguard Worker fNumCombos++;
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker }
92*c8dee2aaSAndroid Build Coastguard Worker
PrecompileBlenderList(SkSpan<const SkBlendMode> blendModes)93*c8dee2aaSAndroid Build Coastguard Worker PrecompileBlenderList::PrecompileBlenderList(SkSpan<const SkBlendMode> blendModes) {
94*c8dee2aaSAndroid Build Coastguard Worker for (SkBlendMode bm : blendModes) {
95*c8dee2aaSAndroid Build Coastguard Worker SkSpan<const float> coeffs = skgpu::GetPorterDuffBlendConstants(bm);
96*c8dee2aaSAndroid Build Coastguard Worker if (!coeffs.empty()) {
97*c8dee2aaSAndroid Build Coastguard Worker fHasPorterDuffBlender = true;
98*c8dee2aaSAndroid Build Coastguard Worker } else if (bm >= SkBlendMode::kHue) {
99*c8dee2aaSAndroid Build Coastguard Worker fHasHSLCBlender = true;
100*c8dee2aaSAndroid Build Coastguard Worker } else {
101*c8dee2aaSAndroid Build Coastguard Worker fFixedBlenderEffects.push_back(PrecompileBlenders::Mode(bm));
102*c8dee2aaSAndroid Build Coastguard Worker }
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker
105*c8dee2aaSAndroid Build Coastguard Worker if (!fHasPorterDuffBlender && !fHasHSLCBlender && fFixedBlenderEffects.empty()) {
106*c8dee2aaSAndroid Build Coastguard Worker fHasPorterDuffBlender = true; // Fallback to kSrcOver
107*c8dee2aaSAndroid Build Coastguard Worker }
108*c8dee2aaSAndroid Build Coastguard Worker
109*c8dee2aaSAndroid Build Coastguard Worker fNumCombos = fHasPorterDuffBlender + fHasHSLCBlender + SkTo<int>(fFixedBlenderEffects.size());
110*c8dee2aaSAndroid Build Coastguard Worker }
111*c8dee2aaSAndroid Build Coastguard Worker
selectOption(int desiredCombination) const112*c8dee2aaSAndroid Build Coastguard Worker std::pair<sk_sp<PrecompileBlender>, int> PrecompileBlenderList::selectOption(
113*c8dee2aaSAndroid Build Coastguard Worker int desiredCombination) const {
114*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(desiredCombination >= 0 && desiredCombination < this->numCombinations());
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker if (fHasPorterDuffBlender) {
117*c8dee2aaSAndroid Build Coastguard Worker if (desiredCombination == 0) {
118*c8dee2aaSAndroid Build Coastguard Worker // Porter-Duff constant consolidated blend option, pick kSrcOver as a stand-in
119*c8dee2aaSAndroid Build Coastguard Worker return {PrecompileBlenders::Mode(SkBlendMode::kSrcOver), 0};
120*c8dee2aaSAndroid Build Coastguard Worker } else {
121*c8dee2aaSAndroid Build Coastguard Worker desiredCombination--;
122*c8dee2aaSAndroid Build Coastguard Worker }
123*c8dee2aaSAndroid Build Coastguard Worker }
124*c8dee2aaSAndroid Build Coastguard Worker
125*c8dee2aaSAndroid Build Coastguard Worker if (fHasHSLCBlender) {
126*c8dee2aaSAndroid Build Coastguard Worker if (desiredCombination == 0) {
127*c8dee2aaSAndroid Build Coastguard Worker // HSLC blend option, pick kHue arbitrarily
128*c8dee2aaSAndroid Build Coastguard Worker return {PrecompileBlenders::Mode(SkBlendMode::kHue), 0};
129*c8dee2aaSAndroid Build Coastguard Worker } else {
130*c8dee2aaSAndroid Build Coastguard Worker desiredCombination--;
131*c8dee2aaSAndroid Build Coastguard Worker }
132*c8dee2aaSAndroid Build Coastguard Worker }
133*c8dee2aaSAndroid Build Coastguard Worker
134*c8dee2aaSAndroid Build Coastguard Worker if (!fFixedBlenderEffects.empty()) {
135*c8dee2aaSAndroid Build Coastguard Worker auto [option, childCombination] =
136*c8dee2aaSAndroid Build Coastguard Worker PrecompileBase::SelectOption<PrecompileBlender>(fFixedBlenderEffects,
137*c8dee2aaSAndroid Build Coastguard Worker desiredCombination);
138*c8dee2aaSAndroid Build Coastguard Worker
139*c8dee2aaSAndroid Build Coastguard Worker // Double-check that we aren't returning a blend mode that should have been consolidated.
140*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(auto bm = option->priv().asBlendMode();)
141*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!bm || (*bm > SkBlendMode::kXor && *bm < SkBlendMode::kHue));
142*c8dee2aaSAndroid Build Coastguard Worker return {option, childCombination};
143*c8dee2aaSAndroid Build Coastguard Worker }
144*c8dee2aaSAndroid Build Coastguard Worker
145*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
146*c8dee2aaSAndroid Build Coastguard Worker }
147*c8dee2aaSAndroid Build Coastguard Worker
148*c8dee2aaSAndroid Build Coastguard Worker
149*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
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