1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_precompile_PrecompileBaseComplete_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_precompile_PrecompileBaseComplete_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/precompile/PrecompileBase.h"
12*c8dee2aaSAndroid Build Coastguard Worker
13*c8dee2aaSAndroid Build Coastguard Worker // This file simply provides the missing implementations of SelectOption and AddToKey.
14*c8dee2aaSAndroid Build Coastguard Worker // In practice PrecompileBase.h should never be used internally and this header should be
15*c8dee2aaSAndroid Build Coastguard Worker // used in its place.
16*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Worker template<typename T>
SelectOption(SkSpan<const sk_sp<T>> options,int desiredOption)19*c8dee2aaSAndroid Build Coastguard Worker std::pair<sk_sp<T>, int> PrecompileBase::SelectOption(SkSpan<const sk_sp<T>> options,
20*c8dee2aaSAndroid Build Coastguard Worker int desiredOption) {
21*c8dee2aaSAndroid Build Coastguard Worker for (const sk_sp<T>& option : options) {
22*c8dee2aaSAndroid Build Coastguard Worker if (desiredOption < (option ? option->numCombinations() : 1)) {
23*c8dee2aaSAndroid Build Coastguard Worker return { option, desiredOption };
24*c8dee2aaSAndroid Build Coastguard Worker }
25*c8dee2aaSAndroid Build Coastguard Worker desiredOption -= option ? option->numCombinations() : 1;
26*c8dee2aaSAndroid Build Coastguard Worker }
27*c8dee2aaSAndroid Build Coastguard Worker return { nullptr, 0 };
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker template<typename T>
AddToKey(const KeyContext & keyContext,PaintParamsKeyBuilder * builder,PipelineDataGatherer * gatherer,SkSpan<const sk_sp<T>> options,int desiredOption)31*c8dee2aaSAndroid Build Coastguard Worker void PrecompileBase::AddToKey(const KeyContext& keyContext,
32*c8dee2aaSAndroid Build Coastguard Worker PaintParamsKeyBuilder* builder,
33*c8dee2aaSAndroid Build Coastguard Worker PipelineDataGatherer* gatherer,
34*c8dee2aaSAndroid Build Coastguard Worker SkSpan<const sk_sp<T>> options,
35*c8dee2aaSAndroid Build Coastguard Worker int desiredOption) {
36*c8dee2aaSAndroid Build Coastguard Worker auto [option, childOptions] = SelectOption(options, desiredOption);
37*c8dee2aaSAndroid Build Coastguard Worker if (option) {
38*c8dee2aaSAndroid Build Coastguard Worker option->priv().addToKey(keyContext, builder, gatherer, childOptions);
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_precompile_PrecompileBaseComplete_DEFINED
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