xref: /aosp_15_r20/external/skia/src/gpu/graphite/precompile/PrecompileBaseComplete.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_precompile_PrecompileBaseComplete_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_precompile_PrecompileBaseComplete_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/precompile/PrecompileBase.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker // This file simply provides the missing implementations of SelectOption and AddToKey.
14*c8dee2aaSAndroid Build Coastguard Worker // In practice PrecompileBase.h should never be used internally and this header should be
15*c8dee2aaSAndroid Build Coastguard Worker // used in its place.
16*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker template<typename T>
SelectOption(SkSpan<const sk_sp<T>> options,int desiredOption)19*c8dee2aaSAndroid Build Coastguard Worker std::pair<sk_sp<T>, int> PrecompileBase::SelectOption(SkSpan<const sk_sp<T>> options,
20*c8dee2aaSAndroid Build Coastguard Worker                                                       int desiredOption) {
21*c8dee2aaSAndroid Build Coastguard Worker     for (const sk_sp<T>& option : options) {
22*c8dee2aaSAndroid Build Coastguard Worker         if (desiredOption < (option ? option->numCombinations() : 1)) {
23*c8dee2aaSAndroid Build Coastguard Worker             return { option, desiredOption };
24*c8dee2aaSAndroid Build Coastguard Worker         }
25*c8dee2aaSAndroid Build Coastguard Worker         desiredOption -= option ? option->numCombinations() : 1;
26*c8dee2aaSAndroid Build Coastguard Worker     }
27*c8dee2aaSAndroid Build Coastguard Worker     return { nullptr, 0 };
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker template<typename T>
AddToKey(const KeyContext & keyContext,PaintParamsKeyBuilder * builder,PipelineDataGatherer * gatherer,SkSpan<const sk_sp<T>> options,int desiredOption)31*c8dee2aaSAndroid Build Coastguard Worker void PrecompileBase::AddToKey(const KeyContext& keyContext,
32*c8dee2aaSAndroid Build Coastguard Worker                               PaintParamsKeyBuilder* builder,
33*c8dee2aaSAndroid Build Coastguard Worker                               PipelineDataGatherer* gatherer,
34*c8dee2aaSAndroid Build Coastguard Worker                               SkSpan<const sk_sp<T>> options,
35*c8dee2aaSAndroid Build Coastguard Worker                               int desiredOption) {
36*c8dee2aaSAndroid Build Coastguard Worker     auto [option, childOptions] = SelectOption(options, desiredOption);
37*c8dee2aaSAndroid Build Coastguard Worker     if (option) {
38*c8dee2aaSAndroid Build Coastguard Worker         option->priv().addToKey(keyContext, builder, gatherer, childOptions);
39*c8dee2aaSAndroid Build Coastguard Worker     }
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_precompile_PrecompileBaseComplete_DEFINED
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