xref: /aosp_15_r20/external/skia/src/gpu/graphite/precompile/PaintOptionsPriv.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_PaintOptionsPriv_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_PaintOptionsPriv_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/precompile/PaintOptions.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker class ShaderCodeDictionary;
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker /** Class that exposes methods in PaintOptions that are only intended for use internal to Skia.
18*c8dee2aaSAndroid Build Coastguard Worker     This class is purely a privileged window into PaintOptions. It should never have additional
19*c8dee2aaSAndroid Build Coastguard Worker     data members or virtual methods. */
20*c8dee2aaSAndroid Build Coastguard Worker class PaintOptionsPriv {
21*c8dee2aaSAndroid Build Coastguard Worker public:
22*c8dee2aaSAndroid Build Coastguard Worker     using ProcessCombination = PaintOptions::ProcessCombination;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker     void addColorFilter(sk_sp<PrecompileColorFilter> cf);
25*c8dee2aaSAndroid Build Coastguard Worker 
setClipShaders(SkSpan<const sk_sp<PrecompileShader>> clipShaders)26*c8dee2aaSAndroid Build Coastguard Worker     void setClipShaders(SkSpan<const sk_sp<PrecompileShader>> clipShaders) {
27*c8dee2aaSAndroid Build Coastguard Worker         fPaintOptions->setClipShaders(std::move(clipShaders));
28*c8dee2aaSAndroid Build Coastguard Worker     }
29*c8dee2aaSAndroid Build Coastguard Worker 
numCombinations()30*c8dee2aaSAndroid Build Coastguard Worker     int numCombinations() const {
31*c8dee2aaSAndroid Build Coastguard Worker         return fPaintOptions->numCombinations();
32*c8dee2aaSAndroid Build Coastguard Worker     }
33*c8dee2aaSAndroid Build Coastguard Worker 
buildCombinations(const KeyContext & keyContext,PipelineDataGatherer * gatherer,DrawTypeFlags drawTypes,bool withPrimitiveBlender,Coverage coverage,const RenderPassDesc & renderPassDesc,const ProcessCombination & processCombination)34*c8dee2aaSAndroid Build Coastguard Worker     void buildCombinations(
35*c8dee2aaSAndroid Build Coastguard Worker             const KeyContext& keyContext,
36*c8dee2aaSAndroid Build Coastguard Worker             PipelineDataGatherer* gatherer,
37*c8dee2aaSAndroid Build Coastguard Worker             DrawTypeFlags drawTypes,
38*c8dee2aaSAndroid Build Coastguard Worker             bool withPrimitiveBlender,
39*c8dee2aaSAndroid Build Coastguard Worker             Coverage coverage,
40*c8dee2aaSAndroid Build Coastguard Worker             const RenderPassDesc& renderPassDesc,
41*c8dee2aaSAndroid Build Coastguard Worker             const ProcessCombination& processCombination) const {
42*c8dee2aaSAndroid Build Coastguard Worker         fPaintOptions->buildCombinations(
43*c8dee2aaSAndroid Build Coastguard Worker                 keyContext, gatherer, drawTypes, withPrimitiveBlender, coverage,
44*c8dee2aaSAndroid Build Coastguard Worker                 renderPassDesc, processCombination);
45*c8dee2aaSAndroid Build Coastguard Worker     }
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker private:
48*c8dee2aaSAndroid Build Coastguard Worker     friend class PaintOptions; // to construct/copy this type.
49*c8dee2aaSAndroid Build Coastguard Worker 
PaintOptionsPriv(PaintOptions * paintOptions)50*c8dee2aaSAndroid Build Coastguard Worker     explicit PaintOptionsPriv(PaintOptions* paintOptions) : fPaintOptions(paintOptions) {}
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     PaintOptionsPriv& operator=(const PaintOptionsPriv&) = delete;
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     // No taking addresses of this type.
55*c8dee2aaSAndroid Build Coastguard Worker     const PaintOptionsPriv* operator&() const;
56*c8dee2aaSAndroid Build Coastguard Worker     PaintOptionsPriv *operator&();
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     PaintOptions* fPaintOptions;
59*c8dee2aaSAndroid Build Coastguard Worker };
60*c8dee2aaSAndroid Build Coastguard Worker 
priv()61*c8dee2aaSAndroid Build Coastguard Worker inline PaintOptionsPriv PaintOptions::priv() { return PaintOptionsPriv(this); }
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker // NOLINTNEXTLINE(readability-const-return-type)
priv()64*c8dee2aaSAndroid Build Coastguard Worker inline const PaintOptionsPriv PaintOptions::priv() const {
65*c8dee2aaSAndroid Build Coastguard Worker     return PaintOptionsPriv(const_cast<PaintOptions *>(this));
66*c8dee2aaSAndroid Build Coastguard Worker }
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_PaintOptionsPriv_DEFINED
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