1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2024 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_precompile_PaintOption_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_precompile_PaintOption_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Caps.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker class PrecompileBlender; 18*c8dee2aaSAndroid Build Coastguard Worker class PrecompileColorFilter; 19*c8dee2aaSAndroid Build Coastguard Worker class PrecompileShader; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker class KeyContext; 22*c8dee2aaSAndroid Build Coastguard Worker class PaintParamsKeyBuilder; 23*c8dee2aaSAndroid Build Coastguard Worker class PipelineDataGatherer; 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker class PaintOption { 26*c8dee2aaSAndroid Build Coastguard Worker public: PaintOption(bool opaquePaintColor,const std::pair<sk_sp<PrecompileBlender>,int> & finalBlender,const std::pair<sk_sp<PrecompileShader>,int> & shader,const std::pair<sk_sp<PrecompileColorFilter>,int> & colorFilter,bool hasPrimitiveBlender,const std::pair<sk_sp<PrecompileShader>,int> & clipShader,DstReadRequirement dstReadReq,bool dither)27*c8dee2aaSAndroid Build Coastguard Worker PaintOption(bool opaquePaintColor, 28*c8dee2aaSAndroid Build Coastguard Worker const std::pair<sk_sp<PrecompileBlender>, int>& finalBlender, 29*c8dee2aaSAndroid Build Coastguard Worker const std::pair<sk_sp<PrecompileShader>, int>& shader, 30*c8dee2aaSAndroid Build Coastguard Worker const std::pair<sk_sp<PrecompileColorFilter>, int>& colorFilter, 31*c8dee2aaSAndroid Build Coastguard Worker bool hasPrimitiveBlender, 32*c8dee2aaSAndroid Build Coastguard Worker const std::pair<sk_sp<PrecompileShader>, int>& clipShader, 33*c8dee2aaSAndroid Build Coastguard Worker DstReadRequirement dstReadReq, 34*c8dee2aaSAndroid Build Coastguard Worker bool dither) 35*c8dee2aaSAndroid Build Coastguard Worker : fOpaquePaintColor(opaquePaintColor) 36*c8dee2aaSAndroid Build Coastguard Worker , fFinalBlender(finalBlender) 37*c8dee2aaSAndroid Build Coastguard Worker , fShader(shader) 38*c8dee2aaSAndroid Build Coastguard Worker , fColorFilter(colorFilter) 39*c8dee2aaSAndroid Build Coastguard Worker , fHasPrimitiveBlender(hasPrimitiveBlender) 40*c8dee2aaSAndroid Build Coastguard Worker , fClipShader(clipShader) 41*c8dee2aaSAndroid Build Coastguard Worker , fDstReadReq(dstReadReq) 42*c8dee2aaSAndroid Build Coastguard Worker , fDither(dither) { 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker finalBlender()45*c8dee2aaSAndroid Build Coastguard Worker const PrecompileBlender* finalBlender() const { return fFinalBlender.first.get(); } 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker void toKey(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const; 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker private: 50*c8dee2aaSAndroid Build Coastguard Worker void addPaintColorToKey(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const; 51*c8dee2aaSAndroid Build Coastguard Worker void handlePrimitiveColor(const KeyContext&, 52*c8dee2aaSAndroid Build Coastguard Worker PaintParamsKeyBuilder*, 53*c8dee2aaSAndroid Build Coastguard Worker PipelineDataGatherer*) const; 54*c8dee2aaSAndroid Build Coastguard Worker void handlePaintAlpha(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const; 55*c8dee2aaSAndroid Build Coastguard Worker void handleColorFilter(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const; 56*c8dee2aaSAndroid Build Coastguard Worker bool shouldDither(SkColorType dstCT) const; 57*c8dee2aaSAndroid Build Coastguard Worker void handleDithering(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const; 58*c8dee2aaSAndroid Build Coastguard Worker 59*c8dee2aaSAndroid Build Coastguard Worker bool fOpaquePaintColor; 60*c8dee2aaSAndroid Build Coastguard Worker std::pair<sk_sp<PrecompileBlender>, int> fFinalBlender; 61*c8dee2aaSAndroid Build Coastguard Worker std::pair<sk_sp<PrecompileShader>, int> fShader; 62*c8dee2aaSAndroid Build Coastguard Worker std::pair<sk_sp<PrecompileColorFilter>, int> fColorFilter; 63*c8dee2aaSAndroid Build Coastguard Worker bool fHasPrimitiveBlender; 64*c8dee2aaSAndroid Build Coastguard Worker std::pair<sk_sp<PrecompileShader>, int> fClipShader; 65*c8dee2aaSAndroid Build Coastguard Worker DstReadRequirement fDstReadReq; 66*c8dee2aaSAndroid Build Coastguard Worker bool fDither; 67*c8dee2aaSAndroid Build Coastguard Worker }; 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 70*c8dee2aaSAndroid Build Coastguard Worker 71*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_precompile_PaintOption_DEFINED 72