xref: /aosp_15_r20/external/skia/src/gpu/graphite/precompile/PaintOption.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_precompile_PaintOption_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_precompile_PaintOption_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Caps.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class PrecompileBlender;
18*c8dee2aaSAndroid Build Coastguard Worker class PrecompileColorFilter;
19*c8dee2aaSAndroid Build Coastguard Worker class PrecompileShader;
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker class KeyContext;
22*c8dee2aaSAndroid Build Coastguard Worker class PaintParamsKeyBuilder;
23*c8dee2aaSAndroid Build Coastguard Worker class PipelineDataGatherer;
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker class PaintOption {
26*c8dee2aaSAndroid Build Coastguard Worker public:
PaintOption(bool opaquePaintColor,const std::pair<sk_sp<PrecompileBlender>,int> & finalBlender,const std::pair<sk_sp<PrecompileShader>,int> & shader,const std::pair<sk_sp<PrecompileColorFilter>,int> & colorFilter,bool hasPrimitiveBlender,const std::pair<sk_sp<PrecompileShader>,int> & clipShader,DstReadRequirement dstReadReq,bool dither)27*c8dee2aaSAndroid Build Coastguard Worker     PaintOption(bool opaquePaintColor,
28*c8dee2aaSAndroid Build Coastguard Worker                 const std::pair<sk_sp<PrecompileBlender>, int>& finalBlender,
29*c8dee2aaSAndroid Build Coastguard Worker                 const std::pair<sk_sp<PrecompileShader>, int>& shader,
30*c8dee2aaSAndroid Build Coastguard Worker                 const std::pair<sk_sp<PrecompileColorFilter>, int>& colorFilter,
31*c8dee2aaSAndroid Build Coastguard Worker                 bool hasPrimitiveBlender,
32*c8dee2aaSAndroid Build Coastguard Worker                 const std::pair<sk_sp<PrecompileShader>, int>& clipShader,
33*c8dee2aaSAndroid Build Coastguard Worker                 DstReadRequirement dstReadReq,
34*c8dee2aaSAndroid Build Coastguard Worker                 bool dither)
35*c8dee2aaSAndroid Build Coastguard Worker         : fOpaquePaintColor(opaquePaintColor)
36*c8dee2aaSAndroid Build Coastguard Worker         , fFinalBlender(finalBlender)
37*c8dee2aaSAndroid Build Coastguard Worker         , fShader(shader)
38*c8dee2aaSAndroid Build Coastguard Worker         , fColorFilter(colorFilter)
39*c8dee2aaSAndroid Build Coastguard Worker         , fHasPrimitiveBlender(hasPrimitiveBlender)
40*c8dee2aaSAndroid Build Coastguard Worker         , fClipShader(clipShader)
41*c8dee2aaSAndroid Build Coastguard Worker         , fDstReadReq(dstReadReq)
42*c8dee2aaSAndroid Build Coastguard Worker         , fDither(dither) {
43*c8dee2aaSAndroid Build Coastguard Worker     }
44*c8dee2aaSAndroid Build Coastguard Worker 
finalBlender()45*c8dee2aaSAndroid Build Coastguard Worker     const PrecompileBlender* finalBlender() const { return fFinalBlender.first.get(); }
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     void toKey(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const;
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker private:
50*c8dee2aaSAndroid Build Coastguard Worker     void addPaintColorToKey(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const;
51*c8dee2aaSAndroid Build Coastguard Worker     void handlePrimitiveColor(const KeyContext&,
52*c8dee2aaSAndroid Build Coastguard Worker                               PaintParamsKeyBuilder*,
53*c8dee2aaSAndroid Build Coastguard Worker                               PipelineDataGatherer*) const;
54*c8dee2aaSAndroid Build Coastguard Worker     void handlePaintAlpha(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const;
55*c8dee2aaSAndroid Build Coastguard Worker     void handleColorFilter(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const;
56*c8dee2aaSAndroid Build Coastguard Worker     bool shouldDither(SkColorType dstCT) const;
57*c8dee2aaSAndroid Build Coastguard Worker     void handleDithering(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const;
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     bool fOpaquePaintColor;
60*c8dee2aaSAndroid Build Coastguard Worker     std::pair<sk_sp<PrecompileBlender>, int> fFinalBlender;
61*c8dee2aaSAndroid Build Coastguard Worker     std::pair<sk_sp<PrecompileShader>, int> fShader;
62*c8dee2aaSAndroid Build Coastguard Worker     std::pair<sk_sp<PrecompileColorFilter>, int> fColorFilter;
63*c8dee2aaSAndroid Build Coastguard Worker     bool fHasPrimitiveBlender;
64*c8dee2aaSAndroid Build Coastguard Worker     std::pair<sk_sp<PrecompileShader>, int> fClipShader;
65*c8dee2aaSAndroid Build Coastguard Worker     DstReadRequirement fDstReadReq;
66*c8dee2aaSAndroid Build Coastguard Worker     bool fDither;
67*c8dee2aaSAndroid Build Coastguard Worker };
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_precompile_PaintOption_DEFINED
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