xref: /aosp_15_r20/external/skia/src/gpu/graphite/mtl/MtlGraphicsPipeline.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_MtlGraphicsPipeline_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_MtlGraphicsPipeline_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSpan.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/ports/SkCFObject.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/GraphicsPipeline.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
20*c8dee2aaSAndroid Build Coastguard Worker struct BlendInfo;
21*c8dee2aaSAndroid Build Coastguard Worker }
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker class Attribute;
26*c8dee2aaSAndroid Build Coastguard Worker class Context;
27*c8dee2aaSAndroid Build Coastguard Worker class GraphicsPipelineDesc;
28*c8dee2aaSAndroid Build Coastguard Worker class MtlResourceProvider;
29*c8dee2aaSAndroid Build Coastguard Worker class MtlSharedContext;
30*c8dee2aaSAndroid Build Coastguard Worker struct RenderPassDesc;
31*c8dee2aaSAndroid Build Coastguard Worker class RuntimeEffectDictionary;
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker class MtlGraphicsPipeline final : public GraphicsPipeline {
34*c8dee2aaSAndroid Build Coastguard Worker public:
35*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr unsigned int kIntrinsicUniformBufferIndex = 0;
36*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr unsigned int kRenderStepUniformBufferIndex = 1;
37*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr unsigned int kPaintUniformBufferIndex = 2;
38*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr unsigned int kVertexBufferIndex = 3;
39*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr unsigned int kInstanceBufferIndex = 4;
40*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr unsigned int kGradientBufferIndex = 5;
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<MtlGraphicsPipeline> Make(const MtlSharedContext*,
43*c8dee2aaSAndroid Build Coastguard Worker                                            MtlResourceProvider*,
44*c8dee2aaSAndroid Build Coastguard Worker                                            const RuntimeEffectDictionary*,
45*c8dee2aaSAndroid Build Coastguard Worker                                            const GraphicsPipelineDesc&,
46*c8dee2aaSAndroid Build Coastguard Worker                                            const RenderPassDesc&,
47*c8dee2aaSAndroid Build Coastguard Worker                                            SkEnumBitMask<PipelineCreationFlags>);
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<MtlGraphicsPipeline> MakeLoadMSAAPipeline(const MtlSharedContext*,
50*c8dee2aaSAndroid Build Coastguard Worker                                                            MtlResourceProvider*,
51*c8dee2aaSAndroid Build Coastguard Worker                                                            const RenderPassDesc&);
52*c8dee2aaSAndroid Build Coastguard Worker 
~MtlGraphicsPipeline()53*c8dee2aaSAndroid Build Coastguard Worker     ~MtlGraphicsPipeline() override {}
54*c8dee2aaSAndroid Build Coastguard Worker 
mtlPipelineState()55*c8dee2aaSAndroid Build Coastguard Worker     id<MTLRenderPipelineState> mtlPipelineState() const { return fPipelineState.get(); }
mtlDepthStencilState()56*c8dee2aaSAndroid Build Coastguard Worker     id<MTLDepthStencilState> mtlDepthStencilState() const { return fDepthStencilState.get(); }
stencilReferenceValue()57*c8dee2aaSAndroid Build Coastguard Worker     uint32_t stencilReferenceValue() const { return fStencilReferenceValue; }
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker private:
60*c8dee2aaSAndroid Build Coastguard Worker     MtlGraphicsPipeline(const skgpu::graphite::SharedContext* sharedContext,
61*c8dee2aaSAndroid Build Coastguard Worker                         const PipelineInfo& pipelineInfo,
62*c8dee2aaSAndroid Build Coastguard Worker                         sk_cfp<id<MTLRenderPipelineState>> pso,
63*c8dee2aaSAndroid Build Coastguard Worker                         sk_cfp<id<MTLDepthStencilState>> dss,
64*c8dee2aaSAndroid Build Coastguard Worker                         uint32_t refValue);
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     using MSLFunction = std::pair<id<MTLLibrary>, std::string>;
67*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<MtlGraphicsPipeline> Make(const MtlSharedContext*,
68*c8dee2aaSAndroid Build Coastguard Worker                                            const std::string& label,
69*c8dee2aaSAndroid Build Coastguard Worker                                            const PipelineInfo&,
70*c8dee2aaSAndroid Build Coastguard Worker                                            MSLFunction vertexMain,
71*c8dee2aaSAndroid Build Coastguard Worker                                            SkSpan<const Attribute> vertexAttrs,
72*c8dee2aaSAndroid Build Coastguard Worker                                            SkSpan<const Attribute> instanceAttrs,
73*c8dee2aaSAndroid Build Coastguard Worker                                            MSLFunction fragmentMain,
74*c8dee2aaSAndroid Build Coastguard Worker                                            sk_cfp<id<MTLDepthStencilState>>,
75*c8dee2aaSAndroid Build Coastguard Worker                                            uint32_t stencilRefValue,
76*c8dee2aaSAndroid Build Coastguard Worker                                            const BlendInfo& blendInfo,
77*c8dee2aaSAndroid Build Coastguard Worker                                            const RenderPassDesc&);
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker     void freeGpuData() override;
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker     sk_cfp<id<MTLRenderPipelineState>> fPipelineState;
82*c8dee2aaSAndroid Build Coastguard Worker     sk_cfp<id<MTLDepthStencilState>> fDepthStencilState;
83*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fStencilReferenceValue;
84*c8dee2aaSAndroid Build Coastguard Worker };
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_MtlGraphicsPipeline_DEFINED
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