1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_MtlCaps_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_MtlCaps_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include <vector> 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h> 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Caps.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 18*c8dee2aaSAndroid Build Coastguard Worker struct ContextOptions; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker class MtlCaps final : public Caps { 21*c8dee2aaSAndroid Build Coastguard Worker public: 22*c8dee2aaSAndroid Build Coastguard Worker MtlCaps(const id<MTLDevice>, const ContextOptions&); ~MtlCaps()23*c8dee2aaSAndroid Build Coastguard Worker ~MtlCaps() override {} 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker TextureInfo getDefaultSampledTextureInfo(SkColorType, 26*c8dee2aaSAndroid Build Coastguard Worker Mipmapped mipmapped, 27*c8dee2aaSAndroid Build Coastguard Worker Protected, 28*c8dee2aaSAndroid Build Coastguard Worker Renderable) const override; 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker TextureInfo getTextureInfoForSampledCopy(const TextureInfo& textureInfo, 31*c8dee2aaSAndroid Build Coastguard Worker Mipmapped mipmapped) const override; 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker TextureInfo getDefaultCompressedTextureInfo(SkTextureCompressionType, 34*c8dee2aaSAndroid Build Coastguard Worker Mipmapped mipmapped, 35*c8dee2aaSAndroid Build Coastguard Worker Protected) const override; 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker TextureInfo getDefaultMSAATextureInfo(const TextureInfo& singleSampledInfo, 38*c8dee2aaSAndroid Build Coastguard Worker Discardable discardable) const override; 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker TextureInfo getDefaultDepthStencilTextureInfo(SkEnumBitMask<DepthStencilFlags>, 41*c8dee2aaSAndroid Build Coastguard Worker uint32_t sampleCount, 42*c8dee2aaSAndroid Build Coastguard Worker Protected) const override; 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker TextureInfo getDefaultStorageTextureInfo(SkColorType) const override; 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker UniqueKey makeGraphicsPipelineKey(const GraphicsPipelineDesc&, 47*c8dee2aaSAndroid Build Coastguard Worker const RenderPassDesc&) const override; 48*c8dee2aaSAndroid Build Coastguard Worker UniqueKey makeComputePipelineKey(const ComputePipelineDesc&) const override; 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker bool extractGraphicsDescs(const UniqueKey&, 51*c8dee2aaSAndroid Build Coastguard Worker GraphicsPipelineDesc*, 52*c8dee2aaSAndroid Build Coastguard Worker RenderPassDesc*, 53*c8dee2aaSAndroid Build Coastguard Worker const RendererProvider*) const override; 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker // Get a sufficiently unique bit representation for the RenderPassDesc to be embedded in other 56*c8dee2aaSAndroid Build Coastguard Worker // UniqueKeys (e.g. makeGraphicsPipelineKey). 57*c8dee2aaSAndroid Build Coastguard Worker uint64_t getRenderPassDescKey(const RenderPassDesc&) const; 58*c8dee2aaSAndroid Build Coastguard Worker isMac()59*c8dee2aaSAndroid Build Coastguard Worker bool isMac() const { return fGPUFamily == GPUFamily::kMac; } isApple()60*c8dee2aaSAndroid Build Coastguard Worker bool isApple() const { return fGPUFamily == GPUFamily::kApple; } 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker uint32_t channelMask(const TextureInfo&) const override; 63*c8dee2aaSAndroid Build Coastguard Worker 64*c8dee2aaSAndroid Build Coastguard Worker bool isRenderable(const TextureInfo&) const override; 65*c8dee2aaSAndroid Build Coastguard Worker bool isStorage(const TextureInfo&) const override; 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard Worker void buildKeyForTexture(SkISize dimensions, 68*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo&, 69*c8dee2aaSAndroid Build Coastguard Worker ResourceType, 70*c8dee2aaSAndroid Build Coastguard Worker Shareable, 71*c8dee2aaSAndroid Build Coastguard Worker GraphiteResourceKey*) const override; 72*c8dee2aaSAndroid Build Coastguard Worker 73*c8dee2aaSAndroid Build Coastguard Worker private: 74*c8dee2aaSAndroid Build Coastguard Worker void initGPUFamily(const id<MTLDevice>); 75*c8dee2aaSAndroid Build Coastguard Worker 76*c8dee2aaSAndroid Build Coastguard Worker void initCaps(const id<MTLDevice>); 77*c8dee2aaSAndroid Build Coastguard Worker void initShaderCaps(); 78*c8dee2aaSAndroid Build Coastguard Worker void initFormatTable(const id<MTLDevice>); 79*c8dee2aaSAndroid Build Coastguard Worker 80*c8dee2aaSAndroid Build Coastguard Worker enum class GPUFamily { 81*c8dee2aaSAndroid Build Coastguard Worker kMac, 82*c8dee2aaSAndroid Build Coastguard Worker kApple, 83*c8dee2aaSAndroid Build Coastguard Worker }; 84*c8dee2aaSAndroid Build Coastguard Worker static bool GetGPUFamily(id<MTLDevice> device, GPUFamily* gpuFamily, int* group); 85*c8dee2aaSAndroid Build Coastguard Worker getFormatFromColorType(SkColorType colorType)86*c8dee2aaSAndroid Build Coastguard Worker MTLPixelFormat getFormatFromColorType(SkColorType colorType) const { 87*c8dee2aaSAndroid Build Coastguard Worker int idx = static_cast<int>(colorType); 88*c8dee2aaSAndroid Build Coastguard Worker return fColorTypeToFormatTable[idx]; 89*c8dee2aaSAndroid Build Coastguard Worker } 90*c8dee2aaSAndroid Build Coastguard Worker MTLPixelFormat getFormatFromDepthStencilFlags(SkEnumBitMask<DepthStencilFlags>) const; 91*c8dee2aaSAndroid Build Coastguard Worker 92*c8dee2aaSAndroid Build Coastguard Worker const ColorTypeInfo* getColorTypeInfo(SkColorType, const TextureInfo&) const override; 93*c8dee2aaSAndroid Build Coastguard Worker 94*c8dee2aaSAndroid Build Coastguard Worker bool onIsTexturable(const TextureInfo&) const override; 95*c8dee2aaSAndroid Build Coastguard Worker bool isTexturable(MTLPixelFormat) const; 96*c8dee2aaSAndroid Build Coastguard Worker bool isRenderable(MTLPixelFormat, uint32_t numSamples) const; 97*c8dee2aaSAndroid Build Coastguard Worker uint32_t maxRenderTargetSampleCount(MTLPixelFormat) const; 98*c8dee2aaSAndroid Build Coastguard Worker 99*c8dee2aaSAndroid Build Coastguard Worker bool supportsWritePixels(const TextureInfo&) const override; 100*c8dee2aaSAndroid Build Coastguard Worker bool supportsReadPixels(const TextureInfo&) const override; 101*c8dee2aaSAndroid Build Coastguard Worker 102*c8dee2aaSAndroid Build Coastguard Worker std::pair<SkColorType, bool /*isRGBFormat*/> supportedWritePixelsColorType( 103*c8dee2aaSAndroid Build Coastguard Worker SkColorType dstColorType, 104*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo& dstTextureInfo, 105*c8dee2aaSAndroid Build Coastguard Worker SkColorType srcColorType) const override; 106*c8dee2aaSAndroid Build Coastguard Worker std::pair<SkColorType, bool /*isRGBFormat*/> supportedReadPixelsColorType( 107*c8dee2aaSAndroid Build Coastguard Worker SkColorType srcColorType, 108*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo& srcTextureInfo, 109*c8dee2aaSAndroid Build Coastguard Worker SkColorType dstColorType) const override; 110*c8dee2aaSAndroid Build Coastguard Worker 111*c8dee2aaSAndroid Build Coastguard Worker MTLStorageMode getDefaultMSAAStorageMode(Discardable discardable) const; 112*c8dee2aaSAndroid Build Coastguard Worker 113*c8dee2aaSAndroid Build Coastguard Worker struct FormatInfo { colorTypeFlagsFormatInfo114*c8dee2aaSAndroid Build Coastguard Worker uint32_t colorTypeFlags(SkColorType colorType) const { 115*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < fColorTypeInfoCount; ++i) { 116*c8dee2aaSAndroid Build Coastguard Worker if (fColorTypeInfos[i].fColorType == colorType) { 117*c8dee2aaSAndroid Build Coastguard Worker return fColorTypeInfos[i].fFlags; 118*c8dee2aaSAndroid Build Coastguard Worker } 119*c8dee2aaSAndroid Build Coastguard Worker } 120*c8dee2aaSAndroid Build Coastguard Worker return 0; 121*c8dee2aaSAndroid Build Coastguard Worker } 122*c8dee2aaSAndroid Build Coastguard Worker 123*c8dee2aaSAndroid Build Coastguard Worker enum { 124*c8dee2aaSAndroid Build Coastguard Worker kTexturable_Flag = 0x01, 125*c8dee2aaSAndroid Build Coastguard Worker kRenderable_Flag = 0x02, // Color attachment and blendable 126*c8dee2aaSAndroid Build Coastguard Worker kMSAA_Flag = 0x04, 127*c8dee2aaSAndroid Build Coastguard Worker kResolve_Flag = 0x08, 128*c8dee2aaSAndroid Build Coastguard Worker kStorage_Flag = 0x10, 129*c8dee2aaSAndroid Build Coastguard Worker }; 130*c8dee2aaSAndroid Build Coastguard Worker static const uint16_t kAllFlags = 131*c8dee2aaSAndroid Build Coastguard Worker kTexturable_Flag | kRenderable_Flag | kMSAA_Flag | kResolve_Flag | kStorage_Flag; 132*c8dee2aaSAndroid Build Coastguard Worker 133*c8dee2aaSAndroid Build Coastguard Worker uint16_t fFlags = 0; 134*c8dee2aaSAndroid Build Coastguard Worker 135*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ColorTypeInfo[]> fColorTypeInfos; 136*c8dee2aaSAndroid Build Coastguard Worker int fColorTypeInfoCount = 0; 137*c8dee2aaSAndroid Build Coastguard Worker }; 138*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_MAC 139*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr size_t kNumMtlFormats = 23; 140*c8dee2aaSAndroid Build Coastguard Worker #else 141*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr size_t kNumMtlFormats = 21; 142*c8dee2aaSAndroid Build Coastguard Worker #endif 143*c8dee2aaSAndroid Build Coastguard Worker 144*c8dee2aaSAndroid Build Coastguard Worker static size_t GetFormatIndex(MTLPixelFormat); 145*c8dee2aaSAndroid Build Coastguard Worker FormatInfo fFormatTable[kNumMtlFormats]; 146*c8dee2aaSAndroid Build Coastguard Worker getFormatInfo(const MTLPixelFormat pixelFormat)147*c8dee2aaSAndroid Build Coastguard Worker const FormatInfo& getFormatInfo(const MTLPixelFormat pixelFormat) const { 148*c8dee2aaSAndroid Build Coastguard Worker size_t index = GetFormatIndex(pixelFormat); 149*c8dee2aaSAndroid Build Coastguard Worker return fFormatTable[index]; 150*c8dee2aaSAndroid Build Coastguard Worker } 151*c8dee2aaSAndroid Build Coastguard Worker 152*c8dee2aaSAndroid Build Coastguard Worker MTLPixelFormat fColorTypeToFormatTable[kSkColorTypeCnt]; 153*c8dee2aaSAndroid Build Coastguard Worker void setColorType(SkColorType, std::initializer_list<MTLPixelFormat> formats); 154*c8dee2aaSAndroid Build Coastguard Worker 155*c8dee2aaSAndroid Build Coastguard Worker // A vector of the viable sample counts (e.g., { 1, 2, 4, 8 }). 156*c8dee2aaSAndroid Build Coastguard Worker std::vector<uint32_t> fColorSampleCounts; 157*c8dee2aaSAndroid Build Coastguard Worker 158*c8dee2aaSAndroid Build Coastguard Worker GPUFamily fGPUFamily; 159*c8dee2aaSAndroid Build Coastguard Worker int fFamilyGroup; 160*c8dee2aaSAndroid Build Coastguard Worker }; 161*c8dee2aaSAndroid Build Coastguard Worker 162*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 163*c8dee2aaSAndroid Build Coastguard Worker 164*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_MtlCaps_DEFINED 165