xref: /aosp_15_r20/external/skia/src/gpu/graphite/geom/Geometry.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_geom_Geometry_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_geom_Geometry_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkVertices.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/geom/AnalyticBlurMask.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/geom/CoverageMaskShape.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/geom/EdgeAAQuad.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/geom/Rect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/geom/Shape.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/geom/SubRunData.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
22*c8dee2aaSAndroid Build Coastguard Worker #include <new>
23*c8dee2aaSAndroid Build Coastguard Worker #include <type_traits>
24*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker /**
29*c8dee2aaSAndroid Build Coastguard Worker  * Geometry is a container that can house Shapes, SkVertices, text SubRuns, and per-edge AA quads.
30*c8dee2aaSAndroid Build Coastguard Worker  * TODO - Add unit tests for Geometry.
31*c8dee2aaSAndroid Build Coastguard Worker  */
32*c8dee2aaSAndroid Build Coastguard Worker class Geometry {
33*c8dee2aaSAndroid Build Coastguard Worker public:
34*c8dee2aaSAndroid Build Coastguard Worker     enum class Type : uint8_t {
35*c8dee2aaSAndroid Build Coastguard Worker         kEmpty, kShape, kVertices, kSubRun, kEdgeAAQuad, kCoverageMaskShape, kAnalyticBlur
36*c8dee2aaSAndroid Build Coastguard Worker     };
37*c8dee2aaSAndroid Build Coastguard Worker 
Geometry()38*c8dee2aaSAndroid Build Coastguard Worker     Geometry() {}
Geometry(Geometry && geom)39*c8dee2aaSAndroid Build Coastguard Worker     Geometry(Geometry&& geom) { *this = std::move(geom); }
Geometry(const Geometry & geom)40*c8dee2aaSAndroid Build Coastguard Worker     Geometry(const Geometry& geom) { *this = geom; }
41*c8dee2aaSAndroid Build Coastguard Worker 
Geometry(const Shape & shape)42*c8dee2aaSAndroid Build Coastguard Worker     explicit Geometry(const Shape& shape) { this->setShape(shape); }
Geometry(const SubRunData & subrun)43*c8dee2aaSAndroid Build Coastguard Worker     explicit Geometry(const SubRunData& subrun) { this->setSubRun(subrun); }
Geometry(sk_sp<SkVertices> vertices)44*c8dee2aaSAndroid Build Coastguard Worker     explicit Geometry(sk_sp<SkVertices> vertices) { this->setVertices(std::move(vertices)); }
Geometry(const EdgeAAQuad & edgeAAQuad)45*c8dee2aaSAndroid Build Coastguard Worker     explicit Geometry(const EdgeAAQuad& edgeAAQuad) { this->setEdgeAAQuad(edgeAAQuad); }
Geometry(const CoverageMaskShape & mask)46*c8dee2aaSAndroid Build Coastguard Worker     explicit Geometry(const CoverageMaskShape& mask) { this->setCoverageMaskShape(mask); }
Geometry(const AnalyticBlurMask & blur)47*c8dee2aaSAndroid Build Coastguard Worker     explicit Geometry(const AnalyticBlurMask& blur) { this->setAnalyticBlur(blur); }
48*c8dee2aaSAndroid Build Coastguard Worker 
~Geometry()49*c8dee2aaSAndroid Build Coastguard Worker     ~Geometry() { this->setType(Type::kEmpty); }
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     Geometry& operator=(Geometry&& geom) {
52*c8dee2aaSAndroid Build Coastguard Worker         if (this != &geom) {
53*c8dee2aaSAndroid Build Coastguard Worker             switch (geom.type()) {
54*c8dee2aaSAndroid Build Coastguard Worker                 case Type::kEmpty:
55*c8dee2aaSAndroid Build Coastguard Worker                     this->setType(Type::kEmpty);
56*c8dee2aaSAndroid Build Coastguard Worker                     break;
57*c8dee2aaSAndroid Build Coastguard Worker                 case Type::kShape:
58*c8dee2aaSAndroid Build Coastguard Worker                     this->setShape(geom.shape());
59*c8dee2aaSAndroid Build Coastguard Worker                     geom.setType(Type::kEmpty);
60*c8dee2aaSAndroid Build Coastguard Worker                     break;
61*c8dee2aaSAndroid Build Coastguard Worker                 case Type::kVertices:
62*c8dee2aaSAndroid Build Coastguard Worker                     this->setVertices(std::move(geom.fVertices));
63*c8dee2aaSAndroid Build Coastguard Worker                     geom.setType(Type::kEmpty);
64*c8dee2aaSAndroid Build Coastguard Worker                     break;
65*c8dee2aaSAndroid Build Coastguard Worker                 case Type::kSubRun:
66*c8dee2aaSAndroid Build Coastguard Worker                     this->setSubRun(geom.subRunData());
67*c8dee2aaSAndroid Build Coastguard Worker                     geom.setType(Type::kEmpty);
68*c8dee2aaSAndroid Build Coastguard Worker                     break;
69*c8dee2aaSAndroid Build Coastguard Worker                 case Type::kEdgeAAQuad:
70*c8dee2aaSAndroid Build Coastguard Worker                     this->setEdgeAAQuad(geom.edgeAAQuad());
71*c8dee2aaSAndroid Build Coastguard Worker                     geom.setType(Type::kEmpty);
72*c8dee2aaSAndroid Build Coastguard Worker                     break;
73*c8dee2aaSAndroid Build Coastguard Worker                 case Type::kCoverageMaskShape:
74*c8dee2aaSAndroid Build Coastguard Worker                     this->setCoverageMaskShape(geom.coverageMaskShape());
75*c8dee2aaSAndroid Build Coastguard Worker                     geom.setType(Type::kEmpty);
76*c8dee2aaSAndroid Build Coastguard Worker                     break;
77*c8dee2aaSAndroid Build Coastguard Worker                 case Type::kAnalyticBlur:
78*c8dee2aaSAndroid Build Coastguard Worker                     this->setAnalyticBlur(geom.analyticBlurMask());
79*c8dee2aaSAndroid Build Coastguard Worker                     geom.setType(Type::kEmpty);
80*c8dee2aaSAndroid Build Coastguard Worker                     break;
81*c8dee2aaSAndroid Build Coastguard Worker             }
82*c8dee2aaSAndroid Build Coastguard Worker         }
83*c8dee2aaSAndroid Build Coastguard Worker         return *this;
84*c8dee2aaSAndroid Build Coastguard Worker     }
85*c8dee2aaSAndroid Build Coastguard Worker     Geometry& operator=(const Geometry& geom) {
86*c8dee2aaSAndroid Build Coastguard Worker         switch (geom.type()) {
87*c8dee2aaSAndroid Build Coastguard Worker             case Type::kEmpty: this->setType(Type::kEmpty); break;
88*c8dee2aaSAndroid Build Coastguard Worker             case Type::kShape: this->setShape(geom.shape()); break;
89*c8dee2aaSAndroid Build Coastguard Worker             case Type::kSubRun: this->setSubRun(geom.subRunData()); break;
90*c8dee2aaSAndroid Build Coastguard Worker             case Type::kVertices: this->setVertices(geom.fVertices); break;
91*c8dee2aaSAndroid Build Coastguard Worker             case Type::kEdgeAAQuad: this->setEdgeAAQuad(geom.edgeAAQuad()); break;
92*c8dee2aaSAndroid Build Coastguard Worker             case Type::kCoverageMaskShape:
93*c8dee2aaSAndroid Build Coastguard Worker                     this->setCoverageMaskShape(geom.coverageMaskShape()); break;
94*c8dee2aaSAndroid Build Coastguard Worker             case Type::kAnalyticBlur: this->setAnalyticBlur(geom.analyticBlurMask()); break;
95*c8dee2aaSAndroid Build Coastguard Worker             default: break;
96*c8dee2aaSAndroid Build Coastguard Worker         }
97*c8dee2aaSAndroid Build Coastguard Worker         return *this;
98*c8dee2aaSAndroid Build Coastguard Worker     }
99*c8dee2aaSAndroid Build Coastguard Worker 
type()100*c8dee2aaSAndroid Build Coastguard Worker     Type type() const { return fType; }
101*c8dee2aaSAndroid Build Coastguard Worker 
isShape()102*c8dee2aaSAndroid Build Coastguard Worker     bool isShape() const { return fType == Type::kShape; }
isVertices()103*c8dee2aaSAndroid Build Coastguard Worker     bool isVertices() const { return fType == Type::kVertices; }
isSubRun()104*c8dee2aaSAndroid Build Coastguard Worker     bool isSubRun() const { return fType == Type::kSubRun; }
isEdgeAAQuad()105*c8dee2aaSAndroid Build Coastguard Worker     bool isEdgeAAQuad() const { return fType == Type::kEdgeAAQuad; }
isCoverageMaskShape()106*c8dee2aaSAndroid Build Coastguard Worker     bool isCoverageMaskShape() const { return fType == Type::kCoverageMaskShape; }
isAnalyticBlur()107*c8dee2aaSAndroid Build Coastguard Worker     bool isAnalyticBlur() const { return fType == Type::kAnalyticBlur; }
isEmpty()108*c8dee2aaSAndroid Build Coastguard Worker     bool isEmpty() const {
109*c8dee2aaSAndroid Build Coastguard Worker         return fType == (Type::kEmpty) || (this->isShape() &&
110*c8dee2aaSAndroid Build Coastguard Worker                                            this->shape().isEmpty() &&
111*c8dee2aaSAndroid Build Coastguard Worker                                            !this->shape().inverted());
112*c8dee2aaSAndroid Build Coastguard Worker     }
113*c8dee2aaSAndroid Build Coastguard Worker 
shape()114*c8dee2aaSAndroid Build Coastguard Worker     const Shape& shape() const { SkASSERT(this->isShape()); return fShape; }
subRunData()115*c8dee2aaSAndroid Build Coastguard Worker     const SubRunData& subRunData() const { SkASSERT(this->isSubRun()); return fSubRunData; }
edgeAAQuad()116*c8dee2aaSAndroid Build Coastguard Worker     const EdgeAAQuad& edgeAAQuad() const { SkASSERT(this->isEdgeAAQuad()); return fEdgeAAQuad; }
coverageMaskShape()117*c8dee2aaSAndroid Build Coastguard Worker     const CoverageMaskShape& coverageMaskShape() const {
118*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(this->isCoverageMaskShape()); return fCoverageMaskShape;
119*c8dee2aaSAndroid Build Coastguard Worker     }
analyticBlurMask()120*c8dee2aaSAndroid Build Coastguard Worker     const AnalyticBlurMask& analyticBlurMask() const {
121*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(this->isAnalyticBlur()); return fAnalyticBlurMask;
122*c8dee2aaSAndroid Build Coastguard Worker     }
vertices()123*c8dee2aaSAndroid Build Coastguard Worker     const SkVertices* vertices() const { SkASSERT(this->isVertices()); return fVertices.get(); }
refVertices()124*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkVertices> refVertices() const {
125*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(this->isVertices());
126*c8dee2aaSAndroid Build Coastguard Worker         return fVertices;
127*c8dee2aaSAndroid Build Coastguard Worker     }
128*c8dee2aaSAndroid Build Coastguard Worker 
setShape(const Shape & shape)129*c8dee2aaSAndroid Build Coastguard Worker     void setShape(const Shape& shape) {
130*c8dee2aaSAndroid Build Coastguard Worker         if (fType == Type::kShape) {
131*c8dee2aaSAndroid Build Coastguard Worker             fShape = shape;
132*c8dee2aaSAndroid Build Coastguard Worker         } else {
133*c8dee2aaSAndroid Build Coastguard Worker             this->setType(Type::kShape);
134*c8dee2aaSAndroid Build Coastguard Worker             new (&fShape) Shape(shape);
135*c8dee2aaSAndroid Build Coastguard Worker         }
136*c8dee2aaSAndroid Build Coastguard Worker     }
setSubRun(const SubRunData & subRun)137*c8dee2aaSAndroid Build Coastguard Worker     void setSubRun(const SubRunData& subRun) {
138*c8dee2aaSAndroid Build Coastguard Worker         if (fType == Type::kSubRun) {
139*c8dee2aaSAndroid Build Coastguard Worker             fSubRunData = subRun;
140*c8dee2aaSAndroid Build Coastguard Worker         } else {
141*c8dee2aaSAndroid Build Coastguard Worker             this->setType(Type::kSubRun);
142*c8dee2aaSAndroid Build Coastguard Worker             new (&fSubRunData) SubRunData(subRun);
143*c8dee2aaSAndroid Build Coastguard Worker         }
144*c8dee2aaSAndroid Build Coastguard Worker     }
setVertices(sk_sp<SkVertices> vertices)145*c8dee2aaSAndroid Build Coastguard Worker     void setVertices(sk_sp<SkVertices> vertices) {
146*c8dee2aaSAndroid Build Coastguard Worker         if (fType == Type::kVertices) {
147*c8dee2aaSAndroid Build Coastguard Worker             fVertices = std::move(vertices);
148*c8dee2aaSAndroid Build Coastguard Worker         } else {
149*c8dee2aaSAndroid Build Coastguard Worker             this->setType(Type::kVertices);
150*c8dee2aaSAndroid Build Coastguard Worker             new (&fVertices) sk_sp<SkVertices>(std::move(vertices));
151*c8dee2aaSAndroid Build Coastguard Worker         }
152*c8dee2aaSAndroid Build Coastguard Worker     }
153*c8dee2aaSAndroid Build Coastguard Worker 
setEdgeAAQuad(const EdgeAAQuad & edgeAAQuad)154*c8dee2aaSAndroid Build Coastguard Worker     void setEdgeAAQuad(const EdgeAAQuad& edgeAAQuad) {
155*c8dee2aaSAndroid Build Coastguard Worker         if (fType == Type::kEdgeAAQuad) {
156*c8dee2aaSAndroid Build Coastguard Worker             fEdgeAAQuad = edgeAAQuad;
157*c8dee2aaSAndroid Build Coastguard Worker         } else {
158*c8dee2aaSAndroid Build Coastguard Worker             this->setType(Type::kEdgeAAQuad);
159*c8dee2aaSAndroid Build Coastguard Worker             new (&fEdgeAAQuad) EdgeAAQuad(edgeAAQuad);
160*c8dee2aaSAndroid Build Coastguard Worker         }
161*c8dee2aaSAndroid Build Coastguard Worker     }
162*c8dee2aaSAndroid Build Coastguard Worker 
setCoverageMaskShape(const CoverageMaskShape & maskShape)163*c8dee2aaSAndroid Build Coastguard Worker     void setCoverageMaskShape(const CoverageMaskShape& maskShape) {
164*c8dee2aaSAndroid Build Coastguard Worker         if (fType == Type::kCoverageMaskShape) {
165*c8dee2aaSAndroid Build Coastguard Worker             fCoverageMaskShape = maskShape;
166*c8dee2aaSAndroid Build Coastguard Worker         } else {
167*c8dee2aaSAndroid Build Coastguard Worker             this->setType(Type::kCoverageMaskShape);
168*c8dee2aaSAndroid Build Coastguard Worker             new (&fCoverageMaskShape) CoverageMaskShape(maskShape);
169*c8dee2aaSAndroid Build Coastguard Worker         }
170*c8dee2aaSAndroid Build Coastguard Worker     }
171*c8dee2aaSAndroid Build Coastguard Worker 
setAnalyticBlur(const AnalyticBlurMask & blur)172*c8dee2aaSAndroid Build Coastguard Worker     void setAnalyticBlur(const AnalyticBlurMask& blur) {
173*c8dee2aaSAndroid Build Coastguard Worker         if (fType == Type::kAnalyticBlur) {
174*c8dee2aaSAndroid Build Coastguard Worker             fAnalyticBlurMask = blur;
175*c8dee2aaSAndroid Build Coastguard Worker         } else {
176*c8dee2aaSAndroid Build Coastguard Worker             this->setType(Type::kAnalyticBlur);
177*c8dee2aaSAndroid Build Coastguard Worker             new (&fAnalyticBlurMask) AnalyticBlurMask(blur);
178*c8dee2aaSAndroid Build Coastguard Worker         }
179*c8dee2aaSAndroid Build Coastguard Worker     }
180*c8dee2aaSAndroid Build Coastguard Worker 
bounds()181*c8dee2aaSAndroid Build Coastguard Worker     Rect bounds() const {
182*c8dee2aaSAndroid Build Coastguard Worker         switch (fType) {
183*c8dee2aaSAndroid Build Coastguard Worker             case Type::kEmpty: return Rect(0, 0, 0, 0);
184*c8dee2aaSAndroid Build Coastguard Worker             case Type::kShape: return fShape.bounds();
185*c8dee2aaSAndroid Build Coastguard Worker             case Type::kVertices: return fVertices->bounds();
186*c8dee2aaSAndroid Build Coastguard Worker             case Type::kSubRun: return fSubRunData.bounds();
187*c8dee2aaSAndroid Build Coastguard Worker             case Type::kEdgeAAQuad: return fEdgeAAQuad.bounds();
188*c8dee2aaSAndroid Build Coastguard Worker             case Type::kCoverageMaskShape: return fCoverageMaskShape.bounds();
189*c8dee2aaSAndroid Build Coastguard Worker             case Type::kAnalyticBlur: return fAnalyticBlurMask.drawBounds();
190*c8dee2aaSAndroid Build Coastguard Worker         }
191*c8dee2aaSAndroid Build Coastguard Worker         SkUNREACHABLE;
192*c8dee2aaSAndroid Build Coastguard Worker     }
193*c8dee2aaSAndroid Build Coastguard Worker 
194*c8dee2aaSAndroid Build Coastguard Worker private:
setType(Type type)195*c8dee2aaSAndroid Build Coastguard Worker     void setType(Type type) {
196*c8dee2aaSAndroid Build Coastguard Worker         static_assert(std::is_trivially_destructible<EdgeAAQuad>::value);
197*c8dee2aaSAndroid Build Coastguard Worker         if (this->isShape() && type != Type::kShape) {
198*c8dee2aaSAndroid Build Coastguard Worker             fShape.~Shape();
199*c8dee2aaSAndroid Build Coastguard Worker         } else if (this->isSubRun() && type != Type::kSubRun) {
200*c8dee2aaSAndroid Build Coastguard Worker             fSubRunData.~SubRunData();
201*c8dee2aaSAndroid Build Coastguard Worker         } else if (this->isVertices() && type != Type::kVertices) {
202*c8dee2aaSAndroid Build Coastguard Worker             fVertices.~sk_sp<SkVertices>();
203*c8dee2aaSAndroid Build Coastguard Worker         } else if (this->isCoverageMaskShape() && type != Type::kCoverageMaskShape) {
204*c8dee2aaSAndroid Build Coastguard Worker             fCoverageMaskShape.~CoverageMaskShape();
205*c8dee2aaSAndroid Build Coastguard Worker         } else if (this->isAnalyticBlur() && type != Type::kAnalyticBlur) {
206*c8dee2aaSAndroid Build Coastguard Worker             fAnalyticBlurMask.~AnalyticBlurMask();
207*c8dee2aaSAndroid Build Coastguard Worker         }
208*c8dee2aaSAndroid Build Coastguard Worker         fType = type;
209*c8dee2aaSAndroid Build Coastguard Worker     }
210*c8dee2aaSAndroid Build Coastguard Worker 
211*c8dee2aaSAndroid Build Coastguard Worker     Type fType = Type::kEmpty;
212*c8dee2aaSAndroid Build Coastguard Worker     union {
213*c8dee2aaSAndroid Build Coastguard Worker         Shape fShape;
214*c8dee2aaSAndroid Build Coastguard Worker         SubRunData fSubRunData;
215*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkVertices> fVertices;
216*c8dee2aaSAndroid Build Coastguard Worker         EdgeAAQuad fEdgeAAQuad;
217*c8dee2aaSAndroid Build Coastguard Worker         CoverageMaskShape fCoverageMaskShape;
218*c8dee2aaSAndroid Build Coastguard Worker         AnalyticBlurMask fAnalyticBlurMask;
219*c8dee2aaSAndroid Build Coastguard Worker     };
220*c8dee2aaSAndroid Build Coastguard Worker };
221*c8dee2aaSAndroid Build Coastguard Worker 
222*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
223*c8dee2aaSAndroid Build Coastguard Worker 
224*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_geom_Geometry_DEFINED
225