1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_geom_CoverageMaskShape_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_geom_CoverageMaskShape_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkM44.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkVx.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/geom/Rect.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/geom/Shape.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker class TextureProxy; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker /** 22*c8dee2aaSAndroid Build Coastguard Worker * CoverageMaskShape represents a shape for which per-pixel coverage data comes from a 23*c8dee2aaSAndroid Build Coastguard Worker * texture. This excludes font glyphs that are rendered to a persistent atlas, as those are 24*c8dee2aaSAndroid Build Coastguard Worker * represented by the SubRunData geometry type. 25*c8dee2aaSAndroid Build Coastguard Worker * 26*c8dee2aaSAndroid Build Coastguard Worker * Coverage masks are defined relative to an intermediate coordinate space between the final 27*c8dee2aaSAndroid Build Coastguard Worker * device space and the original geometry and shading's local space. For atlases and simple cases 28*c8dee2aaSAndroid Build Coastguard Worker * this intermediate space is pixel-aligned with the final device space, meaning only an integer 29*c8dee2aaSAndroid Build Coastguard Worker * translation is necessary to align the mask with where the original geometry would have been 30*c8dee2aaSAndroid Build Coastguard Worker * rendered into the device. In complex cases, the remaining transform may include rotation, skew, 31*c8dee2aaSAndroid Build Coastguard Worker * or even perspective that has to be applied after some filter effect. 32*c8dee2aaSAndroid Build Coastguard Worker * 33*c8dee2aaSAndroid Build Coastguard Worker * Regardless, the DrawParams that records the CoverageMaskShape stores this remaining transform as 34*c8dee2aaSAndroid Build Coastguard Worker * the "local-to-device" tranform, i.e. "local" refers to the mask's coordinate space. The 35*c8dee2aaSAndroid Build Coastguard Worker * CoverageMaskShape stores the original local-to-device inverse so that it can reconstruct coords 36*c8dee2aaSAndroid Build Coastguard Worker * for shading. Like other Geometry types, the bounds() returned by CoverageMaskShape are relative 37*c8dee2aaSAndroid Build Coastguard Worker * to its local space, so they are identical to its mask size. 38*c8dee2aaSAndroid Build Coastguard Worker */ 39*c8dee2aaSAndroid Build Coastguard Worker class CoverageMaskShape { 40*c8dee2aaSAndroid Build Coastguard Worker using half2 = skvx::half2; 41*c8dee2aaSAndroid Build Coastguard Worker using int2 = skvx::int2; 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker public: 44*c8dee2aaSAndroid Build Coastguard Worker struct MaskInfo { 45*c8dee2aaSAndroid Build Coastguard Worker // The texture-relative integer UV coordinates of the top-left corner of this shape's 46*c8dee2aaSAndroid Build Coastguard Worker // coverage mask bounds. This will include the rounded out transformed device space bounds 47*c8dee2aaSAndroid Build Coastguard Worker // of the shape plus a 1-pixel border. 48*c8dee2aaSAndroid Build Coastguard Worker half2 fTextureOrigin; 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker // The width and height of the bounds of the coverage mask shape in device coordinates. This 51*c8dee2aaSAndroid Build Coastguard Worker // includes the rounded out transformed device space bounds of the shape + a 1-pixel border 52*c8dee2aaSAndroid Build Coastguard Worker // added for AA. 53*c8dee2aaSAndroid Build Coastguard Worker half2 fMaskSize; 54*c8dee2aaSAndroid Build Coastguard Worker }; 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker CoverageMaskShape() = default; CoverageMaskShape(const Shape & shape,const TextureProxy * proxy,const SkM44 & deviceToLocal,const MaskInfo & maskInfo)57*c8dee2aaSAndroid Build Coastguard Worker CoverageMaskShape(const Shape& shape, 58*c8dee2aaSAndroid Build Coastguard Worker const TextureProxy* proxy, 59*c8dee2aaSAndroid Build Coastguard Worker const SkM44& deviceToLocal, 60*c8dee2aaSAndroid Build Coastguard Worker const MaskInfo& maskInfo) 61*c8dee2aaSAndroid Build Coastguard Worker : fTextureProxy(proxy) 62*c8dee2aaSAndroid Build Coastguard Worker , fDeviceToLocal(deviceToLocal) 63*c8dee2aaSAndroid Build Coastguard Worker , fInverted(shape.inverted()) 64*c8dee2aaSAndroid Build Coastguard Worker , fMaskInfo(maskInfo) { 65*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(proxy); 66*c8dee2aaSAndroid Build Coastguard Worker } 67*c8dee2aaSAndroid Build Coastguard Worker CoverageMaskShape(const CoverageMaskShape&) = default; 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Worker ~CoverageMaskShape() = default; 70*c8dee2aaSAndroid Build Coastguard Worker 71*c8dee2aaSAndroid Build Coastguard Worker // NOTE: None of the geometry types benefit from move semantics, so we don't bother 72*c8dee2aaSAndroid Build Coastguard Worker // defining a move assignment operator for CoverageMaskShape. 73*c8dee2aaSAndroid Build Coastguard Worker CoverageMaskShape& operator=(CoverageMaskShape&&) = delete; 74*c8dee2aaSAndroid Build Coastguard Worker CoverageMaskShape& operator=(const CoverageMaskShape&) = default; 75*c8dee2aaSAndroid Build Coastguard Worker 76*c8dee2aaSAndroid Build Coastguard Worker // Returns the mask-space bounds of the clipped coverage mask shape. For inverse fills this 77*c8dee2aaSAndroid Build Coastguard Worker // is different from the actual draw bounds stored in the Clip. bounds()78*c8dee2aaSAndroid Build Coastguard Worker Rect bounds() const { 79*c8dee2aaSAndroid Build Coastguard Worker return Rect(0.f, 0.f, (float) this->maskSize().x(), (float) this->maskSize().y()); 80*c8dee2aaSAndroid Build Coastguard Worker } 81*c8dee2aaSAndroid Build Coastguard Worker 82*c8dee2aaSAndroid Build Coastguard Worker // The inverse local-to-device matrix. deviceToLocal()83*c8dee2aaSAndroid Build Coastguard Worker const SkM44& deviceToLocal() const { return fDeviceToLocal; } 84*c8dee2aaSAndroid Build Coastguard Worker 85*c8dee2aaSAndroid Build Coastguard Worker // The texture-relative integer UV coordinates of the top-left corner of this shape's 86*c8dee2aaSAndroid Build Coastguard Worker // coverage mask bounds. textureOrigin()87*c8dee2aaSAndroid Build Coastguard Worker const half2& textureOrigin() const { return fMaskInfo.fTextureOrigin; } 88*c8dee2aaSAndroid Build Coastguard Worker 89*c8dee2aaSAndroid Build Coastguard Worker // The width and height of the bounds of the coverage mask shape in device coordinates. maskSize()90*c8dee2aaSAndroid Build Coastguard Worker const half2& maskSize() const { return fMaskInfo.fMaskSize; } 91*c8dee2aaSAndroid Build Coastguard Worker 92*c8dee2aaSAndroid Build Coastguard Worker // The texture that the shape will be rendered to. textureProxy()93*c8dee2aaSAndroid Build Coastguard Worker const TextureProxy* textureProxy() const { return fTextureProxy; } 94*c8dee2aaSAndroid Build Coastguard Worker 95*c8dee2aaSAndroid Build Coastguard Worker // Whether or not the shape will be painted according to an inverse fill rule. inverted()96*c8dee2aaSAndroid Build Coastguard Worker bool inverted() const { return fInverted; } 97*c8dee2aaSAndroid Build Coastguard Worker 98*c8dee2aaSAndroid Build Coastguard Worker private: 99*c8dee2aaSAndroid Build Coastguard Worker const TextureProxy* fTextureProxy; 100*c8dee2aaSAndroid Build Coastguard Worker SkM44 fDeviceToLocal; 101*c8dee2aaSAndroid Build Coastguard Worker bool fInverted; 102*c8dee2aaSAndroid Build Coastguard Worker MaskInfo fMaskInfo; 103*c8dee2aaSAndroid Build Coastguard Worker }; 104*c8dee2aaSAndroid Build Coastguard Worker 105*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 106*c8dee2aaSAndroid Build Coastguard Worker 107*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_geom_CoverageMaskShape_DEFINED 108