1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_DawnTexture_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_DawnTexture_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Texture.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker #include "webgpu/webgpu_cpp.h" // NO_G3_REWRITE 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 17*c8dee2aaSAndroid Build Coastguard Worker class DawnSharedContext; 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker class DawnTexture : public Texture { 20*c8dee2aaSAndroid Build Coastguard Worker public: 21*c8dee2aaSAndroid Build Coastguard Worker static wgpu::Texture MakeDawnTexture(const DawnSharedContext*, 22*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions, 23*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo&); 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<Texture> Make(const DawnSharedContext*, 26*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions, 27*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo&, 28*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted); 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<Texture> MakeWrapped(const DawnSharedContext*, 31*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions, 32*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo&, 33*c8dee2aaSAndroid Build Coastguard Worker wgpu::Texture); 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<Texture> MakeWrapped(const DawnSharedContext*, 36*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions, 37*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo&, 38*c8dee2aaSAndroid Build Coastguard Worker const wgpu::TextureView&); 39*c8dee2aaSAndroid Build Coastguard Worker ~DawnTexture()40*c8dee2aaSAndroid Build Coastguard Worker ~DawnTexture() override {} 41*c8dee2aaSAndroid Build Coastguard Worker dawnTexture()42*c8dee2aaSAndroid Build Coastguard Worker const wgpu::Texture& dawnTexture() const { return fTexture; } sampleTextureView()43*c8dee2aaSAndroid Build Coastguard Worker const wgpu::TextureView& sampleTextureView() const { return fSampleTextureView; } renderTextureView()44*c8dee2aaSAndroid Build Coastguard Worker const wgpu::TextureView& renderTextureView() const { return fRenderTextureView; } 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker private: 47*c8dee2aaSAndroid Build Coastguard Worker DawnTexture(const DawnSharedContext*, 48*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions, 49*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo&, 50*c8dee2aaSAndroid Build Coastguard Worker wgpu::Texture, 51*c8dee2aaSAndroid Build Coastguard Worker wgpu::TextureView sampleTextureView, 52*c8dee2aaSAndroid Build Coastguard Worker wgpu::TextureView renderTextureView, 53*c8dee2aaSAndroid Build Coastguard Worker Ownership, 54*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted); 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker void freeGpuData() override; 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker static std::pair<wgpu::TextureView, wgpu::TextureView> CreateTextureViews( 59*c8dee2aaSAndroid Build Coastguard Worker const wgpu::Texture& texture, const TextureInfo& info); 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker void setBackendLabel(char const* label) override; 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker wgpu::Texture fTexture; 64*c8dee2aaSAndroid Build Coastguard Worker wgpu::TextureView fSampleTextureView; 65*c8dee2aaSAndroid Build Coastguard Worker wgpu::TextureView fRenderTextureView; 66*c8dee2aaSAndroid Build Coastguard Worker }; 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 69*c8dee2aaSAndroid Build Coastguard Worker 70*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_DawnTexture_DEFINED 71