1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_DawnGraphicsPipeline_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_DawnGraphicsPipeline_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSpan.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/ports/SkCFObject.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/DrawTypes.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/GraphicsPipeline.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/dawn/DawnAsyncWait.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/dawn/DawnSampler.h" 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker #include "webgpu/webgpu_cpp.h" // NO_G3_REWRITE 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker class SkUniform; 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL { 25*c8dee2aaSAndroid Build Coastguard Worker class Compiler; 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { 28*c8dee2aaSAndroid Build Coastguard Worker struct BlendInfo; 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker class Attribute; 34*c8dee2aaSAndroid Build Coastguard Worker class Context; 35*c8dee2aaSAndroid Build Coastguard Worker class GraphicsPipelineDesc; 36*c8dee2aaSAndroid Build Coastguard Worker class DawnResourceProvider; 37*c8dee2aaSAndroid Build Coastguard Worker class DawnSharedContext; 38*c8dee2aaSAndroid Build Coastguard Worker struct DepthStencilSettings; 39*c8dee2aaSAndroid Build Coastguard Worker struct RenderPassDesc; 40*c8dee2aaSAndroid Build Coastguard Worker class RuntimeEffectDictionary; 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker class DawnGraphicsPipeline final : public GraphicsPipeline { 43*c8dee2aaSAndroid Build Coastguard Worker public: 44*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr unsigned int kUniformBufferBindGroupIndex = 0; 45*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr unsigned int kTextureBindGroupIndex = 1; 46*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr unsigned int kBindGroupCount = 2; 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr unsigned int kIntrinsicUniformBufferIndex = 0; 49*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr unsigned int kRenderStepUniformBufferIndex = 1; 50*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr unsigned int kPaintUniformBufferIndex = 2; 51*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr unsigned int kGradientBufferIndex = 3; 52*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr unsigned int kNumUniformBuffers = 4; 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr unsigned int kVertexBufferIndex = 0; 55*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr unsigned int kInstanceBufferIndex = 1; 56*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr unsigned int kNumVertexBuffers = 2; 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<DawnGraphicsPipeline> Make(const DawnSharedContext* sharedContext, 59*c8dee2aaSAndroid Build Coastguard Worker DawnResourceProvider* resourceProvider, 60*c8dee2aaSAndroid Build Coastguard Worker const RuntimeEffectDictionary* runtimeDict, 61*c8dee2aaSAndroid Build Coastguard Worker const GraphicsPipelineDesc& pipelineDesc, 62*c8dee2aaSAndroid Build Coastguard Worker const RenderPassDesc& renderPassDesc, 63*c8dee2aaSAndroid Build Coastguard Worker SkEnumBitMask<PipelineCreationFlags>); 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard Worker ~DawnGraphicsPipeline() override; 66*c8dee2aaSAndroid Build Coastguard Worker stencilReferenceValue()67*c8dee2aaSAndroid Build Coastguard Worker uint32_t stencilReferenceValue() const { return fStencilReferenceValue; } primitiveType()68*c8dee2aaSAndroid Build Coastguard Worker PrimitiveType primitiveType() const { return fPrimitiveType; } 69*c8dee2aaSAndroid Build Coastguard Worker 70*c8dee2aaSAndroid Build Coastguard Worker const wgpu::RenderPipeline& dawnRenderPipeline() const; 71*c8dee2aaSAndroid Build Coastguard Worker 72*c8dee2aaSAndroid Build Coastguard Worker using BindGroupLayouts = std::array<wgpu::BindGroupLayout, kBindGroupCount>; dawnGroupLayouts()73*c8dee2aaSAndroid Build Coastguard Worker const BindGroupLayouts& dawnGroupLayouts() const { return fGroupLayouts; } 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker private: 76*c8dee2aaSAndroid Build Coastguard Worker struct AsyncPipelineCreation; 77*c8dee2aaSAndroid Build Coastguard Worker 78*c8dee2aaSAndroid Build Coastguard Worker DawnGraphicsPipeline(const skgpu::graphite::SharedContext* sharedContext, 79*c8dee2aaSAndroid Build Coastguard Worker const PipelineInfo& pipelineInfo, 80*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<AsyncPipelineCreation> pipelineCreationInfo, 81*c8dee2aaSAndroid Build Coastguard Worker BindGroupLayouts groupLayouts, 82*c8dee2aaSAndroid Build Coastguard Worker PrimitiveType primitiveType, 83*c8dee2aaSAndroid Build Coastguard Worker uint32_t refValue, 84*c8dee2aaSAndroid Build Coastguard Worker skia_private::TArray<sk_sp<DawnSampler>> immutableSamplers); 85*c8dee2aaSAndroid Build Coastguard Worker 86*c8dee2aaSAndroid Build Coastguard Worker void freeGpuData() override; 87*c8dee2aaSAndroid Build Coastguard Worker 88*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<AsyncPipelineCreation> fAsyncPipelineCreation; 89*c8dee2aaSAndroid Build Coastguard Worker BindGroupLayouts fGroupLayouts; 90*c8dee2aaSAndroid Build Coastguard Worker const PrimitiveType fPrimitiveType; 91*c8dee2aaSAndroid Build Coastguard Worker const uint32_t fStencilReferenceValue; 92*c8dee2aaSAndroid Build Coastguard Worker 93*c8dee2aaSAndroid Build Coastguard Worker // Hold a ref to immutable samplers used such that their lifetime is properly managed. 94*c8dee2aaSAndroid Build Coastguard Worker const skia_private::TArray<sk_sp<DawnSampler>> fImmutableSamplers; 95*c8dee2aaSAndroid Build Coastguard Worker }; 96*c8dee2aaSAndroid Build Coastguard Worker 97*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 98*c8dee2aaSAndroid Build Coastguard Worker 99*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_DawnGraphicsPipeline_DEFINED 100