xref: /aosp_15_r20/external/skia/src/gpu/graphite/dawn/DawnGraphicsPipeline.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_DawnGraphicsPipeline_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_DawnGraphicsPipeline_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSpan.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/ports/SkCFObject.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/DrawTypes.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/GraphicsPipeline.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/dawn/DawnAsyncWait.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/dawn/DawnSampler.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker #include "webgpu/webgpu_cpp.h"  // NO_G3_REWRITE
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class SkUniform;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
25*c8dee2aaSAndroid Build Coastguard Worker     class Compiler;
26*c8dee2aaSAndroid Build Coastguard Worker }
27*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
28*c8dee2aaSAndroid Build Coastguard Worker struct BlendInfo;
29*c8dee2aaSAndroid Build Coastguard Worker }
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker class Attribute;
34*c8dee2aaSAndroid Build Coastguard Worker class Context;
35*c8dee2aaSAndroid Build Coastguard Worker class GraphicsPipelineDesc;
36*c8dee2aaSAndroid Build Coastguard Worker class DawnResourceProvider;
37*c8dee2aaSAndroid Build Coastguard Worker class DawnSharedContext;
38*c8dee2aaSAndroid Build Coastguard Worker struct DepthStencilSettings;
39*c8dee2aaSAndroid Build Coastguard Worker struct RenderPassDesc;
40*c8dee2aaSAndroid Build Coastguard Worker class RuntimeEffectDictionary;
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker class DawnGraphicsPipeline final : public GraphicsPipeline {
43*c8dee2aaSAndroid Build Coastguard Worker public:
44*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr unsigned int kUniformBufferBindGroupIndex = 0;
45*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr unsigned int kTextureBindGroupIndex = 1;
46*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr unsigned int kBindGroupCount = 2;
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr unsigned int kIntrinsicUniformBufferIndex = 0;
49*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr unsigned int kRenderStepUniformBufferIndex = 1;
50*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr unsigned int kPaintUniformBufferIndex = 2;
51*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr unsigned int kGradientBufferIndex = 3;
52*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr unsigned int kNumUniformBuffers = 4;
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr unsigned int kVertexBufferIndex = 0;
55*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr unsigned int kInstanceBufferIndex = 1;
56*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr unsigned int kNumVertexBuffers = 2;
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<DawnGraphicsPipeline> Make(const DawnSharedContext* sharedContext,
59*c8dee2aaSAndroid Build Coastguard Worker                                             DawnResourceProvider* resourceProvider,
60*c8dee2aaSAndroid Build Coastguard Worker                                             const RuntimeEffectDictionary* runtimeDict,
61*c8dee2aaSAndroid Build Coastguard Worker                                             const GraphicsPipelineDesc& pipelineDesc,
62*c8dee2aaSAndroid Build Coastguard Worker                                             const RenderPassDesc& renderPassDesc,
63*c8dee2aaSAndroid Build Coastguard Worker                                             SkEnumBitMask<PipelineCreationFlags>);
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     ~DawnGraphicsPipeline() override;
66*c8dee2aaSAndroid Build Coastguard Worker 
stencilReferenceValue()67*c8dee2aaSAndroid Build Coastguard Worker     uint32_t stencilReferenceValue() const { return fStencilReferenceValue; }
primitiveType()68*c8dee2aaSAndroid Build Coastguard Worker     PrimitiveType primitiveType() const { return fPrimitiveType; }
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker     const wgpu::RenderPipeline& dawnRenderPipeline() const;
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     using BindGroupLayouts = std::array<wgpu::BindGroupLayout, kBindGroupCount>;
dawnGroupLayouts()73*c8dee2aaSAndroid Build Coastguard Worker     const BindGroupLayouts& dawnGroupLayouts() const { return fGroupLayouts; }
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker private:
76*c8dee2aaSAndroid Build Coastguard Worker     struct AsyncPipelineCreation;
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker     DawnGraphicsPipeline(const skgpu::graphite::SharedContext* sharedContext,
79*c8dee2aaSAndroid Build Coastguard Worker                          const PipelineInfo& pipelineInfo,
80*c8dee2aaSAndroid Build Coastguard Worker                          std::unique_ptr<AsyncPipelineCreation> pipelineCreationInfo,
81*c8dee2aaSAndroid Build Coastguard Worker                          BindGroupLayouts groupLayouts,
82*c8dee2aaSAndroid Build Coastguard Worker                          PrimitiveType primitiveType,
83*c8dee2aaSAndroid Build Coastguard Worker                          uint32_t refValue,
84*c8dee2aaSAndroid Build Coastguard Worker                          skia_private::TArray<sk_sp<DawnSampler>> immutableSamplers);
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker     void freeGpuData() override;
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<AsyncPipelineCreation> fAsyncPipelineCreation;
89*c8dee2aaSAndroid Build Coastguard Worker     BindGroupLayouts fGroupLayouts;
90*c8dee2aaSAndroid Build Coastguard Worker     const PrimitiveType fPrimitiveType;
91*c8dee2aaSAndroid Build Coastguard Worker     const uint32_t fStencilReferenceValue;
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker     // Hold a ref to immutable samplers used such that their lifetime is properly managed.
94*c8dee2aaSAndroid Build Coastguard Worker     const skia_private::TArray<sk_sp<DawnSampler>> fImmutableSamplers;
95*c8dee2aaSAndroid Build Coastguard Worker };
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_DawnGraphicsPipeline_DEFINED
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