xref: /aosp_15_r20/external/skia/src/gpu/graphite/dawn/DawnBuffer.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_DawnBuffer_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_DawnBuffer_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "webgpu/webgpu_cpp.h"  // NO_G3_REWRITE
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/dawn/DawnTypes.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/RefCntedCallback.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Buffer.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/dawn/DawnAsyncWait.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/dawn/DawnSharedContext.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker class DawnBuffer : public Buffer {
24*c8dee2aaSAndroid Build Coastguard Worker public:
25*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<DawnBuffer> Make(const DawnSharedContext*,
26*c8dee2aaSAndroid Build Coastguard Worker                                   size_t size,
27*c8dee2aaSAndroid Build Coastguard Worker                                   BufferType type,
28*c8dee2aaSAndroid Build Coastguard Worker                                   AccessPattern);
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     bool isUnmappable() const override;
31*c8dee2aaSAndroid Build Coastguard Worker 
dawnBuffer()32*c8dee2aaSAndroid Build Coastguard Worker     const wgpu::Buffer& dawnBuffer() const { return fBuffer; }
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker private:
35*c8dee2aaSAndroid Build Coastguard Worker     DawnBuffer(const DawnSharedContext*, size_t size, wgpu::Buffer, void* mapAtCreationPtr);
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker #if defined(__EMSCRIPTEN__)
38*c8dee2aaSAndroid Build Coastguard Worker     void prepareForReturnToCache(const std::function<void()>& takeRef) override;
39*c8dee2aaSAndroid Build Coastguard Worker     void onAsyncMap(GpuFinishedProc, GpuFinishedContext) override;
40*c8dee2aaSAndroid Build Coastguard Worker #endif
41*c8dee2aaSAndroid Build Coastguard Worker     void onMap() override;
42*c8dee2aaSAndroid Build Coastguard Worker     void onUnmap() override;
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     template <typename StatusT, typename MessageT>
45*c8dee2aaSAndroid Build Coastguard Worker     void mapCallback(StatusT status, MessageT message);
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     void freeGpuData() override;
48*c8dee2aaSAndroid Build Coastguard Worker 
dawnSharedContext()49*c8dee2aaSAndroid Build Coastguard Worker     const DawnSharedContext* dawnSharedContext() const {
50*c8dee2aaSAndroid Build Coastguard Worker         return static_cast<const DawnSharedContext*>(this->sharedContext());
51*c8dee2aaSAndroid Build Coastguard Worker     }
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker     void setBackendLabel(char const* label) override;
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     wgpu::Buffer fBuffer;
56*c8dee2aaSAndroid Build Coastguard Worker     SkMutex fAsyncMutex;
57*c8dee2aaSAndroid Build Coastguard Worker     skia_private::TArray<sk_sp<RefCntedCallback>> fAsyncMapCallbacks SK_GUARDED_BY(fAsyncMutex);
58*c8dee2aaSAndroid Build Coastguard Worker };
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_DawnBuffer_DEFINED
63*c8dee2aaSAndroid Build Coastguard Worker 
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