xref: /aosp_15_r20/external/skia/src/gpu/graphite/compute/VelloRenderer.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_compute_VelloRenderer_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_compute_VelloRenderer_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStrokeRec.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/compute/VelloComputeSteps.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "third_party/vello/cpp/vello.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class Caps;
23*c8dee2aaSAndroid Build Coastguard Worker class DispatchGroup;
24*c8dee2aaSAndroid Build Coastguard Worker class Recorder;
25*c8dee2aaSAndroid Build Coastguard Worker class TextureProxy;
26*c8dee2aaSAndroid Build Coastguard Worker class Transform;
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker // Encodes Bezier path fills, shapes, and clips. Once populated, this data structure can be used
29*c8dee2aaSAndroid Build Coastguard Worker // with the full compositing and coverage mask generating pipelines. The latter only uses the red
30*c8dee2aaSAndroid Build Coastguard Worker // color channel information.
31*c8dee2aaSAndroid Build Coastguard Worker //
32*c8dee2aaSAndroid Build Coastguard Worker // All color type parameters are expected to be unpremultiplied and in the sRGB color space.
33*c8dee2aaSAndroid Build Coastguard Worker class VelloScene final {
34*c8dee2aaSAndroid Build Coastguard Worker public:
35*c8dee2aaSAndroid Build Coastguard Worker     VelloScene();
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     void reset();
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     void solidFill(const SkPath&,
40*c8dee2aaSAndroid Build Coastguard Worker                    const SkColor4f&,
41*c8dee2aaSAndroid Build Coastguard Worker                    const SkPathFillType,
42*c8dee2aaSAndroid Build Coastguard Worker                    const Transform& transform);
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     void solidStroke(const SkPath&,
45*c8dee2aaSAndroid Build Coastguard Worker                      const SkColor4f&,
46*c8dee2aaSAndroid Build Coastguard Worker                      const SkStrokeRec&,
47*c8dee2aaSAndroid Build Coastguard Worker                      const Transform& transform);
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     void pushClipLayer(const SkPath& shape, const Transform& transform);
50*c8dee2aaSAndroid Build Coastguard Worker     void popClipLayer();
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     void append(const VelloScene& other);
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker private:
55*c8dee2aaSAndroid Build Coastguard Worker     friend class VelloRenderer;
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     // Disallow copy
58*c8dee2aaSAndroid Build Coastguard Worker     VelloScene(const VelloScene&) = delete;
59*c8dee2aaSAndroid Build Coastguard Worker     VelloScene& operator=(const VelloScene&) = delete;
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker     ::rust::Box<::vello_cpp::Encoding> fEncoding;
62*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGCODE(int fLayers = 0;)
63*c8dee2aaSAndroid Build Coastguard Worker };
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker enum class VelloAaConfig {
66*c8dee2aaSAndroid Build Coastguard Worker     kAnalyticArea,
67*c8dee2aaSAndroid Build Coastguard Worker     kMSAA16,
68*c8dee2aaSAndroid Build Coastguard Worker     kMSAA8,
69*c8dee2aaSAndroid Build Coastguard Worker };
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker // A VelloRenderer that is specialized for rendering coverage masks. The renderer only supports
72*c8dee2aaSAndroid Build Coastguard Worker // paths and clipping and omits the full vello imaging model (e.g. gradients and images).
73*c8dee2aaSAndroid Build Coastguard Worker //
74*c8dee2aaSAndroid Build Coastguard Worker // VelloRenderer requires `kAlpha_8_SkColorType` as the target color type on platforms that
75*c8dee2aaSAndroid Build Coastguard Worker // support the `R8Unorm` storage texture view format. Otherwise, the texture format must be
76*c8dee2aaSAndroid Build Coastguard Worker // `kRGBA_8888_SkColorType`.
77*c8dee2aaSAndroid Build Coastguard Worker class VelloRenderer final {
78*c8dee2aaSAndroid Build Coastguard Worker public:
79*c8dee2aaSAndroid Build Coastguard Worker     explicit VelloRenderer(const Caps*);
80*c8dee2aaSAndroid Build Coastguard Worker     ~VelloRenderer();
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     struct RenderParams {
83*c8dee2aaSAndroid Build Coastguard Worker         // Dimensions of the fine rasterization target
84*c8dee2aaSAndroid Build Coastguard Worker         uint32_t fWidth;
85*c8dee2aaSAndroid Build Coastguard Worker         uint32_t fHeight;
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker         // The background color used during blending.
88*c8dee2aaSAndroid Build Coastguard Worker         SkColor4f fBaseColor;
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker         // The antialiasing method.
91*c8dee2aaSAndroid Build Coastguard Worker         VelloAaConfig fAaConfig;
92*c8dee2aaSAndroid Build Coastguard Worker     };
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker     // Run the full pipeline which supports compositing colors with different blend styles. Does
95*c8dee2aaSAndroid Build Coastguard Worker     // nothing if `scene` or target render dimensions are empty.
96*c8dee2aaSAndroid Build Coastguard Worker     //
97*c8dee2aaSAndroid Build Coastguard Worker     // The color type of `target` must be `kAlpha_8_SkColorType` on platforms that support R8Unorm
98*c8dee2aaSAndroid Build Coastguard Worker     // storage textures. Otherwise, it must be `kRGBA_8888_SkColorType`.
99*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<DispatchGroup> renderScene(const RenderParams&,
100*c8dee2aaSAndroid Build Coastguard Worker                                                const VelloScene&,
101*c8dee2aaSAndroid Build Coastguard Worker                                                sk_sp<TextureProxy> target,
102*c8dee2aaSAndroid Build Coastguard Worker                                                Recorder*) const;
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker private:
105*c8dee2aaSAndroid Build Coastguard Worker     // Pipelines
106*c8dee2aaSAndroid Build Coastguard Worker     VelloBackdropDynStep fBackdrop;
107*c8dee2aaSAndroid Build Coastguard Worker     VelloBboxClearStep fBboxClear;
108*c8dee2aaSAndroid Build Coastguard Worker     VelloBinningStep fBinning;
109*c8dee2aaSAndroid Build Coastguard Worker     VelloClipLeafStep fClipLeaf;
110*c8dee2aaSAndroid Build Coastguard Worker     VelloClipReduceStep fClipReduce;
111*c8dee2aaSAndroid Build Coastguard Worker     VelloCoarseStep fCoarse;
112*c8dee2aaSAndroid Build Coastguard Worker     VelloDrawLeafStep fDrawLeaf;
113*c8dee2aaSAndroid Build Coastguard Worker     VelloDrawReduceStep fDrawReduce;
114*c8dee2aaSAndroid Build Coastguard Worker     VelloFlattenStep fFlatten;
115*c8dee2aaSAndroid Build Coastguard Worker     VelloPathCountStep fPathCount;
116*c8dee2aaSAndroid Build Coastguard Worker     VelloPathCountSetupStep fPathCountSetup;
117*c8dee2aaSAndroid Build Coastguard Worker     VelloPathTilingStep fPathTiling;
118*c8dee2aaSAndroid Build Coastguard Worker     VelloPathTilingSetupStep fPathTilingSetup;
119*c8dee2aaSAndroid Build Coastguard Worker     VelloPathtagReduceStep fPathtagReduce;
120*c8dee2aaSAndroid Build Coastguard Worker     VelloPathtagReduce2Step fPathtagReduce2;
121*c8dee2aaSAndroid Build Coastguard Worker     VelloPathtagScan1Step fPathtagScan1;
122*c8dee2aaSAndroid Build Coastguard Worker     VelloPathtagScanLargeStep fPathtagScanLarge;
123*c8dee2aaSAndroid Build Coastguard Worker     VelloPathtagScanSmallStep fPathtagScanSmall;
124*c8dee2aaSAndroid Build Coastguard Worker     VelloTileAllocStep fTileAlloc;
125*c8dee2aaSAndroid Build Coastguard Worker 
126*c8dee2aaSAndroid Build Coastguard Worker     // Fine rasterization stage variants:
127*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<ComputeStep> fFineArea;
128*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<ComputeStep> fFineMsaa16;
129*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<ComputeStep> fFineMsaa8;
130*c8dee2aaSAndroid Build Coastguard Worker };
131*c8dee2aaSAndroid Build Coastguard Worker 
132*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::graphite
133*c8dee2aaSAndroid Build Coastguard Worker 
134*c8dee2aaSAndroid Build Coastguard Worker #endif  // skgpu_graphite_compute_VelloRenderer_DEFINED
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