1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_TextureProxy_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_TextureProxy_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/TextureInfo.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h" 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker #include <functional> 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker enum SkColorType : int; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker class Caps; 23*c8dee2aaSAndroid Build Coastguard Worker class Recorder; 24*c8dee2aaSAndroid Build Coastguard Worker class ResourceProvider; 25*c8dee2aaSAndroid Build Coastguard Worker class ScratchResourceManager; 26*c8dee2aaSAndroid Build Coastguard Worker class Texture; 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker class TextureProxy : public SkRefCnt { 29*c8dee2aaSAndroid Build Coastguard Worker public: 30*c8dee2aaSAndroid Build Coastguard Worker TextureProxy() = delete; 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker ~TextureProxy() override; 33*c8dee2aaSAndroid Build Coastguard Worker numSamples()34*c8dee2aaSAndroid Build Coastguard Worker int numSamples() const { return fInfo.numSamples(); } mipmapped()35*c8dee2aaSAndroid Build Coastguard Worker Mipmapped mipmapped() const { return fInfo.mipmapped(); } 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions() const; textureInfo()38*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo& textureInfo() const { return fInfo; } 39*c8dee2aaSAndroid Build Coastguard Worker label()40*c8dee2aaSAndroid Build Coastguard Worker const char* label() const { return fLabel.c_str(); } 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker bool isLazy() const; 43*c8dee2aaSAndroid Build Coastguard Worker bool isFullyLazy() const; 44*c8dee2aaSAndroid Build Coastguard Worker bool isVolatile() const; 45*c8dee2aaSAndroid Build Coastguard Worker bool isProtected() const; 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker size_t uninstantiatedGpuMemorySize() const; 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker bool instantiate(ResourceProvider*); 50*c8dee2aaSAndroid Build Coastguard Worker /* 51*c8dee2aaSAndroid Build Coastguard Worker * We currently only instantiate lazy proxies at insertion-time. Snap-time 'instantiate' 52*c8dee2aaSAndroid Build Coastguard Worker * calls should be wrapped in 'InstantiateIfNotLazy'. 53*c8dee2aaSAndroid Build Coastguard Worker * 54*c8dee2aaSAndroid Build Coastguard Worker * Unlike Ganesh, in Graphite we do not update the proxy's dimensions with the instantiating 55*c8dee2aaSAndroid Build Coastguard Worker * texture's dimensions. This means that when a fully-lazy proxy is instantiated and 56*c8dee2aaSAndroid Build Coastguard Worker * deinstantiated, it goes back to being fully-lazy and without dimensions, and can be 57*c8dee2aaSAndroid Build Coastguard Worker * re-instantiated with a new texture with different dimensions than the first. 58*c8dee2aaSAndroid Build Coastguard Worker */ 59*c8dee2aaSAndroid Build Coastguard Worker bool lazyInstantiate(ResourceProvider*); 60*c8dee2aaSAndroid Build Coastguard Worker /* 61*c8dee2aaSAndroid Build Coastguard Worker * For Lazy proxies this will return true. Otherwise, it will return the result of 62*c8dee2aaSAndroid Build Coastguard Worker * calling instantiate on the texture proxy. 63*c8dee2aaSAndroid Build Coastguard Worker * 64*c8dee2aaSAndroid Build Coastguard Worker * DEPRECATED: Eventually all un-instantiated non-lazy proxies should use the 65*c8dee2aaSAndroid Build Coastguard Worker * ScratchResourceManager function instead of the ResourceProvider directly. 66*c8dee2aaSAndroid Build Coastguard Worker */ 67*c8dee2aaSAndroid Build Coastguard Worker static bool InstantiateIfNotLazy(ResourceProvider*, TextureProxy*); 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Worker /* 70*c8dee2aaSAndroid Build Coastguard Worker * Instantiate any scratch proxy (not already instantiated and not lazy) by using a texture 71*c8dee2aaSAndroid Build Coastguard Worker * from the ScratchResourceManager. When possible, this will be a texture that has been returned 72*c8dee2aaSAndroid Build Coastguard Worker * for reuse by a prior task. Lazy proxies and already instantiated proxies will return true. 73*c8dee2aaSAndroid Build Coastguard Worker * 74*c8dee2aaSAndroid Build Coastguard Worker * False is returned if instantiation fails. 75*c8dee2aaSAndroid Build Coastguard Worker */ 76*c8dee2aaSAndroid Build Coastguard Worker static bool InstantiateIfNotLazy(ScratchResourceManager*, TextureProxy*); 77*c8dee2aaSAndroid Build Coastguard Worker isInstantiated()78*c8dee2aaSAndroid Build Coastguard Worker bool isInstantiated() const { return SkToBool(fTexture); } 79*c8dee2aaSAndroid Build Coastguard Worker void deinstantiate(); 80*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Texture> refTexture() const; 81*c8dee2aaSAndroid Build Coastguard Worker const Texture* texture() const; texture()82*c8dee2aaSAndroid Build Coastguard Worker Texture* texture() { return fTexture.get(); } 83*c8dee2aaSAndroid Build Coastguard Worker 84*c8dee2aaSAndroid Build Coastguard Worker // Make() will immediately instantiate non-budgeted proxies. 85*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<TextureProxy> Make(const Caps*, 86*c8dee2aaSAndroid Build Coastguard Worker ResourceProvider*, 87*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions, 88*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo&, 89*c8dee2aaSAndroid Build Coastguard Worker std::string_view label, 90*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted); 91*c8dee2aaSAndroid Build Coastguard Worker 92*c8dee2aaSAndroid Build Coastguard Worker using LazyInstantiateCallback = std::function<sk_sp<Texture> (ResourceProvider*)>; 93*c8dee2aaSAndroid Build Coastguard Worker 94*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<TextureProxy> MakeLazy(const Caps*, 95*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions, 96*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo&, 97*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted, 98*c8dee2aaSAndroid Build Coastguard Worker Volatile, 99*c8dee2aaSAndroid Build Coastguard Worker LazyInstantiateCallback&&); 100*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<TextureProxy> MakeFullyLazy(const TextureInfo&, 101*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted, 102*c8dee2aaSAndroid Build Coastguard Worker Volatile, 103*c8dee2aaSAndroid Build Coastguard Worker LazyInstantiateCallback&&); 104*c8dee2aaSAndroid Build Coastguard Worker 105*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<TextureProxy> Wrap(sk_sp<Texture>); 106*c8dee2aaSAndroid Build Coastguard Worker 107*c8dee2aaSAndroid Build Coastguard Worker private: 108*c8dee2aaSAndroid Build Coastguard Worker TextureProxy(SkISize dimensions, 109*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo& info, 110*c8dee2aaSAndroid Build Coastguard Worker std::string_view label, 111*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted budgeted); 112*c8dee2aaSAndroid Build Coastguard Worker TextureProxy(SkISize dimensions, 113*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo&, 114*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted, 115*c8dee2aaSAndroid Build Coastguard Worker Volatile, 116*c8dee2aaSAndroid Build Coastguard Worker LazyInstantiateCallback&&); 117*c8dee2aaSAndroid Build Coastguard Worker TextureProxy(sk_sp<Texture>); 118*c8dee2aaSAndroid Build Coastguard Worker 119*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG 120*c8dee2aaSAndroid Build Coastguard Worker void validateTexture(const Texture*); 121*c8dee2aaSAndroid Build Coastguard Worker #endif 122*c8dee2aaSAndroid Build Coastguard Worker 123*c8dee2aaSAndroid Build Coastguard Worker // In the following, 'fVolatile' and 'fLazyInstantiateCallback' can be accessed from 124*c8dee2aaSAndroid Build Coastguard Worker // multiple threads so need to remain immutable. 125*c8dee2aaSAndroid Build Coastguard Worker SkISize fDimensions; 126*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo fInfo; 127*c8dee2aaSAndroid Build Coastguard Worker 128*c8dee2aaSAndroid Build Coastguard Worker // String used to describe the current use of this TextureProxy. It will be set on its 129*c8dee2aaSAndroid Build Coastguard Worker // Texture object when the proxy gets instantiated. 130*c8dee2aaSAndroid Build Coastguard Worker std::string fLabel; 131*c8dee2aaSAndroid Build Coastguard Worker 132*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted fBudgeted; 133*c8dee2aaSAndroid Build Coastguard Worker const Volatile fVolatile; 134*c8dee2aaSAndroid Build Coastguard Worker 135*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Texture> fTexture; 136*c8dee2aaSAndroid Build Coastguard Worker 137*c8dee2aaSAndroid Build Coastguard Worker const LazyInstantiateCallback fLazyInstantiateCallback; 138*c8dee2aaSAndroid Build Coastguard Worker }; 139*c8dee2aaSAndroid Build Coastguard Worker 140*c8dee2aaSAndroid Build Coastguard Worker // Volatile texture proxy that deinstantiates itself on destruction. 141*c8dee2aaSAndroid Build Coastguard Worker class AutoDeinstantiateTextureProxy { 142*c8dee2aaSAndroid Build Coastguard Worker public: AutoDeinstantiateTextureProxy(TextureProxy * textureProxy)143*c8dee2aaSAndroid Build Coastguard Worker AutoDeinstantiateTextureProxy(TextureProxy* textureProxy) : fTextureProxy(textureProxy) {} 144*c8dee2aaSAndroid Build Coastguard Worker ~AutoDeinstantiateTextureProxy()145*c8dee2aaSAndroid Build Coastguard Worker ~AutoDeinstantiateTextureProxy() { 146*c8dee2aaSAndroid Build Coastguard Worker if (fTextureProxy) { 147*c8dee2aaSAndroid Build Coastguard Worker fTextureProxy->deinstantiate(); 148*c8dee2aaSAndroid Build Coastguard Worker } 149*c8dee2aaSAndroid Build Coastguard Worker } 150*c8dee2aaSAndroid Build Coastguard Worker 151*c8dee2aaSAndroid Build Coastguard Worker private: 152*c8dee2aaSAndroid Build Coastguard Worker TextureProxy* const fTextureProxy; 153*c8dee2aaSAndroid Build Coastguard Worker }; 154*c8dee2aaSAndroid Build Coastguard Worker 155*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 156*c8dee2aaSAndroid Build Coastguard Worker 157*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_TextureProxy_DEFINED 158