xref: /aosp_15_r20/external/skia/src/gpu/graphite/TextureInfoPriv.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_TextureInfoPriv_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_TextureInfoPriv_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/TextureInfo.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class TextureInfoData {
18*c8dee2aaSAndroid Build Coastguard Worker public:
19*c8dee2aaSAndroid Build Coastguard Worker     virtual ~TextureInfoData();
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_DEBUG)
22*c8dee2aaSAndroid Build Coastguard Worker     virtual skgpu::BackendApi type() const = 0;
23*c8dee2aaSAndroid Build Coastguard Worker #endif
24*c8dee2aaSAndroid Build Coastguard Worker protected:
25*c8dee2aaSAndroid Build Coastguard Worker     TextureInfoData() = default;
26*c8dee2aaSAndroid Build Coastguard Worker     TextureInfoData(const TextureInfoData&) = default;
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker     using AnyTextureInfoData = TextureInfo::AnyTextureInfoData;
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker private:
31*c8dee2aaSAndroid Build Coastguard Worker     friend class TextureInfo;
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker     virtual size_t bytesPerPixel() const = 0;
34*c8dee2aaSAndroid Build Coastguard Worker     virtual SkTextureCompressionType compressionType() const = 0;
35*c8dee2aaSAndroid Build Coastguard Worker     virtual bool isMemoryless() const = 0;
36*c8dee2aaSAndroid Build Coastguard Worker     virtual SkString toString() const = 0;
37*c8dee2aaSAndroid Build Coastguard Worker     virtual SkString toRPAttachmentString(uint32_t sampleCount) const = 0;
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     virtual void copyTo(AnyTextureInfoData&) const = 0;
40*c8dee2aaSAndroid Build Coastguard Worker     virtual bool equal(const TextureInfoData* that) const = 0;
41*c8dee2aaSAndroid Build Coastguard Worker     virtual bool isCompatible(const TextureInfoData* that) const = 0;
42*c8dee2aaSAndroid Build Coastguard Worker };
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker class TextureInfoPriv {
45*c8dee2aaSAndroid Build Coastguard Worker public:
46*c8dee2aaSAndroid Build Coastguard Worker     template <typename SomeTextureInfoData>
Make(BackendApi backend,uint32_t sampleCount,skgpu::Mipmapped mipped,skgpu::Protected p,const SomeTextureInfoData & data)47*c8dee2aaSAndroid Build Coastguard Worker     static TextureInfo Make(BackendApi backend,
48*c8dee2aaSAndroid Build Coastguard Worker                             uint32_t sampleCount,
49*c8dee2aaSAndroid Build Coastguard Worker                             skgpu::Mipmapped mipped,
50*c8dee2aaSAndroid Build Coastguard Worker                             skgpu::Protected p,
51*c8dee2aaSAndroid Build Coastguard Worker                             const SomeTextureInfoData& data) {
52*c8dee2aaSAndroid Build Coastguard Worker         return TextureInfo(backend, sampleCount, mipped, p, data);
53*c8dee2aaSAndroid Build Coastguard Worker     }
54*c8dee2aaSAndroid Build Coastguard Worker 
GetData(const TextureInfo & info)55*c8dee2aaSAndroid Build Coastguard Worker     static const TextureInfoData* GetData(const TextureInfo& info) {
56*c8dee2aaSAndroid Build Coastguard Worker         return info.fTextureInfoData.get();
57*c8dee2aaSAndroid Build Coastguard Worker     }
58*c8dee2aaSAndroid Build Coastguard Worker };
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::graphite
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker #endif
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