1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2024 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_TextureInfoPriv_DEFINED 8*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_TextureInfoPriv_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/TextureInfo.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker class TextureInfoData { 18*c8dee2aaSAndroid Build Coastguard Worker public: 19*c8dee2aaSAndroid Build Coastguard Worker virtual ~TextureInfoData(); 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_DEBUG) 22*c8dee2aaSAndroid Build Coastguard Worker virtual skgpu::BackendApi type() const = 0; 23*c8dee2aaSAndroid Build Coastguard Worker #endif 24*c8dee2aaSAndroid Build Coastguard Worker protected: 25*c8dee2aaSAndroid Build Coastguard Worker TextureInfoData() = default; 26*c8dee2aaSAndroid Build Coastguard Worker TextureInfoData(const TextureInfoData&) = default; 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker using AnyTextureInfoData = TextureInfo::AnyTextureInfoData; 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker private: 31*c8dee2aaSAndroid Build Coastguard Worker friend class TextureInfo; 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker virtual size_t bytesPerPixel() const = 0; 34*c8dee2aaSAndroid Build Coastguard Worker virtual SkTextureCompressionType compressionType() const = 0; 35*c8dee2aaSAndroid Build Coastguard Worker virtual bool isMemoryless() const = 0; 36*c8dee2aaSAndroid Build Coastguard Worker virtual SkString toString() const = 0; 37*c8dee2aaSAndroid Build Coastguard Worker virtual SkString toRPAttachmentString(uint32_t sampleCount) const = 0; 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker virtual void copyTo(AnyTextureInfoData&) const = 0; 40*c8dee2aaSAndroid Build Coastguard Worker virtual bool equal(const TextureInfoData* that) const = 0; 41*c8dee2aaSAndroid Build Coastguard Worker virtual bool isCompatible(const TextureInfoData* that) const = 0; 42*c8dee2aaSAndroid Build Coastguard Worker }; 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker class TextureInfoPriv { 45*c8dee2aaSAndroid Build Coastguard Worker public: 46*c8dee2aaSAndroid Build Coastguard Worker template <typename SomeTextureInfoData> Make(BackendApi backend,uint32_t sampleCount,skgpu::Mipmapped mipped,skgpu::Protected p,const SomeTextureInfoData & data)47*c8dee2aaSAndroid Build Coastguard Worker static TextureInfo Make(BackendApi backend, 48*c8dee2aaSAndroid Build Coastguard Worker uint32_t sampleCount, 49*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped mipped, 50*c8dee2aaSAndroid Build Coastguard Worker skgpu::Protected p, 51*c8dee2aaSAndroid Build Coastguard Worker const SomeTextureInfoData& data) { 52*c8dee2aaSAndroid Build Coastguard Worker return TextureInfo(backend, sampleCount, mipped, p, data); 53*c8dee2aaSAndroid Build Coastguard Worker } 54*c8dee2aaSAndroid Build Coastguard Worker GetData(const TextureInfo & info)55*c8dee2aaSAndroid Build Coastguard Worker static const TextureInfoData* GetData(const TextureInfo& info) { 56*c8dee2aaSAndroid Build Coastguard Worker return info.fTextureInfoData.get(); 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker }; 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker #endif 63