xref: /aosp_15_r20/external/skia/src/gpu/graphite/SharedContext.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_SharedContext_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_SharedContext_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/GraphiteTypes.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/GlobalCache.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ShaderCodeDictionary.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
20*c8dee2aaSAndroid Build Coastguard Worker class SingleOwner;
21*c8dee2aaSAndroid Build Coastguard Worker }
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker class BackendTexture;
26*c8dee2aaSAndroid Build Coastguard Worker class Caps;
27*c8dee2aaSAndroid Build Coastguard Worker class CommandBuffer;
28*c8dee2aaSAndroid Build Coastguard Worker class Context;
29*c8dee2aaSAndroid Build Coastguard Worker class RendererProvider;
30*c8dee2aaSAndroid Build Coastguard Worker class ResourceProvider;
31*c8dee2aaSAndroid Build Coastguard Worker class TextureInfo;
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker class SharedContext : public SkRefCnt {
34*c8dee2aaSAndroid Build Coastguard Worker public:
35*c8dee2aaSAndroid Build Coastguard Worker     ~SharedContext() override;
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     /**
38*c8dee2aaSAndroid Build Coastguard Worker      * Gets the capabilities of the draw target.
39*c8dee2aaSAndroid Build Coastguard Worker      */
caps()40*c8dee2aaSAndroid Build Coastguard Worker     const Caps* caps() const { return fCaps.get(); }
41*c8dee2aaSAndroid Build Coastguard Worker 
backend()42*c8dee2aaSAndroid Build Coastguard Worker     BackendApi backend() const { return fBackend; }
43*c8dee2aaSAndroid Build Coastguard Worker     Protected isProtected() const;
44*c8dee2aaSAndroid Build Coastguard Worker 
globalCache()45*c8dee2aaSAndroid Build Coastguard Worker     GlobalCache* globalCache() { return &fGlobalCache; }
globalCache()46*c8dee2aaSAndroid Build Coastguard Worker     const GlobalCache* globalCache() const { return &fGlobalCache; }
47*c8dee2aaSAndroid Build Coastguard Worker 
rendererProvider()48*c8dee2aaSAndroid Build Coastguard Worker     const RendererProvider* rendererProvider() const { return fRendererProvider.get(); }
49*c8dee2aaSAndroid Build Coastguard Worker 
shaderCodeDictionary()50*c8dee2aaSAndroid Build Coastguard Worker     ShaderCodeDictionary* shaderCodeDictionary() { return &fShaderDictionary; }
shaderCodeDictionary()51*c8dee2aaSAndroid Build Coastguard Worker     const ShaderCodeDictionary* shaderCodeDictionary() const { return &fShaderDictionary; }
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker     virtual std::unique_ptr<ResourceProvider> makeResourceProvider(SingleOwner*,
54*c8dee2aaSAndroid Build Coastguard Worker                                                                    uint32_t recorderID,
55*c8dee2aaSAndroid Build Coastguard Worker                                                                    size_t resourceBudget,
56*c8dee2aaSAndroid Build Coastguard Worker                                                                    bool avoidBufferAlloc) = 0;
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     // Called by Context::isContextLost(). Returns true if the backend-specific SharedContext has
59*c8dee2aaSAndroid Build Coastguard Worker     // gotten into an unrecoverable, lost state.
isDeviceLost()60*c8dee2aaSAndroid Build Coastguard Worker     virtual bool isDeviceLost() const { return false; }
61*c8dee2aaSAndroid Build Coastguard Worker 
deviceTick(Context *)62*c8dee2aaSAndroid Build Coastguard Worker     virtual void deviceTick(Context*) {}
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker protected:
65*c8dee2aaSAndroid Build Coastguard Worker     SharedContext(std::unique_ptr<const Caps>, BackendApi);
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker private:
68*c8dee2aaSAndroid Build Coastguard Worker     friend class Context; // for setRendererProvider()
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker     // Must be created out-of-band to allow RenderSteps to use a QueueManager.
71*c8dee2aaSAndroid Build Coastguard Worker     void setRendererProvider(std::unique_ptr<RendererProvider> rendererProvider);
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<const Caps> fCaps; // Provided by backend subclass
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     BackendApi fBackend;
76*c8dee2aaSAndroid Build Coastguard Worker     GlobalCache fGlobalCache;
77*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<RendererProvider> fRendererProvider;
78*c8dee2aaSAndroid Build Coastguard Worker     ShaderCodeDictionary fShaderDictionary;
79*c8dee2aaSAndroid Build Coastguard Worker };
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_SharedContext_DEFINED
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