xref: /aosp_15_r20/external/skia/src/gpu/graphite/SharedContext.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/SharedContext.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/BackendTexture.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/TextureInfo.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Caps.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/CommandBuffer.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/GpuWorkSubmission.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/RendererProvider.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ResourceProvider.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
19*c8dee2aaSAndroid Build Coastguard Worker 
get_binding_layout(const Caps * caps)20*c8dee2aaSAndroid Build Coastguard Worker static Layout get_binding_layout(const Caps* caps) {
21*c8dee2aaSAndroid Build Coastguard Worker     ResourceBindingRequirements reqs = caps->resourceBindingRequirements();
22*c8dee2aaSAndroid Build Coastguard Worker     return caps->storageBufferSupport() ? reqs.fStorageBufferLayout : reqs.fUniformBufferLayout;
23*c8dee2aaSAndroid Build Coastguard Worker }
24*c8dee2aaSAndroid Build Coastguard Worker 
SharedContext(std::unique_ptr<const Caps> caps,BackendApi backend)25*c8dee2aaSAndroid Build Coastguard Worker SharedContext::SharedContext(std::unique_ptr<const Caps> caps, BackendApi backend)
26*c8dee2aaSAndroid Build Coastguard Worker     : fCaps(std::move(caps))
27*c8dee2aaSAndroid Build Coastguard Worker     , fBackend(backend)
28*c8dee2aaSAndroid Build Coastguard Worker     , fGlobalCache()
29*c8dee2aaSAndroid Build Coastguard Worker     , fShaderDictionary(get_binding_layout(fCaps.get())) {}
30*c8dee2aaSAndroid Build Coastguard Worker 
~SharedContext()31*c8dee2aaSAndroid Build Coastguard Worker SharedContext::~SharedContext() {
32*c8dee2aaSAndroid Build Coastguard Worker     // TODO: add disconnect?
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     // TODO: destroyResources instead?
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker 
isProtected() const37*c8dee2aaSAndroid Build Coastguard Worker Protected SharedContext::isProtected() const { return Protected(fCaps->protectedSupport()); }
38*c8dee2aaSAndroid Build Coastguard Worker 
setRendererProvider(std::unique_ptr<RendererProvider> rendererProvider)39*c8dee2aaSAndroid Build Coastguard Worker void SharedContext::setRendererProvider(std::unique_ptr<RendererProvider> rendererProvider) {
40*c8dee2aaSAndroid Build Coastguard Worker     // Should only be called once and be non-null
41*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(rendererProvider && !fRendererProvider);
42*c8dee2aaSAndroid Build Coastguard Worker     fRendererProvider = std::move(rendererProvider);
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
46