xref: /aosp_15_r20/external/skia/src/gpu/graphite/RuntimeEffectDictionary.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_RuntimeEffectDictionary_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_RuntimeEffectDictionary_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkRuntimeEffect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTHash.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker class SkRuntimeEffect;
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker // We keep track of all SkRuntimeEffects that are used by a recording, along with their code
20*c8dee2aaSAndroid Build Coastguard Worker // snippet ID. This ensures that we have a live reference to every effect that we're going to
21*c8dee2aaSAndroid Build Coastguard Worker // paint, and gives us a way to retrieve their shader text when we see their code-snippet ID.
22*c8dee2aaSAndroid Build Coastguard Worker class RuntimeEffectDictionary {
23*c8dee2aaSAndroid Build Coastguard Worker public:
find(int codeSnippetID)24*c8dee2aaSAndroid Build Coastguard Worker     const SkRuntimeEffect* find(int codeSnippetID) const {
25*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<const SkRuntimeEffect>* effect = fDict.find(codeSnippetID);
26*c8dee2aaSAndroid Build Coastguard Worker         return effect ? effect->get() : nullptr;
27*c8dee2aaSAndroid Build Coastguard Worker     }
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     void set(int codeSnippetID, sk_sp<const SkRuntimeEffect> effect);
30*c8dee2aaSAndroid Build Coastguard Worker 
reset()31*c8dee2aaSAndroid Build Coastguard Worker     void reset() { fDict.reset(); }
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker private:
34*c8dee2aaSAndroid Build Coastguard Worker     skia_private::THashMap<int, sk_sp<const SkRuntimeEffect>> fDict;
35*c8dee2aaSAndroid Build Coastguard Worker };
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_RuntimeEffectDictionary_DEFINED
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