1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/RuntimeEffectDictionary.h" 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRuntimeEffectPriv.h" 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 13*c8dee2aaSAndroid Build Coastguard Worker set(int codeSnippetID,sk_sp<const SkRuntimeEffect> effect)14*c8dee2aaSAndroid Build Coastguard Workervoid RuntimeEffectDictionary::set(int codeSnippetID, sk_sp<const SkRuntimeEffect> effect) { 15*c8dee2aaSAndroid Build Coastguard Worker // The same code-snippet ID should never refer to two different effects. 16*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fDict.find(codeSnippetID) || (SkRuntimeEffectPriv::Hash(*fDict[codeSnippetID]) == 17*c8dee2aaSAndroid Build Coastguard Worker SkRuntimeEffectPriv::Hash(*effect))); 18*c8dee2aaSAndroid Build Coastguard Worker fDict.set(codeSnippetID, std::move(effect)); 19*c8dee2aaSAndroid Build Coastguard Worker } 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 22