xref: /aosp_15_r20/external/skia/src/gpu/graphite/ResourceProvider.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_ResourceProvider_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_ResourceProvider_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkLRUCache.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ResourceKey.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/CommandBuffer.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/GraphicsPipeline.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ResourceCache.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ResourceTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker struct AHardwareBuffer;
21*c8dee2aaSAndroid Build Coastguard Worker struct SkSamplingOptions;
22*c8dee2aaSAndroid Build Coastguard Worker class SkTraceMemoryDump;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
25*c8dee2aaSAndroid Build Coastguard Worker class SingleOwner;
26*c8dee2aaSAndroid Build Coastguard Worker }
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
29*c8dee2aaSAndroid Build Coastguard Worker     class Compiler;
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker class BackendTexture;
35*c8dee2aaSAndroid Build Coastguard Worker class Buffer;
36*c8dee2aaSAndroid Build Coastguard Worker class Caps;
37*c8dee2aaSAndroid Build Coastguard Worker class ComputePipeline;
38*c8dee2aaSAndroid Build Coastguard Worker class ComputePipelineDesc;
39*c8dee2aaSAndroid Build Coastguard Worker class GlobalCache;
40*c8dee2aaSAndroid Build Coastguard Worker class GraphicsPipelineDesc;
41*c8dee2aaSAndroid Build Coastguard Worker class GraphiteResourceKey;
42*c8dee2aaSAndroid Build Coastguard Worker class ResourceCache;
43*c8dee2aaSAndroid Build Coastguard Worker class RuntimeEffectDictionary;
44*c8dee2aaSAndroid Build Coastguard Worker class ShaderCodeDictionary;
45*c8dee2aaSAndroid Build Coastguard Worker class Sampler;
46*c8dee2aaSAndroid Build Coastguard Worker class SharedContext;
47*c8dee2aaSAndroid Build Coastguard Worker class Texture;
48*c8dee2aaSAndroid Build Coastguard Worker class TextureInfo;
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker class ResourceProvider {
51*c8dee2aaSAndroid Build Coastguard Worker public:
52*c8dee2aaSAndroid Build Coastguard Worker     virtual ~ResourceProvider();
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     // The runtime effect dictionary provides a link between SkCodeSnippetIds referenced in the
55*c8dee2aaSAndroid Build Coastguard Worker     // paint key and the current SkRuntimeEffect that provides the SkSL for that id.
56*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GraphicsPipeline> findOrCreateGraphicsPipeline(
57*c8dee2aaSAndroid Build Coastguard Worker             const RuntimeEffectDictionary*,
58*c8dee2aaSAndroid Build Coastguard Worker             const GraphicsPipelineDesc&,
59*c8dee2aaSAndroid Build Coastguard Worker             const RenderPassDesc&,
60*c8dee2aaSAndroid Build Coastguard Worker             SkEnumBitMask<PipelineCreationFlags> = PipelineCreationFlags::kNone);
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<ComputePipeline> findOrCreateComputePipeline(const ComputePipelineDesc&);
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<Texture> findOrCreateScratchTexture(SkISize,
65*c8dee2aaSAndroid Build Coastguard Worker                                               const TextureInfo&,
66*c8dee2aaSAndroid Build Coastguard Worker                                               std::string_view label,
67*c8dee2aaSAndroid Build Coastguard Worker                                               skgpu::Budgeted);
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<Texture> createWrappedTexture(const BackendTexture&, std::string_view label);
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<Texture> findOrCreateDepthStencilAttachment(SkISize dimensions,
72*c8dee2aaSAndroid Build Coastguard Worker                                                       const TextureInfo&);
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<Texture> findOrCreateDiscardableMSAAAttachment(SkISize dimensions,
75*c8dee2aaSAndroid Build Coastguard Worker                                                          const TextureInfo&);
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<Buffer> findOrCreateBuffer(size_t size,
78*c8dee2aaSAndroid Build Coastguard Worker                                      BufferType type,
79*c8dee2aaSAndroid Build Coastguard Worker                                      AccessPattern,
80*c8dee2aaSAndroid Build Coastguard Worker                                      std::string_view label);
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<Sampler> findOrCreateCompatibleSampler(const SamplerDesc&);
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker     BackendTexture createBackendTexture(SkISize dimensions, const TextureInfo&);
85*c8dee2aaSAndroid Build Coastguard Worker     void deleteBackendTexture(const BackendTexture&);
86*c8dee2aaSAndroid Build Coastguard Worker 
proxyCache()87*c8dee2aaSAndroid Build Coastguard Worker     ProxyCache* proxyCache() { return fResourceCache->proxyCache(); }
88*c8dee2aaSAndroid Build Coastguard Worker 
getResourceCacheLimit()89*c8dee2aaSAndroid Build Coastguard Worker     size_t getResourceCacheLimit() const { return fResourceCache->getMaxBudget(); }
getResourceCacheCurrentBudgetedBytes()90*c8dee2aaSAndroid Build Coastguard Worker     size_t getResourceCacheCurrentBudgetedBytes() const {
91*c8dee2aaSAndroid Build Coastguard Worker         return fResourceCache->currentBudgetedBytes();
92*c8dee2aaSAndroid Build Coastguard Worker     }
getResourceCacheCurrentPurgeableBytes()93*c8dee2aaSAndroid Build Coastguard Worker     size_t getResourceCacheCurrentPurgeableBytes() const {
94*c8dee2aaSAndroid Build Coastguard Worker         return fResourceCache->currentPurgeableBytes();
95*c8dee2aaSAndroid Build Coastguard Worker     }
96*c8dee2aaSAndroid Build Coastguard Worker 
dumpMemoryStatistics(SkTraceMemoryDump * traceMemoryDump)97*c8dee2aaSAndroid Build Coastguard Worker     void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
98*c8dee2aaSAndroid Build Coastguard Worker         fResourceCache->dumpMemoryStatistics(traceMemoryDump);
99*c8dee2aaSAndroid Build Coastguard Worker     }
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     void freeGpuResources();
102*c8dee2aaSAndroid Build Coastguard Worker     void purgeResourcesNotUsedSince(StdSteadyClock::time_point purgeTime);
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
resourceCache()105*c8dee2aaSAndroid Build Coastguard Worker     ResourceCache* resourceCache() { return fResourceCache.get(); }
sharedContext()106*c8dee2aaSAndroid Build Coastguard Worker     const SharedContext* sharedContext() { return fSharedContext; }
107*c8dee2aaSAndroid Build Coastguard Worker #endif
108*c8dee2aaSAndroid Build Coastguard Worker 
109*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_ANDROID
110*c8dee2aaSAndroid Build Coastguard Worker     virtual BackendTexture createBackendTexture(AHardwareBuffer*,
111*c8dee2aaSAndroid Build Coastguard Worker                                                 bool isRenderable,
112*c8dee2aaSAndroid Build Coastguard Worker                                                 bool isProtectedContent,
113*c8dee2aaSAndroid Build Coastguard Worker                                                 SkISize dimensions,
114*c8dee2aaSAndroid Build Coastguard Worker                                                 bool fromAndroidWindow) const;
115*c8dee2aaSAndroid Build Coastguard Worker #endif
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker protected:
118*c8dee2aaSAndroid Build Coastguard Worker     ResourceProvider(SharedContext* sharedContext,
119*c8dee2aaSAndroid Build Coastguard Worker                      SingleOwner* singleOwner,
120*c8dee2aaSAndroid Build Coastguard Worker                      uint32_t recorderID,
121*c8dee2aaSAndroid Build Coastguard Worker                      size_t resourceBudget);
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker     SharedContext* fSharedContext;
124*c8dee2aaSAndroid Build Coastguard Worker     // Each ResourceProvider owns one local cache; for some resources it also refers out to the
125*c8dee2aaSAndroid Build Coastguard Worker     // global cache of the SharedContext, which is assumed to outlive the ResourceProvider.
126*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<ResourceCache> fResourceCache;
127*c8dee2aaSAndroid Build Coastguard Worker 
128*c8dee2aaSAndroid Build Coastguard Worker private:
129*c8dee2aaSAndroid Build Coastguard Worker     virtual sk_sp<GraphicsPipeline> createGraphicsPipeline(
130*c8dee2aaSAndroid Build Coastguard Worker             const RuntimeEffectDictionary*,
131*c8dee2aaSAndroid Build Coastguard Worker             const GraphicsPipelineDesc&,
132*c8dee2aaSAndroid Build Coastguard Worker             const RenderPassDesc&,
133*c8dee2aaSAndroid Build Coastguard Worker             SkEnumBitMask<PipelineCreationFlags>) = 0;
134*c8dee2aaSAndroid Build Coastguard Worker     virtual sk_sp<ComputePipeline> createComputePipeline(const ComputePipelineDesc&) = 0;
135*c8dee2aaSAndroid Build Coastguard Worker     virtual sk_sp<Texture> createTexture(SkISize,
136*c8dee2aaSAndroid Build Coastguard Worker                                          const TextureInfo&,
137*c8dee2aaSAndroid Build Coastguard Worker                                          skgpu::Budgeted) = 0;
138*c8dee2aaSAndroid Build Coastguard Worker     virtual sk_sp<Buffer> createBuffer(size_t size, BufferType type, AccessPattern) = 0;
139*c8dee2aaSAndroid Build Coastguard Worker     virtual sk_sp<Sampler> createSampler(const SamplerDesc&) = 0;
140*c8dee2aaSAndroid Build Coastguard Worker 
141*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<Texture> findOrCreateTextureWithKey(SkISize dimensions,
142*c8dee2aaSAndroid Build Coastguard Worker                                               const TextureInfo& info,
143*c8dee2aaSAndroid Build Coastguard Worker                                               const GraphiteResourceKey& key,
144*c8dee2aaSAndroid Build Coastguard Worker                                               std::string_view label,
145*c8dee2aaSAndroid Build Coastguard Worker                                               skgpu::Budgeted);
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker     virtual sk_sp<Texture> onCreateWrappedTexture(const BackendTexture&) = 0;
148*c8dee2aaSAndroid Build Coastguard Worker 
149*c8dee2aaSAndroid Build Coastguard Worker     virtual BackendTexture onCreateBackendTexture(SkISize dimensions, const TextureInfo&) = 0;
150*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_ANDROID
151*c8dee2aaSAndroid Build Coastguard Worker     virtual BackendTexture onCreateBackendTexture(AHardwareBuffer*,
152*c8dee2aaSAndroid Build Coastguard Worker                                                   bool isRenderable,
153*c8dee2aaSAndroid Build Coastguard Worker                                                   bool isProtectedContent,
154*c8dee2aaSAndroid Build Coastguard Worker                                                   SkISize dimensions,
155*c8dee2aaSAndroid Build Coastguard Worker                                                   bool fromAndroidWindow) const;
156*c8dee2aaSAndroid Build Coastguard Worker #endif
157*c8dee2aaSAndroid Build Coastguard Worker     virtual void onDeleteBackendTexture(const BackendTexture&) = 0;
158*c8dee2aaSAndroid Build Coastguard Worker 
onFreeGpuResources()159*c8dee2aaSAndroid Build Coastguard Worker     virtual void onFreeGpuResources() {}
onPurgeResourcesNotUsedSince(StdSteadyClock::time_point purgeTime)160*c8dee2aaSAndroid Build Coastguard Worker     virtual void onPurgeResourcesNotUsedSince(StdSteadyClock::time_point purgeTime) {}
161*c8dee2aaSAndroid Build Coastguard Worker };
162*c8dee2aaSAndroid Build Coastguard Worker 
163*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
164*c8dee2aaSAndroid Build Coastguard Worker 
165*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_ResourceProvider_DEFINED
166