1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2024 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_RenderPassDesc_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_RenderPassDesc_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/TextureInfo.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ResourceTypes.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/Swizzle.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker #include <array> 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker class Caps; 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker struct AttachmentDesc { 24*c8dee2aaSAndroid Build Coastguard Worker TextureInfo fTextureInfo; 25*c8dee2aaSAndroid Build Coastguard Worker LoadOp fLoadOp; 26*c8dee2aaSAndroid Build Coastguard Worker StoreOp fStoreOp; 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker SkString toString() const; 29*c8dee2aaSAndroid Build Coastguard Worker }; 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker struct RenderPassDesc { 32*c8dee2aaSAndroid Build Coastguard Worker static RenderPassDesc Make(const Caps* caps, 33*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo& targetInfo, 34*c8dee2aaSAndroid Build Coastguard Worker LoadOp loadOp, 35*c8dee2aaSAndroid Build Coastguard Worker StoreOp storeOp, 36*c8dee2aaSAndroid Build Coastguard Worker SkEnumBitMask<DepthStencilFlags> depthStencilFlags, 37*c8dee2aaSAndroid Build Coastguard Worker const std::array<float, 4>& clearColor, 38*c8dee2aaSAndroid Build Coastguard Worker bool requiresMSAA, 39*c8dee2aaSAndroid Build Coastguard Worker Swizzle writeSwizzle); 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker AttachmentDesc fColorAttachment; 42*c8dee2aaSAndroid Build Coastguard Worker std::array<float, 4> fClearColor; 43*c8dee2aaSAndroid Build Coastguard Worker AttachmentDesc fColorResolveAttachment; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker AttachmentDesc fDepthStencilAttachment; 46*c8dee2aaSAndroid Build Coastguard Worker float fClearDepth; 47*c8dee2aaSAndroid Build Coastguard Worker uint32_t fClearStencil; 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker Swizzle fWriteSwizzle; 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker // This samples count usually matches fColorAttachment & fDepthStencilAttachment's samples 52*c8dee2aaSAndroid Build Coastguard Worker // count. The only exceptional case is when multisampled render to single sampled is used. In 53*c8dee2aaSAndroid Build Coastguard Worker // that case, the fColorAttachment's samples count will be 1 and fSampleCount will be > 1. 54*c8dee2aaSAndroid Build Coastguard Worker uint32_t fSampleCount; 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker SkString toString() const; 57*c8dee2aaSAndroid Build Coastguard Worker // Only includes fixed state relevant to pipeline creation 58*c8dee2aaSAndroid Build Coastguard Worker SkString toPipelineLabel() const; 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Worker // TODO: 61*c8dee2aaSAndroid Build Coastguard Worker // * bounds (TBD whether exact bounds vs. granular) 62*c8dee2aaSAndroid Build Coastguard Worker // * input attachments 63*c8dee2aaSAndroid Build Coastguard Worker // * subpass makeup information 64*c8dee2aaSAndroid Build Coastguard Worker }; 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_RenderPassDesc_DEFINED 69