1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2024 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_RasterPathUtils_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_RasterPathUtils_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkNoncopyable.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkVx.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkAutoPixmapStorage.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkDrawBase.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRasterClip.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ResourceKey.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker class Shape; 21*c8dee2aaSAndroid Build Coastguard Worker class Transform; 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker /** 24*c8dee2aaSAndroid Build Coastguard Worker * The RasterMaskHelper helps generate masks using the software rendering 25*c8dee2aaSAndroid Build Coastguard Worker * path. It is intended to be used as: 26*c8dee2aaSAndroid Build Coastguard Worker * 27*c8dee2aaSAndroid Build Coastguard Worker * RasterMaskHelper helper(pixmapstorage); 28*c8dee2aaSAndroid Build Coastguard Worker * helper.init(...); 29*c8dee2aaSAndroid Build Coastguard Worker * helper.drawShape(...); 30*c8dee2aaSAndroid Build Coastguard Worker * 31*c8dee2aaSAndroid Build Coastguard Worker * The result of this process will be the mask rendered in the Pixmap, 32*c8dee2aaSAndroid Build Coastguard Worker * at the upper left hand corner of the bounds. 33*c8dee2aaSAndroid Build Coastguard Worker * 34*c8dee2aaSAndroid Build Coastguard Worker * TODO: this could be extended to support clip masks, similar to GrSWMaskHelper. 35*c8dee2aaSAndroid Build Coastguard Worker */ 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker class RasterMaskHelper : SkNoncopyable { 38*c8dee2aaSAndroid Build Coastguard Worker public: RasterMaskHelper(SkAutoPixmapStorage * pixels)39*c8dee2aaSAndroid Build Coastguard Worker RasterMaskHelper(SkAutoPixmapStorage* pixels) : fPixels(pixels) {} 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker bool init(SkISize pixmapSize); 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker // Draw a single shape into the bitmap (as a path) at location resultBounds 44*c8dee2aaSAndroid Build Coastguard Worker void drawShape(const Shape& shape, 45*c8dee2aaSAndroid Build Coastguard Worker const Transform& transform, 46*c8dee2aaSAndroid Build Coastguard Worker const SkStrokeRec& strokeRec, 47*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& resultBounds); 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker private: 50*c8dee2aaSAndroid Build Coastguard Worker SkAutoPixmapStorage* fPixels; 51*c8dee2aaSAndroid Build Coastguard Worker SkDrawBase fDraw; 52*c8dee2aaSAndroid Build Coastguard Worker SkRasterClip fRasterClip; 53*c8dee2aaSAndroid Build Coastguard Worker }; 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker skgpu::UniqueKey GeneratePathMaskKey(const Shape& shape, 56*c8dee2aaSAndroid Build Coastguard Worker const Transform& transform, 57*c8dee2aaSAndroid Build Coastguard Worker const SkStrokeRec& strokeRec, 58*c8dee2aaSAndroid Build Coastguard Worker skvx::half2 maskSize); 59*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_RasterPathUtils_DEFINED 62