xref: /aosp_15_r20/external/skia/src/gpu/graphite/RasterPathUtils.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_RasterPathUtils_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_RasterPathUtils_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkNoncopyable.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkVx.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkAutoPixmapStorage.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkDrawBase.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRasterClip.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ResourceKey.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class Shape;
21*c8dee2aaSAndroid Build Coastguard Worker class Transform;
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker /**
24*c8dee2aaSAndroid Build Coastguard Worker  * The RasterMaskHelper helps generate masks using the software rendering
25*c8dee2aaSAndroid Build Coastguard Worker  * path. It is intended to be used as:
26*c8dee2aaSAndroid Build Coastguard Worker  *
27*c8dee2aaSAndroid Build Coastguard Worker  *   RasterMaskHelper helper(pixmapstorage);
28*c8dee2aaSAndroid Build Coastguard Worker  *   helper.init(...);
29*c8dee2aaSAndroid Build Coastguard Worker  *   helper.drawShape(...);
30*c8dee2aaSAndroid Build Coastguard Worker  *
31*c8dee2aaSAndroid Build Coastguard Worker  * The result of this process will be the mask rendered in the Pixmap,
32*c8dee2aaSAndroid Build Coastguard Worker  * at the upper left hand corner of the bounds.
33*c8dee2aaSAndroid Build Coastguard Worker  *
34*c8dee2aaSAndroid Build Coastguard Worker  * TODO: this could be extended to support clip masks, similar to GrSWMaskHelper.
35*c8dee2aaSAndroid Build Coastguard Worker  */
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker class RasterMaskHelper : SkNoncopyable {
38*c8dee2aaSAndroid Build Coastguard Worker public:
RasterMaskHelper(SkAutoPixmapStorage * pixels)39*c8dee2aaSAndroid Build Coastguard Worker     RasterMaskHelper(SkAutoPixmapStorage* pixels) : fPixels(pixels) {}
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     bool init(SkISize pixmapSize);
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     // Draw a single shape into the bitmap (as a path) at location resultBounds
44*c8dee2aaSAndroid Build Coastguard Worker     void drawShape(const Shape& shape,
45*c8dee2aaSAndroid Build Coastguard Worker                    const Transform& transform,
46*c8dee2aaSAndroid Build Coastguard Worker                    const SkStrokeRec& strokeRec,
47*c8dee2aaSAndroid Build Coastguard Worker                    const SkIRect& resultBounds);
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker private:
50*c8dee2aaSAndroid Build Coastguard Worker     SkAutoPixmapStorage* fPixels;
51*c8dee2aaSAndroid Build Coastguard Worker     SkDrawBase           fDraw;
52*c8dee2aaSAndroid Build Coastguard Worker     SkRasterClip         fRasterClip;
53*c8dee2aaSAndroid Build Coastguard Worker };
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker skgpu::UniqueKey GeneratePathMaskKey(const Shape& shape,
56*c8dee2aaSAndroid Build Coastguard Worker                                      const Transform& transform,
57*c8dee2aaSAndroid Build Coastguard Worker                                      const SkStrokeRec& strokeRec,
58*c8dee2aaSAndroid Build Coastguard Worker                                      skvx::half2 maskSize);
59*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::graphite
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker #endif  // skgpu_graphite_RasterPathUtils_DEFINED
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