xref: /aosp_15_r20/external/skia/src/gpu/graphite/PrecompileInternal.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_PrecompileInternal_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_PrecompileInternal_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/GraphiteTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker enum class Coverage;
16*c8dee2aaSAndroid Build Coastguard Worker class Context;
17*c8dee2aaSAndroid Build Coastguard Worker class KeyContext;
18*c8dee2aaSAndroid Build Coastguard Worker class PaintOptions;
19*c8dee2aaSAndroid Build Coastguard Worker struct RenderPassDesc;
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker // Create the Pipelines specified by the paint options by combining the shading portion w/ the
22*c8dee2aaSAndroid Build Coastguard Worker // specified 'drawTypes' and RenderPassDesc.
23*c8dee2aaSAndroid Build Coastguard Worker void PrecompileCombinations(const RendererProvider*,
24*c8dee2aaSAndroid Build Coastguard Worker                             ResourceProvider*,
25*c8dee2aaSAndroid Build Coastguard Worker                             const PaintOptions&,
26*c8dee2aaSAndroid Build Coastguard Worker                             const KeyContext&,
27*c8dee2aaSAndroid Build Coastguard Worker                             DrawTypeFlags,
28*c8dee2aaSAndroid Build Coastguard Worker                             bool withPrimitiveBlender,
29*c8dee2aaSAndroid Build Coastguard Worker                             Coverage,
30*c8dee2aaSAndroid Build Coastguard Worker                             const RenderPassDesc&);
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_PrecompileInternal_DEFINED
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