1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_PrecompileInternal_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_PrecompileInternal_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/GraphiteTypes.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker enum class Coverage; 16*c8dee2aaSAndroid Build Coastguard Worker class Context; 17*c8dee2aaSAndroid Build Coastguard Worker class KeyContext; 18*c8dee2aaSAndroid Build Coastguard Worker class PaintOptions; 19*c8dee2aaSAndroid Build Coastguard Worker struct RenderPassDesc; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker // Create the Pipelines specified by the paint options by combining the shading portion w/ the 22*c8dee2aaSAndroid Build Coastguard Worker // specified 'drawTypes' and RenderPassDesc. 23*c8dee2aaSAndroid Build Coastguard Worker void PrecompileCombinations(const RendererProvider*, 24*c8dee2aaSAndroid Build Coastguard Worker ResourceProvider*, 25*c8dee2aaSAndroid Build Coastguard Worker const PaintOptions&, 26*c8dee2aaSAndroid Build Coastguard Worker const KeyContext&, 27*c8dee2aaSAndroid Build Coastguard Worker DrawTypeFlags, 28*c8dee2aaSAndroid Build Coastguard Worker bool withPrimitiveBlender, 29*c8dee2aaSAndroid Build Coastguard Worker Coverage, 30*c8dee2aaSAndroid Build Coastguard Worker const RenderPassDesc&); 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_PrecompileInternal_DEFINED 35