1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2024 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/PrecompileContext.h" 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ResourceProvider.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/SharedContext.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #define ASSERT_SINGLE_OWNER SKGPU_ASSERT_SINGLE_OWNER(&fSingleOwner) 16*c8dee2aaSAndroid Build Coastguard Worker ~PrecompileContext()17*c8dee2aaSAndroid Build Coastguard WorkerPrecompileContext::~PrecompileContext() { 18*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER 19*c8dee2aaSAndroid Build Coastguard Worker } 20*c8dee2aaSAndroid Build Coastguard Worker PrecompileContext(sk_sp<SharedContext> sharedContext)21*c8dee2aaSAndroid Build Coastguard WorkerPrecompileContext::PrecompileContext(sk_sp<SharedContext> sharedContext) 22*c8dee2aaSAndroid Build Coastguard Worker : fSharedContext(sharedContext) { 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker // ResourceProviders are not thread-safe. Here we create a ResourceProvider 25*c8dee2aaSAndroid Build Coastguard Worker // specifically for the thread on which precompilation will occur. 26*c8dee2aaSAndroid Build Coastguard Worker static constexpr size_t kEmptyBudget = 0; 27*c8dee2aaSAndroid Build Coastguard Worker fResourceProvider = fSharedContext->makeResourceProvider( 28*c8dee2aaSAndroid Build Coastguard Worker &fSingleOwner, 29*c8dee2aaSAndroid Build Coastguard Worker SK_InvalidGenID, 30*c8dee2aaSAndroid Build Coastguard Worker kEmptyBudget, 31*c8dee2aaSAndroid Build Coastguard Worker /* avoidBufferAlloc= */ true); 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 35