1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_PaintParams_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_PaintParams_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Caps.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/geom/AnalyticClip.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include <functional> // std::function 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker class SkColorInfo; 18*c8dee2aaSAndroid Build Coastguard Worker class SkShader; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker class DrawContext; 23*c8dee2aaSAndroid Build Coastguard Worker class KeyContext; 24*c8dee2aaSAndroid Build Coastguard Worker class PaintParamsKeyBuilder; 25*c8dee2aaSAndroid Build Coastguard Worker class PipelineDataGatherer; 26*c8dee2aaSAndroid Build Coastguard Worker class Recorder; 27*c8dee2aaSAndroid Build Coastguard Worker class TextureProxy; 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker // TBD: If occlusion culling is eliminated as a phase, we can easily move the paint conversion 30*c8dee2aaSAndroid Build Coastguard Worker // back to Device when the command is recorded (similar to SkPaint -> GrPaint), and then 31*c8dee2aaSAndroid Build Coastguard Worker // PaintParams is not required as an intermediate representation. 32*c8dee2aaSAndroid Build Coastguard Worker // NOTE: Only represents the shading state of an SkPaint. Style and complex effects (mask filters, 33*c8dee2aaSAndroid Build Coastguard Worker // image filters, path effects) must be handled higher up. AA is not tracked since everything is 34*c8dee2aaSAndroid Build Coastguard Worker // assumed to be anti-aliased. 35*c8dee2aaSAndroid Build Coastguard Worker class PaintParams { 36*c8dee2aaSAndroid Build Coastguard Worker public: 37*c8dee2aaSAndroid Build Coastguard Worker explicit PaintParams(const SkPaint&, 38*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkBlender> primitiveBlender, 39*c8dee2aaSAndroid Build Coastguard Worker const CircularRRectClip& analyticClip, 40*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> clipShader, 41*c8dee2aaSAndroid Build Coastguard Worker DstReadRequirement dstReadReq, 42*c8dee2aaSAndroid Build Coastguard Worker bool skipColorXform); 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker PaintParams(const PaintParams&); 45*c8dee2aaSAndroid Build Coastguard Worker ~PaintParams(); 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker PaintParams& operator=(const PaintParams&); 48*c8dee2aaSAndroid Build Coastguard Worker color()49*c8dee2aaSAndroid Build Coastguard Worker SkColor4f color() const { return fColor; } 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker std::optional<SkBlendMode> asFinalBlendMode() const; finalBlender()52*c8dee2aaSAndroid Build Coastguard Worker SkBlender* finalBlender() const { return fFinalBlender.get(); } 53*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkBlender> refFinalBlender() const; 54*c8dee2aaSAndroid Build Coastguard Worker shader()55*c8dee2aaSAndroid Build Coastguard Worker SkShader* shader() const { return fShader.get(); } 56*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> refShader() const; 57*c8dee2aaSAndroid Build Coastguard Worker colorFilter()58*c8dee2aaSAndroid Build Coastguard Worker SkColorFilter* colorFilter() const { return fColorFilter.get(); } 59*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorFilter> refColorFilter() const; 60*c8dee2aaSAndroid Build Coastguard Worker primitiveBlender()61*c8dee2aaSAndroid Build Coastguard Worker SkBlender* primitiveBlender() const { return fPrimitiveBlender.get(); } 62*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkBlender> refPrimitiveBlender() const; 63*c8dee2aaSAndroid Build Coastguard Worker dstReadRequirement()64*c8dee2aaSAndroid Build Coastguard Worker DstReadRequirement dstReadRequirement() const { return fDstReadReq; } skipColorXform()65*c8dee2aaSAndroid Build Coastguard Worker bool skipColorXform() const { return fSkipColorXform; } dither()66*c8dee2aaSAndroid Build Coastguard Worker bool dither() const { return fDither; } 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard Worker /** Converts an SkColor4f to the destination color space. */ 69*c8dee2aaSAndroid Build Coastguard Worker static SkColor4f Color4fPrepForDst(SkColor4f srgb, const SkColorInfo& dstColorInfo); 70*c8dee2aaSAndroid Build Coastguard Worker 71*c8dee2aaSAndroid Build Coastguard Worker void toKey(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const; 72*c8dee2aaSAndroid Build Coastguard Worker 73*c8dee2aaSAndroid Build Coastguard Worker void notifyImagesInUse(Recorder*, DrawContext*) const; 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker private: 76*c8dee2aaSAndroid Build Coastguard Worker void addPaintColorToKey(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const; 77*c8dee2aaSAndroid Build Coastguard Worker void handlePrimitiveColor(const KeyContext&, 78*c8dee2aaSAndroid Build Coastguard Worker PaintParamsKeyBuilder*, 79*c8dee2aaSAndroid Build Coastguard Worker PipelineDataGatherer*) const; 80*c8dee2aaSAndroid Build Coastguard Worker void handlePaintAlpha(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const; 81*c8dee2aaSAndroid Build Coastguard Worker void handleColorFilter(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const; 82*c8dee2aaSAndroid Build Coastguard Worker void handleDithering(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const; 83*c8dee2aaSAndroid Build Coastguard Worker void handleDstRead(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const; 84*c8dee2aaSAndroid Build Coastguard Worker void handleClipping(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const; 85*c8dee2aaSAndroid Build Coastguard Worker 86*c8dee2aaSAndroid Build Coastguard Worker SkColor4f fColor; 87*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkBlender> fFinalBlender; // A nullptr here means SrcOver blending 88*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> fShader; 89*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorFilter> fColorFilter; 90*c8dee2aaSAndroid Build Coastguard Worker // A nullptr fPrimitiveBlender means there's no primitive color blending and it is skipped. 91*c8dee2aaSAndroid Build Coastguard Worker // In the case where there is primitive blending, the primitive color is the source color and 92*c8dee2aaSAndroid Build Coastguard Worker // the dest is the paint's color (or the paint's shader's computed color). 93*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkBlender> fPrimitiveBlender; 94*c8dee2aaSAndroid Build Coastguard Worker CircularRRectClip fAnalyticClip; 95*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> fClipShader; 96*c8dee2aaSAndroid Build Coastguard Worker DstReadRequirement fDstReadReq; 97*c8dee2aaSAndroid Build Coastguard Worker bool fSkipColorXform; 98*c8dee2aaSAndroid Build Coastguard Worker bool fDither; 99*c8dee2aaSAndroid Build Coastguard Worker }; 100*c8dee2aaSAndroid Build Coastguard Worker 101*c8dee2aaSAndroid Build Coastguard Worker using AddToKeyFn = std::function<void()>; 102*c8dee2aaSAndroid Build Coastguard Worker 103*c8dee2aaSAndroid Build Coastguard Worker void Blend(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*, 104*c8dee2aaSAndroid Build Coastguard Worker AddToKeyFn addBlendToKey, AddToKeyFn addSrcToKey, AddToKeyFn addDstToKey); 105*c8dee2aaSAndroid Build Coastguard Worker void Compose(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*, 106*c8dee2aaSAndroid Build Coastguard Worker AddToKeyFn addInnerToKey, AddToKeyFn addOuterToKey); 107*c8dee2aaSAndroid Build Coastguard Worker // Add a fixed blend mode node for a specific SkBlendMode. 108*c8dee2aaSAndroid Build Coastguard Worker void AddFixedBlendMode(const KeyContext&, 109*c8dee2aaSAndroid Build Coastguard Worker PaintParamsKeyBuilder*, 110*c8dee2aaSAndroid Build Coastguard Worker PipelineDataGatherer*, 111*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode); 112*c8dee2aaSAndroid Build Coastguard Worker // Add a blend mode node for an SkBlendMode that can vary 113*c8dee2aaSAndroid Build Coastguard Worker void AddBlendMode(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*, SkBlendMode); 114*c8dee2aaSAndroid Build Coastguard Worker void AddDitherBlock(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*, SkColorType); 115*c8dee2aaSAndroid Build Coastguard Worker 116*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 117*c8dee2aaSAndroid Build Coastguard Worker 118*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_PaintParams_DEFINED 119