xref: /aosp_15_r20/external/skia/src/gpu/graphite/PaintParams.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_PaintParams_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_PaintParams_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Caps.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/geom/AnalyticClip.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include <functional>  // std::function
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class SkColorInfo;
18*c8dee2aaSAndroid Build Coastguard Worker class SkShader;
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class DrawContext;
23*c8dee2aaSAndroid Build Coastguard Worker class KeyContext;
24*c8dee2aaSAndroid Build Coastguard Worker class PaintParamsKeyBuilder;
25*c8dee2aaSAndroid Build Coastguard Worker class PipelineDataGatherer;
26*c8dee2aaSAndroid Build Coastguard Worker class Recorder;
27*c8dee2aaSAndroid Build Coastguard Worker class TextureProxy;
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker // TBD: If occlusion culling is eliminated as a phase, we can easily move the paint conversion
30*c8dee2aaSAndroid Build Coastguard Worker // back to Device when the command is recorded (similar to SkPaint -> GrPaint), and then
31*c8dee2aaSAndroid Build Coastguard Worker // PaintParams is not required as an intermediate representation.
32*c8dee2aaSAndroid Build Coastguard Worker // NOTE: Only represents the shading state of an SkPaint. Style and complex effects (mask filters,
33*c8dee2aaSAndroid Build Coastguard Worker // image filters, path effects) must be handled higher up. AA is not tracked since everything is
34*c8dee2aaSAndroid Build Coastguard Worker // assumed to be anti-aliased.
35*c8dee2aaSAndroid Build Coastguard Worker class PaintParams {
36*c8dee2aaSAndroid Build Coastguard Worker public:
37*c8dee2aaSAndroid Build Coastguard Worker     explicit PaintParams(const SkPaint&,
38*c8dee2aaSAndroid Build Coastguard Worker                          sk_sp<SkBlender> primitiveBlender,
39*c8dee2aaSAndroid Build Coastguard Worker                          const CircularRRectClip& analyticClip,
40*c8dee2aaSAndroid Build Coastguard Worker                          sk_sp<SkShader> clipShader,
41*c8dee2aaSAndroid Build Coastguard Worker                          DstReadRequirement dstReadReq,
42*c8dee2aaSAndroid Build Coastguard Worker                          bool skipColorXform);
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     PaintParams(const PaintParams&);
45*c8dee2aaSAndroid Build Coastguard Worker     ~PaintParams();
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     PaintParams& operator=(const PaintParams&);
48*c8dee2aaSAndroid Build Coastguard Worker 
color()49*c8dee2aaSAndroid Build Coastguard Worker     SkColor4f color() const { return fColor; }
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     std::optional<SkBlendMode> asFinalBlendMode() const;
finalBlender()52*c8dee2aaSAndroid Build Coastguard Worker     SkBlender* finalBlender() const { return fFinalBlender.get(); }
53*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkBlender> refFinalBlender() const;
54*c8dee2aaSAndroid Build Coastguard Worker 
shader()55*c8dee2aaSAndroid Build Coastguard Worker     SkShader* shader() const { return fShader.get(); }
56*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> refShader() const;
57*c8dee2aaSAndroid Build Coastguard Worker 
colorFilter()58*c8dee2aaSAndroid Build Coastguard Worker     SkColorFilter* colorFilter() const { return fColorFilter.get(); }
59*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkColorFilter> refColorFilter() const;
60*c8dee2aaSAndroid Build Coastguard Worker 
primitiveBlender()61*c8dee2aaSAndroid Build Coastguard Worker     SkBlender* primitiveBlender() const { return fPrimitiveBlender.get(); }
62*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkBlender> refPrimitiveBlender() const;
63*c8dee2aaSAndroid Build Coastguard Worker 
dstReadRequirement()64*c8dee2aaSAndroid Build Coastguard Worker     DstReadRequirement dstReadRequirement() const { return fDstReadReq; }
skipColorXform()65*c8dee2aaSAndroid Build Coastguard Worker     bool skipColorXform() const { return fSkipColorXform; }
dither()66*c8dee2aaSAndroid Build Coastguard Worker     bool dither() const { return fDither; }
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker     /** Converts an SkColor4f to the destination color space. */
69*c8dee2aaSAndroid Build Coastguard Worker     static SkColor4f Color4fPrepForDst(SkColor4f srgb, const SkColorInfo& dstColorInfo);
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     void toKey(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const;
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     void notifyImagesInUse(Recorder*, DrawContext*) const;
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker private:
76*c8dee2aaSAndroid Build Coastguard Worker     void addPaintColorToKey(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const;
77*c8dee2aaSAndroid Build Coastguard Worker     void handlePrimitiveColor(const KeyContext&,
78*c8dee2aaSAndroid Build Coastguard Worker                               PaintParamsKeyBuilder*,
79*c8dee2aaSAndroid Build Coastguard Worker                               PipelineDataGatherer*) const;
80*c8dee2aaSAndroid Build Coastguard Worker     void handlePaintAlpha(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const;
81*c8dee2aaSAndroid Build Coastguard Worker     void handleColorFilter(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const;
82*c8dee2aaSAndroid Build Coastguard Worker     void handleDithering(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const;
83*c8dee2aaSAndroid Build Coastguard Worker     void handleDstRead(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const;
84*c8dee2aaSAndroid Build Coastguard Worker     void handleClipping(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*) const;
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker     SkColor4f            fColor;
87*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkBlender>     fFinalBlender; // A nullptr here means SrcOver blending
88*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader>      fShader;
89*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkColorFilter> fColorFilter;
90*c8dee2aaSAndroid Build Coastguard Worker     // A nullptr fPrimitiveBlender means there's no primitive color blending and it is skipped.
91*c8dee2aaSAndroid Build Coastguard Worker     // In the case where there is primitive blending, the primitive color is the source color and
92*c8dee2aaSAndroid Build Coastguard Worker     // the dest is the paint's color (or the paint's shader's computed color).
93*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkBlender>     fPrimitiveBlender;
94*c8dee2aaSAndroid Build Coastguard Worker     CircularRRectClip    fAnalyticClip;
95*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader>      fClipShader;
96*c8dee2aaSAndroid Build Coastguard Worker     DstReadRequirement   fDstReadReq;
97*c8dee2aaSAndroid Build Coastguard Worker     bool                 fSkipColorXform;
98*c8dee2aaSAndroid Build Coastguard Worker     bool                 fDither;
99*c8dee2aaSAndroid Build Coastguard Worker };
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker using AddToKeyFn = std::function<void()>;
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker void Blend(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*,
104*c8dee2aaSAndroid Build Coastguard Worker            AddToKeyFn addBlendToKey, AddToKeyFn addSrcToKey, AddToKeyFn addDstToKey);
105*c8dee2aaSAndroid Build Coastguard Worker void Compose(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*,
106*c8dee2aaSAndroid Build Coastguard Worker              AddToKeyFn addInnerToKey, AddToKeyFn addOuterToKey);
107*c8dee2aaSAndroid Build Coastguard Worker // Add a fixed blend mode node for a specific SkBlendMode.
108*c8dee2aaSAndroid Build Coastguard Worker void AddFixedBlendMode(const KeyContext&,
109*c8dee2aaSAndroid Build Coastguard Worker                        PaintParamsKeyBuilder*,
110*c8dee2aaSAndroid Build Coastguard Worker                        PipelineDataGatherer*,
111*c8dee2aaSAndroid Build Coastguard Worker                        SkBlendMode);
112*c8dee2aaSAndroid Build Coastguard Worker // Add a blend mode node for an SkBlendMode that can vary
113*c8dee2aaSAndroid Build Coastguard Worker void AddBlendMode(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*, SkBlendMode);
114*c8dee2aaSAndroid Build Coastguard Worker void AddDitherBlock(const KeyContext&, PaintParamsKeyBuilder*, PipelineDataGatherer*, SkColorType);
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
117*c8dee2aaSAndroid Build Coastguard Worker 
118*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_PaintParams_DEFINED
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