1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/KeyContext.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/PaintParams.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/RecorderPriv.h"
12*c8dee2aaSAndroid Build Coastguard Worker
13*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
14*c8dee2aaSAndroid Build Coastguard Worker
KeyContext(skgpu::graphite::Recorder * recorder,const SkM44 & local2Dev,const SkColorInfo & dstColorInfo,OptimizeSampling optimizeSampling,const SkColor4f & paintColor)15*c8dee2aaSAndroid Build Coastguard Worker KeyContext::KeyContext(skgpu::graphite::Recorder* recorder,
16*c8dee2aaSAndroid Build Coastguard Worker const SkM44& local2Dev,
17*c8dee2aaSAndroid Build Coastguard Worker const SkColorInfo& dstColorInfo,
18*c8dee2aaSAndroid Build Coastguard Worker OptimizeSampling optimizeSampling,
19*c8dee2aaSAndroid Build Coastguard Worker const SkColor4f& paintColor)
20*c8dee2aaSAndroid Build Coastguard Worker : fRecorder(recorder)
21*c8dee2aaSAndroid Build Coastguard Worker , fLocal2Dev(local2Dev)
22*c8dee2aaSAndroid Build Coastguard Worker , fLocalMatrix(nullptr)
23*c8dee2aaSAndroid Build Coastguard Worker , fDstColorInfo(dstColorInfo)
24*c8dee2aaSAndroid Build Coastguard Worker , fOptimizeSampling(optimizeSampling)
25*c8dee2aaSAndroid Build Coastguard Worker , fCaps(recorder->priv().caps()) {
26*c8dee2aaSAndroid Build Coastguard Worker fDictionary = fRecorder->priv().shaderCodeDictionary();
27*c8dee2aaSAndroid Build Coastguard Worker fRTEffectDict = fRecorder->priv().runtimeEffectDictionary();
28*c8dee2aaSAndroid Build Coastguard Worker fPaintColor = PaintParams::Color4fPrepForDst(paintColor, fDstColorInfo).makeOpaque().premul();
29*c8dee2aaSAndroid Build Coastguard Worker fPaintColor.fA = paintColor.fA;
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker
KeyContext(const KeyContext & other)32*c8dee2aaSAndroid Build Coastguard Worker KeyContext::KeyContext(const KeyContext& other)
33*c8dee2aaSAndroid Build Coastguard Worker : fRecorder(other.fRecorder)
34*c8dee2aaSAndroid Build Coastguard Worker , fLocal2Dev(other.fLocal2Dev)
35*c8dee2aaSAndroid Build Coastguard Worker , fLocalMatrix(other.fLocalMatrix)
36*c8dee2aaSAndroid Build Coastguard Worker , fDictionary(other.fDictionary)
37*c8dee2aaSAndroid Build Coastguard Worker , fRTEffectDict(other.fRTEffectDict)
38*c8dee2aaSAndroid Build Coastguard Worker , fDstColorInfo(other.fDstColorInfo)
39*c8dee2aaSAndroid Build Coastguard Worker , fPaintColor(other.fPaintColor)
40*c8dee2aaSAndroid Build Coastguard Worker , fScope(other.fScope)
41*c8dee2aaSAndroid Build Coastguard Worker , fOptimizeSampling(other.fOptimizeSampling)
42*c8dee2aaSAndroid Build Coastguard Worker , fCaps(other.fCaps) {}
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
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