1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/GraphiteResourceKey.h" 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 11*c8dee2aaSAndroid Build Coastguard Worker GenerateResourceType()12*c8dee2aaSAndroid Build Coastguard WorkerResourceType GraphiteResourceKey::GenerateResourceType() { 13*c8dee2aaSAndroid Build Coastguard Worker static std::atomic<int32_t> nextType{ResourceKey::kInvalidDomain + 1}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker int32_t type = nextType.fetch_add(1, std::memory_order_relaxed); 16*c8dee2aaSAndroid Build Coastguard Worker if (type > SkTo<int32_t>(UINT16_MAX)) { 17*c8dee2aaSAndroid Build Coastguard Worker SK_ABORT("Too many Graphite Resource Types"); 18*c8dee2aaSAndroid Build Coastguard Worker } 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker return static_cast<ResourceType>(type); 21*c8dee2aaSAndroid Build Coastguard Worker } 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 24*c8dee2aaSAndroid Build Coastguard Worker 25